Variel's Reign of Winter

Game Master Neltji

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combat map update


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You guys make it back to hut and are able to plan your next move.


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

I'll bet some gold on them coming back as a gnome


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Not prepared to raise the dead. But you know...tomorrow.

Int Check!: 1d20 + 3 ⇒ (16) + 3 = 19

"The Grave Fairy we met could help, if we can get back there. Or if I can but rest and pray, The Lady of the Sun may deign to bring this soul back to life."

So how secure are we in the Hut? I mean, they have tanks.


The hut is pretty secure as it has good dr and regeneration. The best advantage you have is the hit is still in the trees set back so not likely to have tanks reach you.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"Okay. Let's take watches and rest. Then tomorrow, we free a soul, raise the dead ... something about world anchors ... then Rasputin. I think the middle bit will be clearer tomorrow."


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold) Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara will reload her spells, but if there’s any need to research how to extract a soul from the lantern, she will do that or assist anyone else that wishes to.


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro takes watch. Since all that magic stuff is beyond him


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"So the issue we'll have with trying to raise or resurrect the fellow in the lamp is that it requires a very expensive diamond to conduct the ritual. Unless someone is holding diamonds, I think we'll have to seek out the Grave Fairy."


With the lantern in hand Duardlara spends some time in the Hut’s library researching a lantern goat. She is able to discover that the soul in a lantern is easily freed by opening the lantern. Once freed it is able to go on to wherever it is destined in the afterlife. Also if the lantern goat dies the lantern will automatically release the soul in 24 hours unless the new owner performs a ritual to keep the soul in place.


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well Cynehelm, I am sure you will endure your great trial ahead in thr interest of the greater good.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

So why are we trying to resurrect this particular soul? I forget.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold) Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Was that advice from your divination?


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map
Cynehelm of Orlov wrote:
So why are we trying to resurrect this particular soul? I forget.

I think it will allow us to raise and speak to a scientist who knows about what is going on here. Likely about the world anchors at the corners of the fort and maybe about why Rasputin is half here, half not, and appears out of nowhere.

I can't remember well which parts of this are my guesses and which parts have been confirmed. But it is something like that.

"Let's go see what the grave fairy will require for their assistance."


Who is the first out the door? I need a marching order for this day.


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro will take the rear position.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

I think it'd be: Titian, Duardlara, Cynehelm, Jetro.


init:

Cynehelm 1d20 + 1 ⇒ (2) + 1 = 3
Jetro 1d20 + 6 ⇒ (12) + 6 = 18
Duardlara 1d20 + 8 ⇒ (6) + 8 = 14
Titian 1d20 + 5 ⇒ (1) + 5 = 6

yeti stalkers 1d20 + 2 ⇒ (13) + 2 = 15
headless siberian cossacks 1d20 + 1 ⇒ (17) + 1 = 18

Moving outside of the Hut to teleport yourself to a favorable location to get to the grave fairie you are immediately assaulted by a scout force that finally found the Hut. A mixed group of yetis and horsemen come at you from all around the Hut.

Jetro gets to go first but will take enemy turn now.

The yetis drink potions that they are carrying and rage. The cossaks all move forward (25ft due to difficult terrain) and fire their revolvers at Titian.

ranged touch vs flat footed AC 1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 1 ⇒ (7) + 1 = 8
ranged touch vs flat footed AC 1d20 + 10 ⇒ (10) + 10 = 20 for 1d8 + 1 ⇒ (1) + 1 = 2
ranged touch vs flat footed AC 1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 1 ⇒ (8) + 1 = 9
ranged touch vs flat footed AC 1d20 + 10 ⇒ (8) + 10 = 18 for 1d8 + 1 ⇒ (4) + 1 = 5
ranged touch vs flat footed AC 1d20 + 10 ⇒ (13) + 10 = 23 for 1d8 + 1 ⇒ (7) + 1 = 8
ranged touch vs flat footed AC 1d20 + 10 ⇒ (15) + 10 = 25 for 1d8 + 1 ⇒ (1) + 1 = 2

