Need suggestions for interesting Aether Kineticist "projectiles"


Advice


For those who don't know Aether Kineticist need something to throw to use their kinetic blast, in general the object used is destroyed when used this way (it takes damage equal to the amount the target took from the kinetic blast)

Anyways I could just carry around a bag of pebbles or other worthless item it doesn't effect the mechanics beyond needing to be present and expendable but since I don't really have any idea who this character is beyond being a psionic thief I've been trying to think of something interesting/thematic to use. At the moment the plan is to use keys.

There was talks of being a Dark Elementalist and using chickens, puppies or orphans but the DM said no evil alignments, oh this is for Dragons Demand so this campaign is only going to lvl 7 (may do custom or higher level modules after that no idea)

Anyways I'm pretty much open to anything...feathers for example of something that would be humorous and possibly mechanically useful since no one would suspect that it would hurt them and aether as far as i know is like the force, invisible.


Bag of Marbles is my favorite way to go, weighing in at around 2 lbs and can be used as early level CC with adding a trip square on the field.

You can technically use normal ammunition as a target item to throw instead; Featherweight Darts are decently priced for a few and weigh practically nothing if anything at all, or you can convert a decent sum of cash into copper bits and start flicking coins at your opponents.

Also the "item" used in the blast isn't destroyed, nor does it take damage unless you loosen the aether around it. Aether Blast isn't the same as Telekinetic Projectile, so you can run over and pick up what you've just shot.


Also play around with the idea of starting combat with a lit oil flask (if allowed), thrown with loosened aether to deal 1d4 + Con (improvised + con instead of str as per telekinetc blast) and light some stuff on fire; takes roughly 2 rounds to do, but it's still fun.

*(Have only been allowed to do this in one campaign so far, throwing alchemicals at 120 ft with extended range, effectively making you a dang good bomb sniper.)


Mine usually just use debris from the ground and pebbles picked up along the way. But if you want flair, then you could shoot copper pieces at your enemies.

Also ask your GM about items, where the damage of the tk would be ineffective, like how bludgeoning damage is ineffective against a rope.


Melkiador wrote:
Also ask your GM about items, where the damage of the tk would be ineffective, like how bludgeoning damage is ineffective against a rope.

Damage against an item? Or damage to the item being used? Because Hardness covers most the bases on that matter anyways doesn't it?

Also as a side thing: a rope can burst if enough blunt force hits it, depending on the thickness of the rope and other factors.

That being said, tie a knot at the end of the 50 ft of rope you get in most kits; throw the knotted end up to 30 ft to hit an enemy then retract it.


Actually there is nowhere written in Telekinetic Blast that the item used takes damage. I stand corrected, sorry. And disregard 2nd part of my first reply then. (Can't believe I glossed over that one sentence.)

Telekinetic Blast:
Element aether; Type simple blast (Sp); Level —; Burn 0
Blast Type physical; Damage bludgeoning, piercing, or slashing
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage). You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.


Quote:
If the attack hits, the target and the thrown object each take the blast’s damage.
Quote:

Ineffective Weapons

Certain weapons just can’t effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to damage a rope. Likewise, most melee weapons have little effect on stone walls and doors, unless they are designed for breaking up stone, such as a pick or hammer.

Some telekineticists use a rope for kinetic blade for this reason.


Melkiador wrote:
Some telekineticists use a rope for kinetic blade for this reason.

Then yeah, due to the ineffective weapons thing I would check with a GM, because RAW even repeated use would do nothing; realistically though, the rope would wear down and fray, or at the very least lose some of its structural integrity after repeated use in this manner.


Since your concept is a "psionic thief", why not steal the items you will ultimately throw at your enemies. You don't have to be evil to swipe the tableware at the local tavern, to steal small foodstuffs/sundries at the general store, or to pick various items and baubles from townfolk on the street during or between adventures. This would be even easier if you select the Telekinetic Finesse utility wild talent and would make using keys as your projectiles simple. How cool would it be to pilfer a guard's keys to not only open your cell door, but to then knock him out in the surprise round with those very same keys! This adds some danger to acquiring your telekinetic ammunition, but the possibilities are limitless!

In addition, the Foe Throw infusion is the most enjoyable way to utilize adversaries as your weapons against their own in an encounter. Good times!


Alphavoltario wrote:
Bag of Marbles is my favorite way to go, weighing in at around 2 lbs and can be used as early level CC with adding a trip square on the field.

If your GM permits this, the sky is the limit. Put, say, alchemists' fire inside a bag and then shoot the bag at the enemy. The container is destroyed... but the content can still do its job.


So gotten several suggestions from several locations and ive decided i really like the idea of using a mix and random s~@% ive stolen (as mentioned here) and non-assuming items like coins, paper, trail mix, marbles, etc.

The idea of using items like alchemists fire etc. doesnt sit well with me, im trying to go easy on the DM for this one so feels a bit too cheesy.

