PFS1e 1-46 - EotT#1 - Requiem for the Rouge Raven (KS)

Game Master phaeton_nz

Level 12
Signup Sheet
Slides


101 to 150 of 224 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Dark Archive

Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [beast lord] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 7 +2 ally spells | Init +2 | Perception +9, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge

Mörök draws his axe while moving toward the worm threatening Osprey. If the creature assaults anyone, he will strike it with his weapon.

Ready attack:

+2 cruel adamantine greataxe, power attack: 1d20 + 19 - 3 ⇒ (6) + 19 - 3 = 22
slashing: 1d12 + 16 ⇒ (8) + 16 = 24

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 133/105 | AC 21 / 12 T / 20FF | CMD +8 CMD 20 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Invisibility Purge 60'

River backs away from the slumbering worm as Eska runs into the comfort of her familiar pouch.

Someone is up there with Adril...

He uses his newly enhanced speed to steer clear of the other worm, and concentrates. Two strange portals appear, filled with stars. One by Adril on the Balcony, and one on the ground near River. The one by Adril sweeps over him, and suddenly Adril is on the ground near River.

"There was something up there you hadn't noticed, I feared for your safety"

This is the Heaven's Leap hex. River would need to be within 30 feet of Adril, and have line of sight and effect to him. If the geometry doesn't allow it he can do something else

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The worm suddenly lunges down over Osprey, swallowing him whole. This triggers Morok's readied attack - which unfortunately fails to penetrate it's tough hide.

It also spits out a stone golem, that has the head of a raven, which prepares to attack.

Tessara's Haste then kicks in.

Any PC that hasn't acted may do so.

Dark Archive

????? Protean Eidolon 12
Spoiler:
|AC 27, T 15, FF 22|HP: 67/69|F +5, R +11, W +6 (+4 vs Enchantment)|Init +5, Perc +12|CMB +12 CMD 27|

With a jet to its right and upward, Naghamadi lunges at the nearer creature like a living, 2-headed vortex - and now incandescing with phosphorescent energy...wait, where'd that third head come from...!?!

bite, haste: 1d20 + 15 ⇒ (11) + 15 = 26
damage, plus fire: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10

bite, haste: 1d20 + 15 ⇒ (4) + 15 = 19
damage, plus fire: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10

bite, haste: 1d20 + 15 ⇒ (14) + 15 = 29
damage, plus fire: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14

tail slap, haste: 1d20 + 13 ⇒ (10) + 13 = 23
damage, plus fire: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 71/77|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|10/11 Summon Monster VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Knowledge (Nature) RE worms: 1d20 + 7 ⇒ (1) + 7 = 8 or would it be (Dungeoneering)? +5 to that if so

Knowledge (Arcana) RE To-Go-lem: 1d20 + 12 ⇒ (14) + 12 = 26

Lucija's eyes widen as the monster disgorges a golem.
Impressive! I must remember that one, she thinks to herself before she begins bellowing one heavy arcane syllable after another, and the space around her begins to crackle....

defensive casting summon monster V, DC 23: 1d20 + 20 ⇒ (8) + 20 = 28

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Naghamadi manages to bite the big greenish worm twice, after it swallowed Osprey. (Green: -24)

Lucija thinks they might be scarlet worms, a smaller relation of the purple worm. The stone golems are just that, stone golems with the standard attributes of same.

This map is going to get extremely crowded

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Round 2

Something invisible appears behind Adril and pierces a dagger into his heart, killing him instantly. You see a a tall, dark-haired man in a tattered red robe, a sort of primitive headdress, and red paint upon his face standing over Adril’s motionless body. The villain holds a dripping red knife. As he strikes, he shouts, The Red Raven strikes for the Revolution!

At the same time, eight archers come out of invisibility and fire a volley of arrows at each of you - one of them is shooting random servants who are in the process of fleeing. They let loose terrifying barrage of fire on all foes in area L2, using their Manyshot and Rapid Shot feats to fire two +1 flaming burst arrows and two regular arrows at you. The flaming burst arrows also benefit from the scallies’ Vital Strike feat, meaning their damage dice are rolled twice on a successful hit. Unless you had some way to detect their attack, the first volley are all sneak attacks, with the resulting additional damage being added to enemies within 30 feet. The flaming burst arrows explode with fury, igniting the flammable upholstery and many of the room’s furnishings, adding to the chaos.

