Cat-thulhu |
Yesssss, next set coming; speculation begin! I'm going to say the next incentive is a neothelid or a black dragon. Actually I don't really mind what it is, if set 11 is going to be better than rusty dragon I'm already impressed.
I really like the iconics line so I truly hope we'll see a set 7, 8 and 9. Of course the occult iconics would be great to see in plastic but I'm hoping the line continues so we get the evil iconics from the latest AP. The goblins would be cool but haven't we got most of the iconics already? Set 6 looks great, they all seem to have received that little extra love that makes the iconics shine, I particularly like Quinn and Hayato. Oh, and it's good to see a Feiya whose sculpt is up to the job. Hats off guys.
I was saddened when the evolution line and builder series stopped. Still need that blue, green and black dragon in all 3 sizes; and while I'm still holding out for huge double packs, I really liked Svatharim/worm double, it's been a long time without any word.
You do a great job with the line Erik.
Berk the Black |
Ok, speculation keying in on the phrase : case incentive(s)
That was an odd way for Erik to write that.
Another multipart accessory like the bar?
Or my personal preference, it's a combo of huge creatures instead of a single gargantuan.
Or maybe it's just so dang good we'll all need to buy more than one ;)
Marco Massoudi |
Great preview, Eric!
Even with the set 6 iconics already known to me i found it very exciting.
So the next set will feature more than one incentive piece, eh?
There are two possibilities that come to mind for me.
Either it is the missing Gargantuan Black Dragon with a large young or scenery
or more likely TWO HUGE minis!
Have fun in NYC!
Kalindlara Contributor |
Quote:...both versions of the vigilante class from Ultimate Intrigue...Wait, did I miss something? I thought there were 4 versions of vigilante (in the playtest at least). Is it narrowed down for the final version?
Two mundane versions are in the base class, and the warlock and zealot (among others) are archetypes.
That said... "both versions", in this case, may refer to the "secret identity" and "masked vigilante" switch. That's my guess, anyway. ^_^
Pigraven |
If it is indeed Huge-sized miniatures, my guess would be it's a two-piece set. Perhaps a Fire & Water combo.
I'm all for having a four-piece Huge elemental set, but I feel like that might cost more than what they are willing to charge for a case incentive. Maybe. It's tough to tell without knowing the potential cost per miniature.
Pigraven |
Set 6 looks great! I've been happy with all five sets up to this point, so it's tough to imagine Set 6 will be anything but amazing.
As for future Iconic sets, I hope they happen. I do agree that the characters from Occult Adventures would make a great set. And perhaps that is the next set in the line, if Wizkids agrees.
I like the idea of Iconic Villains. They could be pulled from the Adventure Paths out there. You could mix & match sets, or try and line the characters up with one set per Adventure Path. For example, Iconic Villains: Kingmaker might hold appeal. If you do go this route, you could make sure to time up Iconic Villains: Hell's Vengeance with the sixth and final Adventure Path from that line. This would take some of the pressure off of you to include certain villains in the regular Pathfinder Battles line, giving you more freedom to include deserving NPC-types from the same page. It would also allow DM's to, at the very least, grab the major villains necessary in each Adventure Path series in a more concentrated way. This would also allow DM's out there that already have a big miniature collection (including pieces from past lines/companies) to get the necessary pieces they need for a campaign without the need to cherry pick the Rare pieces or fret about spending money they simply don't have on an entire case.
Another possibility with the Iconics line is to go with what I'd call Pathfinder: Iconic Encounters or Pathfinder: Epic Encounters (if you want to reserve the Iconics name only for the Iconic heroes themselves). It's the same principal of a small selection of higher-quality miniatures but mixed with specific Adventure Paths. This might consist of a six-piece set, with a Huge-sized villain as the centerpiece.
