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Let me ask, you find a product you like. Do you instantly trust them to continue to make the exact same product forever?
No. Not normally. I can count on one hand the times I did so on one hand, probably. It does put plusses on my chance of picking something up from the producers again, though. After enough plusses, I start buying without checking it up first. Now, sometimes that gets me a crap book, one I would not have bought if I had checked up first. That is okay. What I gain from it is familiarity, cozying down to read something I know I will probably like, looking forward to the next one, discussing it on the net with boneheads like me, and so on. There is a name for this: Brand loyalty. It is what gets money rolling in year in and year out for producers. It is what people WANT. It is why, for example, Forgotten Realms sold well. People knew what getting a new FR book meant. In reading that book, they knew they would be reminded of years and years of good emotions.
The price of that for the producers is that you really have to be a bit careful when making new branded products. Coca Cola learned this when they tried New Coke. It is an often-taught lesson to companies that if they have brand loyalty, it IS NOT JUST THEIR POTATO ANYMORE. Change it too much, particularly if you do it in an insensitive and heavy-handed way, and you LOSE brand loyalty, something that took years and decades to build up.
It's all well and good to say "It is their property, they can do with it as they please", and "You can't expect people not to change things in their IP", and so on, but fact is, it doesn't matter one whit. They did all they could to cash in (Forgotten Realms being the foremost such money grab during 4E to my mind), and they have realized there was a pretty significant price tag attached to doing so. And while 5E sounds far better... not every mistake can be easily smoothed over. Sometimes you really need to build up your trust again. There is a limit to what people will overlook.
My first post in this thread was to sum up the poorly thought out actions of 4E. I am sure I forgot some. Much of it is, as you say, that I did not care for the game as it was. The focus was entirely wrong for me with a myopic focus on combat. But when I think about what of these decisions made me realize that I wanted nothing to do with it, that honour lies with nuking the Forgotten Realms. Now, it COULD still have been a good thing. Not every irradiated wasteland is uninteresting. The problem was that it was deeply and truly incompetently done. They killed off every NPC that wasn't an elf with the time jump. They cut out whole areas of map, usually into bottomless pits. They messed up several of the deities for no sensible reason (forced marriages, really???). They even killed Mystra despite releasing a trilogy of hardback adventures recently that let the PCs learn that plot! They put in new stuff too! Dragonborn! Yay... A whole new continent of dragon stuff. I never understood why they wanted to add Krynn to the setting. Everything was turned into points of light. And yet... The areas not destroyed into gaping chasms were virtually unchanged. The towns were in the same place. The roads, rivers and lakes were too, after a hundred years of chaos. So, they sold a campaign guide and a player guide and a single adventure, then didn't touch it for years. I have a seriously difficult time imagining a more incompetent handling of it. They make much about IP and branding... But part of that work is UNDERSTANDING THE BRAND. Trust? Yes, it does become an issue of trust when you release a campaign guide and a player guide for something. Part of why they sell so well is because people assume you intend to keep making products for it. If you do not, all you wanted was a short term money grab.
Diffan: While your point is not entirely wrong, it is also quite true that those decisions I paraphrased were a large part of the reason for the edition war. I mean, there would have been an outcry whatever they did, but it wouldn't have become impossible to discuss on any major RPG board for years and years without their ample help.
Really? Scott, is this a matter of your definition "during 4e's initial release" as the very day it was released, then claiming "the business decisions that people are upset about didn't happen during precisely that day"? The breach of trust was a slow affair, over what I would say amounts to a year or so. It was not just one item, one foot bullet, rather it was an operation foot autofire for months.
"Okay, guys, time for 4dventure! Let us focus on tactics and combat only, after all we are trying to attract the MtG and WoW players. Skills? Nah, we just make them a guessing game and call them skill challenges. What else?"
Trust? Yes, I trust them to be what they are.
