
zayzayem |

Only concern would be his second power potentially allowing you to cycle through spells in the box until you get one you'd like (<3 Augury/Scrying). I suppose you'd at least want to make sure to shuffle the box supply after banishing...
Plus it only happens when he uses the first power (or something else that banishes spells not for their power). So he only does it on combat checks mostly.

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He's a sorcerer? I don't know much about the card game.
In his RPG form, Tup is a multiclassed Sorcerer/Bard. That's hard to represent with the way that classes are listed in the card game, and Paizo has chosen non-standard class names for their other promo goblin characters, so they went the same direction with Tup, making up a "Pyromaniac" class for him. :)

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Tanis indicated they would be legal to play with the Goblins Fight! and Goblins Burn! Class decks in this blog post.

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His second power will kick in as well if he's at a location that require a banish to close, so that's nice as well.
Seems to me that if he has an attack spell, he should just use it normally. But if he acquires a Divine spell, he should probably burn it. With a d4 Wisdom he's unlikely to acquire "good" Divine spells, except by his random pull. He could be useful to purge Basic/Elite spells from the box after adventure 3/5 starts also.
He could be hilarious in Wrath adventure 6 - guess I'll burn this spell to attack, look, I got a Time Stop!

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Keith Richmond Pathfinder ACG Developer |

I can't answer to that, but I can point out that he's got a pawn already, along with several dozen of the other PACG characters.