| Old Guy GM |
ROUND ONE cont'd
The angelic deva stumbles into the room, trying to clear space for everyone to enter. Yet despite her efforts to defend herself while she moves, the Devourer strikes and hits her again!
Attack: 1d20 + 18 ⇒ (18) + 18 = 36 damage: 1d8 + 9 ⇒ (4) + 9 = 13
It's claws smash through her upraised greatsword, locking on to her throat and tearing it out in a spray of blood!
Magic missiles and arrows slam into the undead creature. Magical fire scorches the dessicated body, and it screams in silent agony. It staggers forward a step, long claw reaching outward...then it dies.
ROUND TWO
Smoke and fire fill the room, Aurora's fireball having set alight the two wooden tables in the back. Suddenly a figure appears at the far end of the room. Tall and emaciated, it wears long dark robes and carries a staff. As it appears, it completes the spell it was casting and points a bony finger at Aurora!
Ref save: 1d20 + 10 ⇒ (1) + 10 = 11
Finger of Death: 1d20 + 9 ⇒ (8) + 9 = 17
Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
Aurora screams. Her body is wracked with searing pain, twisting and contorting as her muscles spam violently. Her eyes roll back in her head, and she falls gently to the floor, dead. 140 hp damage from Finger of Death.
In an impossibly fast motion, the figure casts another spell, and it's form becomes hazy and indistinct, making it much harder to target. It has Displacement, 50% miss chance.
ROUND TWO, your turn. Sorry Thordak.
| Lym Blackhand |
Lym chants darkly, hands rising and falling in arcane gestures as she targets the thing that has slain not only her contracted ally, but now a good friend as well...!
"Aranea arcanorum rescindenda est!" she shouts -- and hurls magic at the enemy like a scythe!
"Tomaru, if you have more Death Wards, use them and fast!"
One helping of Greater dispel magic. Caster level check: 1d20 + 15 ⇒ (9) + 15 = 24
| Praxim |
Praxim blocks out the death all around him and focuses on the foe at the end of the room. Smite evil!
Displacement (high hits): 1d100 ⇒ 95
Attack: 1d20 + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (9) + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 41
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (3) + 6 + 1 + 2 + (6, 1) + (2, 5) + 8 + 15 = 49
Displacement (high hits): 1d100 ⇒ 66
Attack: 1d20 + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (18) + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 50
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (8) + 6 + 1 + 2 + (6, 3) + (4, 5) + 8 + 15 = 58
Displacement (high hits): 1d100 ⇒ 83
Attack: 1d20 + 22 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (15) + 22 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 42
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (7) + 6 + 1 + 2 + (2, 5) + (3, 6) + 8 + 15 = 55
Displacement (high hits): 1d100 ⇒ 99
Attack: 1d20 + 17 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (16) + 17 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 38
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (2) + 6 + 1 + 2 + (6, 4) + (3, 1) + 8 + 15 = 48
Displacement (high hits): 1d100 ⇒ 21
Attack: 1d20 + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (10) + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 42
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (3) + 6 + 1 + 2 + (3, 4) + (3, 3) + 8 + 15 = 48
The first arrow does an additional 15 points of damage from smite.
”Thordak! Eviscerate the bastard!”
| Thordak Ironheart |
| 1 person marked this as a favorite. |
Wow. I mean... wow. Talk about not seeing that one coming.
Relaxing as the shadowy creature is slaughtered by the barrage of attacks from his fellow allies, he notices a new 'something' rise up. "Okay, now this I can kill, no prob!" he says before noticing it point in their direction. Curious, he looks back. "What's it doin'?! Why is it pointin'?!" He then notices the lich's objective. Ignoring the magic being cast and the arrows flying past, everything feels as if time has slowed to a crawl for the dwarven warrior as he watches Aurora's lifeless body fall to the ground. Thordak's eyes go wide in absolute shock and he finds himself stunned and at a complete loss on what to do. He then is just about to give up and sit down before the elf's words spark that inner fire that lives within. With an expression of complete sadness upon his visage that easily defines his broken heart, Thordak looks to the elf, to the fallen Aurora, and then back to the elf again as a tear falls down his cheek and into his beard. Not a second later, "NOOOOOOOOOOOOOO!!!!!!" the dwarf yells and turns simultaneously, heading straight for the lich, unconcerned about anything anymore.
