Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Jeff Przybylo's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 5,912 posts. 1 review. No lists. 1 wishlist. 17 aliases.


1 to 50 of 159 << first < prev | 1 | 2 | 3 | 4 | next > last >>

1 person marked this as a favorite.

Praxim, the dragon is out of your 60' range...200' deep cave and all that...

A deep laugh rumbles from the rear of the cave. "Of all the outcomes of this meeting, the last thing I expected was the dwarf to be the voice of reason..." There is the sound of many coins shifting and moving with the impact of clawed feet. The sound gets closer and closer...

Then the darkness drops and before you appears the dragon. He is approximately 80' from you - all of it on the coin bed and difficult terrain. Crimson red, and much larger than you remember. The dragon over Sandpoint was large, a juvenile at best. This dragon dwarfs that one, a mature adult. His features remain the same, as do the scars of his recent wounds from your battle with him. He holds up a large claw to halt your questions.

"I have my reasons," he rumbles, his hot breath rolling over you even from this distance, "it was part of my agreement with Mokmurian when he defea...when he bested me in battle. If you live through it, you can ask him." The dragon says with some bitterness.

"The locals call me Longtooth, little one. But you may call me Hestoraxxas. Indeed, we are kin, although I might say the lineage did not favor you." He says to Aurora, taking a shot at her being a gnome and not a dragon.

To the rest of you, he speaks with some disdain (red dragon, after all!) "My hatred of you is surpassed only by my hatred of Mokmurian. But I will keep my word to you, if only because I do not desire another battle with you at this time! No, it will take all of us to defeat him." As if reaching a decision, he lays down on his bed of coins, head upon his foreclaws. But his hindquarters are ready, should anyone decide to do something foolish.

"What do I know? Let me see...I know the layout of the caves below Jorgenfist, which I will outline for you in detail. There are significant enemies there, lieutenants of Mokmurian. I do not know them, but I have seen them. There are also allies for you there, you will know them when you meet them. A stone giant named Conna. I do not know her importance to Mokmurian, but she is kept in the caves. She may able to help you."

The dragon cocks his head to the side, thinking. "There is more. Below those caves lies another...structure. I have never been there, but Mokmurian spends much of his time there, and keeps its secrets close to him. I believe there is a source of his power there."

"The Black Tower may be of interest to you as well. It is far more ancient than Jorgenfist. Indeed, it was the cornerstone that the Fist was built around. Rumors says that an ageless power dwells there, in league with Mokmurian."

"I save the best for last. There is another way in to Jorgenfist. A cave in the river gorge, guarded by foul undead spiders of great size. I would have burned them for sport, but was forbidden by that guð fordæmdur giant from doing so.' Heteraxxas huffs, and a billow of smoke rolls outward from his nostrils. "Still, time enough for that later. There is a tunnel in that cave that runs through the rock to emerge in the caves under Jorgenfist. Mokmurian believes it to be secure because of the deathwebs."

The dragon pauses to wait for his words to sink then he turns his great head to face Thordak. "We have not met, dwarf. But I can assure you of one thing: Mokmurian was responsible for the destruction of your clan. His death would go far to avenge that."


1 person marked this as a favorite.

Hmm...we can't all wait to see the direction the others go. I will have my character up tonight if all goes well.


1 person marked this as a favorite.
Male Human Cleric of Iomedae 4 ac:19/11/18 hp: 27/27 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

Just for further clarification: Justinian is stating his thoughts on law and justice aloud. He is fully aware of his place (which is nothing yet) in the kingdom. Think of it as more character development - more exposition than action.


1 person marked this as a favorite.

A6 explored. Map is correct, but you can now add a resource in the hex at Wurm's Crossing (A5?). The resource is coachwood trees if it matters for a map symbol, Talia. When/if you claim that hex, you will have the resource to add to the kingdom's Econ. On to a6?


2 people marked this as a favorite.

Melianse holds up her hands, palms outward in a sign of supplication. "Don't ask! Please, don't ask! We don't want to draw her attention! Find the dryad, fix my trees, that is the agreement." With that she drops back down into her pool, and will not come out no matter how much you beseech her.

Not yet, my precious. No no, we does not tell, not yet.


1 person marked this as a favorite.

A Spymaster unable to Sense Motive? tsk. tsk.

"Oh very well." Melianse says with a giggle. She gestures with her left hand, and the men in front of her begin shaking their heads as if waking from a deep sleep. After a moment, they join Corax's group, although one of them looks back wistfully at the nixie as if he was having second thoughts about leaving her. Sometimes it doesn't take magic to charm a man.

Corax agrees with Gavriil's proposal now that he has his men back. As far as he is concerned, any source of lumber to make a living is good enough for him. "Anything to get away from these damn fairies." he mumbles as his men pack up their gear.

Melianse giggles again at Vosil. "Tyg and Perl? Of course I know them, silly! Who doesn't?"

At the mention of the unicorn, the nixie blanches. She turns a pale white and shakes from head to toe. "Don't speak of it!" She hisses, glancing from side to side. "The woods have ears, and not all of those are friendly! She'll hear you, and that would be bad, very bad."


1 person marked this as a favorite.

There are five trees cut down by the lumberjacks.

Melianse looks truly puzzled at Talia's and Gavriil's comments. She just stares blankly for a moment, then she smiles.