For example, Pathfinder Epic Encounters: Kingmaker might contain the following pieces:
Tree That Weeps (Advanced Quickwood from War of the River Kings) - Huge miniature
Alasen (Female Human Weretiger Rogue from War of the River Kings) - Medium miniature
Catspaw Marauder #1 (Human Rogue/Figther from War of the River Kings) - Medium miniature
Catspaw Marauder #2 (Human Rogue/Fighter from War of the River Kings) - Medium miniature
Catspaw Camp Piece #1 (Dungeon Dressing from War of the River Kings) - Medium miniature
Iconic Hero (Whichever Iconic hero appears in this Adventure Path) - Medium (or Small) miniature
Essentially, this route allows you to include Huge pieces, but also mix in one or two other villains, an NPC and/or Iconic, and a piece or two of the popular Dungeon Dressing. There are some folks that might buy this set more for the Huge miniature than anything else. Regardless, there is something for everyone here. And because it is based on an Adventure Path, Paizo can cross promote the stated Adventure Path series while providing desirable pieces to consumers that can flesh out their collections. It also allows you another chance to make those running the APs happy without weighing down the Pathfinder Battles line with too many AP-centric pieces.
Erik Mona Publisher, Chief Creative Officer |
4 people marked this as a favorite. |
Quote:...both versions of the vigilante class from Ultimate Intrigue...Wait, did I miss something? I thought there were 4 versions of vigilante (in the playtest at least). Is it narrowed down for the final version?
The iconic vigilante has two guises, a "costumed" guise and a "secret identity" guise. Wayne Reynolds has illustrated both, and they are awesome.
drumlord |
Two mundane versions are in the base class, and the warlock and zealot (among others) are archetypes.That said... "both versions", in this case, may refer to the "secret identity" and "masked vigilante" switch. That's my guess, anyway. ^_^
The iconic vigilante has two guises, a "costumed" guise and a "secret identity" guise. Wayne Reynolds has illustrated both, and they are awesome.
Oh dur, that makes perfect sense! Guess my brain was off. That's amazing that you folks got Wayne to do both.
Berk the Black |
Wow, it kind of quietly passed that Rusty Dragon Inn was the 10th set in the Pathfinder Battles line.
Congratulations, Paizo and Wizkids on producing such a successful product. You've come a long way from Heroes and Monsters and are breaking the mold for what has been traditionally thought of as suitable content for set. Keep up the great work and I'm looking forward to many more great sets!
Pigraven |
A couple Fridays ago you asked for suggestions for future Dungeon Dressing sets and/or an accompanying incentive piece. If you decide to continue down that path, and are still taking suggestions, here are a few:
Suggestion #1: A Sorcerer or Wizard Tower
I think I've suggested this before. I don't know if I've ever been a part of a campaign where there wasn't a Sorcerer or Wizard's tower. It is, in my mind, one of the more iconic constructs in a fantasy game. The dungeon dressing in the case itself could be things you'd find in such a place, like a table of spell books and/or scrolls. The incentive piece could be the tower itself, broken down into, say, three different layers. If you consider that each level would be considered Large-sized, you could have a base, middle, and top section about 12' (but in scale). That's about double the size of a typical Medium-sized miniature, and would also allow for some of the Large-sized miniatures from previous sets to still fit. You might also throw in a few Wizard/Sorcerer-based things in the incentive package to include with the three layers.
The packaging for such an incentive piece would be easy. It would consist of three layers of 12-16 feet (in scale) tower. Each layer of the tower could be stacked neatly on top of another. Each floor of the tower would be about the size of a Gargantuan sphere. If you include some dungeon dressing in the incentive piece itself, you could add one or two for each level of the tower.
I would make each level of the tower the same size. They could have special small pegs/grooves or whatever on the inside (or outside, if necessary) to help them stack on top of each other. By keeping them all the same size, a DM or collector can increase the height of the tower by purchasing another incentive piece set or by doubling up on cases. So if I bought two cases of this particular line (and the incentive pieces with them), I'd have up to 6 stories of tower to play with.
As a Con and Website exclusive piece, you could offer a single story without a floor. So if I had a six-story tower, I could purchase an "empty" piece and have seven total stories. Of course, one of my rooms would be double the height, allowing me to items much taller. This might be appealing for a massive entrance hall or even a summoning chamber for the bigger Large and average Huge creatures.