Currently I'm thinking og giving my character Profession: Marbler (name?) and intend to try to make a name for himself and isnt above using his telekinetic finesse to subtlety adjust marble trajectory in his favor as well as use it to pick pocket people watching the game with the same ability.

Current Item thoughts

Bludgeoning: Marbles, like someone who plays Magic or DnD carrying a deck of card or a bag of dice and minis it would be expected for a regular marble player to carry a bag of marbles

Piercing: Almonds or other pointy snack, spun like a bullet

Slashing: Copper coins spun like a disc

Still open to ideas (especially in the piercing category) just within the more specific plan.

Sidenote: I wish there was a 1st party version of Dark elementalist that wasnt evil Dex/Int would be much more effective for a skill monkey aether kineticist (I would normally use Kineticist of Popyrus' Cerebral Kineticist or possible the true psychic archetype)

Edit: Oh and i wholly intend to pick up foe throw ASAP


Technically, any usable object could do any of the 3 damage types. So, a marble could deal bludgeoning, piercing or slashing at your whim. This is because it’s the aether around the object and not the object itself that does the damage. You shape the aether around the object. But I like the idea of flavoring the objects with the damage type.

There’s a rule, FAQ or dev post somewhere that says the alchemist fire doesn’t work unless you use the loosened threads option.


If you're going with common place objects as ammo, Sewing Needles are 5sp each and weigh nothing if you wanted to fit in as a tailor, or even dice at 1 sp a piece if you wanted to theme as a gambler. Or possibly chalk at 1cp per as chalk is always useful to the creative (crush it and throw it in someone's face). Ink quills are cheap for scriveners and book keepers, so on so forth.

If you're using items and want to theme your character around it, try to find 'tools of the trade' that your character would use. Marbles are just something that I like to use as you don't need to throw the whole bag, and due to the wording of Telekinetic Blast, the object need only weigh less than 5 lbs (though I would personally rule that it must hold a shape that is at least hand held, 'throwing' liquids and stuff like dirt isn't very practical, as you would have to concentrate on keeping it all compacted before impact, which fits the other element blast types better.)


Melkiador wrote:
Technically, any usable object could do any of the 3 damage types. So, a marble could deal bludgeoning, piercing or slashing at your whim. This is because it’s the aether around the object and not the object itself that does the damage. You shape the aether around the object. But I like the idea of flavoring the objects with the damage type

I should have mentioned that I knew this sorry, yeah its entirely for flavour


I remember once joking that you could use a spell component pouch and fling infinite amounts of bat guano at your enemies.


Melkiador wrote:
I remember once joking that you could use a spell component pouch and fling infinite amounts of bat guano at your enemies.

Was definitely a direction i was considering going but i think its probably too silly for the group im playing this with


A deck of ordinary playing cards, but only if you're wearing partially fingerless gloves and willing to affect a Creole French accent.

Pool balls could be fun, more thuggish though.

Using chalk could have it explode into puffs of dust. Might not do anything but it'd look super 80's action film martial artsy

Tableware, if you're wearing a turban and friends with a SUPER angry guy

Pine needles or other forest debris if you're super cheap

Lockpicks

Fishing hooks, but only if you come from a puzzle box

Wine bottles

Anything you find with the Broken condition

(when you get really high level) mundane jewelry

Teeth

Fruit or produce, preferably rotten; also eggs

Shoes/boots stolen from the corpses of your enemies

Wood or glass eyeballs

Bones

Doorknobs or locks

Pouches/purses stolen

Used scrolls after they've been read

Quills, with flourish, followed by "The pen is mightier than the sword!" and the twirling of your wax moustache

Fish

Ceramics

Peppercorns, cinnamon sticks or other culinary enhancements

Charcoal

Empty flasks used by the party alchemist; alternately bits from a portable alchemist's lab

Picture frames

Clubs, slings or staves since they're free weapons

Take a trait to gain a Craft skill as a Class skill with a +1 Trait bonus; spend every moment of Downtime weaving baskets with Craft: Basket; make these baskets Diminutive size, like thimbles; throw these in combat

Ears

Find 1e D&D books from the Dragonlance expansion; find the table to roll for random items in a Kender's pockets; throw whatever is rolled

Clockwork gears

Spent candle wax

Cast Create Water; throw the pool summoned (sorry if this doesn't work)

Last but not least - whatever you choose, see if your GM will allow you to make a permanent magic item that auto-replenishes it by casting Abundant Ammunition on the item.


