Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast

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Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast
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Welcome to Sandpoint

The town of Sandpoint has been through a lot, whether it's goblin raids, dragon attacks, or crazed killers stalking the night. In Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast, this fan-favorite town is presented in rich and vibrant detail, including full stat blocks for the region's important NPCs, dozens of quests, and expanded information on every major location in the town and the hinterlands beyond. Sandpoint, Light of the Lost Coast also includes a double-sided, pull-out poster map of Sandpoint and the surrounding area, a region that has featured prominently in Pathfinder since the campaign setting's birth in 2007, including in the best-selling Pathfinder RPG Beginner Box and iconic Adventure Paths like the Rise of the Runelords. This oversized, 96-page campaign setting book is a guide to creating your very own campaign in Pathfinder's most popular town!

Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

Note: The fugitive adhesive holding the map to the back of the book can be quite robust. Use care when removing the map from the book or fugitive adhesive from the map so as not to tear the map.

ISBN-13: 978-1-64078-080-4

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Yes, it really is ALL here!

5/5

I've read the threads and the other reviews, and many suggest that there is so much material in this book, one could do an entire adventure in Sandpoint alone! Well, actually, it's 100% true. How do I know? I was in one. THE ONE.

I had the extremely good fortune of being one of the players in James's The Shadow Under Sandpoint . All the things detailed in this book...they were there. The Old Light? Yes. Chopper's Rock, and the ghost of Jervis Stoot? OH YES. Paupers' Graves? Yep! Even Goblin Squash Stables and Hosk's big pickled goblin in a jar (first thing I looked for, actually). The Pixie's Kitten? Ah, er...um...yes.

And all the characters, from Ameiko to Pillbug Pokider, Kanker (damn him), the Red Bishop. Plus MORE. There are lots of people and places that are even new to me (and some that I really wish we could have interacted with now that I see them!).

I am thrilled to get to read this, and I am equally thrilled that everyone else does now too! To have James pull back the curtain on such a great setting has been a real treat for me. Reading through the book has brought a smile to my face as I remember some wonderful roleplaying moments that I will treasure forever. I hope that the content of this book provides all of you with similar roleplaying experiences in the years to come. THANK YOU, JAMES.


I wouldn't change a thing

5/5

The first order I ever placed with Paizo was for Pathfinder Chronicles: Guide to Korvosa. It immediately went to the top of my list of “gazetteer products” produced for any system and has remained there until this week, when I received Sandpoint – Light of the Lost Coast.

This book is an absolute gem. I struggle to find anything critical to say about it. There is a great poster map – the town on one side and the surrounding countryside on the other. There’s also a brilliant two-page illustration showing the town which will prove a godsend for helping players “get” the local geography (I hope this becomes a regular feature, going forward).

This focus on usability at the game table really shines through every page of the book. There are fifty two places of interest detailed within the town. In addition to the purpose/function of each location, they all come complete with an NPC, a rumor and a plot hook (generally tied to the NPC’s rumor). The whole book is structured to help the DM really make the place feel real to the players.

There are plenty of adventure sites sketched out – not enough to run an adventure out of the book but plenty to get you started creatively. Reading it feels like you could take PCs from 1st level all the way through to their teens without ever leaving the town. The adventure sites are all set securely within the history of the town – a brilliantly balanced plot hook that gives you enough that the players won’t know what’s yours and what’s “official” yet leaves plenty of scope to build exactly the adventures your group likes.

Although brief, the section on the Sandpoint Hinterlands really stood out to me. The “areas of interest nearby” sections of town/city RPG books are rarely very good, in my experience. They generally feel tacked on and incomplete. In this case, the care the author took in the first sections is still very much in evidence. It seems like no matter what bits of the setting pique my PCs’ attention, there’ll be plenty there to help me keep them entertained.