Because the theme of the entire line would have to somewhat fit the magic side of Pathfinder, you might consider including a couple more creatures found on the Summon Monster lists (and the Summon Good/Evil/Neutral lists, too). This would also present an opportunity for one of the more common Tiny or Small familiars. You might also include adding another swarm or two to go along with the ones already out there. I feel like a ground-based swarm and a flight-based swarm might be cool to include.
By making it a bit more of a magic-based theme, it allows you to include a couple creatures from those summoned lists that are rare in miniature form. Creature types like Aeons, Agathions, Angels, Archons, Asuras, Azatas, Divs, Inevitables, Kytons, Proteans and Psychopomps are all under-represented in miniature form. Sadly, they also account for some of the best art in those Bestiary books--especially in the second and third volumes. Granted, you obviously can't overload any set with them, including this set. However, if there was ever a theme set where you could add more than a couple, I would think it would be this one. As for where to start (and finish) with these creature types here in this set, I'd stick with only those found on the Summoned Monster lists. Definitely the ones that cross over onto a Good/Evil/Neutral list. And then I'd probably include one, maybe two, found on each Summon X-Alignment Set.
I should point out that one of the tough things about these creatures is that I can't just purchase "filler" at the toy store like I can with some of the different animal and dinosaur creatures. Now that there is some more material out there that encourages Evil-aligned groups, even dropping in an Azata or Agathion or Archon would be feasible.
Pigraven |
Suggestion #2: A Druid Grove
This set would be more Natural and Mystic-based than others. The incentive piece here is a Druid's Grove. The Grove could include any number of things, such as stone arches, different types of trees or plants, or even a small wooden hut. Dungeon Dressing could fill in the gaps, so-to-speak, with things one might find in a Druid's home. Spell effects that create difficult terrain might also work as something to include.
As for the set itself, the sky (and earth) is the limit. I would definitely include some of the more magical creature types with a natural or mystic flavor. I feel like the entire Pathfinder Battles line is underpopulated with Fey as it is, so this would be a great chance to remedy the situation. There are plenty of Small, Medium and Large Fey creatures that are begging for miniature representation. You might also consider a Tiny Fey creature or two, like a Brownie. You might even include a Diminutive creature, and simply kick up the miniature size to Tiny so we can see it. I'd love a Sprite or Atomie, even if it has to come in Tiny or Small miniature form for me to appreciate it.
The next set of creatures to include are those found on the Summon Nature's Ally list. The animals on this list can also double as creatures a druid can use with his Wild Shape ability. While you can't go overboard on Animal types, this list provides plenty of other creatures to choose from. This would be a great time to introduce the Elementals found in Bestiary 2. Dropping another dinosaur also makes sense; Pteranodon would be a good fit. For every Dire Tiger or Woolly Rhinoceros that makes it into the set, you can toss in a Girallon or the like.
The last creature type with a significant nature-bent to it would the Plant type. Are there any Plant miniatures in Pathfinder plastic? What better opportunity to include some than a set like this? Shambling Mounds, Mandragoras, and even a Leshy or two make sense. I'd love to see a well made Mandragora Swarm pop up in this set. And there are plenty of other Plant creatures I'd love to see make it into the set.
Here is a quick list of Plant creatures that make sense:
Alraune - This beautiful Large-size Plant creature is NE in alignment, perhaps making it an easier sell than some of the Neutral plants out there.
Ascomid - This Large plant would look great in miniature form. I envision a piece similar to the drawing on page 20 of Bestiary 3. The plant itself would be interesting enough. Including a few yellowish translucent trails of poison emitting from the spores would be amazing and send this piece over the top.
Assassin Vine - One of my most desired miniatures. I'd love a long Assassin Vine, taking up the majority of a Large miniature base. Perhaps the vine could even be wrapped around a human skeleton, like that found on page 22 of the first Bestiary.
Basidirond - This Medium plant on page 28 of the Bestiary is too great to pass up. Another Plant that would look great with a translucent poison effect surrounding it. This time the poison effect would be bluish in color.
Bloodbrush - This is straight off page 47 of Pathfinder Campaign Setting: Numeria, Land of Fallen Stars. This Small plant has a 30-foot base speed, rather fast for a plant. At CR 2, it would make for a good low-level hazard.
