
Secret Wizard |

Correct me if I'm wrong but the image tagged Sanguine Devil looks much more like an Argent (re: he's silver) Dramaturge (re: he's got some theatrical posing going on plus peacock feathers on his cape to show his vanity).
Did you mix up the pictures or am I missing something?
Also: he looks like someone who might invade me in Dark Souls.

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Correct me if I'm wrong but the image tagged Sanguine Devil looks much more like an Argent (re: he's silver) Dramaturge (re: he's got some theatrical posing going on plus peacock feathers on his cape to show his vanity).
Did you mix up the pictures or am I missing something?
Also: he looks like someone who might invade me in Dark Souls.
It's a She.

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Correct me if I'm wrong but the image tagged Sanguine Devil looks much more like an Argent (re: he's silver) Dramaturge (re: he's got some theatrical posing going on plus peacock feathers on his cape to show his vanity).
Did you mix up the pictures or am I missing something?
Also: he looks like someone who might invade me in Dark Souls.
The pictures are correct along with their tags.

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Correct me if I'm wrong but the image tagged Sanguine Devil looks much more like an Argent (re: he's silver) Dramaturge (re: he's got some theatrical posing going on plus peacock feathers on his cape to show his vanity).
Did you mix up the pictures or am I missing something?
Also: he looks like someone who might invade me in Dark Souls.
I'm pretty certain the Sanguine Devil is wearing fancy gray maiden armor.
And the argent dramaturge has some nice silver ravens on her kimono.
Edit: And they're fighting devils!

Jhaeman |

I have to admit that I'm nervous about spoilers too, and I'm not sure how to warn players off since naturally they'll be intrigued. I might suggest that things that AP-specific organizations and options would best appear as additional content if/when those paths get collected into a hardcover? I also really like Paizo's idea (mostly, though I understand not always) implemented that the stories in adventure paths aren't canon except insofar as they've been run by a group. That allows me to enjoy campaign setting guides, novels, etc., without feeling like I might be spoiled.

dharkus |

attempted to post this last night night but internet went off for more than an hr then sleep
Are the Westcrown devils for the Council of Thieves Members? Gonna GM a campaign of CoT soon but haven't read to the end of book 6 yet (just the previews in the end of book 1) and not sure if the CoT still exists after the campaign ends

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3 people marked this as a favorite. |

attempted to post this last night night but internet went off for more than an hr then sleep
Are the Westcrown devils for the Council of Thieves Members? Gonna GM a campaign of CoT soon but haven't read to the end of book 6 yet (just the previews in the end of book 1) and not sure if the CoT still exists after the campaign ends
All of the organizations in this book are presented as they exist AFTER the events of their Adventure Paths, as appropriate. That shouldn't prevent you from using them during the events of their AP though.
And all of the rules bits in here are for members of the group they're from as well as affiliates of the group. More details to come!

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FREE PREVIEW TIME because I love you all!
Here are the classes who get archetypes in Adventurer's Guide. It's certainly not EVERY class, but I tried to get as close as possible while still picking archetypes that made sense for each group.
Alchemist
Arcanist
Barbarian (2)
Bard (3)
Bloodrager
Brawler
Cavalier (2)
Cleric
Druid (3)
Fighter (3)
Hunter
Magus (2)
Medium
Monk
Occultist
Paladin
Ranger (2)
Rogue (2)
Shaman
Spiritualist
Summoner, Unchained
Swashbuckler (2)
Vigilante (2)
Warpriest
Wizard

Secret Wizard |

FREE PREVIEW TIME because I love you all!
Here are the classes who get archetypes in Adventurer's Guide. It's certainly not EVERY class, but I tried to get as close as possible while still picking archetypes that made sense for each group.
Alchemist
Arcanist
Barbarian (2)
Bard (3)
Bloodrager
Brawler
Cavalier (2)
Cleric
Druid (3)
Fighter (3)
Hunter
Magus (2)
Medium
Monk
Occultist
Paladin
Ranger (2)
Rogue (2)
Shaman
Spiritualist
Summoner, Unchained
Swashbuckler (2)
Vigilante (2)
Warpriest
Wizard
1. Holy s!~*, Jamesward J. Jacobs! A Brawler archetype for realsies?! <3
2. Is Monk Monk/UnMonk? Or just Monk?
3. THANK YOU! This gets me super pumped.

