GMBP's In Pale Mountain's Shadow (Inactive)

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HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Nah, use up the healing I reckon... but remember if people get Dying that means no easy way back.
In theory he can do 3 2nd and 3 1st level heals. That's a lot of heals.
He also has Battle Medic, an expert healing kit, and a +9 Expert Medicine roll.
I'll need to go home and check through the version of errate we are on to see what that does, though.


OK, give me the amount of healing and we'll continue. Thank you!


Old Guy GM wrote:
So I built Vanedar using the beta of Herolab online. I logged into my account this weekend (for Starfinder) and found all my characters for both systems were wiped. I will have to rebuild Vanedar, which shouldn't be too hard if I copy from this site, but still...

Happened to me with Mythweavers about a year back. Lost all my PCs and had to redo them. With MW, there was a JSON error, iirc. Maybe something similar with Herolab?


Dunno, not sure what happened specifically. All I know is that the concept for HL Online is great, but the implementation is only so so at the moment. I'm willing to give them the benefit of the doubt because classic HL is such a great product.


Giving Kalum a poke. You're up!


I said I would follow this game but I lied. So I'm back to collect information.

What does everyone think about the new rules? I'm attending Gen Con this year, and I assume Paizo will have a playtest going on that I will probably join, so I'm looking for words of wisdom/expectations.


Male Human

We're playing with the 1.0 version of the playtest and it changed radically by the time the playtest ended. I'm pretty sure you'll get to play the game that pf2 will actually be and pretty different than what we're playing.

I'll say that I like the new character creation system if it survives though it's basically a disguised form of picking point arrays.

The spell casting seems nerfed too much. The races were too stripped of racial abilities at level one. The math was too tight requiring players to basically optimise to stay at a 50% chance of success from lev 1 to 20.

They said they'd be addressing all of those things in the actual 2nd edition.

The three act action economy is a home run though.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

It is a good game, with some brilliant ideas, but I think it went too far into simplification & option constraints.

As Azih said, though, there was a LOT of change - and it looks like there will be more. They said the playtest was an extreme to test as much as possible - and they certainly achieved that.

For me, I think my favourite part is crit fail/fail/success/crit success on saves, and how that changes save vs X spells.


Y'all have a scroll of fly.

I'll post this afternoon, but if anyone wants to retcon in the meantime...


I'm not sure what I think. Some of it is just so new and so different, I'm having a hard time wrapping my head around it.

I haven't had the time to check out later iterations of the playtest.

From the GM perspective, monsters are pretty great. They seem to have done away with building them from a mechanical framework (though I'm sure there's still some of that). Instead, they seem to be written with fun in mind, rather than 8 hd magical beasts have this many skill points, these hd, etc.

Monster abilities are pretty fun from my end as well, and they seem to be things tailored to the monsters, which is pretty great.

On the other hand, I kind of hate the lack of surprise rounds, and the whole encounter mode/exploration mode thing is kind of weird.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

The 'modes of play' made so much sense when Paizo described it but it seems to have completely fallen apart in practice. Hope they figure out how to make it work as I do really like the idea of not having an initiative stat anymore and for that to work players need to be able to specify what they're doing right before combat breaks out.


Yeah, it is great in theory, but doesn't translate real well imo.

I forgot about the racial traits being done away with at 1st level. This is a very cool idea, but they took too much away IMO. I'd houserule to start everyone with one free trait at 1st level.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Now we know it keeps moving, I think Kalum will cease trying to get within 30ft.
That feat that gives extended range Harm would sure be good about now.


I have several comments:

NUMBER ONE: I bought hard copies of the 1.0 so I'm not happy there's updates. My fault, I guess.

Two: The problem with the new initiative is still us, imho. It's not as hard as we are making it seem to be. Players are overthinking it under the constraints of the 1.0 system.

Three: 3 action system is a home run, as said above.

Four: the monsters are much better, as stated above.