"Oh. Oh. OH! Haha! Oh you mortals are soo quaint!" She laughs. "Our sex? Really? My dear, if you do not use your gifts to control the men in your life, you are ugly, or a fool. But do not put me in your 'sex'. We fey are far beyond any of your mortals definitions of gender roles."

"As for you," she turns to Gavriil, "I found you attractive, but now...you bore me. You want these men released? Very well. Send these men away and their comrades will go with them. If they return, things will not go so well."


4 people marked this as a favorite.

Wait, Gavriil has a family name???

Waiting on Talia's response to conclude the Narthropple question.

'water...fair lady of the water...' the nixie says sadly. "And I have a name." She rises up from the pool, her beautiful form standing on the surface. She spreads her arms wide. "My name is Melianse."

"I don't care if your name is the Red Queen," the man grumbles, "I want my men and my trees!" He stalks around his men to face Gav and Edric. "The name's Corax, my lords."

"Your trees??"

"Yes! My trees!"

"Why you slimy..." but Corax is cut off by Melianse.

"Dearest Gavriil." She begins, flitting her eyes and gesturing suggestively. "Could you help a poor fey, attacked violently in her home, helpless against these men?" She flits her eyes again at Gavriil. "I will do as you ask, love, as long as these men leave...and replace my trees."

"Replace your WHAT?" Corax exclaims, but Melianse cuts him off again.

"I can even help, " she breathes in a sultry voice, "I know a dryad nearby, a true 'Lady of the Wood', and she will have what we need to fix my grove. Although..." she says with a giggle, "she will want a favor, I am sure..."

Knowledge Nature DC 10:
The trees in question are coachwood trees, very valuable for furniture making. And from a metagaming standpoint, a resource hex for the kingdom! There is another stand of coachwood to the north, near the tatzlwyrm den.


3 people marked this as a favorite.
Gavriil wrote:
Gavriil hops on his horse to continue their exploration, wondering why they even have to check the next area since it's already been mapped for them...

Because I have nifty things in store for you...

The river makes a sharp bend here, widening into a deep pool dotted with lily pads and fringed with waving reeds. Several freshly felled trees lie beside their stumps on the shore of the pool, their crowns dangling in the water among fading tendrils of mist. The first time you passed through here and explored, this pool appeared to be no more than another mist-filled glade. Now however, much more is happening.

Six men with axes stand facing the pool, about 30' from the edge. Another man stands behind them, pacing furiously and mumbling to himself. Between them and the water stand two other men, also with axes. These two are right on the edge of the water, blocking the larger group. 20' from the edge of the pool floats a beautiful woman - or woman-like figure. Only her head is exposed above the water.

The pacing man notices you as soon as you enter the glade. "Hail travelers! We need some assistance here! This...creature...attacked my men as we were trying work here! It's hard enough making a living without all of the damnable fairies in these woods!

Knowledge Nature DC 15:
The woman is obviously a nixie. A faerie of the water.

"All lies." The woman replies calmly to the accusations. "I politely asked them to leave. But this...beast ...of a man threatened to hang me from a tree to 'drip dry' as he put it. I was forced to charm these two gentlemen into helping me. These trees had grown here for 200 years. They deserved a better fate than being some grubby peasant's slop table."


1 person marked this as a favorite.

Vosil,

It's a good idea. It's just the sort of thing a fledgling Viscounty might do - sponsor an expedition. Propose it in game!


1 person marked this as a favorite.
Asta Blackheart wrote:

@ OGGM:

Kobold Treaty

Mite Treaty

Just backtrack a bit from each to see the run-up. ^_^

Interesting...and some excellent work. I'd say you have a future as a lawyer if you aren't one already. The evil GM in me already sees holes that evil creatures - even lawful ones - might exploit, but I won't post those here! :)

There was quite a bit of conflict over it in my Kingmaker game. One player (our dwarven paladin) even left over it - sadly, but not for the reason you might think. They wanted peace with the kobolds, but events went otherwise. Our Treasurer was a kobold of the Sootscale tribe. Not Mikmek, but a full blown PC who took Mikmek's spot in the mite jail. He was splitting time between Fairhaven (our Greenheart) and the caverns. The trouble started when the dwarf paladin sent for kin to work the gold mines. The dwarves could not understand why the kobolds were allowed to stay. Neither could the three NPCs who were part of the Privy Council (don't ask, apparently it doesn't always mean a toilet.)

Then came a lesson in the River Freedoms, followed by the 3 NPC councilors leaving the city after being insulted by the Spymaster, and then insulting the dwarven miners. They made nice with the councilors by saying sorry, won the dwarves loyalty in a drinking contest, only to find the Chief would not see them. He wanted the Viscountess to come alone to the caverns. Which the PCs refused. It was at this time that our kobold player had RL issues, so we had to find a way to ease him out.

The excellent RP that led up to that departure is here. Please scroll to the top and read down from there. To set the scene: they were inside the front end of the caverns trying to get to the Chief , and had to turn back. It's a very good group, one I'm glad to say I have the privilege of running. I've been lucky, both the groups I GM are very good!


1 person marked this as a favorite.
Male Human Cleric of Iomedae 4 ac:19/11/18 hp: 27/27 f/r/w: 5/2/7 Perception +3 Init: +1 Channel 8/8

"Understandable, my lady, Justinian says to Seraph, "I can tend to the men just as easily in the field as..." Then the young woman comes with her emergency announcement. he watches carefully as the Council reacts.