Fungal Nymph - Why not combine a Plant and Fey creature? While I'd rather have just about every other Plant on this list, a Fungal Nymph would still be a worthy miniature.
Fungus Queen - Located on pages 12 and 13 of the Inner Sea Bestiary, this amazing CE Medium Plant Outsider would be great to have as a miniature.
Ghoran - As a Medium Plant creature usable as a PC, I'd love to see at least one Ghoran make it into a set like this. I'd prefer both a male and female, though I completely understand if only one gender can make it in a set, even one with such a nature tint to it.
Jack-O'-Lantern - Go look at page 160 in the Bestiary 4 and tell me you wouldn't want that as a miniature. This awesome looking CR 1 NE Plant creature is a low enough challenge that it would see use in many campaigns. While I would definitely like to see one or two of the more traditional-looking plant creatures in this list, I'd love to see this guy, too.
Kawa Akago - This mean-looking lily pad from Bestiary 5 would make a great Small-sized miniature for the theme of this set. Toss a few of these into your pond or swamp and watch the PC party struggle to deal with them.
Leaf Ray - What's better than a Plant creature? How about a flying Plant creature! Toss this puppy on a clear stick and we've got a cool looking CR 1 miniature suitable for nearly any campaign.
Living Topiary - From the Bestiary 4, this Plant creature is just too cool of a concept to ignore. Give us a few of the creatures found on page 181, and we've a set of green elephants on parade to sprinkle into our Druid's Grove or other part of our campaign.
Mindslaver Mold - This Small NE Plant creature looks a bit like a humanoid. He actually looks more like my estranged uncle each time I look at him. Regardless, he'd work well in a campaign.
Myceloid - These creatures exist in pre-painted plastic, but from another company and from years ago. Besides, go take a look at this NE Medium Plant creature on page 196 of the Bestiary 3 and tell me you wouldn't want a few of these cuties for your own campaign.
Nulmind - This fungus from the Bestiary 5 would make a great miniature. That's assuming you include the broken tree trunk and maybe the pieces of skeleton scattered around the base. The fungus itself could again be a translucent yellowish color that wraps around the trunk. This is a solitary creature, and a great option for a Rare Small miniature. I'd rather have one really well done piece than several others of slightly lesser quality.
Phycomid - I've wanted this creature in miniature form since I first saw the illustration on page 210 of the Bestiary 2. Like the Nulmind I mentioned above, this would make for a great Small Rare miniature. You might be able to pull it off as an Uncommon piece without losing too much quality.
Saguaroi - This is essentially a cactus man. I'd love to see him pop up somewhere in a miniature set. Although if you decide to do a set with a more arid theme, like a desert-type area, he is probably a better fit there.
Sargassum Fiend - This large aquatic creature looks amazing! He'd work well in a nature-based theme like this proposed set. Whether it's here or in another set, I'd love to see him pop up so I can plop him into my campaign.
Stranglereed - Another baddie from the Bestiary 5. This is yet another Large aquatic Plant creature I'd love to see on my gaming table. This guy has Large Rare written over it, what with it swallowing half a Medium-sized victim part of the illustration.
Vegepygmy - I'm not as into these Small creatures as much as some other folks. But I've seen more than a couple requests for them, and this would seem like the set to include one.
Viper Vine - When I think of an actual Plant monster, the Viper Vine from Bestiary 2 is one that comes to mind. The illustration on page 279 would make for a great miniature. With a CR 13, this relatively solitary creature would make for a nice Large Rare. He is definitely doable as a Large Uncommon, if that works best.
Weedwhip - This colorful Medium Plant creature would make for a fabulous miniature. I feel like the illustration on page 276 of the Bestiary 4 could be done justice in miniature form even as a Common piece.
Yellow Musk Creeper - Pretty much a mandatory miniature at some point.
Marco Massoudi |
Pigraven, i like you.
I would love both sets, even though Eric would propably have to throw in some other creatutes and humanoids to appeal to a diverse appetite.
But i support both incentive ideas.
