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Jeff Przybylo's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 6,528 posts. 1 review. No lists. 1 wishlist. 17 aliases.


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Posting this description again.

This wide chamber has an impressive vaulted ceiling. Though obscured in places by earth and undergrowth, the hall’s floor is crafted of smooth stone tiles in multicolored pastel hues. The walls of the chamber are decorated with faded frescoes of sylvan life, showing scenes of beautiful elves engaged in hunting, feasting, dancing, singing, and a bewildering variety of other idyllic pursuits. To the west, a graceful, filigreed stone staircase, garlanded with flowering vines, climbs to the level above.

The keep’s central tower is an elegant spire of ivory-colored stone, draped with a riot of vines and other plants. The most complete structure in the entire fortress, its 5-foot-thick walls climb 70 feet to a multi-pointed stone roof.

As Gavriil peers in, he notices faint lines etched on the ground at the opening. Someone has prepared a surprise for anyone entering the chamber...


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Vosil Comarenza wrote:
Naralesh wrote:
He sounds familiar.
Heh. "blackmail, conspiracy, crimes against decency, grave robbing, smuggling, thievery, varied mayhem and murder" - sounds like your run-of-the-mill adventurer!

Lol! I've said the same thing! If you really look at what adventurers do, well, that's it! EDIT: what did Obi-Wan said to Luke? 'You'll much of what we see as reality is based on our point of view.' Or something like that.

And yes, this is the same guy. More or less.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

I won't be going with everyone. But I'd rather wait until I see the results at this dramatic point of the scene before replying in-game.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Much thanks...here's hoping! Just an average die roll, this is where I always hope Feats like Persuasion and Traits like Regal Presence go beyond the bonuses to the rolls...


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I didn't 'skip' Dregan, just moving forward. In retrospect, I could've rolled for him.

The quickling is killed swiftly and mercilessly after stabbing Dregan. The tiny being's sudden cessation of rapid movement is a bit of a shock. But he is still dead.

He has a +1 short sword. I am playing that magic items resize themselves for their owners. Saves us time and bookkeeping.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Justinian watches the others go. He shakes his head ruefully, 'talk about playing into his hands...'

Diplomacy: 1d20 + 15 ⇒ (11) + 15 = 26

He strides purposefully on to the stage where Grigori stands. Placing himself squarely next to the man (mostly to be within reach if Grigori does something rash), he claps his hands slowly but firmly.

"Well spoken, Grigori, as usual!" Justinian begins. "However I believe you are misrepresenting some facts, so if I may?" He does not wait for the man's response.

"Excellent. Do you know the definition of sedition? No? Your speeches against the Ruling Council could very well be construed as an attempt to foment a rebellion against the state. If we were as you say, 'concerned only for ourselves', we would have locked you away last night. But...we did not. I spoke with you myself at the tavern, giving all and sundry a chance to speak their minds. We have even let you speak again today, knowing full-well that you would continue your verbal assault on the rulers of Stagland."

He turns to address the crowd directly, catching many he recognizes by eye. "I ask you, the people, does that sound like the rule of tyranny? Or does that sound like a ruling council who believes people have the right to speak their minds?" He gives a nod towards to Grigori and smiles. "Even Grigori, a stranger to our city, and one who - as General Seraph has stated - has not been here while you have built this nation from the very wilds."

Now it is Justinian's turn to pause for effect. When he begins again, there is a sharper tone to his voice, one Grigori has not heard before. "I too, am a newcomer to Stagland, but have earned my place by fighting at the side of the council members as they strove to make these lands safe. Grigori says we have gone on these 'hunting trips' to fatten our purses. We have gone because there is no one else to send. You!" He points to a man in the crowd. "Should we have sent your son to battle the manticore? Stayed safe in our castle, as he says? NO! We go because we do not ask the people of Stagland to do the hard things that we would not!"