"Lord Torod, if I may, I'd like to assess the fallen priest as well." He follows along with Torod and Imria. When they reach the scene, he kneels next to the dead priest, observing the wound and the arrow.

Heal check: 1d20 + 7 ⇒ (20) + 7 = 27 Welcome to the game! Bang! 20!


1 person marked this as a favorite.
Seraph_ wrote:
Hero Lab is Awesome~ It can be clunky at times but its very, very nice.

Agreed. I don't use anything else now at our tabletop. In fact everybody but 1 player has it, and he's wavering. My table is filled with laptops and ipads now. The only function we ban is the dice roller. Dice need to hit the table!!!

One thing I haven't figured out is how to upload a Hero Lab sheet into these boards, save me a ton of time.


1 person marked this as a favorite.
Talia Khavortorov wrote:
Just taking into account OGGM's advice here. Though if we keep going south, you'll keep leveling us up, right OGGM ;)

Dead men spend no xp.

There's a lot to do in Rows 6 and 7, and stuff back home. XP will come from that, rest assured.


1 person marked this as a favorite.

The Old Beldame cackles gleefully. "Don't worry, dearie, it's squirrel. And yes, I've heard the rumors. I don't care, really, but that's why I live alone. And I keep Percival out there to keep away unwanted visitors."

A few moments pass while she eats her stew. "As far as 'your' people are concerned, what can I say? More children for the pot!" She says the last with emphasis, to make sure it carries through the windows. Then she cackles again. "You will have your hands full on your own with this land, dearie. You won't have to worry about one old witch in the swamp."

Having finished her stew, she stands up again, and walks unsteadily to drop her bowl into a tub with other dishes.

"But I can help you, if you wish. For a price, of course."


2 people marked this as a favorite.

Edric bailed me out...

The Old Beldame watches with a wry grin at the commotion on her stoop. "Men." She sighs, then she waves her hand and the door closes behind the paladin, the latch snapping to. Leaving only her and Talia inside. "Maybe it's best we talk alone, deary." She says quietly.

She struggles to her feet, aching bones creaking as she lifts herself from her little stool. The old witch fetches two brownish clay bowls from a shelf and hands one to Talia. Then she turns and begins stirring the cauldron. The hearty aroma of a earthy stew fills the small interior of the hut. She scoops a steaming ladleful into her bowl, then Talia's. "Please. Eat." The Old Beldame says, sipping at her bowl. "I may be a witch in the swamp, but I eat well."


3 people marked this as a favorite.
Gavriil wrote:
SHE TURNED ME INTO A NEWT!

I got better...


1 person marked this as a favorite.

Talia, any idea when you can get the map updated? I only ask because we are crossing the lake back and forth here shortly, and it would be better to see what is happening.

I think I gave you this before, but here is what C7 looks like: hills hex. The line of the lake runs out of C6 and into the center of C7, then runs down and exits into B8. In the center of C7 a river connects to the lake and exits into D7.

29 Pharast 4708

Your explorations take you across the Tuskwater Lake, taking soundings and mapping what aquatic features you can. Far away to your southwest, an island with a lonely tower can be seen near the lake's end.

Exploring the hills on the northern shore of brings you to a smallish swamp. Somewhere in the middle of the swamp you run into what looks like a dwelling! A dilapidated mud-brick hut squats atop a small hummock in the middle of the fetid marsh, a thin tendril of bluish smoke trickling through a gaping hole in it's moss-covered roof. A wooden fence surrounding the the perimeter of the mound is festooned with crude fetishes crafted out of sticks, feathers, and animal bones. A pumpkin-headed scarecrow stares wistfully over at you from its perch, while a lone crow caws noisily from the top of a nearby cypress tree.

Kn Local DC 15:
most of the denizens of the southern Greenbelt know of the resident of this swamp: the Old Beldame. Some call her the Swamp Witch and say she is a hag who sold her soul to a demon or devil in exchange for her powers. Any time a child goes missing, the Swamp Witch is blamed, and her legend is used to scare children into behaving well or finishing their supper.


2 people marked this as a favorite.

Your search doesn't turn up anything useful. Edric does find his weapons, but not his pride...

:) Had to do it...before we go to B7, let's get leveled! Welcome to 5th!


2 people marked this as a favorite.
Female Chiss Soldier/Commando Wounds 18/18 Strain 12/13 Defense 0 SV 5 Cool GY Vigilance GG

Kara pulls her knife and starts cleaning under her nails. She doesn't really need it because of the gloves she wears with her armor, but...well...habits.

"I'll tell you a story old man," she begins, focused on her nails and not looking up, "maybe pass the time."

She sighs. "We were on Tanis, simple sector sweep, looking for a rebel base. We got the intel from a captured reb spy," she flicks a quick glance at Aniera, "and we were pretty confident we knew where to look. Of course Tanis had been overrun by the rakghoul plague, so we were wary. But, ImpSec told us that virus had run it's course decades earlier. he assured us there were no traces of the virus left on Tanis. Guaranteed it, even."

