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29. A sword, driven into a rock. No amount of force can get it out though.
30. A white rabbit rushing by. You'd swear it talks about "being terribly late" as it passes.
31. Research notes on how to get to and survive on the surface of the sun, peppered with remarks about how Golarion sucks.


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Step 1: buy an ooze.
Step 2: slice it in half.
Step 4: profit!


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One option is using a Hand of Glory, as horses do have a "neck slot".


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McDaygo wrote:
What are somethings to do to make a flavorful character that doesn’t break a game with this concept in mind.

Knit them all cat hair sweaters so they can go outside at night without arousing too much suspicion. After all: cats - living or dead - want to kill things.


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Another wrench in the works is that Secret of Magical Discipline allows you to cast a spell. But while Brew Potion expends spells, you're not actually casting them.

Edit: at 4th level, a Herbalist Druid "can create concoctions of spells from any spell list, as long as she can cast the spell". So a literal reading of that would make the whole trick work after all, I think.


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Wouldn't an ability increase simply be an ongoing development, rather than the result of training? I like to think I'm wiser now than when I was twenty. But I never trained for that.


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We've been good. We've been quiet.
We're being ignored again, aren't we?


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Other interesting Constructs: the Trompe l'Oeil can have class levels, though the artwork needed to make one is probably best comissioned. And the Wax Golem can even gain levels!


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Poisonous gas is always good. As for minions: just something that keeps the place clean I'd think. A Skeleton with a broom maybe. And I'd go with the simplest of tricks:
A coffin with a false bottom. Put a corpse resembling the Vampire on top, and the real one underneath it. With any luck, the party stakes the fake, grabs some token loot, high-five each other and just goes away.


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A Drunken Sensei Monk can keep you going for as long as there's booze.


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And what about picking a loose hair from someone's clothes? That's more of a pick-pocketing thing. Which is a hostile act, but not an attack.


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Cure Light Wounds is a basic spell. So whenever spellcasters are captured, I imagine their jaws and fingers are routinely broken. And by "spellcasters" I mean: any stranger.


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The nice thing about these Jars is that it allows you to give (willing) others a new body. Their existence means the party's antagonist might show up with a completely new physique, even without being a caster.


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Folund wrote:
Dhampirs... can be pregnant ?

The fact that they even exist, suggests stranger things have happened...


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Thunderlord wrote:
Paladins should be the most tolerant characters in the party.

This may seem an odd statement, but it's quite true. Once a Paladin execrates something, they have little choice but to fight it with all their might. And so they have to be very, very careful about what they denounce.


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Succulent.

(Get it? Meal? Succubus?
...I'll let myself out now.)


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You can take the Hand's Detachment feat twice. Or four times, if you're an Alchemist with two Vestigial Arm discoveries.
But you might be running out of feats by then.


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If suicide-bomber zombies are your thing, the Alchemist has you covered.


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It's Evil. It's understandable and practical. Possibly even forgiveable... but it's still Evil.


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A new wing for the local orphanage maybe?


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How 'bout a tattoo parlour? For all your magical and mundane body adornments.


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Or you could just die a martyr, and be spontaneously resurrected by the power of your Deity Herself.
Stranger things have happened on Golarion.


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Why would a Construct obey whoever wound it up? That mere act does not make one the owner or creator. And intelligent Clockwork might be grateful, mind you. But that's about it.

Hotwiring a car does make you the legal owner.


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Pizza Lord wrote:
There is more to the connection between the creator and the dead than just their voice

Is there? I mean it makes sense, but I haven't seen any indication of this in the rules.


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VoodistMonk wrote:
Scott Wilhelm wrote:
Lots of good people get duped into worshiping evil gods, or believe a church to be Christian but is really a cult.
Historically there have been many a cult FAR less evil than Christianity.

...but let's not go there. Personally I'd recommend one of the CN Elder Gods or Great Old Ones.


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The ghosts of heavily armoured knights, who centuries ago were goaded into charging at their foes across the frozen lake - only to fall through the ice and drown.


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A goatee.


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  • Drunken Monk
  • Evangelist Cleric
  • Promethean Alchemist
  • Reincarnated Druid
  • and it's not an archetype, but: Master Chemist.


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toastedamphibian wrote:
avr wrote:
A buff generally needs to last as long as the skill check takes.
Got a source on that? I've seen it mentioned more than once, but never seen an actual rule for it. PFS ruling perhapes?

There's no rule for it - it's just common sense though.


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jaket105 wrote:
they were taken as prisoners of war

In a pseudo-(late-)medieval setting such as Golarion, PoWs would be taken as hostages; to be exchanged for prisoners the enemy has taken. If the guards tell the PCs they are about to be traded, they get a choice to just wait. That gives the players more options.


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Get a henchman, and pretend to be one of his minion. You'll be practically invisible.


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Your reasoning is sound, but if an archetype explicitly states "This ability alters ki pool.", then you're out of luck. If it doesn't say that outright, you could - GM permitting - stack the archetypes.


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Excuse me, which way to the Succubus in a Grapple thread?


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willuwontu wrote:
do they get modifiers for the check and amount of money gained?

And can ranged weapons be used? Otherwise you'd never get a "money shot".


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I'm sure most of them experimented, back in Succubi college.


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willuwontu wrote:
What if the druid was a leshy warden, and used his vines to engage in the grapple?

And the Succubus had levels as a White Haired Witch, and tangled those vines from a distance with her hair?

...Nah, that's not the visual we're looking for here.


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What Would Orcus Do?

Nothing Good, that's what Orcus would do!


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"I wish everything was back to normal again."


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An Alchemist could produce Infusions of Paragon Surge, and then have someone else inject them at regular intervals.


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Pounce wrote:
Darksol the Painbringer wrote:
Plot twist: The real reason we haven't gotten a FAQ is because of the thread title.
Well, now that that's taken care of, I'll be placing 50 gp on us getting an answer next Tuesday.

Dare to dream, Pounce. Dare to dream... ;-)


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Only the Gods can undo an Oracle's curse - and perhaps not even They. So I doubt an archetype class feature could.


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Chess Pwn wrote:
just feats.

It doesn't say that though, at least not the way I read it. "prerequisites that require Dodge" covers Feat chains, but also Prestige Classes.


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Zia Tseh
Born:
2302
Died: 2181
Epitah:
Went back in time to kill his own Grandfather.
Hadn't reckoned with his Grandmother.


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In this situation, the broken shackles of a freed slave's chains might do the trick. The more diabolical the erstwhile slave-owner was, the better. Apply alchemical silver to them for added effectiveness.


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It's also important to look at the Clerics' spell list in reverse from how you'd look at the Wizards'. Wizards check their list looking for the gems, the best spells at any one level. But Clerics have all their spells anyway. They need to look for the bad apples, the worst ones for that level so those can be ignored.
Whatever is left, is the best they have.


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"...and don't you dare coming back until you made a name for yourself!"


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Walk away.

Unless you're having fun.


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Exposition on graveyards is almost always done by the creepy groundskeepers. If not him, it falls to the mysterious grieving widow who hides her face behind a black veil.

That's tradition, don't mess with it. ;-)

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