It’s difficult to articulate exactly why this book stands out to me, but I’ve been buying “campaign starting points” since Village of Hommlet and I can honestly say this is the best one I’ve ever seen. It’s my new favourite Paizo town/city book (and I suspect it’s going to take another ten years to dislodge it).


All the details you need.

5/5

Mr Jacobs did a fantastic job detailing the iconic town of Golarion.
If you want to use it with the original Rise of the Runelords the current Return of the Runelords or in your own home-brew game you will have more then enough details for anything you want to do.
Fully fleshed out NPC's area details, adventure hooks and rumors all included for various levels of play.


Incredible Book

5/5

Amazing amount of detail on every location in Sandpoint (down to their street address). Lots of NPC statblocks and quest ideas for each establishment is great.
Also includes a lot of info for the hinterlands around the town.
AND an amazing 2-sided map of Sandpoint and the Hinterlands.


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James Jacobs wrote:
Can'tFindthePath wrote:
James Jacobs wrote:
And to reiterate: I'm still finishing this up, so if anyone has any hopes and ideas and suggestions for what to include in what's more or less gonna be a big sandbox setting/96-page gazetteer of a town and its Hinterlands... now's the time to speak up! I'll be here watching and reading and occasionally commenting.

A very small thing, but it would be great to finally have a definitive version of the Firepelt cougar. Currently, it has been statted mainly as a cheetah, with Sprint. But it is described as a Leopard, which would give it Pounce.

Would be cool to see a definitive image that matches the description. As well as a proper stat block and animal companion version.

Looking forward to this book. Alas, my group just finished RotR Anniversary Edition a few months ago. Perhaps I will have the opportunity to run it in the future. Of course, then I will be converting all your hard work to PF2!

There won't be really any room for a firepelt cougar stat block. My preference is to use leopard stats for them, but when they're used as animal companions, that's weird since animal companions use different rules.

Page 44 of the hardcover Rise of the Runelords has the definitive image for them, in any case.

Fair enough. Thanks James.


If it's not too late, maybe there could be an explanation/work-around for why the town's stat block lists the availability of spell level 4 spellcasting services, but only has detailed spellcasters with max. L 2 spells.


It would be nice to have maps not only of the Rusty Dragon and the underground locations, but also of the town hall, garrison, temple, Hagfish, White Deer, theatre, etc.

Paizo Employee Creative Director

4 people marked this as a favorite.
Bellona wrote:
If it's not too late, maybe there could be an explanation/work-around for why the town's stat block lists the availability of spell level 4 spellcasting services, but only has detailed spellcasters with max. L 2 spells.

Here's the explanation: We invented the rules for spellcasting availability years AFTER we created Sandpoint. In retrospect, I should have made a new city quality that reduced Sandpoint's spellcasting level by 2 levels, but the prosperous and rumormongering citizens qualities are better fits.

Here's the current solution, which will be in the book: there are "caster's booths" in the market on one day a week when traveling spellcasters set up services in the town's marketplace for folks to purchase spells.

I'm not 100% happy with that, and there's a very good chance that Sandpoint's gonna get its Prosperous quality replaced by a new one that reduces the spellcasting availability.

Paizo Employee Creative Director

4 people marked this as a favorite.
Bellona wrote:
It would be nice to have maps not only of the Rusty Dragon and the underground locations, but also of the town hall, garrison, temple, Hagfish, White Deer, theatre, etc.

There'll be a map of the Rusty Dragon, as well as a map of the smuggler's tunnels and several other adventure sites.

The book is ONLY 96 pages long, and that means that it can't have maps of every location. Especially since putting a map into a book not only reduces the wordcount by 500 or 900 words (depending on if it's a half-page map or a full page map), but it also requires a portion of the remaining words to be spent on giving a description of the map's locations, even if that description is super short.

Which locations get maps are therefore ones that have to be specifically chosen for maximum value. In most cases, that means maps of un-keyed dungeon areas that GMs can use to "stock" with monsters and traps, since generating a map of an adventure site is a challenge for a lot of GMs, and maps of places like temples and town halls, where fights don't happen nearly as often, aren't nearly as necessary.