So, three attack rolls each (Manyshot, Rapid Shot)
Lucija
shortbow: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 piercing: 4d6 + 8 + 4d6 + 8 ⇒ (1, 4, 6, 4) + 8 + (5, 5, 4, 5) + 8 = 50fire: 2d6 ⇒ (3, 3) = 6 sneak: 8d6 ⇒ (4, 6, 5, 5, 3, 4, 1, 1) = 29 + 4 bleed (2 arrows, vital strike)
shortbow: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 piercing: 1d6 + 2 ⇒ (4) + 2 = 6 sneak: 4d6 ⇒ (1, 2, 6, 6) = 15 + 4 bleed
shortbow: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 piercing: 1d6 + 2 ⇒ (3) + 2 = 5 sneak: 4d6 ⇒ (4, 2, 2, 1) = 9 + 4 bleed

Morok
shortbow: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 piercing: 4d6 + 8 + 4d6 + 8 ⇒ (3, 6, 1, 3) + 8 + (3, 1, 6, 5) + 8 = 44fire: 2d6 ⇒ (1, 1) = 2 sneak: 8d6 ⇒ (2, 6, 4, 5, 2, 3, 5, 5) = 32 + 4 bleed (2 arrows, vital strike)
shortbow: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22 piercing: 1d6 + 2 ⇒ (4) + 2 = 6 sneak: 4d6 ⇒ (6, 5, 5, 3) = 19 + 4 bleed
shortbow: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 piercing: 1d6 + 2 ⇒ (5) + 2 = 7 sneak: 4d6 ⇒ (2, 3, 1, 5) = 11 + 4 bleed

Naghamadi
shortbow: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 piercing: 4d6 + 8 + 4d6 + 8 ⇒ (1, 3, 1, 4) + 8 + (6, 3, 5, 1) + 8 = 40fire: 2d6 ⇒ (5, 2) = 7 sneak: 8d6 ⇒ (1, 6, 5, 5, 6, 6, 1, 4) = 34 + 4 bleed (2 arrows, vital strike)
shortbow: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14 piercing: 1d6 + 2 ⇒ (6) + 2 = 8 sneak: 4d6 ⇒ (5, 4, 1, 6) = 16 + 4 bleed
shortbow: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 piercing: 1d6 + 2 ⇒ (2) + 2 = 4 sneak: 4d6 ⇒ (4, 4, 2, 3) = 13 + 4 bleed

Percy
shortbow: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 piercing: 4d6 + 8 + 4d6 + 8 ⇒ (1, 4, 3, 5) + 8 + (5, 1, 5, 1) + 8 = 41fire: 2d6 ⇒ (6, 5) = 11 sneak: 8d6 ⇒ (3, 1, 1, 4, 1, 1, 2, 1) = 14 + 4 bleed (2 arrows, vital strike)
shortbow: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14 piercing: 1d6 + 2 ⇒ (6) + 2 = 8 sneak: 4d6 ⇒ (6, 6, 4, 4) = 20 + 4 bleed
shortbow: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 piercing: 1d6 + 2 ⇒ (6) + 2 = 8 sneak: 4d6 ⇒ (5, 5, 2, 1) = 13 + 4 bleed

River of Stars
shortbow: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 piercing: 4d6 + 8 + 4d6 + 8 ⇒ (6, 2, 4, 6) + 8 + (5, 3, 2, 4) + 8 = 48fire: 2d6 ⇒ (3, 2) = 5 sneak: 8d6 ⇒ (4, 1, 2, 5, 2, 2, 3, 1) = 20 + 4 bleed (2 arrows, vital strike)
shortbow: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18 piercing: 1d6 + 2 ⇒ (5) + 2 = 7 sneak: 4d6 ⇒ (2, 4, 2, 4) = 12 + 4 bleed
shortbow: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 piercing: 1d6 + 2 ⇒ (2) + 2 = 4 sneak: 4d6 ⇒ (5, 1, 5, 6) = 17 + 4 bleed

Shau
shortbow: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17 piercing: 4d6 + 8 + 4d6 + 8 ⇒ (3, 1, 6, 3) + 8 + (1, 3, 4, 6) + 8 = 43fire: 2d6 ⇒ (6, 5) = 11 sneak: 8d6 ⇒ (4, 3, 6, 2, 6, 6, 1, 1) = 29 + 4 bleed (2 arrows, vital strike)
shortbow: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15 piercing: 1d6 + 2 ⇒ (5) + 2 = 7 sneak: 4d6 ⇒ (5, 2, 4, 6) = 17 + 4 bleed
shortbow: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10 piercing: 1d6 + 2 ⇒ (5) + 2 = 7 sneak: 4d6 ⇒ (3, 3, 2, 3) = 11 + 4 bleed