I will add that the inability to spam healing is going to take some serious getting used to. There's a danger of nerfing a character like Vanedar even with a dedicated healer. Low armor = too much hp lost. At best it's a lot of downtime, at worst, easy death.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Okay:
I think I can use Drop to remove 1 hand from the crossbow as a free action.
I think I can use Ready to ready a single action, but that that action can be a 2-action action.
@GMBP can you confirm?
Thinking Kalum might stay here and when it swoops over again, hit it with ranged Harm.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

To be fair, Kalum is a negative cleric. I wanted to see how it worked in PFP. We'd've been a LOT better off if he got a bunch of area heals each day.


Kith, wands:

Short, slender items typically made of wood, wands let
you cast a specific spell. They can be used only a certain
number of times before burning out. Each wand holds a
specific spell of a certain level, determined when the wand
is created. The spell can’t be heightened.

Casting Spells from a Wand
Casting a spell from a wand requires holding the wand in
one hand and performing a Cast a Spell activity using the
normal spellcasting actions for the spell. You activate the
wand as part of the first spellcasting action you use, and
you must spend 1 Resonance Point at this time. At the
same time, you expend one of the wand’s charges.

To cast a spell from a wand, you must have the spell
on your spell list and be able to use the spellcasting
actions listed in the spell’s entry. Because you’re the one
casting the spell, use your spell roll and spell DC, up to a
maximum depending on the wand’s level (see Table 11–6:
Wand Statistics). The spell also gains the appropriate trait
for your tradition (arcane, divine, occult, or primal).
Any physical material components and cost were
provided when the wand was crafted, but you must spend
a Somatic Casting action in place of each Material Casting
action required to cast the spell. If the spell requires a
focus, you must still have that focus to cast the spell. In
many cases, this focus is built into the wand (increasing
the wand’s price by the focus’s price).

While holding a wand, you can use Somatic Casting
actions even without a hand free by gesturing with the
wand instead of your hand, regardless of whether you’re
casting spells from the wand or any of your other spells.


Kalum Navigator wrote:

Okay:

I think I can use Drop to remove 1 hand from the crossbow as a free action.
I think I can use Ready to ready a single action, but that that action can be a 2-action action.
@GMBP can you confirm?
Thinking Kalum might stay here and when it swoops over again, hit it with ranged Harm.

Works for me, Kalum!


Can none of our casters use the scroll of fly?


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Kalum can, I think? Is it Arcane or Divine, still?
He needs Vanedar to ask though, I think.


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

I could ask, but won't that be pointless? I have to read the rules for Fly, but I don't have skill in that. Besides, I'm not sure Vanedar would even be aware that we had a scroll of Fly, he wouldn't have even been paying attention as soon as he saw there were no more weapons to be had.


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

t's what I thought...

Acrobatics Trained Action
You can perform the following use of Acrobatics only if
you are at least trained in this skill.

MANEUVER IN FLIGHT
If you have a fly Speed (see page 310) and you
must conduct a difficult maneuver while flying, attempt an
Acrobatics check.
Success You succeed at the maneuver.
Critical Success You succeed at the maneuver and gain a
+2 circumstance bonus to your checks to Maneuver in
Flight until the end of your next turn.
Failure Your maneuver fails, and the GM chooses whether
you simply can’t move or some other detrimental effect
happens. This consequence should be appropriate for the
maneuver you attempted (for instance, being blown off
course if you were trying to fly against a strong wind).

And here is the Fly stuff inMovement.

FLY
Requirements You have a fly Speed.
You move through the air up to your fly Speed. Moving upward
(straight up or diagonally) counts as traveling through difficult
terrain. You can move straight down 10 feet for every 5 feet of
movement you spend. If you fly to the ground, you don’t take falling
damage. You can use an action to Fly 0 feet to hover in place.
If you’re airborne at the end of your turn and didn’t use a Fly
action this round, you fall.

So from the looks of it, Fly does Vanedar no good.


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

Wait! (Sorry for the multiple posts, I'm finding stuff out as I go.)

Apparently 'Maneuver in Flight' is not a separate skill (darn 1.0) like I assumed. It is an action under the Acrobatics skill. Because I am trained in Acrobatics, I can use Fly. The question now becomes should we use it on a character with only a +4 in Acrobatics?


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Kith is well and truly pinned and hurting so he can't cast it though it is on the occult list. (Or did I misread and he can still move his hands around to cast a scroll?)