Liberty's Edge

James Jacobs wrote:
Bellona wrote:
If it's not too late, maybe there could be an explanation/work-around for why the town's stat block lists the availability of spell level 4 spellcasting services, but only has detailed spellcasters with max. L 2 spells.

Here's the explanation: We invented the rules for spellcasting availability years AFTER we created Sandpoint. In retrospect, I should have made a new city quality that reduced Sandpoint's spellcasting level by 2 levels, but the prosperous and rumormongering citizens qualities are better fits.

Here's the current solution, which will be in the book: there are "caster's booths" in the market on one day a week when traveling spellcasters set up services in the town's marketplace for folks to purchase spells.

I'm not 100% happy with that, and there's a very good chance that Sandpoint's gonna get its Prosperous quality replaced by a new one that reduces the spellcasting availability.

James, giving the town priest a few levels is out of the picture? Or maybe introduce a traveling wizard NPC that walks the last coast road and is in town a few days each month?

Dark Archive

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Misroi wrote:

I'd like to see some closure for Cyrdak Drokkus and Sir Jasper Korvaski. As the first openly gay couple in Golarion, I've never quite understood why they keep their relationship secret, other than the Scarnettis might disapprove. Scarnetti disapproval doesn't seem to bother anyone else in town, so I don't see why they shouldn't "go public" with their relationship, if not tie the knot. It's been ~5 years since Runelords, so their relationship either progress to the next level, or cool and move on.

On a related note, any chance we'll find out the source of Cyrdak and Ameiko's rivalry?

This is a GREAT example of how much progression 12 years of real-world time passing makes the world a better place, and a great example of the type of thing that I'm glad to be able to finally adjust in print.

As for Cyrdak and Ameiko's rivalry... probably...

Yay! I ended up "fixing" this issue in my Runelords game after a long and involved plot, but I'm glad to hear that they're finally getting some "canonical" resolution. (In quotes because canon is only as binding as the GM deems!)

Looking forward to reading this, James! Thanks again!

Silver Crusade

James Jacobs wrote:
Bellona wrote:
If it's not too late, maybe there could be an explanation/work-around for why the town's stat block lists the availability of spell level 4 spellcasting services, but only has detailed spellcasters with max. L 2 spells.

Here's the explanation: We invented the rules for spellcasting availability years AFTER we created Sandpoint. In retrospect, I should have made a new city quality that reduced Sandpoint's spellcasting level by 2 levels, but the prosperous and rumormongering citizens qualities are better fits.

Here's the current solution, which will be in the book: there are "caster's booths" in the market on one day a week when traveling spellcasters set up services in the town's marketplace for folks to purchase spells.

I'm not 100% happy with that, and there's a very good chance that Sandpoint's gonna get its Prosperous quality replaced by a new one that reduces the spellcasting availability.

Oooo, I actually really like the traveling spellcaster idea ^w^

Silver Crusade

Misroi wrote:
James Jacobs wrote:
Misroi wrote:

I'd like to see some closure for Cyrdak Drokkus and Sir Jasper Korvaski. As the first openly gay couple in Golarion, I've never quite understood why they keep their relationship secret, other than the Scarnettis might disapprove. Scarnetti disapproval doesn't seem to bother anyone else in town, so I don't see why they shouldn't "go public" with their relationship, if not tie the knot. It's been ~5 years since Runelords, so their relationship either progress to the next level, or cool and move on.

On a related note, any chance we'll find out the source of Cyrdak and Ameiko's rivalry?

This is a GREAT example of how much progression 12 years of real-world time passing makes the world a better place, and a great example of the type of thing that I'm glad to be able to finally adjust in print.

As for Cyrdak and Ameiko's rivalry... probably...

Yay! I ended up "fixing" this issue in my Runelords game after a long and involved plot, but I'm glad to hear that they're finally getting some "canonical" resolution. (In quotes because canon is only as binding as the GM deems!)