Group is up: Duardlara, Titian, Cynehelm and (Jetro round 2)

map update ambush


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jethro picks the nearest yeti and fire
longbow rapid fire: 1d20 + 24 ⇒ (6) + 24 = 301d8 + 10 ⇒ (8) + 10 = 18
longbow rapid fire: 1d20 + 24 ⇒ (6) + 24 = 301d8 + 10 ⇒ (4) + 10 = 14
longbow rapid fire: 1d20 + 17 ⇒ (18) + 17 = 351d8 + 10 ⇒ (5) + 10 = 15
Any yeti that gets within 15 feet of Jetro gets an arrow due to improved snapshot

longbow: 1d20 + 24 ⇒ (15) + 24 = 391d8 + 10 ⇒ (5) + 10 = 15


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titan takes a bunch of hits, but his magic and form offer him some protection and healing.

He will attack the closest Yeti.

+3 falchion +furious: 1d20 + 25 ⇒ (4) + 25 = 292d6 + 32 ⇒ (4, 4) + 32 = 40


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold) Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

D’lata will cast invisibility and disappear before moving, but I need to give her move some thought.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm invokes a ring of slashing knives and swords!

Blade Barrier


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold) Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

In light of Cynehelm's barrier, Duardlara will hold her position. She cast greater invisibility, for the record.

What do we know about our foes from in-game experience? Anyone recall?


reflex yeti 1d20 + 13 ⇒ (13) + 13 = 26

Siberian Cossack reflex 1d20 + 5 ⇒ (15) + 5 = 20
reflex mount 1d20 + 4 ⇒ (15) + 4 = 19

The yeti takes 3 arrows from Jetro and a pulverizing blow from Titian before finding itself in a swirl of blades. Jumping forward it just manages to avoid the circle of death. Its hunting companions are not as fortunate as they are all trapped outside the ring.

The single cossack caught in the ring of blades is not as nimble and takes the full impact of the spell.

13d6 ⇒ (4, 4, 4, 5, 5, 6, 1, 6, 3, 1, 5, 6, 6) = 56

Even with most of its undead essence removed it is still able to rise inside the ring to continue firing at Titian. The same can not be said for its mount that disperses in a cloud of smoke.

Duardlara disappears from view with no one able to track her whereabouts thus far.

Jetro need 2nd round action from you still. Good chance you will kill the yeti or the cossack on your turn.


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro unleashes all of the arrows. If the yeti goes down, he switches targets to the Croissant

Longbow, Rapid Shot: 1d20 + 24 ⇒ (12) + 24 = 361d8 + 10 ⇒ (1) + 10 = 11
Longbow,Rapid Shot: 1d20 + 24 ⇒ (9) + 24 = 331d8 + 10 ⇒ (5) + 10 = 15
Longbow,Rapid Shot: 1d20 + 17 ⇒ (19) + 17 = 361d8 + 10 ⇒ (1) + 10 = 11

Crit check: 1d20 + 18 ⇒ (1) + 18 = 192d8 ⇒ (7, 3) = 10


Jetro puts down the yeti that was adjacent to Titian leaving just the cossack remaining inside the ring of swirling blades. The cossacks don't seem much put off by the blades as they are willing to stay outsdie of the ring and fire at the large behemoth inside. The yetis do try and find a weak point in the ring to get to the party.

reflex save 1 1d20 + 13 ⇒ (5) + 13 = 18 fail
reflex save 2 1d20 + 13 ⇒ (6) + 13 = 19 fail
reflex save 3 1d20 + 13 ⇒ (3) + 13 = 16 fail
reflex save 4 1d20 + 13 ⇒ (5) + 13 = 18 fail
reflex save 5 1d20 + 13 ⇒ (11) + 13 = 24 success
reflex save 6 1d20 + 13 ⇒ (11) + 13 = 24 success
reflex save 7 1d20 + 13 ⇒ (10) + 13 = 23 success

Jetro fires a ?snap shot? wounding one of the yetis barging in at them.