@Vanedar as long as you don't try a 'difficult' maneuver you should be fine. I'm pretty sure you're just going to be heading right at it.


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

Read the Fly movement above. Flying upward (straight up or diagonally) counts as travelling through Difficult Terrain.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Overly complicated I'd say. Going in a straight line should be just fine.


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

Not really. By definition, from the ground to the flying manticore is 'upward'. Yes, in a straight line, but still 'upward'.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Yeah I'm saying the rules for flying should just make moving in a straight line an easy manoeuvre, not that they do so currently.


I don't think a difficult maneuver and difficult terrain are the same thing. I think it just means you have to use double movement to move up if flying.

And yes, Kith can still cast. You're immobile:

Immobile wrote:

You can’t use any action, activity, free action, or reaction

that has the move trait. If an external force would move
you out of your space, it must succeed at a check against
either the DC of the effect rooting you or the relevant
defense (usually Fortitude DC) of a monster rooting
you, as appropriate.

Interact, to grab a stowed object doesn't have the trait, and I'm pretty sure that the action to use a scroll doesn't either, though I haven't yet figured out what that action is.

Whether it is Vanedar or someone else that is effected by the scroll, it was specifically put in this module to be used here, so I'd say go for it!

If I'm not reading things correctly and difficult terrain and difficult maneuvers are the same, that's bad game design and we're going to overlook any needed checks to go upwards.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

I don't know who has the scroll but we can say either Kalum or Kith have it and they cast it on Vanedar.

Maybe Kalum could do that while Kith tests out the Wand of Magic Missile?


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Can Kalum cast? I'll have to check the book :(


I can check when I get back my Airbnb tonight.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Hope you are enjoying your travels.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Not a divine spell


Yep, looks like Kith will have to cast.


Bumpity bump.


Healing, resting, pushing on?


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Kith would elect to rest but I don't think huddling on the side of a cliff is the right place for that.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

I'm going to take a break from posting for a few days guys. The mosque attack in NZ has me feeling pretty distraught. So many want me and my family dead just for being us. It gets to me.


OK, I've started my new job, have a place to live on Friday, and have the pods arriving this weekend. Family arrives sometime next week, so things should be returning to normal soon-ish. Thanks for your patience.


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Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6
Kith Jeova wrote:
I'm going to take a break from posting for a few days guys. The mosque attack in NZ has me feeling pretty distraught. So many want me and my family dead just for being us. It gets to me.

Kith, I can only assume you are of the Muslim faith? I am sorry the events in NZ have you feeling that way. The only thing I can say is stay strong. As a male, white, Catholic, American, ex-Army infantryman I can assure you that not everyone buys into the hate.

Where I work, we talk about these events all the time. I am lucky. I get quite a few perspectives on these things: Asif and Ahmed from Pakistan, Khalil from Palestine, Jason from Canada, Miguel from Mexico, Joon from Korea, and a handful of us Americans all share our opinions and thoughts. We may not agree all the time, but we respect each other's opinions.

Don't let the actions of the few get you down. We battle the same fears in reverse here: all Muslims want Americans dead, or so the story goes. Fear is a powerful motivator, and it can paralyze you.

Wish there was more I could say to help.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Thanks so much for the kind words Vandedar. It means more than you can imagine that the number of non Muslims rallying around our community far outnumbers the people radicalized by the incessant hate thrown at us by people inexplicably given platforms by mainstream media and political parties. The thinnest of silver linings is that it feels like we might be reaching a turning point.


Nicely said, OGGM. I'm also Catholic, though in the parlance of my hometown of St. Louis, I'm known as a "cafeteria Catholic" - I show up for the fish fries and little else these days.

Quick question: are you taking an action this round?


Having internet issues at my new house. Posting will continue to be spotty. Apologies!


Zeva's up!


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Hey guys I'm going on vacation starting tomorrow for about five days so any posting will be real sporadic until the 16th or so!

Also I'm starting a new job on the 22nd. I have NO idea what that'll do to my posting rate but at least for a while it'll be slow for sure as I figure out how much free time I will have. Might even be more as the commute is shorter but we will see.


Heyo! Congrats!


Male Human Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

Congrats Kith!


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

Thanks!
Any word on knowledge roll?

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