Sure, I've heard of them, but do you guys actually use decimeters very often? I see measurements listed in centimeters (150cm) and meters and centimeters (1m 50cm) all the time, but I don't think I've ever seen any listed in decimeters (15 dm).
Decimeters are generally only used in groups of a half to four or so. For precision, you use cm instead, and in common language, you use meters and halves thereof. But seriously, what do you guys do if you want to measure 0,2 mm? Still multiples of fractions of inches? It boggles my mind to think of it. So, how thick is your car body?
The Thing from Beyond the Edge wrote:
People who work in mathematics-related fields do their work where keeping an overview of the maths done is difficult. That is why they are paid for it. At that point, adding in further complexity is not a good thing. Ever. Due to problems like this, a simple error in conversion resulted in NASA seeing a Mars probe turn into a little crater on Mars' surface. It is a very real problem. It is a very costly one at times. And it is NOT merely a matter of "putting in different numbers". Complexity costs, and having two different systems IS the problem.
As it stands, most production companies have changed into metric, even in the US. The different authorities and agencies have too. Making the switch completely would be a no-brainer... But Americans.
Fact of the matter is, there isn't that much that improves your skills. You can have feats for it, you can have racial bonuses for it, you can get it from your class, and you can get it from your movement rates. You can also have special equipment. All of these should be obvious from the rest of the stat block. Of course, now that I said this, I am sure I forgot something blindingly obvious, but oh well.
The problem is... there is very little to work with here. If it's a wall of iron, then supposedly there was someone who thought it was sort of iron-y to begin with. If it's metallic, looks like iron, behaves like iron when struck, is permanent, rusts when touched by a rust monster... then yes. You should be able to use it like iron. Even if it's rusty, you can still melt it down. You would still be at the magic mouth level of stupid to explain why something that works like iron can't be used for iron stuff, and thus also be sold.
The limit on a maximum of one swift action per round is, I would say, intended to stop people from taking more than one in addition to std and move actions. As has been stated, quickened spells are still limited to only one per round. Letting people use move actions and std actions to make swift actions is not something I'd expect to break game balance, and would have to playtest before shutting down. Even if what you are talking about is giving players the ability to, in essence, trade both their move and std actions for two extra swift actions every round. I would certainly not consider it reasonable that someone who gets better at something then MUST use things as a swift action and thus gets worse action economy at it.
EDIT: Noticed it was a thread necromancy here. Ah well.
I loved Ender's Game. Today, I might not have, though from what I remember, I think I still would. However, an odd point of it is that I remember clearly finding suggestions of homosexual love or attraction in it, which probably wasn't intended by Card. All in all, it IS a very good book, worth reading without preconceptions. Sad part is, the ending crashes and burns compared to the rest of the book.
Really... there isn't all that much you HAVE to know. Get a good understanding of how characters function. Go through the combat chapter and try to build a few characters accordingly. Ignore everything that is relatively isolated, such as combat maneuvers, at first. See if you can playtest a combat in general. When that works decently for you, try fighting a monster or two (starting with monsters at CR 1 at first), to try to get a feel for how monster special abilities work. Each time you find a new rules term, look it up. Honestly, it won't take you long to work this out. Add stuff as you get to it. You don't need to know about lvl 2-9 spells at the outset, for example. While the Core Rulebook can be intimidating, you don't need much of it to play the game. I would also recommend using the pfsrd, because it collects tons of data in a slightly more useful and intuitive format than the books do. Especially for looking things up, you'll find it priceless.
Subtlety has to go. You can't expect people to understand subtle. Seriously, people aren't mind readers, stop treating them as such. Tell them unambiguously. See if there is a way to get them to understand. If not, you have the information you need to decide on a course of action. You can either stay with it, and get more of the same, or you can seek greener pastures somewhere else.
The question is one of how to handle new concepts. Basically, there are three: Not use it, shape the use of it, and embrace it. Or, if you will, Destroy, Control and Synthesis. As it stands, organic species are creating mechanical servants, and the technology WILL spread. Some pretty great thinkers stood there before, and saw this exact problem, so long ago. They decided to use Control. It didn't work that well, did it? A godlike AI at the head of biomechanical reapers is what has been tried for millions of years. But maybe THIS TIME, it will work better, huh? If the reaper armada directly shapes policy everywhere, THEN the organic species will be safe from the pesky mechanicals, right?
