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Pathfinder Adventure Path #23: "The Impossible Eye" (Legacy of Fire 5 of 6) (OGL) Print Edition
Paizo Publishing, LLC
Chapter 5: "The Impossible Eye"
by Greg A. Vaughan
A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality? And can they ever hope to escape a prison that has for untold centuries caged some of the most powerful creatures of a realm of endless flame?
This Pathfinder Adventure Path volume includes:
- "The Impossible Eye," an adventure for 11th-level characters, by Greg A. Vaughan
- A tour of the City of Brass, the ancient capital of the efreet and most legendary city in all the planes, by Wolfgang Baur
- A fearful look into the savage cult of Rovagug, the imprisoned god of wrath, disaster, and destruction, by Sean K Reynolds
- The adventures of Pathfinder Channa Ti as she discovers wonders and dangers under the sea in the Pathfinder's Journal, by New York Times bestselling author Elaine Cunningham
- Four new monsters by Adam Daigle and Greg A. Vaughan
For characters of 11th to 13th level.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder products use the Open Game License, they are 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.
ISBN–13: 978-1-60125-179-4
Note: This product is part of the
Pathfinder Adventure Path Subscription.
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review.
Interesting concepts, several controversial assumptions.
Warning! Heavy spoilers ahead!
In short, GMs should be ready to do some fast talking (or make some changes before running this scenario).
Regards,
Ruemere
Product Discussion
100
posts.
See all discussion for this product.
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This sounds so awesome! I worry that it may be too much planes-hopping, and players might get disoriented ("If it's Tuesday, this must be Kastrovel") but Wolfgang Bauer writing the city of Brass? Awesome!
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City of Brass! This sounds pretty incredible...
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Agreed! This sounds like a killer-"issue"!
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Are you guys going to use Necromancer Games "City of Brass" supplement for this one ? Or perhaps make it so we can incorporate it ?
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Gorbacz wrote:
Are you guys going to use Necromancer Games "City of Brass" supplement for this one ? Or perhaps make it so we can incorporate it ?
There is a thread somewhere on the boards discusing this.
Necros Cob is one of the best city supplements I ever saw. This product oozes 1st edtion flair.
That said, it is also an expensive and big product. And you can not expect DMs to buy it to be able to play the AP. Therefore they won't use it. But they ceratinly will have a look at it an probably provide idea how to use the Necro version instead of the Paizo version.
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