"So we conducted the sweep by the numbers: aerial recon followed by a ground recon. As usual, the flyboys were useless. Only this time I couldn't blame them, that jungles and those ruins could hide a starship. Turns out, they did. Hide a starship, that is. We found the Indomitable late on the second day of the op. Our team leader decided to make camp inside the wreck. 'More defensible', he said. Hard to argue with that, we had already had run-ins with the local fauna. They didn't exactly recognize humanities inherent superiority, if you know what I mean. Those nexu are fiercely territorial, and aren't afraid of anything. So we set up in a bay just inside the ship, and barricaded the doors to the jungle side. Sensor sweeps didn't reveal any lifeforms inside, so we just posted two sensor droids to check that side. Otherwise, standard operating procedure: two on watch, hour rotations, that sort of thing."

Kara pauses cleaning her nails, staring at the ground in front of her. "I was on watch, probably 0300, when the droids started beeping alarms like crazy. We barely had time to turn before they were on us. Rakghouls. Dozens of them. Fast as a nexu, and more agile. And they never made a sound, not when they were rushing us, not when they were hit, not when they tore a man's arm off... It was nightmarish. The blaster fire, the screams of the dying, and those damn rakghouls, silent as the grave."

"We fought for our lives. The rakghouls weren't looking for victims to add to their numbers, they were looking for food, and that ain't no way to go." Kara's voice becomes tense, grated. "The 3rd may be hard, but we never faced anything like that. In the end, it was Captain T'kellen that saved us. I was down, blaster empty, and had one of those things on me, trying tear my throat out. I managed to gut him," Kara holds her knife just so, "but he kept at me. Then there was this tremendous explosion, shredding that ghoul and knocking him clear. The blast deafened me, and I was dazed for what seemed like hours. When I finally could stand, bleeding from the ears and nose, I looked around. First thing I did was reload my carbine, but in that state, if there were any more of those things, I was easy meat."

"Apparently the Captain had detonated the breaching charges we brought. He killed himself, but that blast saved us...sort of. We were in bad shape. Of the twelve of us that went in the Idomitable that night only two of us lived. Me, and Kessler. I only survived because that rakghoul had me down behind some heavy shipping container. Otherwise, I'd be hamburger back there like the rest."

Kara pauses for a long while, still staring at the sand by her feet. "I called for a dustoff. Kessler needed a medic asap. They told us it would be 10 minutes, so I did what I could for him. I was bandaging the tears in his gut when he grabbed my arm. Scared the hell out of me because I thought he was unconscious. He dragged me down so I could hear him."

'Kill me.' He whispered, breathing hard.

'No damn way, Kessler.' I said. 'Medevac is due in ten mikes, we're getting outta here.'

"He gripped my arm harder, pulling me down almost against his face."

'Kill me, Savyn!' He croaked fiercely, 'You know what the rakghoul virus will do! You know! Kill me!'

"That hit me hard. I did know. We'd all had the briefings before we hit Tanis, but that damn IMPSEC..." Kara puts her knife away and grips her knees with both hands, but doesn't look up. "I pulled my arm loose from Kessler and stood up. Like some kind of machine I pulled my pistol, and pointed it at his head. He looked me in the eyes, then closed his slowly. Then I pulled the trigger."

Another long silence.

"I was sitting outside the Indomitable when the dustoff arrived ten minutes later. The bay burned behind me - I had set a few thermite bombs off to clean up the mess."

'I want a full report, Lieutenant! What the hell happened here?' The ImpSec officer shouted, in my face once I boarded the evac shuttle.

'Go screw yourself.' I replied, over the roar of the engines as we lifted off.

'What did you say, Lieutenant?' He yelled again, this time up in my face.

'I said...go screw yourself...sir.'

"His face got all red, and he grabbed my arm." 'I'll see you court-martialed for that, Lieutenant! I want to know what happened down there, and you'll tell me NOW!'

"I looked at him, down at his hand on me, and back in his face. Then I grabbed him by the collar and by the crotch, and heaved him out the open door of the shuttle. The pilot just looked at me, all blood and tatters, and said:

'I never liked that sonuvab*@$@ anyway.'


1 person marked this as a favorite.

Lake, actually. Some of your time was spent in a boat, 'exploring for shoals and sandbars.

Talia, for mapping: the line of the lake runs to about the center of the hex, then it leaves C7 into B8. A river (Gudrin River) from the lake runs from the center of C7 into D7. C7 is a hills hex. Here is where we have some trouble: we have to add another map to the bottom of this one, starting with row 8 and going to row 10.


1 person marked this as a favorite.
Naralesh wrote:
Old Guy GM wrote:
AOOs for: Dregan, Gav, and bludbudlum (really Nara?) ;)
Just wait until I have to name a lightning elemental.

You shall be cursed that all your elementals shall be named 'Dave' and they will forever only do half of what you command.


1 person marked this as a favorite.

Just need Gav


2 people marked this as a favorite.

Bleeding from several wounds, Old Crackjaw continues tugging on Edric, jaws locked and trying drag Edric into deeper water, where he can drown the paladin and devour him away from the stinging gnats with him. His claws are locked down in the sand of the pool, straining to pull the man. Then two whips curl about the great turtle, one around his face, the other around his front left leg. Suddenly, the leg slips, and Old Crackjaw tumbles forward onto his face. The surprise of it causes him to loosen his hold on Edric, and the man falls backwards on his rear into the water, splashing those behind.
Edric Dex roll from falling back: 1d20 + 1 ⇒ (11) + 1 = 12

The beast surges forward in the water, trying bury Edric under its bulk and drive him into the sand.

AOOs for: Dregan, Gav, and bludbudlum (really Nara?) ;)

Bull Rush: 1d20 + 9 ⇒ (9) + 9 = 18 Before you ask, he's swimming, not standing up.