Tessara
shortbow: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17 piercing: 4d6 + 8 + 4d6 + 8 ⇒ (2, 2, 1, 2) + 8 + (1, 2, 1, 1) + 8 = 28fire: 2d6 ⇒ (3, 2) = 5 sneak: 8d6 ⇒ (5, 4, 4, 5, 3, 3, 5, 3) = 32 + 4 bleed (2 arrows, vital strike)
shortbow: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13 piercing: 1d6 + 2 ⇒ (4) + 2 = 6 sneak: 4d6 ⇒ (3, 5, 5, 4) = 17 + 4 bleed
shortbow: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 piercing: 1d6 + 2 ⇒ (4) + 2 = 6 sneak: 4d6 ⇒ (5, 2, 2, 5) = 14 + 4 bleed

Crit confirm on Lucija - x3 if confirmed.
shortbow: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15

Percy, Shau, Naghamadi, Morok and River get to act.

Dark Archive

Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [beast lord] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 7 +2 ally spells | Init +2 | Perception +9, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge

As Adril falls lifelessly to floor, Mörök's quick reflexes help him dodge arrows. He mutters arcane words and shaft of his axe grows exponentially surprising The Red Raven as Mörök trips him. Trying to avoid any strike the green worm could deliver, he hustles to confront the assasin.

Blade lash vs. Red Raven: 1d20 + 17 + 10 ⇒ (20) + 17 + 10 = 47
Acrobatics vs. worms CMD: 1d20 + 8 ⇒ (3) + 8 = 11


Dinosaur (Triceratops, Daredevil archetype), Spd 30 ft.; HD 6; Fort +7, Ref +5, Will +3 AC 13 Nat.ar +4, touch 9

Init: 1d20 ⇒ 14

Hearing sound of combat Mörök's dinosaur companion crashes indoors and attacks the green worm.

gore: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 133/105 | AC 21 / 12 T / 20FF | CMD +8 CMD 20 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Invisibility Purge 60'

I think the only remaining place for a stone golem would be next to River, so I'll assume that and be cautious

River looks aghast at Adril's murder, but only seconds later has to duck several arrows. He looks darkly at the murderer and utters

"Ferik niklit forenk skoans!"

Shoanti:
"Until our skulls are gathered". An expression meaning "We fight until our death"

before casting a spell. As he chants a shadow appears to pass over him as if a dark cloud passing overhead despite being inside, and then Lightning Strikes! He's casting Chain Lightning

Cast Defensively DC 27: 1d20 + 20 ⇒ (17) + 20 = 37

He's targetting the Red Raven as the primary target (so his Reflex DC is 24 for half) and the four archers to the north as well as the worm to the south (their DC is 22)

Electricity: 12d6 ⇒ (1, 5, 5, 5, 3, 2, 6, 6, 3, 6, 5, 3) = 50

He then begins stepping away from the Golem Assuming it's where I think it is

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Morlok fails to avoid the AOO from the worm but does succeed in tripping the Red Raven.
bite: 1d20 + 23 ⇒ (4) + 23 = 27 piercing: 4d8 + 4 ⇒ (7, 5, 2, 7) + 4 = 25 + Grab

The dinosaur hits the worm (GW: -12)

ref(RR): 1d20 + 13 ⇒ (9) + 13 = 22 - improved evasion, improved uncanny dodge
ref(red): 1d20 + 9 ⇒ (2) + 9 = 11 evasion, improved uncanny dodge
ref(orange): 1d20 + 9 ⇒ (14) + 9 = 23 evasion, improved uncanny dodge
ref(yellow): 1d20 + 9 ⇒ (1) + 9 = 10 evasion, improved uncanny dodge
ref(green): 1d20 + 9 ⇒ (20) + 9 = 29 evasion, improved uncanny dodge
ref(GW): 1d20 + 10 ⇒ (7) + 10 = 17

((RR: -25; Red: -50; Orange: -25; Yellow: -50; Green: -25; GW: -62))

Percy, Shau, Naghamadi still to go.


1 person marked this as a favorite.
speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau wonders where all the enemies came from, and thinks boy those archers can't hit crap. Who is this Red Raven and how does Adril fit into "The Revolution"? Things to consider when it is safe to do so.

Shau 5 foot adjusts to get closer to the golem thingy!
Swift-assume crane style, rage, attack defensively, flurry.