Non-Copyright infringing "Thief's" Pouch :P

1- Belly button lint
2- White feathers
3- Silver spoons
4- Polished river stones
5- Small metal pieces
6- handful of rings
7- Piece of wood
8- Orange stockings
9- Rat skull
10- A dead rat
11- Sea shell
12- Lock of griffon hair (actually horse hair)
13- Fossilized frog skeleton
14- A pair of spectacles
15- Handle of a dagger (minus the blade)
16- instrument
17- a Journal
18- empty vial
19- Jar with an insect inside
20- various gems
21- A mug
22- A hammer (a work hammer not suitable for battle)
23- Holy symbol
24- Piece of deer antler
25- Piece of untanned leather
26- Minotaur hoof (it’s really just a cow hoof)
27- Keys
28- chess pieces
29- Half a deck of cards
30- Wizards and Warlocks piece (a pewter miniature)
31- Magical Snowball that doesn’t melt
32- A plant
33- Horse shoe
34- Seven leaf clover
35- Three leaf clover
36- A rabbit’s foot (fake)
37- bone needle
38- Completely unraveled fishing line
39- Fishing hook
40- A red feather
41- toe nail clippings
42- A fish skeleton (with attached head and eyes)
43- A love letter that belongs to someone else
44- Small jar of unknown salve
45- Small bag of acorns and seed
46- A piece of “Space Rock” (it’s really just a normal rock)
47- A beaded necklace (non-magical)
48- A baby’s rattle
49- Rattle snake tail
50- A wanted poster of someone
51- A wanted poster of you
52- Moldy cheese
53- A boiled egg
54- A sun dried cricket
55- A small tin with wax in it
56- A boot lace
57- A piece of sky (it’s just a piece of a blue paint chip)
58- A miniature balista made from tooth picks
59- a moustache
60- A funny hat
61- Monkey fez
62- Cow bell
63- A bottle of tree sap
64- Candle
65- Candle stick
66- A child’s doll
67- Tavern menu
68- A fork
69- Part of a bee’s hive
70- A cork to a bottle
71- Gnomish tool set
72- A bit of wool from a sheep
73- A shrunken head
74- A tooth
75- Seventeen dead rollie pollies
76- A dead butterfly
77- A piece of cactus
78- An old cracked smoker’s pipe
79- Broken sling shot
80- Small shriveled up octopus tentacle
81- A small star fish
82- A flute
83- A paint brush
84- marbles
85- An apple
86- A half eaten carrot
87- A slice of jerky
88- A salt shaker (full)
89- A pepper shaker (empty)
90- A green ball of slime
91- A live ferret
92- A twelve sided die
93- A potato peeler
94- An artist’s chisel
95- A deed to someone’s house
96- Cooled lava rock
97- A mushroom
98- a regular pouch
99- Another thief's pouch (roll again)
100- DM’s choice


There's also a similar pathfinder version that the Pathfinder Chronicler prestige class gets

Deep Pockets (Ex)

A chronicler collects items as well as lore, picking up small amounts of this or that throughout her travels. As a result, she may carry unspecified equipment worth up to 100 gp per class level. This can be any kind of gear that can reasonably fit into a backpack, including potions and scrolls (but not any other sort of magic item). As a full-round action, the chronicler may dig through her pockets to retrieve an item she specifies at that time, deducting its value from the allocated amount of cost. This item cannot weigh more than 10 pounds. When the total remaining cost reaches 0, the chronicler can retrieve no more items until she refills her deep pockets by spending a few hours and an amount of gold to bring her total up to 100 gp per class level.

In addition, if she takes 1 hour to pack her gear each day, she gains a +4 bonus to Strength to determine her light encumbrance. This does not affect her maximum carrying capacity. The efficient distribution of weight simply encumbers her less than the same amount of weight normally should. Finally, the chronicler gains a +4 bonus on Sleight of Hand checks made to conceal small objects on her person.


Thanks for all the help guys, played last night and I had a blast :D


You may also want to ask your GM what happens to various “destroyed” items in his games, because those rules aren’t well defined. A “destroyed” metal ball may still just be a metal ball that’s dinged up. Destroyed is not disintegrated.


Failedlegend: Ok, before we go into this dungeon I'm taking the time to put Arcane Mark on all 50 of the meatballs in the sack I'm carrying

GM: Alright... why?

Failedlegend: I'm also taking Detect Magic and Mending as my other cantrips for the day

GM: Again, why?

Failedlegend: After every combat, unless we're pressed by another threat, assume that my character casts Detect Magic, uses this to find every piece of the meatball by detecting the Arcane Mark on the item, and gathers these in my OTHER sack labeled "meatball parts." At the end of each day, again, unless we're pressed by an obvious threat, I cast Mending on every meatball, repairing them back to solid for more use later

GM: …

Failedlegend: well the rules are kind of gray on what "destroyed" means in game terms, so I figured I could recover them like any ammo

GM: *facepalms* Legend, why don't you like me anymore?


Failedlegend The Eternal Gish wrote:
Thanks for all the help guys, played last night and I had a blast :D

Had a "blast"? I see what you did there


You could carry around a bubble wand and bubble solution, and use bubbles as your projectiles. Your ammo may be slightly more likely to be destroyed on impact, but I don't think that would matter too much.

I can't seem to find a bubble solution or bubble wand item in the inventory list. That may be a problem.

origami ammunition could also be entertaining. Though you may feel a little disappointed if you run out of cranes and need to use unfolded paper.

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