3 of the yetis are able to make it Cynehelm, Titian, and Jetro and attack.

Yeti claw attack Cynehelm 1d20 + 20 - 4 ⇒ (5) + 20 - 4 = 21 for 1d8 + 9 + 8 ⇒ (8) + 9 + 8 = 25 and 1d6 ⇒ 5 cold

Yeti claw attack Jetro 1d20 + 20 - 4 ⇒ (7) + 20 - 4 = 23 for 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23 and 1d6 ⇒ 1 cold

Yeti claw attack Titian 1d20 + 20 - 4 ⇒ (11) + 20 - 4 = 27 for 1d8 + 9 + 8 ⇒ (1) + 9 + 8 = 18 and 1d6 ⇒ 3 cold

Cossack attacks touch AC + cover vs Titian 1d20 + 10 ⇒ (20) + 10 = 30 for 1d8 ⇒ 5
crit confirm 1d20 + 10 ⇒ (8) + 10 = 18 for 3d8 ⇒ (7, 4, 8) = 19
iterative 1d20 + 5 ⇒ (19) + 5 = 24 for 1d8 ⇒ 8
Cossack attacks touch AC + cover vs Titian 1d20 + 10 ⇒ (7) + 10 = 17 for 1d8 ⇒ 8
iterative 1d20 + 5 ⇒ (18) + 5 = 23 for 1d8 ⇒ 2
Cossack attacks touch AC + cover vs Titian 1d20 + 10 ⇒ (6) + 10 = 16 for 1d8 ⇒ 6
iterative 1d20 + 5 ⇒ (1) + 5 = 6 for 1d8 ⇒ 1
Cossack attacks touch AC + cover vs Titian 1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 ⇒ 7
iterative 1d20 + 5 ⇒ (6) + 5 = 11 for 1d8 ⇒ 6
Cossack attacks touch AC + cover vs Titian 1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 ⇒ 1
iterative 1d20 + 5 ⇒ (11) + 5 = 16 for 1d8 ⇒ 4
Cossack attacks touch AC + cover vs Titian 1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 ⇒ 4
iterative 1d20 + 5 ⇒ (15) + 5 = 20 for 1d8 ⇒ 4


Good guys up with map updated.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm holds aloft the blazing symbol of blessed Sarenrae.

"Ring forth the Challenge Celestial!" and the air is filled with the sound of a mighty blast of trumpets.

Archon's Trumpet (Fort save DC 21).


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro keeps shooting at the yeti
Longbow,PBS,PS,Rapid,DA: 1d20 + 21 ⇒ (14) + 21 = 351d8 + 16 ⇒ (6) + 16 = 22
Longbow,PBS,PS,Rapid,DA: 1d20 + 21 ⇒ (11) + 21 = 321d8 + 16 ⇒ (4) + 16 = 20
Longbow,PBS,PS,Rapid,DA: 1d20 + 14 ⇒ (14) + 14 = 281d8 + 16 ⇒ (4) + 16 = 20


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titian keeps soaking up bullets but one gets him in the neck causing a much worse wound than the others.Then he will start trying to cut down Yeti.

+3 falchion +furious: 1d20 + 25 ⇒ (17) + 25 = 422d6 + 32 ⇒ (1, 2) + 32 = 35
+3 falchion +furious: 1d20 + 20 ⇒ (12) + 20 = 322d6 + 32 ⇒ (6, 4) + 32 = 42
+2 bite: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 12 ⇒ (5) + 12 = 17
--------------------------------------------------
Confirmation +3 falchion +furious: 1d20 + 25 ⇒ (14) + 25 = 392d6 + 32 ⇒ (6, 1) + 32 = 39


yetis 2-5 saves 4d20 ⇒ (8, 5, 12, 15) = 40 +14 each
cossacks saves 3d20 ⇒ (11, 4, 8) = 23 +7 each

Cynehelm is able to get 1 of the yetis and all 3 of the cossacks stunned with his spell. Jetro continues to pump arrows into the yetis drawing gouts of blood from the holes in its chest. (done forget the elemental damage Jetro that your bow does.) Titian smacks the yeti to the south of him 2 times with one almost decapitating the yeti. The bite just hits bringing the yeti down and bleeding out.

