Variel's Reign of Winter

Game Master Neltji

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A few of the guards near the towermake to leave their posts and inspect the tower but are drawn back to their positions by the rest of the squad. When the ball of fire shoots across the air at the next tower, everyone sees the spectacle. Before the group can be targeted they quickly teleport to their next location. From previous reconnaissance you know that there are a couple of squads in the building to the north east. With the knowledge that the vampires dominate the squads in turn at night it makes sense to investigate that building. Without being able to see inside the building you arrive just to the west of the building, away from the motorized vehicles, and peer inside.

1d100 ⇒ 93 0-25

As you look inside you see a couple small candles flickering to give just the barest amount of light inside the building. From what you can see there enough soldiers to completely kit out 2 full squads of troopers. You don't see any thing that would lead you to believe that any vampiric clerics are present.

You have a surprise round if you want to take any actions against the squads. Also since they are in their barracks and at night they would need an action to get up and another to grab their weapons before they would be able to fire back at you.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

They might be holed up in the ruins where Raputum hides. Jetro shrugs


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Ref: 1d20 + 11 ⇒ (20) + 11 = 31


Male Human Sorcerer 5/Dragon Disciple 9

Vasily tries the door. If it opens, he steps in and uses his breath weapon on as many soldiers as possible.

Breath Weapon, Cold, DC 18 Reflex: 18d6 ⇒ (6, 2, 4, 5, 6, 4, 3, 4, 5, 5, 3, 3, 2, 4, 4, 1, 1, 2) = 64


reflex saves 2d20 ⇒ (11, 3) = 14 +13 each

The first squad manages to mostly roll out of the way from the blast of cold breath that covers the room by mainly rolling out of the bunk beds and hiding behind them. The second squad is not nearly as lucky as full men are frozen in place as the cold washes over them.

Troops are treated like large swarms taking 50% more damage from area effects but also are at full combat potential regardless of 'casualties' inflicted until all hp are lost.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

So we're fighting it out it seems. Jetro readies his bow.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

As Duardlara's spell of invisibility wears off, she replies, "So it seems." She is flying, above the other members of party, focusing her attention on the areas around and behind them. "I would suggest that you use the door as a chokepoint so they cannot overrun and surround you. I will watch your backs."

She and Jetro still have greater darkvision active and she has fly.

Perception, watching for incoming threats outside the barracks: 1d20 + 20 ⇒ (3) + 20 = 23


AS the party prepares for the oncoming response the guards in the barracks finish waking up and grab their weapons to train on the party. The tanks outside to the east don't move as of yet. The guards in the tower to the west and south begin to move the searchlights towards the barracks as they hear the sounds of screams and cursing flying in Russian.

From her vantage point Duarlara can see a light appear in the building to the east before dimming slightly as a figure emerges. At this distance you can't see what the figure is but you know that it is aware something is happening and it is getting ready to investigate.

Party up


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"We have company from the east." She holds her fire until she sees what her allies choose to do.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

So we can start shooting the frozen soldiers?


Definitely...fire in the hole!!! Just let me know which ones you are targeting: yellow or red


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro unloads on Yellow
Shocking Longbow+2,DA,PS,Rapid: 1d20 + 20 ⇒ (11) + 20 = 311d8 + 16 + 1d6 ⇒ (4) + 16 + (5) = 25
Shocking Longbow+2,DA,PS,Rapid: 1d20 + 20 ⇒ (13) + 20 = 331d8 + 16 + 1d6 ⇒ (2) + 16 + (1) = 19
Shocking Longbow+2,DA,PS,Rapid: 1d20 + 15 ⇒ (6) + 15 = 211d8 + 16 + 1d6 ⇒ (3) + 16 + (2) = 21


Male Human Sorcerer 5/Dragon Disciple 9

Vasily inhales, then launches another blast of frozen air.

Breath Weapon, Cold, DC 25 Reflex: 18d6 ⇒ (4, 1, 5, 4, 3, 5, 3, 1, 3, 1, 3, 4, 6, 5, 2, 1, 5, 3) = 59 I've just realized here's a glitch in HeroLab that was calculating my Breath Weapon DC incorrectly. It's fixed now.


reflex 2d20 ⇒ (4, 19) = 23

The yellow squad takes the full brunt of the breath weapon this time as they were shocked that Vasily could breathe again in such a short time frame. The red squad though seemed to take the proper warning after the first blast as they avoided the most lethal cold.

yellow: 48 + 88 + 44
red: 96 + 43

Jetro adds a flurry of arrows striking the yellow squad twice. Between the icy breathe and the arrows the yellow squad is disbursed with those soldiers still able to flee doing so. The others int he yellow squad are either frozen in ice, twitching on the ground in death throws, or unconscious.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

The airborne elf continues to watch the approaching indivdual, feeling that her allies have the soldiers well in hand. Her current spells afford her 120' darkvision, if it matters. Aware of the spotlights, she will try to find a vantage point to avoid the towers' gazes.

Stealth: 1d20 + 34 ⇒ (18) + 34 = 52


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

So where too now?


Still have red squad to finish off.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro makes red dead

Shocking Longbow+2,SA,PS,Rapid: 1d20 + 20 ⇒ (3) + 20 = 231d8 + 16 + 1d6 ⇒ (5) + 16 + (1) = 22
Shocking Longbow+2,SA,PS,Rapid: 1d20 + 20 ⇒ (7) + 20 = 271d8 + 16 + 1d6 ⇒ (4) + 16 + (5) = 25
Shocking Longbow+2,SA,PS,Rapid: 1d20 + 15 ⇒ (13) + 15 = 281d8 + 16 + 1d6 ⇒ (5) + 16 + (3) = 24


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map
Titian Ulfen wrote:

Titian will rage and attack the remaining group.