Justinian is working himself into a righteous fervor - two can play at this game. "I have traveled here from the wars at the Worldwound my friends, and I swear to you even as I bear the sword of Iomedae that I will not send the sons and daughters of Stagland to their deaths when I myself can go!" He sweeps out the sword he carries, holding it aloft. The golden symbol of Iomedae on the hilt blazes in the sun. "Walls? Castles? The strength of Stagland is in it's people! In the hearts and souls of those who have come here for a better life! We do not need outsiders to tell us what we should believe!"

He brings the sword down point-first into the wood of the stage with a thunk!. It quivers upright as Justinian places his hand on the pommel.

"How say you, people of Stagland? Where are the hearts of steel that have built this nation? HOW SAY YOU?"

Man I hope I get cheering crowd on this one...

He locks eyes with Grigori, daring the man to speak. Justinian has had quite enough. He knows this man's type - easy to complain and question, not so easy to lead. A fat man who has all the questions...and none of the answers.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Thanks! Here's hoping it gets better!


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Diplomacy: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26 +2 for round of drinks? Also,
I don't know if you give any bonus based on RP, but I usually do in my game. Either way, its fun to do this!

"Your concern for the people is an admirable trait...Grigori, I believe?" Justinian says with a nod. "If I may, I can answer each of your concerns in turn. Then you may judge." This last part is spoken to the crowd as a whole. Justinian's meaning is clear: the people can decide.

"As far as the company I keep, I will begin with a question: have you ever been to the Worldwound, Grigori? I have served in the the crusades there, and I will tell you that I have fought alongside people who you may consider to more than just questionable. Hellknights from Cheliax, who hate the chaos of the demonic hordes. Half-breed tieflings, warring to erase the stains of the evil of their parentage. Much like our Seraph over there." He nods towards where Seraph is working with the barkeep. "Followers of many gods and goddesses that are assumed by the uninformed to be less than desirable. It's not all just holy soldiers of Iomedae, you know."

Justinian leans in towards Grigori, adopting a friendly pose, but still speaking clear enough for everyone to hear. On the front, Grigori, you learn to trust the soldier next to you. You have to. The demons do not stop to question race or religion when they come."

"Which," he leans back, "brings me to your second concern: the mites and kobolds. I would even add the bandits, embodied by the presence of one Kressel, ex-bandit." Justinian frowns. "The problem lies in your own words, Grigori. Stagland is a 'fledgling kingdom' as you said. I am sure a man of your intelligence already knows the history of the Stolen Lands. Many have tried here, many have died. The rulers of Stagland are taking every opportunity to not be one those failed kingdoms. And certain concessions must be made until you are in a position of strength, after which you can change things as needed."

Justinian brings back the reassuring smile, taking in the whole crowd before settling his eyes on the man called Grigori. "Finally the last. You know much about us, Grigori. Which means you know that militarily we are not strong. We do not have the strength to send men to clear these lands of the evils that wander it. So, in the absence of such strength, we send what we have: ourselves. You have mentioned my bravery. What better example for the people of Stagland than a ruling council that will put their very lives on the line to protect them? We do not ask the sons and daughters of Stagland to fight our battles for us."

He leans back, raising his hand signalling for another round for the house. "Enough of this serious talk! You seem a man of the world, let's tell tales of our travels and the things we have seen!" And Justinian launches into a story of the Fall of Kenabres, the death of the silver dragon Terendelev, and the liberation of the city.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Diplomacy: 1d20 + 15 ⇒ (20) + 15 = 35 Bang!

Even though the day has been claimed for us...let's pile on, shall we? I follow Grigori and the others to the tavern.

"Tavern keep! A round for the house!" Justinian calls as he enters the tavern. He looks around for the man called Grigori and what he could only assume was a rapt audience for more of his diatribe. Spotting the man, he approaches with a second mug of ale.

Justinian smiles broadly at Grigori, setting down the second mug. "Broken you say good sir? Well then at least I will begin with proper introductions. I am Justinian Doran, soldier of Iomedae, Grand Diplomat of Stagheart. But mostly just a soldier of Iomedae. And you are?" Justinian extends his hand.