Moved 15'; Titanic Rage(3/45); 20' reach; Attack
Following Praxim: Below 50% miss/Above 50% hits
Displacement: 1d100 ⇒ 80
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (14) + 24 = 38
Damage: 3d6 + 28 + 1d6 ⇒ (4, 6, 3) + 28 + (3) = 44 If it's immune to fire then ignore the last 1d6
AC 24; Hp's 289/289(+8 hp heroes' feast); Titanic Rage 3/45; Haste (80' speed); Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 5/
Current saves: Fort: +23; Ref: +13; Will +17
| Old Guy GM |
ROUND TWO cont'd
Lym's dispel washes over the lich, but has no appreciable affect on the necromancer's defenses. Praxim and Thordak unleash a hail of violence, but cannot strike a solid blow through the Displacement and Mirror Images on it. If there is a positive, the attacks have shred images like leaves from a tree. There cannot be many left.
Tomaru and Rexil
| Tomaru |
Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Tomaru rushes back to Aurora and casts Breath of Life: 5d8 + 15 ⇒ (7, 4, 7, 7, 7) + 15 = 47. "Desna, please." is all he is able to say.
| Rexil |
Rexil hurls rocks. They probably won’t hurt it, but might shed some images. He also benefits from Praxim’s aura of care.
Rock: 1d20 + 11 + 1 + 1 ⇒ (17) + 11 + 1 + 1 = 30
Damage: 1d8 + 15 ⇒ (2) + 15 = 17
Rock: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Damage: 1d8 + 15 ⇒ (1) + 15 = 16
Rock: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26
Damage: 1d8 + 15 ⇒ (3) + 15 = 18
| Old Guy GM |
ROUND TWO cont'd
None of Rexxil's rocks connect, but they do strip two more images from the lich's defense.
Tomaru rushes back to Aurora and begins casting his spell. Just in the middle of the incantation, just as he is say the finishing word of power, he feels the hot fetid breath of something behind him.
"You will join her today, human." it hisses in his ear as a dagger slips in between his ribs.
Sneak attack: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29 damage: 1d41 ⇒ 242d6 ⇒ (2, 1) = 35d6 ⇒ (3, 6, 4, 5, 4) = 22 -47 hp Tomaru, and a concentration check; he was waiting for you.
ROUND THREE. New order is Lich, you all, undead rogue
The lich cackles evilly. 'Precious to you, was she, dwarf? Fear not, you shall be part of my grandest experiments. You shall all live in undeath for an eternity!"
He points again, intoning words of power. A thin green ray leaps out at Lym, striking her in the chest.
Ranged Touch: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Fort save: 1d20 + 9 ⇒ (16) + 9 = 25 damage: 5d6 ⇒ (5, 6, 2, 3, 5) = 21
Lym struggles against the power of the spell threatening to destroy her utterly. Summoning all of her strength, she manages to fight back the worst of it.
Instantly the lich casts another spell, this time targeting Praxim.
Blindness save: 1d20 + 20 ⇒ (2) + 20 = 22
All goes dark for the paladin.
ROUND THREE, you guys are up. FYI, I just noticed Rexxil is not in a position to throw rocks, but I'm not going back. I suspect Tomaru could use his help more.
| Tomaru |
Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
A dagger in the ribs causes Tomaru some difficulty in casting his spell.
Concentration DC 62: 1d20 + 23 ⇒ (8) + 23 = 31
Tomaru uses his last Tugging Strands to keep Praxim firing at the enemy. He then tries to put up a Wall of Stone between himself and his assailant.
Only if Rexil is on his side of the wall and it cuts off the entire room.
Concentration DC 25: 1d20 + 23 ⇒ (15) + 23 = 38
Aurora expires.
| Thordak Ironheart |
"AHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!" the over-sized dwarf yells in utter fury as the tears streak down his face. He swings with an absolute reckless abandon at the lich, wanting to destroy this thing if it's the last thing he does.
Below 50% miss/Above 50% hits
Displacement: 1d100 ⇒ 69
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (3) + 24 = 27
Damage: 3d6 + 28 + 1d6 ⇒ (3, 2, 5) + 28 + (6) = 44
Displacement: 1d100 ⇒ 64
(Haste)+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (5) + 24 = 29
Damage: 3d6 + 28 + 1d6 ⇒ (5, 2, 5) + 28 + (1) = 41
Displacement: 1d100 ⇒ 61
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 3d6 + 28 + 1d6 ⇒ (4, 2, 4) + 28 + (1) = 39
Displacement: 1d100 ⇒ 33
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 3d6 + 28 + 1d6 ⇒ (2, 1, 3) + 28 + (1) = 35
AC 24/touch 13/ff 20; Hp's 289/289(+8 hp heroes' feast); Titanic Rage 5/45; Haste (80' speed); Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 5/
Current saves: Fort: +23; Ref: +13; Will +17
| Praxim |
GM, not sure where the 1d41 came from in the sneak attack Damage roll against Tomaru...