"Have at thee stone beast!"

primary +3 adamantine: 1d20 + 25 ⇒ (17) + 25 = 421d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (2) + 5 = 26 1d6 acid+ 5 precision

flurry +3 adamantine: 1d20 + 25 ⇒ (19) + 25 = 441d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (5) + 5 = 31 1d6 acid+ 5 precision

hasted +3 adamantine: 1d20 + 25 ⇒ (1) + 25 = 261d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (1) + 5 = 28 1d6 acid+ 5 precision

secondary +3 adamantine: 1d20 + 25 ⇒ (4) + 25 = 291d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (6) + 5 = 29 1d6 acid+ 5 precision

confirm primary: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 ⇒ (2) + 17 = 19
confirm flurry: 1d20 + 25 ⇒ (16) + 25 = 411d6 + 17 ⇒ (3) + 17 = 20

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

All of those blows hit and crit. (GG: -153)

That flurry of barehanded blows renders the golem into a pile of inert stone.

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Percy steps back out of the likely reach of the stone golem and turns his attention on the green worm!

vs GREEN
Slumber (12 rounds, DC 21) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
and
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.

Boffins draws a scroll and covers some of the archers in mist.
Whilst Greater Invis
Fog Cloud

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

will: 1d20 + 6 ⇒ (17) + 6 = 23

This one wavers, but stays awake.

Naghamadi still to go.

Dark Archive

????? Protean Eidolon 12
Spoiler:
|AC 27, T 15, FF 22|HP: 67/69|F +5, R +11, W +6 (+4 vs Enchantment)|Init +5, Perc +12|CMB +12 CMD 27|

What a FANTASTIC time for...

Bodyguard for Lucija: 1d20 + 14 ⇒ (3) + 14 = 17

With unnatural speed and uncanny prescience, Naghamadi swirls into harm's way, intercepting the first arrow against Lucija!

With yet another jerk to the right and upward, his second head plunges deep into the slumbering worm's mass...

COUP DE GRACE!: 2d6 + 6 + 1d6 ⇒ (1, 3) + 6 + (1) = 11 Third die is fire damage; I hope I'm doing this right, I don't think I've ever tried rolling a coup-de-grace before!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Here's the relevant rule:
Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced “coo day grahs”) to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

It looks like that damage is from a full round action critical hit so,
fort: 1d20 + 15 ⇒ (4) + 15 = 19 v 21

And you're lucky. That's a failure so the worm is dead. However, as it slumps, the golem inside it tumbles out and gets ready to join the fray.

Lucija and Tessara are up before the archers' next volley.


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

"OH NOES! Not more golems! At least the golem doesn't have a worm inside with another golem, like those nesting dolls."

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess casts Stinking Cloud to capture as many of the archers in the effect as possible, quite tired of feeling like a pincushion.

Fort DC 21.

Silver Crusade

1 person marked this as a favorite.
Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Archer's Fort saves - down the spectrum from Red to Purple.
fort: 1d20 + 4 ⇒ (3) + 4 = 7 Red
fort: 1d20 + 4 ⇒ (10) + 4 = 14 Orange
fort: 1d20 + 4 ⇒ (13) + 4 = 17 Yellow
fort: 1d20 + 4 ⇒ (11) + 4 = 15 Green
fort: 1d20 + 4 ⇒ (15) + 4 = 19 Cyan
fort: 1d20 + 4 ⇒ (18) + 4 = 22 Blue
fort: 1d20 + 4 ⇒ (6) + 4 = 10 Purple
fort: 1d20 + 4 ⇒ (2) + 4 = 6 Magenta

Dark Archive

????? Protean Eidolon 12
Spoiler:
|AC 27, T 15, FF 22|HP: 67/69|F +5, R +11, W +6 (+4 vs Enchantment)|Init +5, Perc +12|CMB +12 CMD 27|

First Naghamadi vanishes whence it came under the barrage of arrows before it can strike against the worm...

Dark Archive

1 person marked this as a favorite.
CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 71/77|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|10/11 Summon Monster VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

concentration, DC 35: 1d20 + 20 ⇒ (9) + 20 = 29

...and then the strange triangular portal that had been growing over Lucija with every syllable collapses as she is struck deep with another arrow!

"DAMN YOU!" She bellows as she looks up at the archers. "Don't you see what you have done!?"

Then the fury in her eyes condense into piercing malice, and her grimace of pain and frustration twists into a vindictive smile.

