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Pathfinder Module: We Be Goblins! (PFRPG)

***** (based on 45 ratings)
GameMastery Module D0: Hollow's Last Hope (OGL)


Print Edition: $5.00

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A most unusual adventure for 1st-level goblin characters.

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....

We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path.

Written by Richard Pett.

This special 16-page Pathfinder Module was initially made available for Free RPG Day on June 18, 2011.

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

We Be Goblins! is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (232 KB zip/PDF). Pregenerated characters are available here (803 KB zip/PDF).

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Product Reviews (48)
1 to 5 of 48 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

***** (based on 45 ratings)

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Lots Of Fun!


Run this module as my first GM experience & had a great time, so much so that I couldn't wait to run it again. This module is great for introducing new players to Pathfinder or re-introducing those who have not played tabletop rpg recently. Well balanced action and written for the players and GM to fall right into character with ease for the fun to roll.

Fun for all


OK this is great. Everyone had tons of fun playing this.

Humorous and Fun


I've played this twice, and GM'd it twice, it has been a lot of fun each time. Excellent module with lots of possibilities for Role Playing and "hamming it up", plus a handful of skill-check encounters and a few combats to balance it out. Provides some nice background and insight into how Goblin societies function, while keeping things funny and lighthearted. Also, since everyone is playing with Pre-Gens, there is no fear of character death. This allows PCs to try crazy things they may not normally try.

This adventure takes place near the town of Sandpoint, so it could fit right in with Beginner Box campaigns (although you will need access to the Core Rulebook and Bestiary, or an SRD, as there are a some things in "We Be Goblins" which aren't found in the Beginner Box rules).

Also, it is Pathfinder Society compatible. There is a link to download the Chronicle Sheet and PFS rules in the product description.

Bottom line:
Highly recommended, and a true bargain at the price!

Note for GMs:
I would highly recommend bringing a swamp/marsh flip-mat or pre-drawing a map for the possible "Lots-Legs" encounter.

Loved This!


My players and I really enjoyed this.

The first "act" with the challenges is a great introduction to goblin culture and a great warmup for the session. It set much of the tone of the game and even a sort of hierachy amoungst the goblin PCs.

The second act where the goblins travel towards their objective was fun. I could have used some flavour text here, but I'll be more prepared next time.

The last act is a load of fun, but I really suggest using miniatures to keep track of things, I had players all over the place and the multiple levels made things more tricky.

Play this, you won't be sorry.

Amazingly fun


My perspective on this scenario is as a GM. Be warned, spoilers may follow!

A simple story, yet efficient. Who wouldn't like to play a goblin? The story doesn't matter much: the premise does, then the story takes care of herself. Your players will create the story you're looking for. Beside that aspect, I particularly liked the emphasis on goblin quirks (regarding writing, horses, dogs, names, etc.).
Story score: 4/5

It's the reason you're playing this module. Goblins, especially at low level, are amazingly fun to roleplay with. You can afford to die and live your goblin life to its fullest, it won't matter. Life is short, enjoy it and feel free to push the usual boundaries of palying your regular character!
Roleplay score: 5/5

Nothing much to say about them, except that Mr.Pett did an excellent job making encounters fun through the possible use of various devices like fireworks. Your encounters will never be the same, trust me.
Encounters score: X/5

As a conclusion, I'd like to emphasize how this module will make the best roleplaying experience of your life. Well, maybe not the best, but the funniest!
Total: 5/5

1 to 5 of 48 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

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