Looking forward to reading this, James! Thanks again!

Me too! Thankies, Directorsaur!

Paizo Employee Creative Director

2 people marked this as a favorite.
Paladinosaur wrote:
James Jacobs wrote:
Bellona wrote:
If it's not too late, maybe there could be an explanation/work-around for why the town's stat block lists the availability of spell level 4 spellcasting services, but only has detailed spellcasters with max. L 2 spells.

Here's the explanation: We invented the rules for spellcasting availability years AFTER we created Sandpoint. In retrospect, I should have made a new city quality that reduced Sandpoint's spellcasting level by 2 levels, but the prosperous and rumormongering citizens qualities are better fits.

Here's the current solution, which will be in the book: there are "caster's booths" in the market on one day a week when traveling spellcasters set up services in the town's marketplace for folks to purchase spells.

I'm not 100% happy with that, and there's a very good chance that Sandpoint's gonna get its Prosperous quality replaced by a new one that reduces the spellcasting availability.

James, giving the town priest a few levels is out of the picture? Or maybe introduce a traveling wizard NPC that walks the last coast road and is in town a few days each month?

The problem there is that the more powerful the locals get, the tougher it is to believe that the town needs adventurers to step in to help.

The "traveling wizard NPC" is precisely what the "Caster's booths" is though.

Dark Archive

9 people marked this as a favorite.

Seems like just allowing Sandpoint to have this new quality in addition to it's pre-existing qualities would be a suitable solution.

Paladinosaur wrote:
James, giving the town priest a few levels is out of the picture? Or maybe introduce a traveling wizard NPC that walks the last coast road and is in town a few days each month?

A 'wizard of the coast,' so to speak?

Ba dum tish!

Paizo Employee Creative Director

19 people marked this as a favorite.
Set wrote:

Seems like just allowing Sandpoint to have this new quality in addition to it's pre-existing qualities would be a suitable solution.

Paladinosaur wrote:
James, giving the town priest a few levels is out of the picture? Or maybe introduce a traveling wizard NPC that walks the last coast road and is in town a few days each month?

A 'wizard of the coast,' so to speak?

Ba dum tish!

eew

As a result, none of these traveling spellcasters will be wizards.


lol, PUN-ishing joke, Set.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

They could be Sorcerers wandering the shore, or Arcanists hanging around a bay...

Liberty's Edge

James Jacobs wrote:
Paladinosaur wrote:
James Jacobs wrote:
Bellona wrote:
If it's not too late, maybe there could be an explanation/work-around for why the town's stat block lists the availability of spell level 4 spellcasting services, but only has detailed spellcasters with max. L 2 spells.

Here's the explanation: We invented the rules for spellcasting availability years AFTER we created Sandpoint. In retrospect, I should have made a new city quality that reduced Sandpoint's spellcasting level by 2 levels, but the prosperous and rumormongering citizens qualities are better fits.

Here's the current solution, which will be in the book: there are "caster's booths" in the market on one day a week when traveling spellcasters set up services in the town's marketplace for folks to purchase spells.

I'm not 100% happy with that, and there's a very good chance that Sandpoint's gonna get its Prosperous quality replaced by a new one that reduces the spellcasting availability.

James, giving the town priest a few levels is out of the picture? Or maybe introduce a traveling wizard NPC that walks the last coast road and is in town a few days each month?

The problem there is that the more powerful the locals get, the tougher it is to believe that the town needs adventurers to step in to help.

The "traveling wizard NPC" is precisely what the "Caster's booths" is though.

I would just rule, that, given Sandpoints status and history now, the statblock just takes into account, that there is a high chance of having traveling adventurers in town who are able to cast higher level spells...

I just don' like magic shops and spell booths.


Pathfinder Adventure Path, Rulebook Subscriber

I'm a little surprised to see this as a 1st edition release, as it seems like the perfect book to set up a 2.0 incarnation of the campaign setting line.