Falchion: 1d20 + 26 ⇒ (17) + 26 = 432d4 + 31 ⇒ (3, 2) + 31 = 36
Falchion: 1d20 + 21 ⇒ (8) + 21 = 292d4 + 31 ⇒ (2, 4) + 31 = 37


Titian finishes off the squad inside the barracks ending the quick fight. However you all know that the alarm has been raised and more enemies will eventually make their way to you.

The foes that Duardlara saw exciting the building to the west and the tanks both move over closer to the party. Spotlights from the south central tower and one of the western towers train their lights upon the barracks lighting the area up!

Party up


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara was trying to hide outside the building to keep an eye on developments. She's airborne and rolled stealth earlier to find a vantage point from which to hide. She's no longer invisible, not that it matters with the magic searchlights.

Casting message: Titian hears a disembodied whisper, "Single party approaches from the west. Two tanks position closer to barracks. Two towers train lights on your position. I am outside and above among the beams and infrastructure."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

So people want to hit another tower or bug out?


Male Human Sorcerer 5/Dragon Disciple 9

"Let's find out what that approaching party is first."


As you wait to determine the approaching party, Duardlara can see that it is now a large humanoid shape with a multitude of spikes covering its body. It is carrying a large spear. Behind it, trailing obediently, are 3 dire polar bears.

The tanks continue their trek towards you as the barrel of the large guns swings in your direction even though it has not seen the party yet behind the barracks.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara casts message to update her companions.

The whisper comes back to Titian, "Large humanoid, spikes, three white dire bears. Tanks approach separately. Engage? Draw them away?"


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Draw back. Jetro says as the message is relayed.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"I can make a wall or drop some fog so the tanks can't get a beat on us. Any better plans?"


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Message again after Titian's reply, "I have prepared a wall of force. Tell me where you want it when you want it and I will make it so."


Male Human Sorcerer 5/Dragon Disciple 9

"Probably best to use it to hem those tanks in, as best you're able."


Go ahead and place your wall of force on the map Duardlara. Then the guards in the tower and the rest of the force will act again likely drawing a target on a few of you.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I haven't been posting from a computer, so I haven't actually been able to look at the map for a bit. The tanks are much closer than I realized and closer than the figure with the polar bears. And I didn't realize we were in the smaller area to the south - I've been imaging us up in the camp proper. Leading me to suggest:

Message: "Pausing has allowed the situation to change. Go inside to the east end of the building. Will set wall when tanks reach end."

She is still flying and hopefully doing so stealthily. She will wait - when the tanks round the end of the building, she will set a north-south wall across the west end of the building to slow them down between the wall and the fences. She will wait while the tanks move and her allies reposition.

My big question is - how are we getting into the camp proper? Wasn't that the goal on this mission? Or did I misunderstand where our adversaries are located? That's very likely.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro heads inside


Male Human Sorcerer 5/Dragon Disciple 9

Vasily follows Jetro.


With a plan quickly set into motion the party hurries to the east letting Duardlara set the wall once the tanks have passed. The plan works well as the tanks are effectively trapped on the west side of the buildings with no space to move back east. Ther rest are in the barracks with the approaching bears and huntress moving to the door on that side. Duardlara does find herself separated from the group currently but with her ability to fly that remains just a small issue.

You guys are up. Jetro can open the barracks door to let you guys take full actions if you want or are you trying to magically enter the northern compound?


Ongoing Effects:
Freedom of Movement, Shield of Faith, 1xWeapon of Awe, Death Ward
Ongoing Party Effects:
Blessing of the Mole, Fickle Winds, Communal Protection from Energy(Cold) and Communal Resist Energy(Electricity)
HP: 101/101| Blessings 9/10 | Fervor 10/10 | SaAr 14/14| SaWe: 14/14 | Flicker 3/3 | Heal 14/14 | AC: 34 / T: 23 / FF: 25 | Fort: +14, Ref: +16, Will: +15 | CMB: +10, CMD: 29 | Init: +9, Perception: +15

"Good work with the tanks. What next?", he points towards the approaching bear with a questioning look on his face. "Take care of them, or move on?"

With the tanks stopped I think it makes sense to take out other threats that would otherwise attempt to chase after us, as long as they don't dogpile us we should be kinda fine -


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara is outside, so she cannot respond, but I presume Sigurd would remember that a fight in the open will draw fire from the towers. You guys start the play you want to make and Duardlara will back it to the best of her ability.


Male Human Sorcerer 5/Dragon Disciple 9

"If we go outside, we draw fire from the towers. Let's let them come to us. Jetro, can you get the door, make them come in single file?" Vasily says, looking to the other man.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titian take a spot near the door ready to attack anything as it tries to enter.


Jetro does as asked and opens the door to allow any ranged attacks from the party.


Male Human Sorcerer 5/Dragon Disciple 9

Vasily casts Scorching Ray at the lady that's first in line to come in the door.

Ranged Touch Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Fire Damage: 4d6 ⇒ (5, 4, 1, 5) = 15

Ranged Touch Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Fire Damage: 4d6 ⇒ (5, 4, 3, 2) = 14

Ranged Touch Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Fire Damage: 4d6 ⇒ (3, 2, 6, 4) = 15


Vasily you hit the woman all three times as she is not very fast on her feet doing some damage. It seems that not all of the fire damage went through as she is protected a bit from the elements. (fire and cold resist 5)


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titan has little in the way of viable ranged attack, so he lets the experts do their thing.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara is holding her fire to avoid losing the advantage her invisibility gives her from the bears and the woman. The towers can still see her if she gets careless.

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