Hoping he does NOT shake my hand out of spite for who I associate with. I'd like to start the process of painting him as the unreasonable blow-hard.

Justinian smiles again."I can't help but notice you seem to know an awful lot about us, but we know nothing about you. I can only assume that you have an interest in living here, but had real concerns about what you saw, and so you began to ask questions. Questions whose answers you did not like. Scared you, perhaps. And being a sound citizen with a concern for the common good, you decided to tell the people. For their own safety, of course." He takes a drink from his mug, a soldier's eye on the man in front of him.


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Talia Khavortorov wrote:
Ruh-Roh! I was just kidding with my last ooc comment, OGGM!

Yeah, when I read that I was like...yikes!


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Sorry guys, busy holiday weekend here. Will read up and get caught up today.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

"Fair fights are for people who want to be dead." Justinian replies to Sunset. "The demon hordes don't offer any fair fights. Many crusading paladins have died horribly believing they were getting a fair fight. If you fight, you fight to win. The effort is put into making sure that the cause is just. After that, you just win."

With that, Justinian steps up to Seraph, placing a hand on her shoulder. "Iomedae, dona nobis robore tuo." he intones, and once again the strength of the Lady flows into her.

Cast Bull's Strength on Seraph.

"You have four minutes to win."


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Let's get some admin mapping things done:

B7 is a hills hex with a smattering of woods on the western edge. The lake shore continues out of C6 and curves around the eastern edge of B7 (it takes up about a third of the hex) and exits into A8. The swamp witch's hut is here.

A7 is all woods - the old hermit's tree was here.

a7 is all woods, with a river entering from b7, looping up to the north before exiting into b8. The Scythe Tree's hollow was here.

All of these are explored, going straight to b7. While we are mapping, the river in a7 originates in the center of b7. b7 is all woods.


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30 - 31 Desnus 4708

You arrive at Oleg's late in the day, emotions in turmoil from your experience at Bokken. A wise man once said that the Stolen Lands were called that because of what they stole from you: friends, family, innocence. Another hard lesson on that wisdom was learned today.

You approach from the east, and as you crest the rise, the horns sound. 3 quick, short blasts - the signal the Council has arrived. The guards are still alert here, even with Kesten to the south in Concord.

As it's still day, the gates remain open. Several guardsmen see to your horses, while you are greeted warmly by Oleg and Svetlana.

"Well hello, Lords!" Oleg rumbles, "we weren't expecting you, but..." He is quickly cut off by Svetlana, who elbows him in the ribs. She curtsys, and says with a smile "Greetings and welcome, lords. Some things do not change, as you can see. What my husband means is: come in! We will ready supper immediately!"

Oleg moves off grumbling something about 'how hard it would to send word beforehand', but Svetlana sweeps you into the warmth of the trading post common room. Little has changed. The small confines, the warm fire, the smell of stew...

There are a couple of traders present in the common room, but they quickly make a place for you to sit.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Justinian walks over to where Sunset lies, looking down on her with some consternation. He reaches down and grabs her by the duster, speaking words of power.

"pedum tuorum militum!' Cast CLM, 'On your feet, soldier!'

Healing energy flows through him as he yanks her to her feet.
CLM: 2d8 + 4 ⇒ (1, 1) + 4 = 6 Seriously??? Guess better now than in combat...

Then he moves over to where the wounded Asta is sure to emerge from the plant...thing.


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Bokken gets to his feet and walks slowly over to the blanket-shrouded corpse. He spends a long moment looking down on the old hermit. As you look, the similarities between them are unmistakable. Suddenly, Bokken reaches down and snatches the locket from the body. Then, to your ultimate surprise, he spits on the forehead of the old hermit and kicks him in the face!

Bokken stands there breathing heavily, then turns to face your shocked countenances. He holds up his right hand for you to see. The pinky finger is missing.

"Bastard cut that offa me th' last time he hit my mother, Desna rest her soul." Bokken growls. "But he took off southwards right after to live in some damned hole in a tree. Afraid to face the guards, the coward."