Edric manages to roll to his right, narrowly avoiding being crushed. But now he is on his side, in water over his head in his prone state.

ROUND 3: OJC went. Gav and Dregan are waist-deep in water with the turtle and Edric between them. The elemental is behind OJC. Vosil and Talia are now 5' from the turtle, knee-deep in water. Nara is on the shore, 10' form the melee. Edric is on his side (prone) in waist deep water with a thrashing melee around him. He is to the right of OCJ, sort of in the same hex. Gav and Talia are on that side as well.


3 people marked this as a favorite.
Female Chiss Soldier/Commando Wounds 18/18 Strain 12/13 Defense 0 SV 5 Cool GY Vigilance GG

Kara laughs out loud at the old Sullustan. "Rights and weapons? You're joking right? You only have the rights the Empire gives you, old man, or those you make on your own in places like the Outer Rim here. Get into the Interior worlds, and you have no rights save what Imperial Law says you have." She shakes her head. "Rights and weapons..."

"The thing is," Kara says, standing up and pacing, "is that the only reason we're still alive, that the Alliance is still around, is the galaxy is a big place, and the Empire can't be everywhere. But if they want you bad enough, they'll get you. Make a name big enough for yourself, and they'll come for you. Trust me, I know what I'm talking about."

She stops pacing to look at Juviest. "And you know what? Your name and face will be splashed across a billion vids, and every one of those loyal citizens will whisper 'good riddance'."

"Even the Outer Rim won't hide you. ImpSec, informants, Imperial military, and if you're big and bad enough, the Emperor sends him..." Her voice trails off to a whisper. Kara's hands shake ever so slightly as she speaks. "I saw him once, years ago. Only a fleeting glimpse before my unit set out on an operation. Just the word he was coming set the brass in a panic. When he came down the gangway of his shuttle into the hangar, it was....I can't describe it..." She falters. "He...filled the room...just his being...you felt it..." Kara turns to Djebelle. "You know what I mean. But you don't. You've never felt anything that powerful...that...dark..."


2 people marked this as a favorite.

Lym, Tomaru:
"Why would you banish me to Elysium, mortal, when my home is Nirvana?" the agathion says acidly. "I find it hard to believe one who does not even have basic planar knowledge would be smart enough to summon me, let alone enslave me."

The agathion raises itself to it's full 7' height. It's piercing green eyes look down its long nose at you with some contempt. "I am listening, best be quick."


1 person marked this as a favorite.

1 Abadius 4708

The new year dawns cold and bright. You all are groggy from the long night, but no ghosts from the past raised themselves to torment you. Only the spirits of the bottle, and those are easily chased away by a hearty breakfast from the Levertons.

Soon enough you are off on your way back to Concord. The next two days are cold, even bitterly so at times, but uneventful. You are getting used to this route, having traveled it so many times. A road connecting the two - Concord and Oleg's - would certainly make things easier. Not to mention connecting the Rostland road to Fairhaven.

3 Abadius 4708

Concord is socked in with snow. Rare lake-effect, but heavy and deep. The streets are clear - but only barely. The warm environs of the castle welcome you. A bright fire burns in the hearth in the Privy Chambers. Asha, Darrick, and Kesten wait to hear the results of the trip.


2 people marked this as a favorite.

LOL! Don't put a nameplate on Edric's door back at Concord, he changes positions faster than the plate can be engraved!

There is a long silence after Gavriil's proposal. Too long. Edging into uncomfortable. Oleg shuffles his feet, while Svetlana furtively looks at him now and again. The longer the silence, the more you realize the news won't be good...

"Ummm..." Oleg murmurs.

Svetlana rescues him. "What my husband is trying to say," she starts softly, looking at the ring on her finger, "is that we must respectfully decline." She looks up, and her face is strained with regret and guilt. It's not that we don't appreciate the offer...we do! But we came out here to be away from the hustle of the city, the drama and gossip, the...I don't know." She folds her hands in her lap, clasping and unclasping them. "We've had this discussion already, he and I. 'What would we do if things changed', and all. We decided it would be better for us to stay here."

She looks up at you. "Thank you. Thank you all sooo much. The offer means more to us than you know. But we are simple folk, and we want to keep it that way." She stands up and rushes into the kitchen, tears in her eyes.

Oleg watches her go. He stares at the kitchen door for few moments before turning back to the table. "I know what yer thinkin'." He says calmly. "But that wasn't my doing. Svetlana is the one who wants to stay here. Me, I would take it, but it's 'our' decision, not 'my' decision, you know?" This is an Oleg you've never seen. Calm. Pensive. His voice becomes distant, as if recalling old memories. "She's sick of it, you know? Sick of the rules and decorum. Even funnier that she insisted Lady Talia not serve us, citing 'doing things proper' and all. She doesn't believe in those rules and societal norms. 'Too restrictive' for a young girl who wants to marry a simple shopkeeper." He trails off.

'Didn't you know?" He stands up and heads for the kitchen. Just before he reaches the door, he turns back. "Svetlana was a Lebeda. Second cousin, I think to Master Darrick, although he doesn't know. Disowned she was, for following her heart." And with that he goes to find his wife.


3 people marked this as a favorite.