Destroy is a pretty sad one, too. Your basic conclusion, given the means to shape the world to your thought, is "Nah. We can't ever deal with intelligence that is not biological, so f##* that. Everything was better just as it was. We should never change at all, better the mechanicals just die so we won't have to adapt."
Regarding synthesis: From what little we see, there is no profound, immediate change of FUNCTION from this hybridization. And regarding consent... you're not getting consent from anyone for anything you choose, but if you really want to discuss consent, I would say having been given leadership of the majority of the military forces available to each of the intelligent species of the galaxy is a pretty strong vote of confidence.
And yes, the alternative that you could ignore the Catalyst and defeat the reapers, making a better world based on the convictions that different people can live in peace, that should be there too. Given just a little while, however, I'd say that's smack dab what Synthesis will mean.
But really... there is a point to these protests.
I could see mega-dumping initiative as a viable strategy if there was any way to get something for it. The suggested character simply has a lot initiative and has nothing to show for always going last, making it a purely negative investment. If you had a character who dumped init to get better at casting, or hit harder, I could see it.
Generally... it's a simple choice. Play what the group wants to play, or suggest your own campaign. If he wants to play an entirely homebrewed game, with a believable world, engaging storyline, interesting NPCs, deft rules additions, and hand-crafted scenarios, then by all means LET HIM RUN IT. It's okay to complain in that way if you are prepared to offer an alternative. In a situation where nobody has the time to build that, you devote YOUR time to it, or shut up and play.
But it sounds like this guy has a depression. Fixing that should make things better.
Not a GURPS defender per se, but I have played some of it. Some of the settings and campaign books are neat, and I think it's intended that you choose a setting book, perhaps two, and use those and the core rules for all the crunch of a campaign. That said, these attempts to play have generally ended before we got to the campaign stage.
The ground in Sigil was like that. Stone material, but crumbled and was extremely brittle once removed from the main mass. I would say the problem with WoI is that if it is permanent and consists of iron, it should be useful. If nothing else, it can be melted down. Even if it is completely rusted through, you can make new, fresh, iron by melting it. My fix would be to call it Wall of Metal instead.
Scott Betts wrote:
No. It is most certainly NOT. It is like asking "how do I close the damn thing?". You really can't stop putting words in my mouth, as always implying I hold views I do not, and am stupid for holding them.
Microsoft made a version of Windows, 98, that set its sights on knowing what you wanted to do better than you did. They should have learnt that particular lesson then. A while after that came a windows 98 lite that dispensed with Active Desktop because people didn't like it. Not putting in a close button is arrogant and stupid. When I use my computer, it does get difficult to find the relevant window at times, and Microsoft wanting you to keep every single program you started up is not a good enough reason to have a few more. So, no, it is not a good thing. Your mileage varies. You are Scott Betts. Nothing more needs be said.
Interestingly, not as many languages as you might think. Yes, you need the elemental languages, celestial and draconic. Infernal gets you hell hounds, only. Sylvan gets you blink dogs. Turns out the only summon monster critters that are difficult to communicate with are big demons and these two dogs.
Thing is, they set themselves in this situation by even giving the option of a sequel. All the endings are like that. Destroy wipes out geth and every sort of mechanical intelligence everywhere. Which means the defining conflict of Mass Effect (according to their own words) is GONE. Delve deeply enough into it, and it's not likely to feel like Mass Effect. Control means there is a god made flesh around, toting a fleet of reapers, to force everyone to conform, which pretty much nullifies Mass Effect style adventuring. Synthesis means every biological life form is part mechanical, and vice versa, and according to you, that's impossible to deal with.
So any way they go, they are set up to fail. Or, they could try to deal with it in some way, and allowing import/choice is not the worst idea.
And, Scott, as usual you are implying that I said or did something I didn't do. Don't do that. I was one of the few who thought the original endings were pretty decent.