He turns and kicks the hermit in the face again. Staring down at the body he whispers. "When my parents died, I came here to be alone. I thought for a moment about hunting him down, getting revenge, but the Greenbelt...well, you know how dangerous it was back then." From behind him, you can see Bokken open the locket and look at the picture.

He turns back to face you, tears in his eyes. "I guess it all worked out in the end." He clutches the locket to his chest. "I owe you all. Anything you need, come and see me." Then he slowly walks back to his hut and disappears inside, the small boling cauldron all but forgotten.


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The storms continue to threaten for the two days it takes to get to Bokken's hut. The hut itself is much like you remember it, a thin wisp of smoke coming from a hole in center of the domed roof. The thick animal skin covering the door opening hangs heavy in the humid air.

Bokken himself sqats over a small cauldron in front of the hut, sprinkling ingredients with one hand and stirring with another. He looks up to see you approaching.

"So-so. Well well. What brings you back? Finally need old Bokken to brew you something? A healing elixir? A love potion?" He casts a meaningful look at Talia and Gavriil.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8
Sunset, wrote:
Not that mutch ta' worryin'. I is 'restin', like. Y'know, pinin' fer tha' fjords kind'a restin'. :P

I see what you did there...your feet are nailed to the perch!

Justinian shifts to his left, getting closer to Sunset. A burst of healing cyan energy rolls out from him.

Channel Energy: 2d6 ⇒ (2, 5) = 7
Best I can do from where I was.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Thoughts and prayers Seraph.


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The group follows Talia, working down the narrow trail that leads to the oak hollow, when a flash of fur bursts from the bushes to Edric's left! Cat pounces on the paladin, claws and fangs slashing and biting.

claw 1: 1d20 + 7 ⇒ (15) + 7 = 22 dmg: 1d6 + 4 ⇒ (5) + 4 = 9
claw 2: 1d20 + 7 ⇒ (20) + 7 = 27 dmg: 1d6 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 5 ⇒ (12) + 5 = 17

-15 dmg Edric

No sooner does everyone turn to look at Cat's sudden attack, when a muffled voice sounds in Talia's ear. Fetid breath is hot on her neck as the old man whispers; "Now die, pretty. The voices say so."

sneak attack: 1d20 + 8 ⇒ (1) + 8 = 9 Really???

But the old man's rusty blade turns on Talia's script draft notes! made that up!

Ok, sorry that took a while. ROUND ONE: you guys are up! Map is up.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

I appreciate all the explanations. i haven't felt that anyone was demeaning or attacking me, I just started to feel like I was intruding.

No worries, I'll keep my posts up, and we'll keep going.


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26 Desnus 4708

B7 This is area where you first met the Swamp Witch. her swamp hut is much as you left it. But she is not home. Percival the scarecrow still keeps watch.

27 Desnus 4708

A7

Nearly the whole of the area is explored when you hear an old man's voice ahead. If you didn't know better, you'd swear he was singing...

The voice is coming from just over a rise on the forest floor.

Map facts: B7 is half lake, half hills. The lake continues down from C6 and touches the line at A8. Then it fills the rest of the hex and just the top one-eighth of the B8 hex before connecting. A7 is a woods hex.


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Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

From his vantage point, Aelden could see Cimri and 'Shady' discussing...something. The look on Cimri's face and the furtive glances toward the knights and the helmet told him all he needed to know.

'...you must be joking...'


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The next full moon approaches, with much consternation and hand-wringing in Concord, but it passes without any untoward events. It soon becomes clear that neither Edric nor Sgt Murton contracted Kundall's curse.


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Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Aelden stands near Cimri, absent-mindedly chewing on a stick of jerked beef he'd bought last night. It was a soldier's favorite, and he hadn't had some in quite a while. He was thoroughly enjoying it. It didn't hurt that Cimri's aunt was easy on the eyes either.

Still, the Iomedaens made him uneasy. He had his reasons, but he tried to put them aside by eyeballing the Sheriff.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

GM Glyn, can I take 20 (Diplomacy) on the crafting of the letter to the Swordlords of Restov? The theory being Justinian staying up late, surrounded by wadded up papers on the floor and a full trash can as he scratches out and rewrites until he gets it right.