Veganism comes with certain nutritional problems that I have found most vegans are actually not clear on. Primarily, vitamin A and B12 are things that become problems. Now, this still takes a while, and ironically, most vegans quit veganism before ending up with deficiencies. So. It obviously is not a practical problem of note... but I don't understand how someone can go vegan without understanding the nitty gritty details.
I hand IHIYC his dirty laundry, the one in the closet which nobody has dared go close to in the years he has been hiding in it. To do this safely requires a hazmat suit, of course.
A while later, it's quite a show to see IHIYC getting... Eaten, probably... By a posse of knickers, socks and a pair of vaguely shirt-looking objects.
It is arbitrary. The clues given are screwed up. Most of the stuff is of the amazingly creative No save variety. A lot of it is stupid, such as the sex change and opposite alignment curse. There are three creatures in the entire sorry mess, all at severely different power levels. The entire dungeon is PASTEL, for the love of interior decoration. There are few opportunities for players to use their characters' abilities. The final combat against the demilich is similarly stupid (the thief's only option to do damage is to sling gemstones, which do damage in relation to their value, really Gary? Really?). It feels like a jumble of completely disconnected rooms, which is further reinforced by the fact that big A himself can realistically be taken out efficiently by using a trapped gemstone found two rooms earlier (which thankfully lets the PCs skip the combat with him). I played through it with some friends some time ago, and they looked pretty stunned at it. But its worst crime is that it keeps spawning homage adventures WHERE YOU USUALLY HAVE TO GO THROUGH THE ORIGINAL STINKING PILE OF CRAP AGAIN!!!
There. You can excommunicate me now.
I'm Hiding In Your Closet wrote:
We got death starWe got death star
We got death star
We got death star
I would go with Lovecraft for this. See, a mere planet is like a grain of sand to some of the forces out there in the darkness. They just aren't very interested in it. So, what the villain does is attract their attention, something that can only be done by fulfilling certain prophecies yadda yadda. If done, the world will be tossed into an entirely different cosmos, surrounded only by void unlit by stars. Bonus points if the heroes get to visit that future somehow to see the few survivors huddling together in the dungeons, safe from the horrors of the surface...
Honestly, and I apologize in advance if this is not politically correct, isn't the reason there doesn't seem to be a solution to the problem that it is a situation only made possible by large amounts of foreign capital? We like to think in terms of solution by returning to some sort of natural state, but without massive power and money used to prop that situation up, it would never have happened. At its heart is an even more vicious conflict than Ireland (which was certainly nothing to sneeze at, with millions dead and centuries behind it), also made different because the brits were one part of the conflict.
I wish it could be as tsuruki says, but that style of all-out warfare would likely escalate into nuclear war today. And, of course, the cultural war has been going on even longer than the nordic conflicts have, so don't hold your breath, I guess.
Wow... Congrats, I think. It is fascinating that gayness should be a problem at all considering you really are an unrepentant atheist. I mean, people without God can't have any sort of morality, right? :-)
This may not seem like a big deal to some but I went for a walk dressed up all by my lonesome. Sure it was 1 am but it was a mile walk along a road that was busier than I expected. There were no pedestrians but there were plenty of cars. One circled by twice. I got a little nervous but they never stopped. The point is that I did it without anyone there to support me in person. For me, that's a big deal.
Okay... Horns, fake t!@+, twenty pounds of costume jewelry. No masterpiece, I admit, but meh. You do look like something vaguely femalish dressed as a succubus. We don't have all the budget in the world, ya know?
*picks up Ban hammer and starts stalking #44*
Next poster will interfere in a disastrous way for all involved.
On the subject of not killing. IIRC, the baskian ETA was remarkably skilled at launching operations without killing anyone. And good thing too. After decades of doing this, Baskia was given independence from Spain specifically because of this strategy. It could so easily either have become a bloodbath, or never resulted in anything.
There is no justification, Lord Snow. It is murder, and it is never okay. However, if you deny a whole population ways of living in peace and relative prosperity, armed resistance WILL happen. This kind of situation can only be resolved from the point of the stronger group - that is Israel, like it or not.