Kingmaker [PbP] (Inactive)

Game Master Jeff Przybylo


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LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Wow! I hope none of my evil characters ever meet Edric!


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Male Human Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

Gavriil lets out a slew of curses as the caiman latches onto his leg. He draws back his rapier and plunges it down towards the beast's face.

Attack: 1d20 + 13 ⇒ (20) + 13 = 33

Damage: 1d6 + 13 ⇒ (1) + 13 = 14

Crit?: 1d20 + 13 ⇒ (8) + 13 = 21

Crit Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Gavriil's blade plunges into the caiman's head, killing the beast immediately. He spins as he draws the blade out of the first caiman and lashes out again at the second one.

Haste Attack: 1d20 + 13 ⇒ (17) + 13 = 30

Haste Damage: 1d6 + 13 ⇒ (3) + 13 = 16

Crit?: 1d20 + 13 ⇒ (20) + 13 = 33

Crit Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Just as quickly as he had dispatched the first caiman, the second one falls before it can attack. He draws his blade from the beast and goes back-to-back with Edric, waiting to see if the warriors charge in to their equally quick deaths.

And now, after this post, I will go back to rolling only 1's and 2's


Edric's hammer crashes into Stisshak, smashing the...whatever it is into a burst of glowing green sparks and dust. Gavriil deftly skewers the caiman, and they both fall dead.

The remainder of the warriors stagger back in shock at the power of the Privy Council. A quickly hissed command stops the muggers from attacking, and the big lizards stand still, tongues flicking in and out. From where they are hidden behind the huts, the females and young peer out. Unsure of what to do or who should speak, the lizardfolk wait for your move.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Hey Gav... we rule! :D

Edric lowers his hammer, looking around at the lizards who still surround them. "That was not your ancestor. It was an evil spirit that tricked your king and caused his death. It was not good. Now it is gone we do not need to fight anymore."

Seeing their slow looks not change at all Edric sighs. "Talia, could you translate?"


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LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Talia's breath comes ragged, puffs of misty adrenaline into the air. What was that thing? Nodding to Edric as he seems to read her mind, the Viscountess faces the remaining warriors, and stares them down.

Draconic:
"Your chief was corrupted. My general can see such things. That was no ancestor: it was an evil spirit, and it is responsible for the deaths here today."

Straightening her stance, Talia sheaths Worgslayer and locks eyes with the closest warrior.

Draconic:
"Who's the new king? Here are our terms. No kidnapping our people. Safe passage for traders and travelers. Your people will have the same. You will return the boy you hold, immediately. We will provide you with meat for the winter. If you wish to speak of mutual defense, we can talk."

"If these terms are not acceptable, your village will be moving, today. The new king has one hour to accept."


The lizardfolk look at each other, then at Talia, then at each other. It's clear that this was all too sudden for them. Still, one warrior steps forward hissing orders. One warrior gather the muggers back on a length of chain, another runs off further into the village. The 'leader' speaks.

"We do not wish to fight you any further. Such a battle could only mean more death for us. You are strong," he searches for the name, "Talia, too strong for lizardfolk. It shall be peace."

A moment later the warrior who ran off comes back, leading a small boy. The boy is wet and shivering, and looks very frightened. The moment he sees Edric and Gavriil, he runs to them, throwing his arms around the paladin's legs. He sobs uncontrollably, crying to see his mother.

Excellent! Hex explored. Where to next?

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric picks the boy up easily and swiftly carries him out of the camp, his deep voice reassuring the boy as he goes. On the way he surreptitiously channels a little healing power into the child to cure any damage done and ease the boy's obvious fatigue.

"Don't worry little man, you are safe now. We'll take you to see your mother as soon as we can. What's her name? I imagine she must be very beautiful, to have a big strong son like you!"

He keeps the boy by the boat, doing his best to distract him with the lake and the other sights that can be seen, until the rest of the council have finished their business with the lizard tribe.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Back to the boy's mother? He doesn't look like he's in much shape to go exploring with us!