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Vosil Comarenza wrote:
Also, OGGM: did subsidizing Narthropple give us any useful information?

It indeed it does. Jubilost's expedition returns near the end of Desnus, 4708 (turn 12 of kingdom building). His hands over his maps before bidding you adieu. He's off to the south, but thanks you for your support.

Here's what he found:
Tiressia's grove.
An abandoned keep in b7 of elvish design. (woods)
The 'hut of a madman' in a7. (woods)
The swamp witch.
A river ford in D7. (hills)
A 'bowl of hot mud filled with black mushrooms' in B8. (hills)
An island in the middle of the lake with 'strange lights'. (lake)
A lizardman village in a8. (woods)
An abandoned ferry in B9. (hills)


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Sure is. You have to make a tincture for Edric and Sgt Murton to drink. That would be a Kn: Nat/Survival/Prof: Alchemy (or cooking) check at DC 10. Then Edric and the good sergeant have to make a Fort save at DC 7 to keep it down. THEN...they get a Fort save at +4 to save vs the curse. I'll keep the DC on that secret for now...

Lycanthropy is fun!


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Vosil Comarenza wrote:
There's also the small matter of 'attempt to kill and eat anything in sight' - which may not be ENTIRELY compatible with your role in running a kingdom: "And how is our army, General?" "Delicious!"

ROFLMAO!


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I'm going to add Gav to the Nara/Talia spoiler


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We are going to do something a little different due to the split nature of the group - I'm going to try and add to the horror genre effect. We will be posting in spoilers for both groups: I'll have a spoiler for Dregan/Vosil/Edric, and one for Talia/Naralesh. The idea being one group will not know how it's going for the other. Talia/Nara are not out of this, but the others shouldn't know if/when they are coming; and they should not know how the fight in the streets is going.

Sound good? Hope so, I've working on this for a while. It's really a small bit in the AP as written, but I couldn't pass up the chance to get some good old fashioned horror in! One of my favorite campaigns from years gone by is a GURPS Horror campaign I ran. As always, feedback is appreciated!


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Female Chiss Soldier/Commando Wounds 18/18 Strain 13/13 Defense 0 SV 5 Cool GY Vigilance GG

There's no way Kara is letting those things get away without a healthy dose of lascannon love. She rotates the turret back and forth, spraying high-energy bolts around the canyon as the freighter climbs away. She doesn't care if she hits anything, she's just firing for the effect. Whether it's the effect on her or those creatures, she didn't know.

-------------------

When finally the canyon drops out of sight, she climbs back up the ladder. The look on her face would stop a raging bantha. She makes directly for Djebelle and Aniera. "Did we get our little party favors?" Kara starts acidly. "The next time you go off to finish your cute little secret missions, you'll be on your own. When I call for an extract, you get your asses back or you get left...understood? This isn't some damned game. If it weren't for Juviest's blasters and that damned-fool Transdoshan, you'd all be dead!"

The Chiss woman is working herself into right proper rage. Even she doesn't know really why...could it be she actually cared about this new team of hers? Hard to say...for now she was dealing with her confused emotions the only way she knew how...angrily.

"YOU..." she barks at Thrask, "...don't have a lick of sense. That thing would've torn you apart. It basically did...and you're welcome for the stim in your backside. I wasn't going to haul you up that ramp. You could've counted your score in whatever afterworld you lizards go to."

She stalks over to Juviest and takes the offered flask. She drops to a seat on a crate and takes a long draw before handing it back to him. "No worries old man. Next time...duck"

Kara puts her elbows on her knees and sets her face in her hands. What was wrong with her? She couldn't say. They didn't deserve that chewing out. Thrask and Juviest fought hard - she'd trust them in any firefight. Aristi kept things running - they made their escape without a hitch. Aniera and Djebelle...this was important to them, that was obvious, so why the anger?