"Fools! WORMS! Of course you do not see...for BEHOLD!" With another gesture and a final booming incantation, an even greater crackling portal erupts over the stairs, before spitting out...

...a huge wad of goop that lands on the stairs with a wet *PLOP*.

The archers chuckle among themselves for a moment, then ever so slightly lean in to get a better look at this mess...before 8 vicious arms and a monstrous serrated beak emerge from the mass and reach for them with otherworldly speed and unnatural strength!

Versus Red-and-good-as-dead:
Arm #1!: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab!: 1d20 + 21 ⇒ (4) + 21 = 25
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #2!: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (19) + 21 = 40
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (1) + 3 = 4

Primordial Bite!: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 2

Versus Orange-you-to-die-for:
Arm #3!: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (6) + 21 = 27
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #4!: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab!: 1d20 + 21 ⇒ (11) + 21 = 32
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (3) + 3 = 6

Versus Yellow-in-peril:
Arm #5!: 1d20 + 13 ⇒ (1) + 13 = 14

Arm #6!: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (18) + 21 = 39
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (1) + 3 = 4

Versus Green-Acher:
Arm #7!: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (5) + 21 = 26
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #8!: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab!: 1d20 + 21 ⇒ (7) + 21 = 28
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The only archer that isn't nauseated is Blue. ((I presume it's the green area)).

One of the other archers exclaims something about 'eldritch horror from the Dark Tapestry' as they are attacked. ((Red: -87, Orange: -56; Yellow: -59; Green: -50)) All of them, except Yellow are grabbed by two tentacles. Yellow is only grabbed by one. Red dies.

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

The archers that are in the cloud attempt to get out of it. Only Blue is able to fire another volley, the others are still nauseated for rounds: 1d4 + 1 ⇒ (1) + 1 = 2. The other archers can't attack either as they are grappled and can't use both hands to fire. All they can do is attempt to escape.
escape artist(orange): 1d20 + 14 ⇒ (16) + 14 = 30
escape artist(orange): 1d20 + 14 ⇒ (5) + 14 = 19
escape artist(yellow): 1d20 + 14 ⇒ (3) + 14 = 17
escape artist(green): 1d20 + 14 ⇒ (13) + 14 = 27
escape artist(green): 1d20 + 14 ⇒ (10) + 14 = 24

If any of them get free, they will move as far away from the 'eldritch horror' as they can.

Blue uses a standard attack to fire as many regular arrow into the creature as possible.
th: 1d20 + 11 ⇒ (14) + 11 = 25 piercing: 2d6 + 2 ⇒ (5, 2) + 2 = 9 (Vital Strike)
th: 1d20 + 6 ⇒ (20) + 6 = 26 piercing: 1d6 + 2 ⇒ (1) + 2 = 3
crit?: 1d20 + 6 ⇒ (9) + 6 = 15

Percy and Shau are up. Haste is in effect.


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau, seeing yet another golem appear will do her best to take that down and follow up on the worm holding Morok.

Primary +3 adamantine 15-20: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29 1d6 acid 5 precision
Haste +3 adamantine 15-20: 1d20 + 25 ⇒ (13) + 25 = 381d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (3) + 5 = 26 1d6 acid 5 precision
Ki-Panache +3 adamantine 15-20: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (4) + 5 = 32 1d6 acid 5 precision
Flurry +3 adamantine 15-20: 1d20 + 25 ⇒ (15) + 25 = 401d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (4) + 5 = 27 1d6 acid 5 precision
Secondary +3 adamantine 15-20: 1d20 + 20 ⇒ (10) + 20 = 301d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (4) + 5 = 30 1d6 acid 5 precision

Confirm for flurry +3 adamantine 15-20: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (4) + 5 = 30 1d6 acid 5 precision

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Drawing upon the witchcraft from the frostbound lands of Irrisen, Percy traces a sigil in the air, his breath misting in the sudden chill.
He gestures to line of the archers...

Vs Pink
Frost Tomb
Damage 3d8 ⇒ (6, 6, 5) = 17
DC 21 Fort for Half.
If the save failed, Paralysed and Unconscious.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

And that's another golem turned into a pile of rubble after the first three attacks, which means the greenish snake holding Morock takes the remaining 87. ((GW: -149))

That snake is still up but the other one is still ... is it softly snoring? Also, something inside the greenish snake seems to be trying to escape from within it.

