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It's a pretty complicated story. In short, CIA wanted a plausible excuse for being in Iran due to the Iranian hostage crisis, and decided on a movie filming. The story to not be filmed was Lord of Light.
Recently, there was a film made about this, called Argo.
Killing a villain is not necessarily a loss for evil as such. There will be others clawing their way to the top of the pile. Some villains actually hold back the darkness through inefficiency. For a RL example, the allies decided in 1944 not to try to assassinate Hitler for this very reason.
But all of this misses the point: You don't do good by doing evil. You can't ignore the means you use. Waterboarding people IS EVIL. If you use evil means to get there, the Higher Goal you seek will be tainted by that. And if you're discussing GMing for a paladin character, you need to stop being a jerk by putting them in situations that can't be won by your judgements.
Even better, make them wait for a signal. The bad guy is going to start a ritual, but they don't know when. If they attack too soon, they risk the bad guy relocating. So they have a charmed cultist talk to them about warning them when the ritual begins. The only issue is they need to act fast once it does.
What a fascinating story. Even more fascinating is the fact that LSL 1 had copy protection that certainly was not aimed at proving you had the manual, but one designed to prevent people under 18 from playing it. It did this by asking questions you presumably wouldn't know the answer to unless you were eighteen at the time of the game's release. It is one of the most adorable DRMish pieces of coding ever made. Presumably, then, your story is made up?
Kobold Cleaver's 83 Thread Types To Avoid (Or, A Huge Waste Of Time About Other People's Wastes of Time)
Anything dry enough, salty enough, or sugary enough keeps virtually forever. Jam opened and then left for a decade in the fridge will most likely be perfectly fine. The only way to get something to keep even longer is to remove all oxygen from it. Tin cans and bog corpses both function along that principle. But if you DO get a little air in, the environment will become anaerobic, opening the door to infection by various anaerobic bacteria. Of these, clostridium botulinum is the best-known. It has a poison, among the strongest poisons known to man, that causes paralysis. Of course, this poison is what people inject in their foreheads to look younger, botox.
At least in some edition of 3.X, quarterstaves were free. This meant that by the crafting rules, creating them took zero time. Thus, just make quarterstaves. A virtually infinite number of them. The nukes will detonate and char the jigillion quarterstaves, but enough people will survive far below the surface of the new sea of wood. And hey, not even a wizard.
Make it cool to play a cleric. Show them awesome clerics. Let them fight some of them, see others in action. Give an extra skill point or two if needed. Make the divine parts of the world present in various ways. Make temples important actors.
The problem with playing a cleric is twofold: That everyone expects you to be their healbot, and that you have a massive number of spells on your spell list and need to choose among them, i.e. learn about all of them.
So, if someone starts a cleric character, support them in playing the way they want to. Make it clear that a cleric is far, far more than the healbot it used to be in earlier editions.
Direct the player to a suggested pool of spells for his concept, if you can.
A really tired kid will often be hyperactive. Thus, when you give a tired non-hyperactive kid sugar, it will get a short term blood sugar increase that will help it function and not be as tired. However, sugar passes, and by that point the kid will be tired and maybe hyperactive. This has nothing to do with a sugar buzz. Caffeine, now...
It is not by any means certain that all the planes work similarly regarding number of dead souls that go there. Indeed, it has been made explicitly clear that they do not. The lower planes have been far more populated since the very beginning, and this holds true for PF as well. The PROCESS, though, is the same. A good person and an evil one are judged in the same way.
Someone who did a lot of good things, but also spent their time casting evil spells to heal, summon and reanimate, would by my view be solidly evil. After all: All those spells come with pretty bad baggage in any number of ways. You desecrate dead bodies for your convenience. You risk letting evil incarnate loose on the world if you make a single mistake. You gather unholy water - how do you get that and what do you pay for it? Even protection from good implies pretty directly that you need protection from good creatures - why? If you want to heal, there are better ways without the baggage, why not use them? If you need menial labour, why not just pay people for it? If you need powerful extraplanar creatures to help you, perhaps summon some good ones? There is a world of complications you avoid that way. Not doing it means that something is more important to you.