Kara didn't know...but she didn't like where the line of thought was taking her....


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Edric, Vosil, and Dregan ride hard in the dying light, leaving Naralesh and Talia to follow as best they can. Darkness falls deeply in the Greenbelt, and the first stars are already showing as you pause for a moment to let your horses catch their breath. The lights of Concord twinkle far ahead, easily seen on the hillock on which the castle sits (and the town is built around). It is a clear, flat mile from where you sit before you reach the town. There is no gate - you haven't built that yet - but you can see the lanterns from the watch as they walk their patrol routes.

The first light of the rising moon begins to show behind the trees, bringing a low rumble from the bound Kundall. He shifts uneasily in the saddle in front of Edric. The paladin urges his horse forward, Vosil and Dregan in pursuit. The horses practically fly over the even ground, glistening with sweat. Concord looms as a dark mass growing larger as the race plays out.

A single watchman spots the horses thundering toward the town, raising his lantern to get a better look.

"Ho there! Halt! State your names and business!" But the man dives out of the way as Edric and company nearly ride him down. The lantern tumbles into the street, the fall snuffing out the small flame. In the near-darkness of the street, the watchman does not recognize you, and shouts out a warning.

"Alarm! Alarm! 'Ware three riders! Alarm!"

The edge of moonlight now peeks over the rooftops of Concord, the moon not quite visible, but continuing it's inexorable ascent. Doors and windows clatter open, spilling light into the dark streets. Just as quickly, people duck back into their homes to avoid being trampled by the three.

You round the corner onto the main street before the jail. Already a troop of watchmen is forming under the night-sergeant's experienced eye. Another warning is shouted as you race forward. The sergeant calls his men to arms and issues a challenge.

"Ho there! Riders! Halt!"

Sitting with head bowed in front of Edric, Kundall emits another deep rumble, and a low moan escapes from his lips...


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Vosil Comarenza wrote:
Good thing we actually built a Tavern in Concord, or this bit of the AP would've been a challenge! ;-)

Oh ye of little faith....


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8
Seraph_ wrote:
Thanks for being a full cleric Doran. That made this fight fairly easy haha. Now we just gotta beat this guy. XD

No worries. Although after that hit, I'm not feeling all that confident about 'just beating this guy'. :)


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8
Seraph_ wrote:

GM Glyn Yep haha. But at least I know that my swarm gear is apparently lacking. -.-;

Justinian Doran wrote:
GM Glyn wrote:
Quote:
The fire damage from a torch does damage normally to a swarm; a swarm is only immune to that if they're immune to fire.

To me that opens up a bunch of other questions like:

Do weapons that add energy attacks (fire, cold ....) effect swarms To?

Do non-area effect spells that do energy damage effect swarms now?

Is it only torches that have a 1pt area effect?

Good question. We kept it simple and left it to just torches. The only reason we did that was to prevent parties getting killed by swarms early on. No other logic applied.

To be perfectly, I wasn't out to prove anything. I had the old 3.X stats stuck in my head and thought who better to ask the JJ the director about it. Though now in light of GM Glyn's above post I am curious what weapons with Elemental capabilities could do to swarms?

After trying to find an answer I found a lot of vague notions so hence I asked him haha. I don't like vague

So on with the game and lets have fun. :D

Didn't think you were out to prove something. Was just having a discussion - I wouldn't have thought to go straight to the source, nice work!

I am going to have evaluate how we use elemental weapons though.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

That's actually a great way to do that. Hadn't thought of that!


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8
GM Glyn wrote:
Quote:
The fire damage from a torch does damage normally to a swarm; a swarm is only immune to that if they're immune to fire.

To me that opens up a bunch of other questions like:

Do weapons that add energy attacks (fire, cold ....) effect swarms To?

Do non-area effect spells that do energy damage effect swarms now?

Is it only torches that have a 1pt area effect?

Good question. We kept it simple and left it to just torches. The only reason we did that was to prevent parties getting killed by swarms early on. No other logic applied.