Duardlara still to go


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold) Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Why doesn’t this thread show me when there is a new message?!

Duardlara steps back toward the hut and between her friends before dropping a bead of fire among the enemies on the 'west' side of the combat.

Yellow circle on the map, should be larger, but that's enough to catch any enemies I can see, so I didn't try to get perfect measure.

Fire damage, Reflex DC 18 for half: 10d6 + 1 ⇒ (2, 5, 6, 3, 5, 2, 4, 6, 5, 5) + 1 = 44


Yeti saves 5d20 ⇒ (1, 3, 17, 19, 15) = 55 +13 each

Cossack saves 4d20 ⇒ (10, 7, 10, 15) = 42 +5 each

The first 2 yetis fail to avoid the fireball and take a full blast of the damage. 1 of them dies to the flames. The other 3 are more graceful and only take half damage.

The Cossacks are not as lucky as 3 of them fail. All of the mounts disappear below them causing the stunned ones to fall prone. The one Cossack to the north keeps his feet though.

Ride checks 1d20 ⇒ 12 not prone


3 Cossacks continue firing at Titian but will need to reload as their weapons have discharged all their shots for now.

Cossack attack vs touch ac + cover
1d20 + 10 ⇒ (17) + 10 = 27 for 1d8 + 1 ⇒ (8) + 1 = 9
Iterative 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16 for 1d8 + 1 ⇒ (3) + 1 = 4

1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 1 ⇒ (4) + 1 = 5
Iterative 1d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18 for 1d8 + 1 ⇒ (6) + 1 = 7

1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 1 ⇒ (5) + 1 = 6
Iterative 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19 for 1d8 + 1 ⇒ (8) + 1 = 9

Yeti attack on Titian
1d20 + 20 - 4 ⇒ (13) + 20 - 4 = 29 for 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23 and 1d6 ⇒ 5 cold
Iterative 1d20 + 20 - 4 - 5 ⇒ (10) + 20 - 4 - 5 = 21 for 1d8 + 9 + 8 ⇒ (8) + 9 + 8 = 25 and 1d6 ⇒ 6 cold

Yeti attack on Cynehelm
1d20 + 20 - 4 ⇒ (18) + 20 - 4 = 34 for 1d8 + 9 + 8 ⇒ (3) + 9 + 8 = 20 and 1d6 ⇒ 2 cold
Iterative 1d20 + 20 - 4 - 5 ⇒ (15) + 20 - 4 - 5 = 26 for 1d8 + 9 + 8 ⇒ (8) + 9 + 8 = 25 and 1d6 ⇒ 4 cold

Yeti attack on Jetro
1d20 + 20 - 4 ⇒ (6) + 20 - 4 = 22 for 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23 and 1d6 ⇒ 3 cold

Good guys up


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold) Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Invisible, Duardlara casts fly and flies south with just enough elevation to pass over the blade barrier.

Would that put her 30' south and 30' high or is the calculation more of a hassle than that?


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Die you filthy varmint.

Longbow,PBS,PS,DA,Rapid: 1d20 + 21 ⇒ (3) + 21 = 241d8 + 16 ⇒ (6) + 16 = 22
Longbow,PBS,PS,DA,Rapid: 1d20 + 21 ⇒ (20) + 21 = 411d8 + 16 ⇒ (5) + 16 = 21
Longbow,PBS,PS,DA,Rapid: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 16 ⇒ (1) + 16 = 17
Electric: 1d6 ⇒ 1
Electric: 1d6 ⇒ 4
Electric: 1d6 ⇒ 3

Crit check: 1d20 + 21 ⇒ (16) + 21 = 372d8 ⇒ (6, 6) = 12


It takes twice the movement to go up Duardlara so if you want to be 30ft high that would be all of your movement. Jetro which one are you targeting?