That said, I'm still super pumped for it! It may be the first campaign setting book I pre-order! Maybe do the "one time" subscription thing to get the pdf! :D

(I kind of really love Sandpoint.)

Scarab Sages

James Jacobs wrote:
CorvusMask wrote:


Will it turn out Rynshinn Povalli has cool secret behind her? She seems kind of mysterious to me for level 5 expert

Rynshinn's got a secret too, yes, and it'll be explored.

I'm very curious to find out what's up with Rynshinn.

I'm currently playing RotRL in a group that's just about to wrap up book 1. I'm currently GM for a group that's a little behind the group I play in. I also have 3 previous attempts at RotRL as a player. Those all fell apart for various reasons and ended no later than book 3.

Of all the small writeup NPCs Rynshinn has always been the one who gets a bigger role, even if few or none of the others do. Everyone seems to sense there's something there to work with, but because it's all so vague her uses in those campaigns have varied a lot, and been scattered all along the light to pretty darn dark spectrum.

I'm wondering if any of those have come close to what will come out in the campaign setting.

Dark Archive

Pathfinder Adventure Path Subscriber

Had to look up who Rynshinn is. As a half-elf, I'd wager it's safe to say her father was an elf. I don't suppose we know anything about her father? Could it be...JUSTICE IRONBRIAR?!?!?!?!?


Misroi wrote:
Had to look up who Rynshinn is. As a half-elf, I'd wager it's safe to say her father was an elf. I don't suppose we know anything about her father? Could it be...JUSTICE IRONBRIAR?!?!?!?!?

Dun-dun-DUUUUNH!!!

Paizo Employee Creative Director

21 people marked this as a favorite.

“The Mutterer is on the roof, can’t you hear his groans?
The Mutterer is in the walls, he wants to eat your bones!
The Mutterer is in your room, he’ll be there through the night,
The Mutterer is ‘neath your bed, and soon you’ll feel his bite!
So mind your mum and dad young one: stay quiet as a mouse,
Or else they’ll leave the front door wide and let him in the house!"

Scarab Sages

1 person marked this as a favorite.

Could be. From the RotRL board it seems placing Ironbriar as Tsuto's father is a fairly popular move, and I think it's been mentioned for Rynshinn as well.

I'd bet against it for a couple of reasons though. Her writeup makes it sound pretty certain that the elf in question is dead. There could be a twist there though. Her writeup also make it hard to imagine she would know something like that. I might be parsing the wording too closely, but it sounds like she's keeping a secret, not that there's a secret about her.

The other reason is since the book will be set in between RotRL and Jade Regent, Ironbriar should no longer be in the picture. If he's her father, it's a secret that goes nowhere.

Scarab Sages

James Jacobs wrote:

“The Mutterer is on the roof, can’t you hear his groans?

The Mutterer is in the walls, he wants to eat your bones!
The Mutterer is in your room, he’ll be there through the night,
The Mutterer is ‘neath your bed, and soon you’ll feel his bite!
So mind your mum and dad young one: stay quiet as a mouse,
Or else they’ll leave the front door wide and let him in the house!"

Hm, if this means what I think it means, one GM was on the right track!


Honestly I thought it was more likely that James Jacobs was telling us to listen to more Riders on the Storm by Jim Morrison.

Paizo Employee Creative Director

8 people marked this as a favorite.
rdknight wrote:
James Jacobs wrote:

“The Mutterer is on the roof, can’t you hear his groans?

The Mutterer is in the walls, he wants to eat your bones!
The Mutterer is in your room, he’ll be there through the night,
The Mutterer is ‘neath your bed, and soon you’ll feel his bite!
So mind your mum and dad young one: stay quiet as a mouse,
Or else they’ll leave the front door wide and let him in the house!"
Hm, if this means what I think it means, one GM was on the right track!