A tower (round or square) would propably the better seller, as you could use it as a wizards lair, city watch hq or ruin etc.
With multiple square 4x4 (2 high) pieces one could also build a lot of buildings.
I can imagine people buying multiple incentives (i would) to create higher towers/buildings.
There could also be add on packs later like roofs, doors, corridors...
The possibilities are endless.
But no matter what Eric and wizkids agree upon, i will continue to buy it because it is great stuff.
By the way: The Rusty Dragon Inn is selling very good in Germany and will propably sell out soon.
Pigraven |
Thanks, Marco. I love reading your posts, too.
I should just clarify a couple things. I definitely realize that different creatures and humanoids might need to be added. My suggestions are more for what could be included within the scope of the heavier themes. The Rusty Dragon Inn set, for example, has many creatures that Erik said he could envision either visiting the Inn itself or living near it and thus causing havoc for its patrons. There are a few that don't really fit from that perspective, sure. But the set still heavily tilts towards that idea.
In a set with a heavy magic theme, Erik has numerous options to choose from. He could grab a healthy dose of creatures from the ones I already mentioned. Beyond that, there's a plethora of Magical Beasts, Monstrous Humanoids, and Humanoid magic users that could be considered. And don't forget there are those humanoids that could be included that specifically fight against those who use magic.
Same thing with the nature-themed set. Despite the animals, fey and plants that could show up, I would still expect there to be a heavy emphasis on humanoids, magical beasts, and anything else that can relate.
And don't forget there are still sets of monsters from the Monster Codex that Erik could pick out for each set.
As for the buildings, that could be something done with a builder series or something else down the line. A random, mainly empty tower just seems too broad for an incentive piece. Specifying a specific purpose, like a Wizard Tower, makes for a better sell. And it also allows the dungeon dressing that is part of that set to be magic-themed.
To be clear, I'm all for a Pathfinder Builder series that allows for the construction of certain structures. And if it was successful, future Builder series could follow. For example, while the first series could focus on city buildings, another set in that line could be a castle. I just think as an incentive piece, any building they choose has to be rather specific.
As for a city watch tower incentive, that would make sense. If Erik decides to try a Heroes/Villains of the Streets type of series, it could definitely work.
Erik Mona Publisher, Chief Creative Officer |
1 person marked this as a favorite. |
I like the way you're thinking, but you need to scale down a little bit. Producing Baba Yaga's Hut as a case incentive was not deemed affordable, and that would be less complicated than what you are proposing here. While a modular Wizard's Tower is a SWEET idea, it's not currently something Pathfinder Battles is able to do. Jason brought a really neat Dwarven Forge building set to work the other day, and that might be the best solution for now.
When it comes to scenery, I think it's better to think of a sort of "playset" that is made up of items similar in scale to what we already produce in the main range, only along a very specific theme. The Rusty Dragon Inn bar is a good example of this, though I could see pitching something a little more elaborate.
Think furniture and modest bits of terrain more than giant buildings. Also think extremely high utility locations.
Every campaign has a tavern.
What location also features heavily in most campaigns?
Berk the Black |
... Think furniture and modest bits of terrain more than giant buildings. Also think extremely high utility locations.
Every campaign has a tavern.
What location also features heavily in most campaigns?
Temples/Churches - Whether defending, soliciting or descecrating. Things like Alters, Sacrificing Tables, Holy/Unholy Water Recepticals, Pews, Holy Symbols and Statues. Augment with Clerics, Healers and/or Cultists.
Shops - Invariably the thief of the party wants to obtain a five finger discount, turning the shop into a potential encounter. Especially shops that carry magic items. Counters, Racks, Equipment and Cash Boxes. Flavor with Merchants and Guards.
Wizards Guilds - Sans the actual tower, which can be done as a map if needed. Desks, Tables, Bookcases and Scroll Racks. Add in Wizards, Familars and even a Magical Guardian Beast or two.
Alchemist Lab - Desks, Tables, Potion Apparatus, Book Cases and Apothecary Cabinets. Flavor with a variety of Potion ingredients and an Alchemist.