Praxim panics as his vision goes but feels Desna’s power tugging at him and the darkness fades. With grim determination, he fires more arrows at the lich.
Displacement (high hits): 1d100 ⇒ 55
Arrow: 1d20 + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (10) + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 42
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 + 15 ⇒ (2) + 6 + 1 + 2 + (2, 3) + (2, 1) + 8 + 15 + 15 = 57
Displacement (high hits): 1d100 ⇒ 16
Arrow: 1d20 + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (8) + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 40
Displacement (high hits): 1d100 ⇒ 17
Arrow: 1d20 + 22 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (9) + 22 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 36
Displacement (high hits): 1d100 ⇒ 71
Arrow: 1d20 + 17 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (16) + 17 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 38
Displacement (high hits): 1d100 ⇒ 20
Arrow: 1d20 + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 ⇒ (17) + 27 + 1 + 1 + 2 + 2 + 5 - 2 - 4 = 49
Damage: 1d8 + 6 + 1 + 2 + 2d6 + 2d6 + 8 + 15 ⇒ (7) + 6 + 1 + 2 + (5, 6) + (4, 1) + 8 + 15 = 55
He also takes a 5-foot step towards Thordak and the lich.
| Rexil |
Rexil sees that something has stabbed Tomaru, so he steps up and takes a big swing through the space of the source of the attack.
Miss chance (high hits): 1d100 ⇒ 82
Attack: 1d20 + 18 + 1 + 1 ⇒ (13) + 18 + 1 + 1 = 33
Damage: 2d8 + 15 + 9 ⇒ (2, 1) + 15 + 9 = 27
Miss chance (high hits): 1d100 ⇒ 97
Attack: 1d20 + 13 - 2 + 1 + 1 ⇒ (5) + 13 - 2 + 1 + 1 = 18
Miss chance (high hits): 1d100 ⇒ 25
| Old Guy GM |
Ugh, one typo and this whole thing could be screwed up. There is no '1d41', it should be 1d4 + 11 ⇒ (3) + 11 = 14. meaning Tomaru took -37, -47. I don't believe that allows Tomaru to save Aurora.
@Lym, no you cannot, based on how I interpreted where the stone Wall should go (I drew it on the map in red). This is difficult, because we can discuss who should have gone first - you or Tomaru. I'm going to rule that he went first, the immediate situational peril overruling any tactical acumen. Same goes with Rexxil, the wall is now in the way.
Praxim, the DC for that spell is 26. He does indeed have a 26 Int and Greater Spell Focus. However, because I am a clever GM and my villains are all villain-y, he kept gloating - so you could locate him. Blindness and Displacement don't stack...
| Old Guy GM |
ROUND THREE cont's
Two of Praxim's arrows find their mark, despite his blindness.
Thordak strikes two solid blows as well, wiping the evil grin from the lich's face.
"EEEEEeeeeeeeeyaaaaaaaahhhhhh!!!" A shriek of feral frustration comes from the other side of the wall as the rogue looses his prey to Tomaru's spell. A frantic scratching and clawing can be heard against the wall's surface.
Lym still should go in this round.
| Lym Blackhand |
Lym moves up behind Tomaru, rises into the air so she can aim over him and Thod, and chants a furious - but basic - spell. Three rays of fire go screaming towards the lich...
Spell penetration 1d20 + 14 ⇒ (11) + 14 = 25.
Ranged touch attack #1 1d20 + 9 ⇒ (2) + 9 = 11 for 4d6 + 8 ⇒ (6, 3, 1, 5) + 8 = 23 fire damage.
Ranged touch attack #2 1d20 + 9 ⇒ (6) + 9 = 15 for 4d6 + 8 ⇒ (6, 2, 4, 5) + 8 = 25 fire damage.
Ranged touch attack #3 1d20 + 9 ⇒ (13) + 9 = 22 for 4d6 + 8 ⇒ (2, 5, 3, 1) + 8 = 19 fire damage.
| Praxim |
Figuring that the lich has moved by now, Praxim swallows his fear of helplessness, holds out his holy symbol and channels energy to heal his friends.