Heh... I doubt it, since the Mutterer is a new menace in the region that I just made up a few days ago. :-P

AKA: There's a fair bit of brand-new mayhem in the Sandpoint book!

Paizo Employee Creative Director

6 people marked this as a favorite.
Thomas Seitz wrote:
Honestly I thought it was more likely that James Jacobs was telling us to listen to more Riders on the Storm by Jim Morrison.

Nope. Although that song IS rad.


Well if helps I'm sure that I'll use more Doors songs when playing Pathfinder, Mister Jacobs. :) Plus you know, demons love break on through to the other side. ;)

Dark Archive

I thought Tsuto's adventurer was some elven adventurer whose name I forgot? ._. I don't really see why Ironbriar would be his father just because he is elf. In Rynshinn's case wasn't it some elven bard?


anyone have a list of sources that mention sandpoint? I'd like to dig through them and play sleepless detective. the one's I know to look through are Inner Sea World Guide, Rise of the Runelords (Anniversary edition and original), and the Brinewall Legacy.

Dark Archive

Well, Varisia Birthplace of Legends player's companion also mentions it


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

The Beginner Box has a chapter about Sandpoint

Scarab Sages

1 person marked this as a favorite.
CorvusMask wrote:
I thought Tsuto's adventurer was some elven adventurer whose name I forgot? ._. I don't really see why Ironbriar would be his father just because he is elf. In Rynshinn's case wasn't it some elven bard?

Why yes, I looked it up. An elven bard named Iremiel. I didn't find anything specific about Tsuto's father except "Lonjiku's wife Atsuii never revealed who the father was".

Scarab Sages

James Jacobs wrote:
rdknight wrote:
James Jacobs wrote:

“The Mutterer is on the roof, can’t you hear his groans?

The Mutterer is in the walls, he wants to eat your bones!
The Mutterer is in your room, he’ll be there through the night,
The Mutterer is ‘neath your bed, and soon you’ll feel his bite!
So mind your mum and dad young one: stay quiet as a mouse,
Or else they’ll leave the front door wide and let him in the house!"
Hm, if this means what I think it means, one GM was on the right track!

Heh... I doubt it, since the Mutterer is a new menace in the region that I just made up a few days ago. :-P

Well I can't say that I mind. It was one of the less pleasant directions things could go.


wonders if the Mutterer is good company... re-reads poem... nah, more like a misanthropic shut-in.


3 people marked this as a favorite.
rdknight wrote:
CorvusMask wrote:
I thought Tsuto's adventurer was some elven adventurer whose name I forgot? ._. I don't really see why Ironbriar would be his father just because he is elf. In Rynshinn's case wasn't it some elven bard?
Why yes, I looked it up. An elven bard named Iremiel. I didn't find anything specific about Tsuto's father except "Lonjiku's wife Atsuii never revealed who the father was".

From a post from 2013 in James' thread:

As far as I know, Tsuto's father is never named or detailed anywhere. Is there any canon material on him, or am I free to let my creativity run wild?

From my (mostly unpublished) Kaijitsu family timeline that I was working with during Jade Regent's first adventure... (spoilered since there are some SIGNIFICANT Jade Regent spoilers in there... and the dates might not 100% match up with the final published info in Jade Regent)