Magenta(Pink) is still nauseated but that might be the least of their worries now fort v 21: 1d20 + 4 ⇒ (1) + 4 = 5. They are now nauseated, paralysed, and unconscious, but at least they're still alive.

With the golem destroyed, Morock and River are up.

Dark Archive

Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [beast lord] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 7 +2 ally spells | Init +2 | Perception +9, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge

Mörök decides his best option is to escape the worm's grasp.

grapple to escape: 1d20 + 17 ⇒ (16) + 17 = 33

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 133/105 | AC 21 / 12 T / 20FF | CMD +8 CMD 20 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Invisibility Purge 60'

River tries to help Mörök escape by summoning an ancient warrior of the Shundar Quah to aid him. The spectral warrior appears and strikes at the worm with her hammer.

Cast Spiritual Ally, boosted by his Spiritual Guardian feat

Attack, lvl, WIS: 1d20 + 12 + 8 ⇒ (4) + 12 + 8 = 24
Force Damage: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Attack, lvl, WIS: 1d20 + 12 + 8 - 5 ⇒ (10) + 12 + 8 - 5 = 25
Force Damage: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Attack, lvl, WIS: 1d20 + 12 + 8 - 10 ⇒ (3) + 12 + 8 - 10 = 13
Force Damage: 1d10 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The first two strikes hit the worm. ((GW: -172))

Morok is easily able to escape as the worm is dead, helped no doubt from a blade cutting the worm open from the inside.

With the worm dead and the other one still slumbering, the remaining Pathfinders are up before the archers - who may be currently reconsidering their decisions.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess counts on her stinking cloud to continue to harass the archers as she uses her Healing hex on herself.

CMW 2d8 + 10 ⇒ (8, 7) + 10 = 25

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Waiting on Lucija - need to know if any of those archers manage to get free


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

CMD is 29 for augment giant octopus. Any 29 or above escape as a standard action.

Dark Archive

Only one of the archers has managed to wriggle free of the otherworldly octopus's grip - but it is relentless in its rampage!

Those it has subdued it continues to shred...:

Versus Yellow-in-Peril:
Arm #5 Constriction damage: 1d4 + 3 ⇒ (3) + 3 = 6
Arm #6 Constriction damage: 1d4 + 3 ⇒ (3) + 3 = 6

Versus Green Acher:
Arm #7 Constriction damage: 1d4 + 3 ⇒ (3) + 3 = 6
Arm #8 Constriction damage: 1d4 + 3 ⇒ (2) + 3 = 5

Primordial Bite!: 1d20 + 15 ⇒ (16) + 15 = 31
damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 3

The one who'd broken free finds his victory quite fleeting indeed...:

Versus Orange-you-to-die-for:
Arm #1!: 1d20 + 13 ⇒ (20) + 13 = 33
Holy smoke, that's a THREAT!: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Critical damage?: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (9) + 21 = 30
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #2!: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (6) + 21 = 27
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (3) + 3 = 6

...and the archer who came over to help realizes too late what a fool he was, as the monstrous arms easily reach him!

Versus Cyan-idely Whiplashed:
Arm #3!: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab!: 1d20 + 21 ⇒ (13) + 21 = 34
Constriction damage on successful Grab!: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #3!: 1d20 + 13 ⇒ (1) + 13 = 14

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 71/77|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|10/11 Summon Monster VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Meanwhile, Lucija gracefully touches ground...and stares daggers at the archers in the corner while laughing a haughty, and surprisingly rich and deep for one of her size, laugh.

"You should be honored - you shall reach your full potential as brush-strokes in my art! FEEL ITS POWER!"

With a speck of saltpeter between her middle and ring fingers, she points to the shattered floor beneath their feet, from which suddenly arises a dreadful, roaring sheet of violet fire spreading across the entire westernmost end of the chamber!

wall of fire, saltpeter, Pyromaniac: 2d6 + 14 ⇒ (5, 5) + 14 = 24
The heat-waves, of course, are pointing away from us and presumably don't affect those IN the sheet; if perhaps they do, though:
heat wave, saltpeter: 2d4 + 1 ⇒ (3, 1) + 1 = 5

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

((Orange: -74; Yellow: -71; Green: -76)) All three of them are killed.

Cyan was just trying to get out of the stinking cloud and is still nauseated. They were not expecting to get grabbed and constricted.

((Cyan: -9 and nauseated)). All they can do is scream in agony.

Magenta is still paralysed. They're not going anywhere.

Violet and Blue duck into the nearest guest room, presumably to escape out the window. Violet barely making it inside (only single moving).