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Talia Khavortorov wrote:
OK, map updated. I doubled its size and moved it to the right of the text on the sheet, because it is getting big.

I just looked at the new map...fantastic! It looks like you've updated the comments as well. Combined with the calendar, what a great history of the kingdom!


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

We've house-ruled the whole 1d6 damage. 1 pt doesn't cut it for low level PCs vs the damage output of a swarm that doesn't have to roll to hit.


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Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Aelden sits back in his chair, watching Cimri leave. '...knew you'd see it my way...' He ponders that comment for a moment, wondering why in the nine hells he was taking jobs from a little girl.

'...because you like to eat, Aelden, ol' boy. not to mention having a roof overhead...'

Moonday was another day. Time to get drunk...

Same. Ready to move to Moonday.

Aelden arrived at the designated rendezvous outside the gate just before 11 bells. Old habits die hard, and his soldier's instincts told him to be five minutes prior to the time, just in case.


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Female Chiss Soldier/Commando Wounds 18/18 Strain 13/13 Defense 0 SV 5 Cool GY Vigilance GG
DM Darkness wrote:
Aelden Cormallen wrote:
FYI: in my background snippet, Aelden is NOT the sergeant. He is just a grunt who broke and ran.
Oops. Didn't notice that - too busy concentrating on not writing "Lieutenant" ;)

And you know that's a mistake you don't want to make.


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Praxim, the dragon is out of your 60' range...200' deep cave and all that...

A deep laugh rumbles from the rear of the cave. "Of all the outcomes of this meeting, the last thing I expected was the dwarf to be the voice of reason..." There is the sound of many coins shifting and moving with the impact of clawed feet. The sound gets closer and closer...

Then the darkness drops and before you appears the dragon. He is approximately 80' from you - all of it on the coin bed and difficult terrain. Crimson red, and much larger than you remember. The dragon over Sandpoint was large, a juvenile at best. This dragon dwarfs that one, a mature adult. His features remain the same, as do the scars of his recent wounds from your battle with him. He holds up a large claw to halt your questions.

"I have my reasons," he rumbles, his hot breath rolling over you even from this distance, "it was part of my agreement with Mokmurian when he defea...when he bested me in battle. If you live through it, you can ask him." The dragon says with some bitterness.

"The locals call me Longtooth, little one. But you may call me Hestoraxxas. Indeed, we are kin, although I might say the lineage did not favor you." He says to Aurora, taking a shot at her being a gnome and not a dragon.

To the rest of you, he speaks with some disdain (red dragon, after all!) "My hatred of you is surpassed only by my hatred of Mokmurian. But I will keep my word to you, if only because I do not desire another battle with you at this time! No, it will take all of us to defeat him." As if reaching a decision, he lays down on his bed of coins, head upon his foreclaws. But his hindquarters are ready, should anyone decide to do something foolish.

"What do I know? Let me see...I know the layout of the caves below Jorgenfist, which I will outline for you in detail. There are significant enemies there, lieutenants of Mokmurian. I do not know them, but I have seen them. There are also allies for you there, you will know them when you meet them. A stone giant named Conna. I do not know her importance to Mokmurian, but she is kept in the caves. She may able to help you."

The dragon cocks his head to the side, thinking. "There is more. Below those caves lies another...structure. I have never been there, but Mokmurian spends much of his time there, and keeps its secrets close to him. I believe there is a source of his power there."

"The Black Tower may be of interest to you as well. It is far more ancient than Jorgenfist. Indeed, it was the cornerstone that the Fist was built around. Rumors says that an ageless power dwells there, in league with Mokmurian."

"I save the best for last. There is another way in to Jorgenfist. A cave in the river gorge, guarded by foul undead spiders of great size. I would have burned them for sport, but was forbidden by that guð fordæmdur giant from doing so.' Heteraxxas huffs, and a billow of smoke rolls outward from his nostrils. "Still, time enough for that later. There is a tunnel in that cave that runs through the rock to emerge in the caves under Jorgenfist. Mokmurian believes it to be secure because of the deathwebs."