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Yeah, lets get him back as quick as we can. Edric isn't cut out to be a nursemaid long term!


Ok. Just remember then nothing is fully settled with the lizards yet, mostly as they don't have anyone to speak for them right now.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Hopefully the round trip (few days?) will give themselves a chance to sort things out without some sort of evil spirit involved...


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Let's set up a new time and date to meet the lizardfolk on peaceful terms, and tell them when we'll return for negotiations.


Male Human Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

What's this!? A post from OGGM on a Saturday?!? BLASPHEMOUS!
Also, I agree about coming back. It'll give them a chance to regroup after the shock of facing us and get a... smarter leader. Plus the poor kid shouldn't have to sit through peace talks.

Gavriil follows Edric with the child back to the boat, sure that the others could wrap up any last minute decisions without him. He sits down across from Edric and the boy and says, "That was some adventure, huh, Tig? You're going to be able to tell all the girls back in town how you and the council helped defeat the lizard-people! I'm sure it'll win you a kiss or two from any pretty girl you fancy." He grins and says, "Say, have you ever heard the story of how I rescued the viscountess and the Levetons from the clutches of the Stag Lord's bandits with our warden, a dwarf, and a spell-blade? If you want I can tell it to you."


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil nods in agreement. "It would be prudent to give them time in which to reorganize and welcome us for a second visit."


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Draconic:
"We shall return in two months' time to treat with your new king. I hope the reception is warmer next time. In the interim, I expect our people will be treated kindly when they bring your meat."

Turning, Talia makes her way to the boat. "We'll return in two months."

Pretty arbitrary time that Talia just set up. If you all prefer a different time, that's cool with me!


Tig's parents are overwhelmed at the return of their son. Word spreads quickly and soon the whole of Concord and beyond are talking about it.

Loyalty +2 permanent adjust. That was a8 explored. Still have b8 and c8 in that row. What next?


The Iron Cages of Lust.

The section of the Runeforge built by the followers of Sorshen, Runelord of Lust. The very first step into the hall gives you an intensely squeamish feeling. You all have a -2 to all d20 rolls.

The hall leads down into a massive room, a monument to Sorshen's Sin. This grand cathedral can be called nothing less than opulent. The floor is covered in polished red and white tiles. Thick pillars carved into the likenesses of the same beautiful nude woman with long flowing hair circle the room and support a ninety-foot-high domed ceiling, where a gargantuan mural depicts men and women engaged in all manner of carnal acts. Numerous plain ten-foot-by-ten-foot cubes line the outer ring of the cathedral, while at its center stands a pavilion of opaque silk sheets. Near the walls of the cathedral stand several delicate-looking cages, their sides more decorative than practical. Some of them contain what appear to be long-dead bodies, although one body in a cage in the chamber’s northern corner seems to be clinging to life.

Four figures fly about the cathedral. They resemble strikingly beautiful human women, save for the horns on their brows, their fangs, their taloned feet, and their batlike wings. Each wears little more than a few pieces of magical jewelry and flimsy garments.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:
Old Guy GM wrote:

The Iron Cages of Lust.

The section of the Runeforge built by the followers of Sorshen, Runelord of Lust. The very first step into the hall gives you an intensely squeamish feeling. You all have a -2 to all d20 rolls.

The hall leads down into a massive room, a monument to Sorshen's Sin. This grand cathedral can be called nothing less than opulent. The floor is covered in polished red and white tiles. Thick pillars carved into the likenesses of the same beautiful nude woman with long flowing hair circle the room and support a ninety-foot-high domed ceiling, where a gargantuan mural depicts men and women engaged in all manner of carnal acts. Numerous plain ten-foot-by-ten-foot cubes line the outer ring of the cathedral, while at its center stands a pavilion of opaque silk sheets. Near the walls of the cathedral stand several delicate-looking cages, their sides more decorative than practical. Some of them contain what appear to be long-dead bodies, although one body in a cage in the chamber’s northern corner seems to be clinging to life.