7d6 ⇒ (6, 6, 6, 5, 1, 4, 3) = 31
”He’s blinded me with a spell. I can’t see anything,” he says with a hint of panic in his voice.
| Tomaru |
Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
We have to win this so I can bring her back. Tomaru moves behind Praxim pulling a wand out of his haaversack. Once there, he taps Praxim with it. "You work better when you can see." The wand is a Wand of Remove Blindness/Deafness.
| Old Guy GM |
Tomaru and Praxim, you guys jumped the gun in this round. Tomaru cast the wall, and Praxim fired - of which two shots actually hit. Lym was the last to go on your side in ROUND THREE.
ROUND FOUR
One of Lym's flaming rays hits the lich, and he staggers back in pain. He casts a spell, and disappears!
You guys are up - Praxim and Tomaru, you can take new actions if you wish, or keep the same.
| Thordak Ironheart |
Thordak continues to swing with uncontrolled fury in the area where the lich vanished, thinking he's just invisible. "YOU'LL NOT BE GETTIN' AWAY THAT EASY, DEMON!!!"
Same percentages
Displace: 1d100 ⇒ 45
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (20) + 24 = 44
Damage: 3d6 + 28 + 1d6 ⇒ (3, 2, 6) + 28 + (6) = 45
Displace: 1d100 ⇒ 80
(Haste)+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (12) + 24 = 36
Damage: 3d6 + 28 + 1d6 ⇒ (3, 6, 2) + 28 + (4) = 43
Displace: 1d100 ⇒ 58
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 3d6 + 28 + 1d6 ⇒ (2, 2, 1) + 28 + (3) = 36
Displace: 1d100 ⇒ 65
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 3d6 + 28 + 1d6 ⇒ (4, 2, 4) + 28 + (6) = 44
AC 24/touch 13/ff 20; Hp's 289/289(+8 hp heroes' feast); Titanic Rage 7/45; Haste (80' speed); Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 5/
Current saves: Fort: +23; Ref: +13; Will +17
| Lym Blackhand |
"The bastard used Dimension door! I'm making a hole, be ready!" Lym shouts, and then she casts.
Lym casts Passwall!
| Thordak Ironheart |
The dwarf turns his attention to Lym with nothing but anger and hate sketched upon his face. "MAKE IT BIG, LASS! REAL BIG!" the large dwarf tells her, turning his attention back to the wall, ready to pounce with nothing but vengeance on his mind. I will destroy you a thousand times if that's what it takes. I swear by Torag's hammer I will not rest until there is nothin' left of you. Nothin'. Not even a memory.
| Old Guy GM |
ROUND FIVE.
The spell opens the stone wall into a small crypt. This crypt contains three stone sarcophagi, each bearing detailed carvings of hundreds of capering skeletons and dancing corpses.
New map is up. Opening is north of Thordak. Who is doing what? Acting in order of posts unless you tell me differently.
| Tomaru |
Endure Elements
Longstrider: +10 move
Magic Vestment: +3 AC
Heroes' Feast: temp hp; +1 morale to hit; +1 morale Will Sv; +4 morale v poison and fear
Tomaru casts True Seeing on Praxim. "Shoot straight, my friend."
| Thordak Ironheart |
Thordak turns to the sarcophagi as soon as the wall opens up and he continues on with his goal of utter destruction of the undead.
Attacking the one straight North. (Or to Thordak's far right. He's got 20' reach.) And will go from right to left in that order. If he can destroy one then he'll head to the next one. UNLESS something pops out of the first one then he will continue his assault upon any beastie that does come out.
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (10) + 24 = 34
Damage: 3d6 + 28 + 1d6 ⇒ (4, 6, 4) + 28 + (5) = 47
(Haste)+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 24 ⇒ (7) + 24 = 31
Damage: 3d6 + 28 + 1d6 ⇒ (2, 4, 4) + 28 + (5) = 43
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 3d6 + 28 + 1d6 ⇒ (1, 1, 6) + 28 + (3) = 39
+1 Furious/keen/commanding Dwarven Longaxe w/PA: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 3d6 + 28 + 1d6 ⇒ (2, 5, 3) + 28 + (5) = 43
AC 24/touch 13/ff 20; Hp's 289/289(+8 hp heroes' feast); Titanic Rage 9/45; Haste (80' speed); Elemental Rage: Fire(+1d6 damage); Elemental Blood(fire), Grtr: +30' speed(Speed 50'); Fire resist 10; DR 5/; Reach 20'
Current saves: Fort: +23; Ref: +13; Will +17
| Old Guy GM |
| 1 person marked this as a favorite. |
Thordak steps in, the rage of grief burning brightly in his heart, when he spots the lich standing near a sarcophagus to his left. At the same moment, Praxim notes the source of the evil, and shouts a warning.