Spoiler:
4685 AR Rokuro arranges to have a beautiful young Tian woman named Atsuii betrothed to his son. Lonjiku and Atsuii are married later in the year at the Sandpoint Cathedral.
4687 Rokuro and Lonjiku travel to Brinewall to finalize the Kaijitsu move south to Magnimar, but when Lonjiku accidently exposes the Amatatsu Seal and alerts the Five Storms, things fall apart. Rokuro sends his son and family south, but the three ships are caught in a violent storm. Two are driven ashore in Brinestump Marsh, while the third bearing Lonjiku is lost in the Varisian Gulf for many weeks. Convinced her family has died, Anya commits suicide. Five Storms oni and ninjas attack and destroy Brinewall, but do not learn that Lonjiku survived the storm, or that his family now lives in Sandpoint. In the midst of her despair over the apparent loss of her husband, Atsuii seeks comfort in the arms of her previous lover from her time in Kintargo, an elven adventurer named Arinellus. He arrives in Sandpoint to comfort Atsuii only three days before a badly damaged ship limps into the harbor. Shocked and relieved to see her husband survived, Atsuii sends a frustrated Arinellus away and spends the next several weeks helping Lonjiku recover from his ordeal and to repair the damage done to the family’s holdings.
4688 All of Atsuii’s hard work at repairing her family after the tragedy nearly falls apart when she gives birth later in the year to a half-elf named Tsuto, the scandalous truth comes out. Enraged, Lonjiku disowns the half-elf and sends him to Turandarok Academy in Sandpoint to be raised as a bastard ward rather than give him the honor of being raised a true Kaijitsu.
4689 Ameiko Kaijitsu is born to Lonjiku and Atsuii. She is destined to be the only one of Lonjiku’s legitimate children, and thus the only Kaijitsu scion with a legitimate claim to the Jade Throne in Minkai.
4702 After a disastrous attempt to reconcile the bad blood between her half-brother and her father results in her brother striking her, Ameiko runs away from home shortly before the events of the “Late Unpleasantness” bring tragedy to Sandpoint. Atsuii Kaijitsu dies during these events of a mysterious fall from the sea cliff near her home.
4703 Word of her mother’s death causes Ameiko to return home, but she finds home as unpleasant as ever. Tsuto walks out on the family at the funeral, leaving Ameiko alone with her bitter father.
4705 Aged 16, Ameiko leaves home for the second time to take up life as an adventurer with several like-minded youths. Her adventuring career lasts just over a year.
4706 Rich from her adventuring success, Ameiko returns to Sandpoint to purchase an old tavern, “The Rusty Dragon,” and scandalizes her father by becoming a bartender and tavern keeper.

Scarab Sages

Both of them positively ID'd. I guess that's that then.

Paizo Employee Creative Director

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While Tsuto has a tiny role in the Sandpoint book... his father does not.

Rynshinn and her situation, on the other hand, is VERY key to several plots in the book and is revealed for the first time in this book, and has nothing to do with the Kaijitsus.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Looking forward to this!


I don't know if it's too late, but I seem to recall some discussion on the forums here about the size of the Sandpoint hinterlands. In particular, whether or not they were big enough to support Sandpoint agriculturally.

Is Sandpoint and its hinterlands self-sufficient with regard to food (crops, livestock for both dairy and meat, poultry, various forms of hunting and fishing)?

What about timber resources? From how far away does the lumber get floated down the river?

And now I'm thinking about the various grain mills which had burned down just before RotR. What is the situation with regard to the Scarnettis, the Sczarni, and those who need the mills to produce flour, etc.?

Paizo Employee Creative Director

4 people marked this as a favorite.
Bellona wrote:

I don't know if it's too late, but I seem to recall some discussion on the forums here about the size of the Sandpoint hinterlands. In particular, whether or not they were big enough to support Sandpoint agriculturally.

Is Sandpoint and its hinterlands self-sufficient with regard to food (crops, livestock for both dairy and meat, poultry, various forms of hunting and fishing)?

What about timber resources? From how far away does the lumber get floated down the river?

And now I'm thinking about the various grain mills which had burned down just before RotR. What is the situation with regard to the Scarnettis, the Sczarni, and those who need the mills to produce flour, etc.?

It's relatively self-sufficient, yes, but it's also on the only trade route between Magnimar and the northern towns, and is the only really safe port between Magnimar and Roderic's Cove. There's a LOT of trade going through there as well. (I'm more interested in the fun, quirky characters and the adventure opportunities in town, and those are the topics that take up the words, not farming rules.)

