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Don't know what kind of campaign you're playing in but I don't think your character can have access to or know the ancient language of Thassilonian. As it's a dead, forgotten language since about 10.000 years ago and not even the highest, most knowledgeable scholars know the meaning of many or even any of its' runes (most scholars have a grave misinterpretation of the 'Sin' runes and their meaning).
I'm not saying that you're playing the wrong game if you are allowed to learn it and use it to fluff your character. Just ask your DM before touching it, as it may not be meant for you.
That's not accurate. Here's the Inner Sea World Guide entry for Thassalonian:Quote:
The following languages are not commonly known in theInner Sea region, save by scholars and historians ... Thassilonian: One of the ancestor tongues of modern Varisian, Thassilonian is mostly remembered for its nowunused alphabet, consisting of three sets of runes.
It's on page 251, and the Additional Resources page says "Languages: all languages on page 251 may be learned via the Linguistics skill", so it's even explicitly allowed for PFS, which tends to be more restrictive.
All it takes to learn Thassalonian is putting a rank in Linguistics. Very few people in the world bother to because the language is dead, but it's not a lost language.
Although his point is still valid. I know that in my Shattered Star campaign, I've made it far more restrictive when it comes to knowing the language. It's actually to the point where a character that does have it will still be required to make Linguistics checks in order to read it properly.
Still, it sounds like the OP and his GM have a pretty good understanding of where the line is at, so no biggie!