@Naralesh: Oleg's eyes widen as the elf produces the ring. "I thought for certain we'd a-lost that," he murmurs, eyes tearing, "I thank ye kindly, master elf. Svetlana will be so happy!" He wipes the near-formed tears from his eyes and then the gruff Oleg is back. "Better go show her.." he grumbles and hurries inside.

@Talia: Nat bows low as Talia approaches. "Why Noleski is fine, Milady. As fine a draft horse as could be wished! That is...when Gwen weren't out a-ridin' him!" He blushes. "Aye, milady. Gwen and I were to have a young 'un...soon if I be any judge!" He smiles gratefully at Talia as she takes her leave, bowing again. Nat doesn't do horses anymore - too much farm work!

As you all sit down around the table, Oleg sweeps in, hand held high. "They found it! Svetlana, they found it!" he cries, more animated than you have ever seen him. Noticing you watching, he quickly returns to his 'normal' self. He turns his back so you can't see him as Svetlana sweeps up.

"Found what, Oleg? What is that...oh...OH!" She bursts into tears as he slips it on her finger. She holds her hand up, turning it this way and that, to admire the lost ring. Tears streaming down her face, she moves up to hug Talia, but remembering her station she stops herself. She curtsys, all smiles and tears. She goes back to Oleg, and hugs him for what seems like an eternity. He tries to hide his smile, but the gruff man is not good at faking it.

When Talia mentions dinner, the Levertons interject. "Nonsense." Oleg rumbles. "I won't have it." Svetlana says flatly. "Who heard of such a thing? A Viscountess serving? Lady Talia, you may be the Viscountess of Fairhaven, but Concord is a long way from here. This is our castle," she grins, "and while we may be an outpost on the borders of the wilds, we WILL do things properly!" And she will brook no dissent on the matter, busying herself in the kitchen and essentially ignoring anything except 'official' requests regarding food and drink.

Oleg merely shrugs and begins setting for a large group. He too, will hear none of it.

Ahhh, the pains of rulership. While the point was taken Talia, these simple folk can't imagine for a second being served by you - even out here. It's simply not how things are done. Remember - you are from Brevoyan nobility, so it isn't a stretch to see you as Viscountess. The feudal system is just a part of life. The fact that you all have made any effort at all to treat them like real people is a BIG DEAL to the Levertons. Keep in mind though, that not everyone will see that as an asset. For some, it will be seen as a weakness...Oooooo...foreshadowing!


2 people marked this as a favorite.

Event: 1d100 ⇒ 87

And the turn ends- see Gav, not so hard...


1 person marked this as a favorite.
Gavriil wrote:
Gavriil watches in silence as Kaalib emerged from the cave and told them how it was going to be. How many had they lost along this journey into the Stolen Lands? Maybe that was the true reason they were called the Stolen Lands. They weren't lands that were stolen from one king or another, but lands that stole something from the people in them. They took friends and family from those who inhabit them.

This. RP level = master class. This is why I love this game and this group.


1 person marked this as a favorite.
Naralesh wrote:
WE GOT THE RING!

Remembered that, did we? ;)


4 people marked this as a favorite.

"No."

Kaalib's voice cuts through the discussion like a knife. Stangely silent through this whole ordeal, when he finally speaks, it is with authority. The small dragon-accountant isn't looking at you, he's staring straight ahead at the cave entrance.

"This is my responsibility." He turns his body only slightly, but his eyes never leave the entrance. "Thank you for your concern for me and my wishes, but this has always been the way it has to be. I must go and face Chief Sootscale."

He holds up a small claw to stop your protest. "They will never accept you. That is not our way. For a kobold, the strong lead, and the weak follow...or perish. I had hoped that I could make them see...make them understand..." His head drops with a sigh. "But now I see that if I wish to save them, I must assume the chieftainship. And to do that, I must kill the Chief."

There is a long pause. The chill evening breeze blows softly over the long grass on the knoll where you stand. Kaalib sighs again.

"Do not follow me. Do not attempt to help. You will only make things worse, and many of my people will be slain in the chaos that will follow." He takes a few steps forward, then stops and turns, a sardonic smile on his face.

"I understand Magna now," he says softly, "I see her pain. Did not Asha say 'you can take the woman out of Brevoy, but you can't take the Brevoy out of the woman'? The same goes for dwarves...and kobolds." And with that he strides purposefully toward the cave, disappearing in the darkness of the entrance.

It seems an eternity, standing on top of the rise waiting for your friend to return. There is no sound, save the rustle of the grass, and stamp of an impatient horse. Then a small figure emerges; first one, then two, then six or more kobolds. They gather at the entrance, but if they see you, they do not give any indication. They watch the cave entrance, waiting. The whole group is packed and carrying gear as if for a long journey. Soon, another figure appears. It is Kaalib, carrying a large sack.

He winces as he presents the bag to Talia. "Don't." He says, to anyone coming to help him, although he is obviously in pain. "They must not see that I am hurt, or they will try their hand at taking me down. They are not strong, and I'd be forced to kill them." He smiles weakly. "I will be fine. Here. This is for you. I have kept enough for us. We will be leaving the Greenbelt. I hope to get another start for us, although it may take a generation or so to change their...our...ways." He looks at each of you in turn. "Thank you my friends. Farewell." Kallib turns and waves his arm. The kobolds that remain move off in a line north, fading into the night.


1 person marked this as a favorite.

There is a silence as you contemplate the situation before you. The weight of rule hangs heavy on your shoulders: who knew that the decisions to be made could be so difficult. Much easier to write sardonic plays in the theater, or go drinking and carousing at the local taverns! Even harvest season on the farm seems to be a walk in the park compared to this.