A rather messy looking Osprey staggers out of the worm carcass.

perception 15+:
You hear the scream of a female servant coming from the Armoury where the Pale Maiden was placed.

With no active enemy, except for a snoring scarlet worm, all Pathfinders are up, followed by Osprey.

Dark Archive

Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [beast lord] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 7 +2 ally spells | Init +2 | Perception +9, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

"Sound of a scream coming from the armoury! That's where the Pale Maiden was located, I think. Enemies are still present!" he says while rushing out to the courtyard.

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess also heard the panicked scream. She nodded and began following Morok toward the courtyard. ”Someone finish off the worm and the rest of you follow us to check on the Pale Maiden,” she yells to the others.

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

"Shau, youe blade please" Percy getsures to the sleeping worm as he continues his fell whispers keeping in a state of torpor.


speed 40, | HP 108/108| AC 32 T 28 FF 32-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-3 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau nods and aims a deadly stroke!

coup: 2d6 + 34 + 1d6 + 5 ⇒ (6, 3) + 34 + (2) + 5 = 50

"The worm has been dispatched, Peep take us to the armory!"

Peep touches River, Percy, Shau and Lucija as willing into the armory (must arrive in the same formation)

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

fort: 1d20 + 60 ⇒ (17) + 60 = 77 v 21

It's dead - really really dead.

Dark Archive

The octopus shreds the remaining accessible archer into tasty bite-sized chunks...:

Time to commit CYAN-IDE!:

Arm #3 Constriction damage: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #1: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (18) + 21 = 39
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #2: 1d20 + 13 ⇒ (1) + 13 = 14
Grab: 1d20 + 21 ⇒ (9) + 21 = 30

Arm #4: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (20) + 21 = 41
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

Arm #4: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (12) + 21 = 33
Constriction damage on successful Grab: 1d4 + 3 ⇒ (4) + 3 = 7

Arm #5: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab: 1d20 + 21 ⇒ (5) + 21 = 26
Constriction damage on successful Grab: 1d4 + 3 ⇒ (3) + 3 = 6

Arm #6: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (6) + 21 = 27
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #7: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (16) + 21 = 37
Constriction damage on successful Grab: 1d4 + 3 ⇒ (1) + 3 = 4

Arm #8: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 21 ⇒ (1) + 21 = 22

Primordial Bite: 1d20 + 15 ⇒ (14) + 15 = 29
damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Make a DC 21 Fortitude save or take Strength damage!: 1d3 ⇒ 2

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 71/77|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|10/11 Summon Monster VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian
phaeton_nz wrote:

Magenta is still paralysed. They're not going anywhere.

Violet and Blue duck into the nearest guest room, presumably to escape out the window. Violet barely making it inside (only single moving).

The wall continues to burn...

wall of fire, saltpeter, Pyromaniac: 2d6 + 14 ⇒ (3, 1) + 14 = 18

...and torment those fleeing with a horrible heat-wave!

heat wave, saltpeter: 2d4 + 1 ⇒ (3, 2) + 1 = 6

Lucija gives Peep a curious look, interested in seeing its means of taking them to the armory. She wards herself against whatever fresh hell awaits them there (shield).

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

To the armoury!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

One could always feel a bit sorry for the poor, still nauseated cyan clad archer as they are ripped to shreds and eaten while unable to do anything about it.

Presumably River went with the others and can act upon arrival.

Osprey starts digging in the rubble to help Eliza out from under it. Violet barely makes it out of the window and is currently throwing up in the roses. Blue is sprinting to the back of the lodge.

Those that bampf into the armoury (River, Percy, Shau and Lucija), see a tall elf with long white hair, wearing a fashionable powder blue silk shirt, who stands at the center of the lodge’s Armory. He wears a rapier at his side and holds the Pale Maiden in his left hand, his wide smile creasing his handsome face from ear to ear. Four human men dressed in red leather armor menace three wounded servants of the Woodsedge Lodge, who cluster near the double doors at the south end of the Armory. Two similarly garbed gnomes cavort atop the long tables near the center of the room, cackling as their hands overflow with plundered knick-nacks from among the room’s many magical items. One of these twisted creatures holds a candy-striped rod in your direction, while the other sidearms two tiny black beads at you.

All the doors out of the armoury are closed except for the double doors out to the courtyard.