The dragon pauses to wait for his words to sink then he turns his great head to face Thordak. "We have not met, dwarf. But I can assure you of one thing: Mokmurian was responsible for the destruction of your clan. His death would go far to avenge that."


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Hmm...we can't all wait to see the direction the others go. I will have my character up tonight if all goes well.


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Male Human Cleric of Iomedae 5 ac:19/11/18 hp: 42/42 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Just for further clarification: Justinian is stating his thoughts on law and justice aloud. He is fully aware of his place (which is nothing yet) in the kingdom. Think of it as more character development - more exposition than action.


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A6 explored. Map is correct, but you can now add a resource in the hex at Wurm's Crossing (A5?). The resource is coachwood trees if it matters for a map symbol, Talia. When/if you claim that hex, you will have the resource to add to the kingdom's Econ. On to a6?


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Melianse holds up her hands, palms outward in a sign of supplication. "Don't ask! Please, don't ask! We don't want to draw her attention! Find the dryad, fix my trees, that is the agreement." With that she drops back down into her pool, and will not come out no matter how much you beseech her.

Not yet, my precious. No no, we does not tell, not yet.


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A Spymaster unable to Sense Motive? tsk. tsk.

"Oh very well." Melianse says with a giggle. She gestures with her left hand, and the men in front of her begin shaking their heads as if waking from a deep sleep. After a moment, they join Corax's group, although one of them looks back wistfully at the nixie as if he was having second thoughts about leaving her. Sometimes it doesn't take magic to charm a man.

Corax agrees with Gavriil's proposal now that he has his men back. As far as he is concerned, any source of lumber to make a living is good enough for him. "Anything to get away from these damn fairies." he mumbles as his men pack up their gear.

Melianse giggles again at Vosil. "Tyg and Perl? Of course I know them, silly! Who doesn't?"

At the mention of the unicorn, the nixie blanches. She turns a pale white and shakes from head to toe. "Don't speak of it!" She hisses, glancing from side to side. "The woods have ears, and not all of those are friendly! She'll hear you, and that would be bad, very bad."


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There are five trees cut down by the lumberjacks.

Melianse looks truly puzzled at Talia's and Gavriil's comments. She just stares blankly for a moment, then she smiles.

"Oh. Oh. OH! Haha! Oh you mortals are soo quaint!" She laughs. "Our sex? Really? My dear, if you do not use your gifts to control the men in your life, you are ugly, or a fool. But do not put me in your 'sex'. We fey are far beyond any of your mortals definitions of gender roles."

"As for you," she turns to Gavriil, "I found you attractive, but now...you bore me. You want these men released? Very well. Send these men away and their comrades will go with them. If they return, things will not go so well."


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Wait, Gavriil has a family name???

Waiting on Talia's response to conclude the Narthropple question.

'water...fair lady of the water...' the nixie says sadly. "And I have a name." She rises up from the pool, her beautiful form standing on the surface. She spreads her arms wide. "My name is Melianse."

"I don't care if your name is the Red Queen," the man grumbles, "I want my men and my trees!" He stalks around his men to face Gav and Edric. "The name's Corax, my lords."

"Your trees??"

"Yes! My trees!"

"Why you slimy..." but Corax is cut off by Melianse.

"Dearest Gavriil." She begins, flitting her eyes and gesturing suggestively. "Could you help a poor fey, attacked violently in her home, helpless against these men?" She flits her eyes again at Gavriil. "I will do as you ask, love, as long as these men leave...and replace my trees."

"Replace your WHAT?" Corax exclaims, but Melianse cuts him off again.

"I can even help, " she breathes in a sultry voice, "I know a dryad nearby, a true 'Lady of the Wood', and she will have what we need to fix my grove. Although..." she says with a giggle, "she will want a favor, I am sure..."

Knowledge Nature DC 10:
The trees in question are coachwood trees, very valuable for furniture making. And from a metagaming standpoint, a resource hex for the kingdom! There is another stand of coachwood to the north, near the tatzlwyrm den.

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