Four figures fly about the cathedral. They resemble strikingly beautiful human women, save for the horns on their brows, their fangs, their taloned feet, and their batlike wings. Each wears little more than a few pieces of magical jewelry and flimsy garments.

Hey GM - I think we're about 10 levels shy of this one? And who said Gav could redecorate while we were away?!?!


Male Human Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

I’m sure I’d get a +2 in there anyway! As for what’s next, I say we voyage out on the s.s. Seasickness again and visit the creepy island!


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Creepy island sounds good to me!


Darn, that was a miss!


The lake known as Candlemere is notorious in the Stolen Lands for being haunted. Stories from fishermen, explorers, bandits, and tradesmen alike support these legends with eerie tales of strange lights dancing upon the waters, blood-curdling cries from what could be lost souls, and mysterious sightings of shapes rippling in the lake’s dark waters.

The island in the middle of the lake is particularly prone to these strange lights, especially at its low summit, where a lonely tower stands. The island itself is covered with thick brambles and stinging nettles; (moving through it counts as difficult terrain, and anyone who does so must make a DC 15 Fortitude save or become sickened from the nettles - this is a poison effect).

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric is the first one out of the boat, as normal. He pulls out his shield and uses it as a barricade to crush as many brambles and nettles as he can, trusting in his armour to protect him as he tries to smash/crush a clearer path for the others.

How many saves do you want? And can Edric acting like an angry elephant help the rest to avoid them?


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Frowning as she pushes aside a stinging nettle with Worgslayer, Talia wraps her cloak tightly and follows after Edric. The cloak offers little protection, however; the nettles scratch her skin, the viscountess growing flushed and feverish as she walks through the underbrush.

Swallowing some bile, Talia points to the tower, her eyebrow crooked into a question. Shall we?

fort: 1d20 + 2 ⇒ (5) + 2 = 7


Let's call it three saves. And no, Edric crashing won't help.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Fort1: 1d20 + 9 ⇒ (8) + 9 = 17
Fort2: 1d20 + 9 ⇒ (9) + 9 = 18
Fort3: 1d20 + 9 ⇒ (2) + 9 = 11

Sorry Talia - I tried!


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Fort save 1: 1d20 + 7 ⇒ (5) + 7 = 12
Fort save 2: 1d20 + 7 ⇒ (11) + 7 = 18
Fort save 3: 1d20 + 7 ⇒ (16) + 7 = 23

Light armour doesn't protect against thorns and stinging plants; for all Vosil's experience, he has no special defence against such things. Doing his best to protect his hands from being stung, he nods warily at Talia's question when she points at the tower: Might as well.

He moves forward, bow in hand and arrow ready to fire.


Male Human Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

Fortitude: 1d20 + 1 ⇒ (7) + 1 = 8
Fortitude: 1d20 + 1 ⇒ (16) + 1 = 17
Fortitude: 1d20 + 1 ⇒ (8) + 1 = 9

Gavriil follows along the others, not paying any particular attention to the barbs. While usually graceful in battle, Gavriil turns into a bumbling idiot while tearing through the brush with the others. He swears heavily each time the barbs find purchase in his skin and tear at his nice clothes. Before long he is feeling quite sick from the barbs poison. Maybe I should have stayed in the boat...


The tower itself is a crumbling ruin—nothing remains but a half-collapsed, 40-foot-tall stone cylinder and a swath of rubble within and without. The stones of the tower are ancient.

KN: Engineering or History DC20:
You note that these ruins are far older than any others in the area and could even date from the Age of Destiny.

Faint carvings of strange symbols are barely visible in some of the tower’s stones.

KN: Linguistics DC20:
You identify them as being written in the ancient Aklo language, fragments of a series of blasphemous prayers to the ancient gods of the Old Cults.

As you explore the tower, a sense of unease settles over you: someone or something is watching and waiting...