Still, the responsibility is yours. You have taken on this mantle, and there are hundreds of people counting on you.

That thought alone draws your plight into stark relief:

It's not just about you anymore.


2 people marked this as a favorite.
Female Chiss Soldier/Commando Wounds 18/18 Strain 12/13 Defense 0 SV 5 Cool GY Vigilance GG

Kara, sitting in the gunner's seat, grinds her teeth. '...doesn't ANYONE have have ANY comms discipline? would a 'copy' or an 'over' kill anyone around here?...'

Old habits die hard, but some were just so ingrained in her that she couldn't let them go...

Couldn't help myself.


1 person marked this as a favorite.

Moving forward...

Edric halts at Talia's words, turning to her with a quizzical look on his face. He takes a step forward to peek around the corner to his left, and catches a hint of movement from the rocks on his right!

Twisting desperately in the narrow tunnel to get his shield in front of him, the armed figure in front of him is...himself. Cautiously, he reaches out with his warhammer. He is stopped by the same unseen wall that bounced the coin. His image wavers as he touches it...a mirror! Two of them in fact, angled just so, to catch the reflections of something down the hall and make it appear as if it stood in the corner with the rocks. With a grin, he turns back to the others and shrugs.

Let's go!


1 person marked this as a favorite.
Talia Khavortorov wrote:
Huh, well how about that! Talia hearts dicebot.

I'm going to remember you said this...


1 person marked this as a favorite.
Female Chiss Soldier/Commando Wounds 18/18 Strain 12/13 Defense 0 SV 5 Cool GY Vigilance GG

'...wait...what? Tonitran jerky???'

Kara's ears perk up at the mention of the Tonitran jerky. One of the things every soldier knew was a good jerky, and Tonitran was the best. Once in a while someone would get some, usually on the sly, and shared it with the rest of the unit. It was one of the rare moments of joy when you were in theater on an Op.

She ambles over and grabs a packet of the jerky. She pulls her knife from its sheathe on her shoulder and slices the top off of the vac-sealed bag. The smile on her face is as broad as her ears as she moves back over to her bunk while pulling a long piece of the jerky and tearing off a piece in her teeth. Kara stretches out, feet up on her helmet, eyes closed and savoring the stuff.

It's a long time before anyone can get anything out of her....

When I was an infantryman in the Army, a good jerky was as good as gold. I can relate to this situation.


2 people marked this as a favorite.

Ok, I got the map working. Give me a few, I just started a new job today, so not sure how much I can do here yet.


1 person marked this as a favorite.

It's a dilemma. Whoever is running this must be some sort of
genius. ;P

EDIT: Cue the wife's eyes rolling.

Now what?


1 person marked this as a favorite.

The 'Talia in front' thing is cracking me up. Funny thing is, I didn't add that 3rd pit especially for her. I was waiting for one of you Dexy-types to do that jump...

I once ran a Dark Heresy Campaign where one player made an Imperial Scholar. The guy had no combat skills but played him with his little laspistol in the front line, blasting away. I forget the character's name but we called him Conan the Librarian. He died climbing out a window of a Hive Spire, two miles up from the planet's surface...

This reminds me of Conan the Librarian, for some reason. ;)


1 person marked this as a favorite.

I don't post specific Initiatives once I roll for the order, makes things go too slow. I use post order for the most part. There's advantages and disadvantages to both ways of doing it.

Will save: 1d20 + 8 ⇒ (2) + 8 = 10

The Lonely King tilts his head back, clawing at his empty eyes sockets as the Glitterdust spell blinds him. GRVMTAR slams the blinded king, cracking bone. Vosil's whip entwines his legs as he staggers, and drops him prone just as Dregan's arrows fly by!

Edric lashes out, dealing a significant hit on him. While Magna's axe sends splinters on the prone form!
Magna dmg: 1d12 + 5 ⇒ (5) + 5 = 10

The skeleton lashes out with a bony claw, rage consuming him! All to no effect, as he cannot overcome being prone and blind.
att: 1d20 ⇒ 18 miss chance odd: 1d6 ⇒ 6 Miss!

"NOOOoooo..." He howls in frustration as he can't shake the effects of Naralesh's spell.
Will: 1d20 + 8 ⇒ (1) + 8 = 9

ROUND THREE: you are up. Lonely King: AC 17/9/13 hp 21/85; Glitterdust for the win! Elementals (flank), Magna (flank), Edric (flank), Vosil, Talia in range to srike. Dregan add +4 to AC for him being prone.


1 person marked this as a favorite.
Lym Blackhand wrote:
Again - currently EIGHTY FEET HIGH. ^_^

I got yours the first time. :) It's your compadres: the flying Patriot missile launcher and the gnomish tea connoisseur.


4 people marked this as a favorite.

Ok, minus 10,000 xp for all of you who decided to jump in on this little escapade. Anyone else? ANYONE?? I'll get you my pretties....


1 person marked this as a favorite.

"Arigato, Tomaru-san." Amieko says with a slight bow of the head and a smile. Never one for the formalities of her father and his Tien heritage, that is all the busy woman will give you at this time.