Treasure Rooms (The goal of any party with needs) - Coins, Gems, Chests, Weapons, Armor, and Miscellaneous Items. Maybe even add in a Steel Door. Add in Guards and Possibly even Traps.
Traps - Not just the kind protecting treasure, but what you might encounter in a typical dungeon hallway or room. This one takes creativity, but I have seen some great pieces, like Saw Blades and Pendulums.
Dungeon Lighting - The Burning Brazier was marvelous, but add in Candelabras, Torches and even Campfires.
Siege Engines - Ballistae, Catapults, Seige Towers and other weapons of war (Cannons would have been perfect for the Skull & Shackles set). These can be very useful as targets or defense points. Plus it can be fun to fire them at your foes as well. Add in Loaders and other support type Soldiers.
Wagons Revisted - Carriages, Snake Oil Peddler Style Wagons, Chariots, Apparatus of Kwalish, Rickshaws, Dogsleds and so much more. Add in Mules and other Beasts of burden as alternative locomotion.
Kor - Orc Scrollkeeper |
Temples/Churches - Whether defending, soliciting or descecrating. Things like Alters, Sacrificing Tables, Holy/Unholy Water Recepticals, Pews, Holy Symbols and Statues. Augment with Clerics, Healers and/or Cultists.
I think this would sell well.
For those that did not support the Table Top Props campaigns, a campsite would certainly be in demand. (However, since I did back the campaigns, I do now have many tents, bedrolls and campfires.)
Pigraven |
Erik - Thanks so much for the input. I can see how a Wizard Tower might be too complex at this stage in the game. Maybe one day.
While the case incentive ideas I put forth might be out of the running, the suggestions for particular set themes still stand. I believe a set focused around the Arcane could go a long way towards adding things like Agathions, Divs and the like. And a nature-themed set, perhaps with more of a core focus on the forest and it's inhabitants, could help flesh out the Fey, Plant and Animal lines.
Pigraven |
I wasn't sure about the dungeon dressing when it started. However, I like them enough to use them in my campaign.
The trick, at least for me, is that whatever setting or theme the dungeon dressing takes, it has to be something I can use for setting a potential battle scenario. This goes double for a case incentive based on a construct.
This is why the bar incentive from the Rusty Dragon Inn set was such a slam dunk in my game. I can drop it into any bar, tavern or inn throughout my campaign, knowing full well the potential for combat--or at least aggressive action--is palpable.
From the time I started as a player to my years of running campaigns as a DM, 90% of my campaigns have been done off the grid. Even some battles occur off the grid, if I want to preserve a certain flow. This is relevant because I have to take into account how often I'd be using a particular case incentive.
Using the list of great ideas Berk posted, the Alchemist's Lab is a potential case incentive that I just don't see myself using very often. Sure, it would be fun to set one up because it would look cool. But the amount of combat seen in my alchemy labs during any given campaign is minimal. So for a DM like me, I probably wouldn't be too keen on purchasing one.
On the other hand, a case incentive like a campfire, tents and the like would be great. Overnight encounters is a relatively common thing in all my campaigns.
Marco Massoudi |
1 person marked this as a favorite. |
There are 3 major sites were battles occur:
1. Inside of buildings or dungeons.
2. Inside of settlements in streets or plazas.
3. In the wilderness or on the road.
The dressing pieces so far have been for either 1 or 2.
What would be cool for 3?
-a large tree (Dungeoncrawler has one in it's Kickstarter)
-an Obelisk/Standing stone (2x2)
-a campfire (translucent piece on wooden logs)
-a large tent (2x2 or 1x2)
-a grave with headstone (same size as the bed)
-a gallows (wooden platform 2x2 with post and dangling rope with loop to put a medium mini's head through)
Cyrad RPG Superstar Season 9 Top 16 |
Marco Massoudi |
I just found some NY Toy Fair pictures online.
Nothing new for Pathfinder that i havn't seen already but pics of 8 minis from aprils D&D Icons Monster Menagerie set.