DC 20 Will save:
Success=just an uneasy feeling; fail=you are Shaken.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

linguistics: 1d20 + 9 ⇒ (14) + 9 = 23
will save: 1d20 + 4 ⇒ (20) + 4 = 24

Talia puts aside her feelings of nausea as the group approaches the tower, her eyes drawn to the carvings. "The carvings are Aklo, an ancient tongue - which I've actually studied, because I am gifted with the facility for language - blasphemous prayers to ancient gods of the Old Cults. Careful, something lurks here..."

Gripping Worgslayer, Talia uses her bucklerhand to conjure a little light to the blade, and peers into the shadows.

perception: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

Will Save: 1d20 + 2 ⇒ (17) + 2 = 19

Gonna burn a charmed life to bring this up to a 22.

Gavriil looks to Talia as an uneasiness rolls over his sickened body and says, ”It can never be something nice like Svetlana’s recipe for moonradish stew, can it?”. He draws his rapier out and keeps an eye on his surroundings.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Will save: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21

Don't forget that the sickened condition gives you a -2 penalty on dice rolls, including saving throws

Vosil brightens up slightly: eldritch horrors and blasphemous carvings are something that a Lore Warden learns to deal with. "I cannot help but think we might be better off returning here with a priest. And some cleansing fire, of course."


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Whoops, forgot about the sickened condition. Will save and linguistics checks are still passed. Perception is a 22.


Male Human Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

Right, so 20 total for will save and 26 for Perception. Just barely got the will save then.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Will: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24 Passes fine.

Edric's head shoots up as his senses tell him something is wrong. "Show yourself!" He commands, sweeping the ruins with Desna's gift as he does so.

Detect Evil, cone sweeping.


Only the wind off of the lake answers Edric's challenge. The stinging nettle bushes rustle and hiss in the strong breeze. Yet still the oppressive sense of being watched lies over you.

Edric:
Your detection catches something...no, it's gone...no wait! There it is...and it's gone again. Whatever is going on, you can't nail it down with your scan.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

"There's something here but it seems adept at hiding itself." Edric comments to the rest of the group, "Stay back, let's see how it reacts." He suits actions to words by striding forward towards where he last got an impression.

"We are simple explorers - we mean no harm, and will do none if you do not. Show yourself that we may speak freely."

Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13


Make sure your avatar info is up to date.

Two floating balls of light zip from behind a section of the crumbled ruin. Not unlike the creature 'Stisshak', they flash into view and attack Edric!

touch att: 1d20 + 16 ⇒ (17) + 16 = 33 dmg: 2d8 ⇒ (3, 8) = 11
touch att: 1d20 + 16 ⇒ (16) + 16 = 32 dmg: 2d8 ⇒ (3, 1) = 4

GM screen:
Vosil: 1d20 + 5 ⇒ (1) + 5 = 6
Talia: 1d20 + 2 ⇒ (18) + 2 = 20
Naralesh: 1d20 + 5 ⇒ (7) + 5 = 12
Edric: 1d20 + 1 ⇒ (4) + 1 = 5
Gavriil: 1d20 + 4 ⇒ (10) + 4 = 14
wow: 1d20 + 13 ⇒ (3) + 13 = 16

No map for this one. ROUND ONE: Talia; will o wisps; everyone else. Edric and the wows are 10' ahead. The wows are 15' away and Edric is in between everyone and them.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Did we already identify them as WoWs?

Knowledge arcana to identify: 1d20 + 7 ⇒ (2) + 7 = 9

Nope!


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

-2 for... lust?

Fort: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9Fort: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19Fort: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4
Sickened.

Will: 1d20 + 5 - 2 - 2 ⇒ (12) + 5 - 2 - 2 = 13
Shaken.

Fairhaven's Court and the Island of Debuffs!

Knowledge (Dungeoneering): 1d20 + 8 - 2 - 2 ⇒ (1) + 8 - 2 - 2 = 5 Nope.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

The writing on the tower's stones being Aklo, it follows that these creatures speak it; Talia starts her strident dirge, a harsh-sounding scribe against those that dwell in unspeakable evils, and the commupence they will receive.

satire: -2 attack and damage, and saves vs. fear and enchantments.