Jetro fires a salvo of arrows in which the first just clips a yeti on the shoulder drawing a little blood but not deadly. His second shot though pierces the yeti thru the chest erupting out its back. The last shot also is on target as it his a second foe.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold) Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

GM Variel:
My intention was not to fly directly upward as I wanted to be in striking distance of those south of the ring of blades. It appears that I can fly upward at an angle of 45 degrees (or more, one presumes) at half speed. Not what I was hoping for, but that would put her four squares south of her original position and four squares in the air, or 20' and 20'. I will adjust the map. Edit: She is flying above one of the yeti now, might be hard to pick out on the map.


That works just fine Duardlara.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Badly wounded, Cynehelm thinks about healing the party, but decides instead to unleash some cleansing fire on everyone west and south of him (avoiding allies of course).

Intensified Empowered Fireball: 19d6 + 34 ⇒ (5, 6, 1, 4, 6, 2, 3, 3, 5, 4, 6, 2, 1, 5, 6, 6, 6, 6, 1) + 34 = 112


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titian continues to try to cut down Yeti that does not have a blade barrier.

+3 falchion +furious: 1d20 + 25 ⇒ (2) + 25 = 272d6 + 32 ⇒ (4, 3) + 32 = 39
+3 falchion +furious: 1d20 + 20 ⇒ (1) + 20 = 212d6 + 32 ⇒ (2, 4) + 32 = 38
+2 bite: 1d20 + 12 ⇒ (13) + 12 = 251d6 + 12 ⇒ (6) + 12 = 18


reflex save 1d20 + 13 ⇒ (20) + 13 = 33 All the rest are dead even if a made save.

Cynehelm lights up the forest burning trees and roasting yetis. All that remains in the circle is 1 badly torched yeti by the cleric and the archer. Titian slashes and bites his way into injuring the last yeti on his side.

The two yetis know no fear though as they continue to rage at the party.

Full attack Cynehelm:
bite 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 for 1d6 + 4 + 8 ⇒ (2) + 4 + 8 = 14 and 1d6 ⇒ 6 cold
claw 1 1d20 + 20 - 4 ⇒ (10) + 20 - 4 = 26 for 1d8 + 9 + 8 ⇒ (7) + 9 + 8 = 24 and 1d6 ⇒ 4 cold
claw 2 1d20 + 20 - 4 ⇒ (11) + 20 - 4 = 27 for 1d8 + 9 + 8 ⇒ (7) + 9 + 8 = 24 and 1d6 ⇒ 5 cold

full attack Titian:
bite 1d20 + 15 - 4 ⇒ (2) + 15 - 4 = 13 for 1d6 + 4 + 8 ⇒ (3) + 4 + 8 = 15 and 1d6 ⇒ 4 cold
claw 1 1d20 + 20 - 4 ⇒ (16) + 20 - 4 = 32 for 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23 and 1d6 ⇒ 2 cold
claw 2 1d20 + 20 - 4 ⇒ (14) + 20 - 4 = 30 for 1d8 + 9 + 8 ⇒ (6) + 9 + 8 = 23 and 1d6 ⇒ 2 cold

The cossacks reload and prepare another salvo against the giant troll like creature.

Good guys up


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro keeps shooting at the yeti closest, switching targets if it dies
Longbow: 1d20 + 21 ⇒ (19) + 21 = 401d8 + 16 ⇒ (5) + 16 = 21
Longbow: 1d20 + 21 ⇒ (5) + 21 = 261d8 + 16 ⇒ (4) + 16 = 20
Longbow: 1d20 + 14 ⇒ (11) + 14 = 251d8 + 16 ⇒ (7) + 16 = 23
Elec: 1d6 ⇒ 1
Elec: 1d6 ⇒ 5
Elec: 1d6 ⇒ 5

crit check: 1d20 + 21 ⇒ (13) + 21 = 342d8 ⇒ (1, 7) = 8


Jetro kills the last remaining yeti threatening that side of the party with his first arrow. The last 2 arrows hit the final yet but is not enough to bring that one down. It sways there only it’s rage keeping it from falling down unconscious.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titian will attack the one headless rider in the blade barrier.