We don't get into the nitty-gritty of how much agriculture needs to support the town—if you feel there needs to be more farms, it's easy enough to add in more down south.

Lumber comes mostly from Tickwood, the edges of Mosswood, and little stands of trees all along the Turandarok river. Some of those smaller forests are gone now that the town's logged the little stuff out.

The grain mills are more or less stabilized at one grain mill owned by the Scarnettis. In the book, we assume that the truth about their shenanigans almost came out and they managed to cover it up but still took a hit to their reputation.

Scarab Sages

Oh! Will the reason(s) for the animosity between Ameiko and Cyrdak come out?

Paizo Employee Creative Director

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rdknight wrote:
Oh! Will the reason(s) for the animosity between Ameiko and Cyrdak come out?

Yup! It's good to get that secret out there, and it's also delightful seeing that so far, as far as I've seen, no one's guessed it yet! :D

One of my favorite parts of writing this book is that I got to basically pull back the curtain on almost EVERY ONE of the mysteries in Sandpoint. This book is filled with more spoilers than anything I've written for Pathfinder, I think.


James Jacobs wrote:
One of my favorite parts of writing this book is that I got to basically pull back the curtain on almost EVERY ONE of the mysteries in Sandpoint. This book is filled with more spoilers than anything I've written for Pathfinder, I think.

*sigh*

Now I'm even more excited for October to get here. You're making me wish my life away, James!


It makes me happy that we get this sourcebook before the new edition roll out.

Paizo Employee Creative Director

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Brother Fen wrote:
It makes me happy that we get this sourcebook before the new edition roll out.

It's pretty light on rules, frankly. Beyond the stat blocks, this book's pretty much edition-neutral. It works just as well for 1st edition and 2nd edition.


James Jacobs wrote:
Bellona wrote:
If it's not too late, maybe there could be an explanation/work-around for why the town's stat block lists the availability of spell level 4 spellcasting services, but only has detailed spellcasters with max. L 2 spells.

Here's the explanation: We invented the rules for spellcasting availability years AFTER we created Sandpoint. In retrospect, I should have made a new city quality that reduced Sandpoint's spellcasting level by 2 levels, but the prosperous and rumormongering citizens qualities are better fits.

Here's the current solution, which will be in the book: there are "caster's booths" in the market on one day a week when traveling spellcasters set up services in the town's marketplace for folks to purchase spells.

I'm not 100% happy with that, and there's a very good chance that Sandpoint's gonna get its Prosperous quality replaced by a new one that reduces the spellcasting availability.

My Sandpoint now has an 18th level Sorcerer with the Destined bloodline acting as the town's "protector" of sorts, so the level 4 spellcasting services point is relatively moot! We kinda fixed that little faux pas ourselves. =)


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Awwwe, I'm finally getting to start my dream of running Rise of the Runelords, but this book won't be out in time for me to start. :(

Either way, I will be buying this book because I love how much character this town has and I will want to do campaigns set there in the future! Thank you for making this!


Srota wrote:

Awwwe, I'm finally getting to start my dream of running Rise of the Runelords, but this book won't be out in time for me to start. :(

Either way, I will be buying this book because I love how much character this town has and I will want to do campaigns set there in the future! Thank you for making this!

I'm in a similar situation. I've just started a campaign from the dungeon in the Beginner Box, and this book lines up perfectly -- after Runelords, but before Jade Regent. All of the adventure hooks from the Beginner Box, part 1 of Jade Regent, and the Anniversary Edition of Rise of the Runelords seemed to be fleshed out in a way that would be really useful now!

Ah well, I'll have to pick up the book when it comes out, and see how my versions match up to James Jacobs' ones!


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

New book: "The Sandpoint Atlas". Maps of the town, the immediate environs (let's not go too crazy) and floor plans for every building in the town as well as the underground levels. :-)

Contributor

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Yeah, this is one product that I'm genuinely excited and looking forward to seeing. :D


I'm going to get this for my birthday for sure!

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