-Gargantuan Treant (3 arms & large bolder)
-medium Mimic (chest form with multiple eyes & long blue tongue)
-Large Displacer Beast (very cool)
-Large Bulette (open maw - best interptetation yet)
-MASSIVE large Gelatinous Cube (larger than its large base, looks like its openable)
-small invisible halfling
-medium female from the computer game
-medium golden construct/statue
Here is the link:
http://www.figures.com/gallery/showgallery.php?cat=25761
Steve Geddes |
Thanks, Marco. Linked for the lazy. :)
I just found some NY Toy Fair pictures online.
Nothing new for Pathfinder that i havn't seen already but pics of 8 minis from aprils D&D Icons Monster Menagerie set.-Gargantuan Treant (3 arms & large bolder)
-medium Mimic (chest form with multiple eyes & long blue tongue)
-Large Displacer Beast (very cool)
-Large Bulette (open maw - best interptetation yet)
-MASSIVE large Gelatinous Cube (larger than its large base, looks like its openable)
-small invisible halfling, medium female from the computer game, medium golden construct/statue (I think)
Really looking forward to seeing the treant in hand.
Cat-thulhu |
Wow, colour me disappointed. The treants OK but their is something really off about the pose, and we just got a mimic and gelatinous cube in RDI. Now I'm all for multiples but the mimic is the classic chest...again. The cube looks like it opens, like WotC previous one, but that was always a gimmick that played out poorly on the table. I know this means people can have the "official" D&D miniature, personally I'd rather more variety. I do like the displacer beast though, and I'm not sure what tat gold thing is.
Kor - Orc Scrollkeeper |
1 person marked this as a favorite. |
I just found some NY Toy Fair pictures online.
Nothing new for Pathfinder that i havn't seen already but pics of 8 minis from aprils D&D Icons Monster Menagerie set.
Thanks again for your keen ability to find these so quickly :)
I have updated the gallery accordingly.
www.minisgallery.com/dnd/dnd5.htm
On a side note Marco, I can't remember if you have a forum account at Plasticrypt.com, but if you don't it would be great if you could register one there. There is a thread there that is for posting info on the Monster Menagerie set.
I mention this, as I suspect Paizo might have some concerns about promoting another company's product, on a message thread that was intended to promote their own product :)
With regards to the monsters they have revealed, there seems to be quite a bit of duplication with minis which Paizo has recently released -- and as usual -- Paizo's minis clearly appear better in sculpt and paint application than WotC's.
RAdeMorris |
What location also features heavily in most campaigns?
Dragon Lairs: would like to see interlinking treasure piles that have a hollow spot in the center where one of the dragon minis can be placed; broken treasure chests spilling gold; plinths encrusted with gemstones; etc.
Steve Mulhern PFS 81365 |
But wait, I can hear you gasp. Is set 6 really the final Iconic Heroes set?
That, my friends, remains to be seen. We've had a few discussions with WizKids about what comes next, but nothing has yet been decided officially. I can say that WizKids is watching sales of these sets very closely, so if you'd like to see more of them, the best possible thing you can do is purchase the ones we've already released.
As someone who has purchased every released Iconic Heroes set, and will be asking for his FLGS to pre-order Iconics 6, I certainly hope the line continues.
-- Steve
Reiko of White Wave |
2 people marked this as a favorite. |
They're still super cool, and they deserve some love. Reiko, Human Ninja comes in a sweet battle pose, a chain dangling between her two blades. She's definitely a cool killer you don't want to run into in a dark alley. But if you do, at least you'll now have a miniature to commemorate the encounter!
^_^
Marco Massoudi |
The Rusty Dragon Inn came out on january 6th from wizkids who pushed Monster Menagerie back to april 6th (i think) which is 3 months exactly.
Should they keep that schedule, we should see the release of the next (yet untitled) Pathfinder Battles set (#11) on july 6th (and the 5th D&D set around october 5th, which would put PB #12 in january 2017)
That should give Eric 19 weeks time to show us computer renders of planned minis for set#11 which, when considering he mostly shows 3 in each blog and the case incentive alone in one, sums up to 55.
Set #11 should have 45 regular minis, 6 dressing pieces and 2! case incentives which sum up to 53.
So we should get the first preview this friday (or saturday in europe).
I am excited. :-)