Sveinn Blood-Eagle

Vanedar Thorsson's page

71 posts. Alias of Jeff Przybylo.


Full Name

Vanedar Thorsson

Race

Human

Classes/Levels

Barbarian 4 HP 76/76 AC 20 TAC 17 F/R/T 9/6/7 Per 6

Gender

Male

Size

6'4"

Age

28

Alignment

NG

Deity

Gorum

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 10

About Vanedar Thorsson

Vanedar
Male human barbarian 4
NG, Human, Humanoid
Percep +6
HP 68 Hero Points 1 Res 4
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Defense
+1 chainmail
+9 AC +6 TAC Noisy This armor’s check penalty increases by 1 on Stealth checks.
Hardness 10 Dents 2
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TAC 17; AC 20
Fort +9; Ref +6; Will +7
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Offense
+1 (Expert) Greataxe (Trained)
+10/+5/0 2d12+4 S; 4d12+8 S; Sweep (This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted an attack this turn against a creature other than the target of this attack.)

Dagger (Trained)
Ranged +5 / +1 / -3 Damage 1d4+4 P, S Critical 2d4+8
Melee +8 / +4 / +0 Damage 1d4+4 P, S Critical 2d4+8; Agile (The multiple attack penalty you take on the second attack each turn with this weapon is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.), Finesse (You can use your Dexterity modifier instead of your Strength modifier when making attack rolls with this melee weapon. You still use Strength when calculating damage.), thrown (10 ft.), Versatile S (A versatile weapon can be used to deal a different type of damage than the type listed in the damage entry.)

Shortbow (Trained)
Ranged +5 / +0 / -5 Damage 1d6 P Critical 2d6+1d10 ; Deadly d10 (On a critical hit, the weapon adds a weapon damage die of the listed size.)
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Speed 25 ft.
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Statistics
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Str 18 (+4); Dex 12 (+1); Con 16 (+3); Int 10 (+0); Wis 12 (+1); Cha 10 (+0)
Skills Acrobatics +4, Athletics +7, Survival +6, Warfare Lore +4
Feats

  • FLEET (speed increases by 5')
  • Powerful Leap (Leap 5' vertical and +5' horizontal)
  • RAGING COURAGE (When you Rage, reduce your frightened condition by 1.)
  • SKILLED
  • STEADY BALANCE (You can keep your balance easily, even when balancing in adverse conditions. You treat a success using the Balance action as a critical success. You're not flat-footed while attempting to Balance on narrow surfaces and uneven ground, and if you're the target of an attack or effect that requires a saving throw, you fall only if you critically fail your attempt to Maintain Balance.)
  • SUDDEN CHARGE 2. (Stride up to double your Speed. If you end the move within melee reach of at least one enemy, you can make a melee Strike against that enemy.)
  • SWIPE (Make a melee Strike and compare the attack result to the AC of up to two foes, both of whom must be within your melee reach and adjacent to each other. Roll damage only once, and apply it to each creature you hit. If you critically hit one target and not the other, roll the extra critical hit damage separately. A Swipe counts as two attacks for your multiple attack penalty.)

Languages Common, Skald
Other Abilities
  • ANATHEMA
  • CRITICAL BRUTALITY
  • DRACONIC RAGE (silver totem ability) When you are raging, you can make your conditional bonus to damage deal the type of damage of your chosen dragon’s breath weapon, rather than your weapon or unarmed attack’s usual damage type, which increases the damage by 1 (after halving for agile weapons, if applicable). If you do this, your Rage action gains the arcane and evocation traits, as well as the trait matching the damage type.
  • RAGE Requirements You can’t be fatigued, raging, or wearing heavy armor.
    You begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier and enter a state of pure rage that lasts for 3 rounds. While you are raging, you are affected in these ways:
    • Gain a +2 conditional bonus to damage rolls with melee weapons and unarmed Strikes. The bonus is halved if your weapon or unarmed Strike is agile. This bonus increases by 1 at level 3 and every 4 levels thereafter.
    • Take a –1 penalty to AC.
    • You can’t use actions that have the concentrate trait unless they also have the rage trait. The Seek basic action gains the rage trait while you’re raging.
    After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can’t use Rage again for 1 round, and you are fatigued for 1 round. You can’t voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can’t Rage again until after the end of your next turn.

Other Gear +1 chain mail, dagger, +1 greataxe, shortbow, arrows (10), backpack, bedroll, brooch of shielding, climbing kit, expert crowbar, flint and steel, grappling hook, ordinary clothing, silk rope (50'), waterskin, purse (275 sp, 2 cp)

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