Meanwhile, as Morock opens the rear doors to the courtyard, he immediately notes a huge hole broken through the northeast corner of the rear wall. Some 300 feet across the Lodge’s meticulously manicured rear lawn looms the Maze of the Open Road, just visible through this rough hole. The double doors to the Armory nearby stand ajar, offering a decent view of the activities within. Most of the enemy's attention is focused on the tables at the center of the room and the three wounded servants standing near the room’s southern doors to the Lower Halls.

How dare you outsiders stand in the way of the People getting revenge against these enemies of the Revolution? the elf asks, gesturing toward the simpering servants.

River is the only one in this round left to act. He goes before the opposition, then all Pathfinders get to go. ((unless you want new initiatives))

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 133/105 | AC 21 / 12 T / 20FF | CMD +8 CMD 20 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Invisibility Purge 60'

Sorry I posted it in Discussion because I'm an idiot:

River casts Invisibility Purge, sends his spectral Shoanti toward the door with a thought, and then grabs hold of Peep.

I'm not sure if Spiritual Allies can open doors, but it could wait for Osprey or someone to open it I suppose. I'm also not 100% where River was with respect to Shau and Peep before the bamf

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Nothing else is revealed by the Purge

Two Beads of Force are thrown at the group by one of the gnomes. They explode in ten foot bursts doing force damage
1st bead damage: 5d6 ⇒ (4, 1, 4, 5, 5) = 19
2nd bead damage: 5d6 ⇒ (1, 2, 4, 1, 2) = 10

The other gnome activates their wand.
1d100 ⇒ 84

and he turns invisible.

The four archers fire their arrows at random targets
red v Percy: 1d20 + 10 ⇒ (4) + 10 = 14 piercing: 1d6 ⇒ 1
red v Percy: 1d20 + 5 ⇒ (17) + 5 = 22 piercing: 1d6 ⇒ 5
orange v Percy: 1d20 + 10 ⇒ (10) + 10 = 20 piercing: 1d6 ⇒ 3
orange v Percy: 1d20 + 5 ⇒ (3) + 5 = 8 piercing: 1d6 ⇒ 2
yellow v Shau: 1d20 + 10 ⇒ (10) + 10 = 20 piercing: 1d6 ⇒ 4
yellow v Shau: 1d20 + 5 ⇒ (8) + 5 = 13 piercing: 1d6 ⇒ 6
green v River: 1d20 + 10 ⇒ (5) + 10 = 15 piercing: 1d6 ⇒ 5
green v River: 1d20 + 5 ⇒ (4) + 5 = 9 piercing: 1d6 ⇒ 4

Finally the tall elf, who loudly declares himself as Cale the Calistrian, hurls a web onto the group. (20ft spread, ref dc 17 to negate)

All Pathfinders are up.

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 133/105 | AC 21 / 12 T / 20FF | CMD +8 CMD 20 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Invisibility Purge 60'
phaeton_nz wrote:


...
and he turns invisible.
...

Invisibility Purge lasts for 12 minutes, within 60' of River

Reflex vs. Web: 1d20 + 14 ⇒ (8) + 14 = 22

River shakes his head at the violence, and at the sticky web. He waves his hands to wash it away.

Dispel Magic vs. Web CL+11: 1d20 + 12 ⇒ (14) + 12 = 26

At the same time the spiritual Shoanti warrior flies quickly along Mörök's path

Dark Archive

Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [beast lord] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 7 +2 ally spells | Init +2 | Perception +9, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge

With few quick strides Mörök appears next to red archer. Muttering a threat he stares at the enemy menacingly and his muscles grow unnaturally as he strikes him with the axe.

+2 cruel adamantine greataxe, challenge, bloodrage: 1d20 + 21 ⇒ (8) + 21 = 29
Slashing: 1d12 + 12 + 7 ⇒ (4) + 12 + 7 = 23


Dinosaur (Triceratops, Daredevil archetype), Spd 30 ft.; HD 6; Fort +7, Ref +5, Will +3 AC 13 Nat.ar +4, touch 9

Triceratops pushes over furniture and leaves hoofprints on carpet as it stomps forward searching Mörök.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

In that case, nothing happens. The gnome is still visible.

As Morlock moves, he catches a glimpse of a red cloak, disappearing into the Maze.

The red clad archer takes the strike ((Red: -23)). At the same time, the web vanishes.

What do you mean by 'it stomps forward searching Mörök.'? Also, if Morok being followed by a Shoanti warrior?

101 to 150 of 224 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS1e 1-46 - EotT#1 - Requiem for the Red Raven All Messageboards

Want to post a reply? Sign in.