Even though they don't know the newcomers, the crowd is only slightly less enthusiastic about Kellen, Thordak, and Aurora. "Friends of thems is friends of ours..." is a common comment. Soon enough, you are seated at the main table while the crowd plies you for tales of your doings while you've been away. Ameiko brings out her best: spiced curry salmon, honey-baked red potatoes, and drink...lots of drink.

Assuming you share your adventures...

The crowd is 'all in' with you as you regale them. 'Oohs' in disbelief at the depredations of Aldern Foxglove, shudder with the description of the Manor, and sit in rapt silence during the battle of the Clocktower. Several hours in, and if anything more people have come in to the Dragon to hear. The crowd laughs at stories of the gnomes in Whistledown, gasp in shock at the horrors of the Graul homestead, and weep as Myriana leaves Whitewillow forever. When the tale finally ends, nearly everyone in town seems to be here: Sheriff Hemlock, Father Zantus, Mayor Deverin, even Shalelu - seated in the corner with her boots up on the table - gives you a nod and a smile.

Then everyone goes silent as Ameiko moves to the front of the main room, her lyre in hand. "By your leave..." she begins, although everyone knows that when Ameiko plays at the Rusty Dragon, she needs no permission..."I will sing you a lay: The Rise of the Runelords."

Local legend holds that Ameiko uses some magical means to enhance her music, and you find it hard to refute as you are carried off by her song. Even though you are the heroes of the lay, it's as if you are hearing the story for the first time. From that first day in Sandpoint to the fall of Barl Breakbones, Ameiko weaves an epic saga of the rise and fall of heroes. Enthralled, you come to only to realize her final stanzas leave the saga open, because she knows - as you do - that this tale is far from over...

'So where doth the future lie,
in the land where kings onced walked,
Where once the mighty Runelords ruled,
and armies of giants stalked.'

'To our heroes we must turn at need,
to prevail o'er ancient menace.
A'fore evil rises and comes again
to enslave all of a lesser race.'


1 person marked this as a favorite.

Event Roll: 1d100 ⇒ 12
Event Type: 1d100 ⇒ 5
Beneficial Event: 1d100 ⇒ 84

The stars are cold and bright in the night skies at the end of the month. For four nights, a glorious meteor shower tears across the skies over Concord. This is seen as a sign from heaven, and Morale soars in the County.

+1 for all Stability rolls until the next event phase.


1 person marked this as a favorite.

It's a busy lunch crowd at the Dragon when you finally stable the horses and head in. The heavy oaken door swings wide, letting fresh air and light into the main room. The crowd blinks in the light, trying to make out the newcomers in the glare. Then the door swings closed and the first patrons recognize you.

"It's them! They're back!"
"Lym! Praxim! Over here!"
"When did you get in?"
"What brings you back?"
"Ameiko! A round for them ! On me!" This last repeated more than once.

The crowd surges to you, vigorous thumps on the back and hearty cries of welcome all around. After all you've been through, this is a welcome change. Clearly the heroes of Sandpoint have returned.

Over the din, this woman sidles up to you, making her way with ease through the crowd. "Over here. Take my best table, nothing but the best for the returning conquerors, eh?" She motions to a large round table in front of the fireplace. With a wink and a coy smile, she disappears back toward the kitchen.


1 person marked this as a favorite.

Edric: sure go ahead.

Event?: 1d100 ⇒ 11
and it is?: 1d100 ⇒ 70
something nice...: 1d100 ⇒ 51

Food Surplus!

Farmers produce an unexpected windfall. In the next Upkeep Phase, the kingdom's Consumption is halved (but returns to normal the next Phase.)

On to Turn 6!


1 person marked this as a favorite.
SubiculumHammer wrote:

Thanks for the info.

Ha! Although, DMing would be something that I can see myself doing one day, I am under no illusions about running a game now.

A post a day seems very reasonable!

Suggested starter builds for PbP (besides meathead with an axe)?

Never underestimate the need for a meathead with an axe. Many players tend towards obscure builds of archetypes they've always wanted to play. The meathead is becoming a rare character these days.

That said, you can have quite a bit of fun with that type. I present to you Thordak Ironheart, dwarf barbarian; from one of my games:

As the ghost fades and the bear takes his leave, Thordak can be seen rubbing his watery, red eyes with his sleeve. "Blasted allergies. I can't go anywhere."

Thordak looks curiously upon Lym as she talks about traveling through 'Shadow'. "Now, lass, this 'Shadow' business, it's not gonna leave us stuck in the Plane of Shadow, is it?" Just after he lets out that last bit, he looks around at the others confidently, a proud expression upon him. "Bet you lot didn't know I knew about the Plane of Shadow, did ya? Huh? Huh? I thought not. Oh I know, I know ALL about the Plane of Shadow I do. Well... maybe not know all about it; it's possible I've heard all about it. Okay, okay, it's possible I may have overheard all about it, okay?" He looks to them all a long moment before, "Or maybe I just heard it in passing BUT THE FACT REMAINS:" he states adamantly, a finger in the air as he looks back to Lym, "Are we gonna get stuck in the Plane of Shadow? Because I just don't want to, lass! I don't know what ta do there!" he exclaims with a shrug. "I've never been! Can ya breathe? Can ya eat? Can ya... breathe?" he asks with near panic in his voice.


1 person marked this as a favorite.

The last skeleton goes down under the assault of Kadrukth the Destroyer. Mashed into a pile of bones by the earth elemental's fists.

Combat over.

1 to 50 of 159 << first < prev | 1 | 2 | 3 | 4 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.