I'm sick, please bot until I'm back.


They haven't been positively ID'd but there really isn't any doubt after your run-in with Stisshak. Talia went, WoWs are up

touch att: 1d20 + 16 ⇒ (1) + 16 = 17 dmg: 2d8 ⇒ (5, 2) = 7
touch att: 1d20 + 16 ⇒ (5) + 16 = 21 dmg: 2d8 ⇒ (3, 4) = 7

The light 'orbs' flit in and out on Edric, each pass shocking him with lethal energy. -14 hp, Edric.

ROUND ONE cont'd; you guys are up.

Silver Crusade

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HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Doesn't a nat 1 always miss?

Edric stands firm against the shocks but even with Desna's blessing things are beginning to hurt! Drawing on the powers within him he attempts to heal his wounds and ward himself and his friends against the creatures powers. Light wells up inside him, closing his wounds and manifesting in a splendid halo which banishes the shadows within the walls and outshines even the will-o-the-wisps.

"Desna's light is come for you creatures!"

Swift to LoH self, Standard for Angelic Bond. Everyone with 20ft of Edric gets Prot from Evil but with +3 bonuses instead of +2.

LoH: 3d6 ⇒ (6, 6, 4) = 16


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Also, just a reminder, OGGM, as long as the bad guys speak Aklo, they'll be at -2 to attack and damage, unless they're immune to mind-affecting effects.


Male Human Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

Gavriil rushes forward next to Edric and stabs at one of the wisps with a shout.

Attack: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23

Damage: 1d6 + 13 - 2 ⇒ (6) + 13 - 2 = 17


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Feverish from the nettles and thoroughly disturbed by some otherworldly presence within these ruins, Naralesh knew a summoning spell cast quickly risked weakening him further. Playing it safe, he cast his acceleration spell, imbuing the warriors with haste.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Between the nettle poisoning and the unsettling effects of the surroundings, the situation is tactically sub-optimal. Still, you don't always get to pick and choose your fights. Vosil draws his bow and opens fire on the orbs, moving to put himself between them and the more squishy members of the party.

Move action to get into position

Standard Action

Composite Longbow: 1d20 + 5 + 5 + 1 + 1 + 1 - 2 + 1 + 1 - 2 ⇒ (5) + 5 + 5 + 1 + 1 + 1 - 2 + 1 + 1 - 2 = 16 (Includes Sickened, Point Blank Shot and Haste)

Damage: 1d8 + 1 + 1 + 4 + 2 + 1 - 2 ⇒ (2) + 1 + 1 + 4 + 2 + 1 - 2 = 9 (Includes Sickened and Point Blank Shot)


Edric 'Godly' wrote:
Doesn't a nat 1 always miss?

Yes it does. I'm so used to looking at the result and not the roll, I missed that. Take half the damage, -2 for Talia's satire, for 5 total.

The flitting lights dart to and fro, dodging Gav's and Vosil's attacks.

ROUND TWO: Talia is up; then WoWs, then the rest.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

The fluidity with which the creatures dodge their attacks gives Talia some doubt; perhaps this is a fight they can't win. Still, she'd leave it to the others to call a retreat; Talia was a poor fighter, after all. Muttering an arcane syllable, the Viscountess conjures one of her husband's Flashbangs, all the while maintaining her diatribe.

Casting glitterdust on the nearest bad guy, both if possible. DC 16.

Conditions:
hasted, sickened, angelic bonded. Net effects, +1 attack, +1 saves, +1 AC


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will save: 1d20 + 9 ⇒ (13) + 9 = 22
will save: 1d20 + 9 ⇒ (17) + 9 = 26

If the lights are affected by the spell, they don't show it. Unfortunately for them, however, it does negate their natural invisibility. A hard lesson they learn as they stop moving to try and disappear!

ROUND TWO cont'd, you guys are up. WoWs are AC/touch 26/26.

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