"Death will be the least of your concerns, dwarf." the lich hisses. "I am Azaven, and I have ruled these halls for ten thousand years. I will make of you an eternal warrior, to serve me forever!" Azaven waves his hand, and springs the trap he had prepared for this moment!
Will save: 1d20 + 17 ⇒ (20) + 17 = 37
Neg Energy trap: 14d6 ⇒ (3, 1, 6, 5, 2, 4, 2, 3, 1, 4, 3, 1, 6, 3) = 44 half dmg for -22hp
OMG. You can't make this stuff up...
Waves of dark energy fill the room, washing over the dwarf, threatening to steal his very soul...and yet...
Call it strength of will, call it Aurora's spirit protecting him, but the dark power barely phases Thordak. He wades in with his axe. The first blow strikes Azaven in the shoulder, cleaving him to the breast bone. Thordak yanks the axe free, spraying a gout of dark ichor across the ceiling of the room. The second strike takes the lich in the side, nearly cutting him in half.
The ancient wizard crumples to the ground, a look of utter surprise on his face. The evil green light in his eyes locks on the dwarf, then fades...
Combat...over?
| Lym Blackhand |
"This isn't over yet!" Lym warns. "Unless we find the phylactery, the bastard will be back!"
| Lym Blackhand |
"I can't detect magic in this horrible place, Praxim. Your evil-detecting powers may be our best bet. If those don't work, we take and break EVERYTHING.
Tomaru... tell me you can bring Aurora and the angel back...?"
| Old Guy GM |
The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. Other forms of phylacteries can exist, such as rings, amulets, or similar items.
| Lym Blackhand |
Knowledge (religion) 1d20 + 19 ⇒ (18) + 19 = 37
"I might be able to identify the wretched thing if we can find it. Someone open the sarcophagi and strip the lich's corpse down to the bone."
| Thordak Ironheart |
Feeling an odd sensation, the dwarf thinks nothing of it as he continues his assault. First he attacks each sarcophagus in turn until there is nothing but rubble. He then returns his focus toward the lich again, attacking and screaming: 'DIE!!!' after every swing. And he does so again. And again. And again. And again. And again...
Hp's 275/289
| Old Guy GM |
Thordak's assault on the sarcophagi shatters the stone structures into hundreds of pieces. As the final sarcophagus is broken, a dark cloud of evil begins to form over the raging dwarf and the rapidly disintegrating corpse of Azaven. Thordak doesn't even notice...
The cloud forms into the shape of a regal-visaged man clothed in the elaborate robes of a wizard. The man holds a large tome in one hand, and gestures with the other, wrapped in the act of spellcasting. As you watch, the casting reaches it's completion. The man's head arches back and his arms fling out wide as he drops the book. An unseen force grips the man and lifts him, twisting him in a slow circle. His hair turns white, his body becomes emaciated as if a hundred years of wasting hit him suddenly. From his body, a ghostly image of himself oozes outward, and flies off into a structure behind him.
The shadowy image of the sarcophagus Thordak just destroyed.
With the fleshly container gone, and the phylactery destroyed, the soul of Azaven has no where to go. The image of the man looks about frantically. Looking, but not seeing. A growing sense of panic fills the room. It's effects are palpable to you, even in the land of the living.
Then another form appears. This one of a slender, ashen-skinned woman with white eyes. She wears a dark hooded robe-like dress, and carries an hourglass in her left hand.
The red sand of this hourglass fills the bottom. You don't know how you know, but you sense the last grain of the red sand falling to the bottom of the glass.
"Ah Azaven," the woman intones, and her voice is as cold as the grave. 'I've waited so long for you. You who have escaped my wrath for so many millenia..."
The woman stretches out her right hand, and the spectre of Azaven screams silently in terror. He tries to flee, but the woman clenches her hand into a fist, drawing it to her bosom. Azaven's soul is twisted into a ball, and is drawn inexorably into the hourglass.
She turns to look at you, no discernible expression on her face. Each of you sees, in your mind's eye, a similar hourglass, the red sands of each slowly sifting from the top to the bottom.
The she is gone.
| Lym Blackhand |
"Pharasma," Lym says. "Alright. First we scavenge. Then we retreat to Greed with our dead."