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I've got two:
Sound of a Thousand Screams - Probably my favorite finale of any AP, but admittedly part of this is because it involved the First World heavily, and I love fey-themed stuff! However, I also loved that the PCs actions had ramifications throughout the adventure. The fact that they could do this and cause that to happen gives them a feeling of accomplishment well before the adventure climax occurs, and it's always significant when the players can feel like their actions actually mean something! I also loved that the threats in this adventure were often real. My players are a pretty tough crew, but this has not been a walk in the park for them at all. A fantastic completion chapter for a wonderful AP!
The Dead Heart of Xin - I think Brandon Hodge has become one of my most well-loved adventure writer because he's mastered the art of pacing and PC significance. A lot of what I love about this AP has been described above by captain yesterday. What's most awesome about all of it though is that it shows how Mr. Hodge continually evolved his adventure writing based on feedback from those that ran his past adventures. He listened to the players and wrote an adventure that gave them what they asked for. Again, player actions throughout the AP and the adventure adjusted its play. I love it when this happens. Another thing I loved about it was the opportunity for roleplay encounters throughout . . . it wasn't just a slugfest.
Great thread, Mr. Groves! Best of luck in the continual honing of your craft! I'm a big fan of your stuff, as well!