+3 falchion +furious: 1d20 + 25 + 2 ⇒ (7) + 25 + 2 = 342d6 + 32 + 2 ⇒ (5, 2) + 32 + 2 = 41
+3 falchion +furious: 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 332d6 + 32 + 2 ⇒ (3, 1) + 32 + 2 = 38
--------------------------------------------------


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold) Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Still invisible, Duardlara fires at the remaining yeti before flying over the barrier to get a firing angle on the cossacks outside.

Single attack: 1d20 + 13 ⇒ (15) + 13 = 28 (I did not add any bonus specific to her being invisible.)

Damage: 1d8 + 1 + 6d6 + 12 ⇒ (6) + 1 + (5, 4, 5, 2, 2, 3) + 12 = 40 (Including 6d6 + 12 for sneak attack.)

The invisible elf flies upward slightly before moving toward the edge of the barrier and over. She was at 20' and flies up to 25' to clear the barrier.


Duardlara kills the last yeti leaving only the headless Cossack riders. To that end Titian smacks the Cossack by him twice!


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm is bleeding out in the snow.


With the yetis all gone the cossacks maintain their position and fire at the large troll on the large troll and on the archer.

Attacks on Jetro touch AC + cover...
primary 1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 ⇒ 4
secondary 1d20 + 5 ⇒ (4) + 5 = 9 for 1d8 ⇒ 4
primary 1d20 + 10 ⇒ (12) + 10 = 22 for 1d8 ⇒ 7
secondary 1d20 + 5 ⇒ (16) + 5 = 21 for 1d8 ⇒ 8
primary 1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 ⇒ 2
secondary 1d20 + 5 ⇒ (14) + 5 = 19 for 1d8 ⇒ 1

Attack on Titian touch AC + cover
primary 1d20 + 10 ⇒ (6) + 10 = 16 for 1d8 ⇒ 6
secondary 1d20 + 5 ⇒ (18) + 5 = 23 for 1d8 ⇒ 1
primary 1d20 + 10 ⇒ (1) + 10 = 11 for 1d8 ⇒ 3
secondary 1d20 + 5 ⇒ (15) + 5 = 20 for 1d8 ⇒ 3

Teh cossack in melee with Titian draws a scimitar and slashes forward with it.
1d20 + 16 ⇒ (18) + 16 = 34 for 1d6 + 6 ⇒ (3) + 6 = 9 + 1d6 ⇒ 5 cold
threat confirm 1d20 + 16 ⇒ (14) + 16 = 30 for 1d6 + 6 ⇒ (4) + 6 = 10 + 1d6 ⇒ 2 cold

Group up


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold) Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara casts another fireball, this time focusing on the cossacks on the west side of the barrier. (The blue circle represents the best coverage I can get without hitting my friends. The actual fireball would be larger, extending to the west as necessary.)

Fire damage, DC 18 Reflex save for half: 10d6 + 1 ⇒ (4, 4, 2, 4, 4, 2, 4, 4, 6, 6) + 1 = 41


Human Fighter14HP112/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro shoots at a Cossack

Bow: 1d20 + 21 ⇒ (15) + 21 = 361d8 + 16 ⇒ (8) + 16 = 24

Bow: 1d20 + 21 ⇒ (2) + 21 = 231d8 + 16 ⇒ (3) + 16 = 19

Bow: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 16 ⇒ (2) + 16 = 18

Elec: 1d6 ⇒ 3
Elec: 1d6 ⇒ 2
Elec: 1d6 ⇒ 4


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"Blade on blade I like it."

Titian will fight the one he is in melee with.

+3 falchion +furious: 1d20 + 25 + 2 ⇒ (1) + 25 + 2 = 282d6 + 32 + 2 ⇒ (4, 6) + 32 + 2 = 44
+3 falchion +furious: 1d20 + 20 + 2 ⇒ (10) + 20 + 2 = 322d6 + 32 + 2 ⇒ (1, 1) + 32 + 2 = 36
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