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FREE PREVIEW TIME because I love you all!
Here are the classes who get archetypes in Adventurer's Guide. It's certainly not EVERY class, but I tried to get as close as possible while still picking archetypes that made sense for each group.
Alchemist
Arcanist
Barbarian (2)
Bard (3)
Bloodrager
Brawler
Cavalier (2)
Cleric
Druid (3)
Fighter (3)
Hunter
Magus (2)
Medium
Monk
Occultist
Paladin
Ranger (2)
Rogue (2)
Shaman
Spiritualist
Summoner, Unchained
Swashbuckler (2)
Vigilante (2)
Warpriest
Wizard
TWO BARBARIAN ARCHETYPES!?!?
SQQQQQUUUUUUUEEEEEEE!
*glomps the T-Rex*
Thank you!

SillyString |

FREE PREVIEW TIME because I love you all!
Here are the classes who get archetypes in Adventurer's Guide. It's certainly not EVERY class, but I tried to get as close as possible while still picking archetypes that made sense for each group.
Alchemist
Arcanist
Barbarian (2)
Bard (3)
Bloodrager
Brawler
Cavalier (2)
Cleric
Druid (3)
Fighter (3)
Hunter
Magus (2)
Medium
Monk
Occultist
Paladin
Ranger (2)
Rogue (2)
Shaman
Spiritualist
Summoner, Unchained
Swashbuckler (2)
Vigilante (2)
Warpriest
Wizard
Wow, I'm glad I asked! :)
Look at that beautiful list of goodies... Barbarian, Bloodrager, Brawler, Cleric, fighter, magus, monk, occultist, ranger... and even a warpriest archetype! (These are what just sealed the deal for me, the other class archetypes are just icing on the cake.)I say, I'm getting hyped now.

Secret Wizard |

Secret Wizard wrote:Regular monk. The summoner's the only one that we more or less officially use, since it's as much errata as anything else, where as the other unchained classes remain optional choices.2. Is Monk Monk/UnMonk? Or just Monk?
Oh, okay!
I thought that from Ultimate Intrigue onwards the RPG line would include UnMonk stacking rules like with Black Asp/Sage Counsellor. Guess it's a product-by-product decision (no doubt related to available space).

Cole Deschain |

FREE PREVIEW TIME because I love you all!
Back atcha, Tyrant Lizard King.
Here are the classes who get archetypes in Adventurer's Guide.
Alchemist
Bloodrager
Brawler
Cleric
Druid (3)
Fighter (3)
Hunter
Magus (2)
Medium
Ranger (2)
Rogue (2)
Warpriest
Yessssssss.

David Schwartz Contributor |
3 people marked this as a favorite. |

I thought that from Ultimate Intrigue onwards the RPG line would include UnMonk stacking rules like with Black Asp/Sage Counsellor. Guess it's a product-by-product decision (no doubt related to available space).
The monk archetype in AG is compatible with both monk and unchained monk (though I can't speak to future archetypes).

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8 people marked this as a favorite. |

Secret Wizard wrote:I thought that from Ultimate Intrigue onwards the RPG line would include UnMonk stacking rules like with Black Asp/Sage Counsellor. Guess it's a product-by-product decision (no doubt related to available space).The monk archetype in AG is compatible with both monk and unchained monk (though I can't speak to future archetypes).
Note that during development, this might have changed. I just double-checked the final product, and yes, the monk archetype DOES work for both versions... but it can be tricky to comment on design work done in a product before the final results of it, post development and post edit, are out.
I understand that folks who worked on the book are eager and excited, but it's important to remember that things can change between writing and publication. And as a result, it's best to let the preview information and confirmation be handled in-house. In this case, looks like it's still accurate, but still...

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The Raven Black wrote:No archetype then for Inquisitor, Oracle, Witch , Sorcerer (as usual), Kineticist, Mesmerist, Gunslinger, Investigator, Slayer, Skald, Antipaladin, Samurai and Ninjahonestly if someone asked me for a sorc archetype i'd give them a bloodline
Sorcerer archetypes can be much more than this as some 3PPs have aptly demonstrated. The biggest thing for Sorcerers is what to do with all these many spell slots you have. Archetypes that give you more varied things to do with this resource would be great, especially coming from Paizo's design masters
Bloodlines do not usually touch on this AFAIK
Back on topic. Still very interested in seeing how Paizo tackled the challenge of using Setting organizations to introduce Setting-neutral crunch :-)