Variel's Reign of Winter (Inactive)

Game Master Neltji

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F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Sounds like knowledge (religion) would be appropriate. I'm sure Cynehelm has a better bonus, so she will roll to aid his effort.

Knowledge (religion) to aid Cynehelm: 1d20 + 11 ⇒ (10) + 11 = 21


Yes, you know that these affects are from a powerful haunt.

Cynehelm channels positive energy into the room trying to disperse the evil aura. The statues start to bleed but before the stigmata gets too far the positive energy slams into them closing the wounds and immobilizing the statues...for now. You know from previous haunts that it is not destroyed but simply at bay for now.

Calling forth Sarenrae's power though was a mixed blessing. While it worked against the haunt the powerful burst was enough to alert the guards outside to your presence. 25% chance that each squad is able to see you well enough inside the chapel to open fire upon you.

Calling out in Russian you hear, We know you are in there. Come out now and you will be killed immediately. Wait, and you will be killed slowly!


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Whoopsadaisy!


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

So..how much are you people being paid? Perhaps we can convince you to take a long walk?


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"Ugg. More guns. The moment we one the the door they will start to fire. Can we move to an advantageous position? "


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Is there something past the statues? Duardlara is wanting to take advantage of the suppressed haunts. She has the resources to get us out of the camp or to another location, so she wants to move quickly while we are here.

Perception: 1d20 + 20 ⇒ (18) + 20 = 38 The thought occurs to her that there might be a basement here - perhaps we can find a door and go to ground.


The area beyond the statues is where Rasputin was found once before spells were cast causing you to leave to inspect other areas. You were not able to hurt him at that time. There are no other entrances or exits that you can see in this burned out chapel area. At one time it was tall enough to possibly have a second story but that is long gone.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well, we can use the walls in here for cover. I can start sniping them.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"Let us remember the words of the blessed Sarenrae," says Cynehelm, "when she a year and a half ago! vouchsafed us these words:"

"Body rent and soul bound
Inventor’s both must be found
To reverse the Anchor’s flow
And into the dome you must go,
Cut the suture that binds the soul
To achieve your ultimate goal"

"At a guess, we need to find the body and soul of the inventor of something called the Anchor and then go into a dome. Probably this dome here. So we need to figure out what the Anchor is and where the inventor's body and soul are before we can find what we need here. Maybe?"

"Also, that delicious and terrifying young lady in the pond, Libuska, told me that we should investigate the four towers and also that we had to 'bring the chapel back to this world from the fey realm.' That suggests to me that whatever this is, it's not the chapel. Let's go check out those four towers."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Sure. Let's go.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Welcome back! I don’t remember that prophesy at all, nice. We have the inventor’s body, that was the one-legged corpse. We were told that his soul is near the goat that we were d-dooring to. Sounds like that course of action is better than I understood before.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"So should we seek the inventor's soul first or go seek our answers among the four towers, do you think?" Cynehelm asks Duardlara.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"That makes sense to me. More info going into the towers will help."


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

”We need to move quickly before they get their courage up to come in. We think we know where the soul is, so I say we go there first.”


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Going for the soul makes sense


D-Dooring over to the camp you find yourself in the middle of a bunch of huts. Standing there all alone in the center is a strange looking goat with a glowing lantern around its neck.

all need will save DC 22 vs fear or panicked for 1d4 + 4 ⇒ (3) + 4 = 7 rounds

know religion DC 22:
This is an advanced lantern goat. It has the ability to store a deceased person's soul in the lantern around its neck. When such a soul is captured it prevents that soul from moving on int he afterlife or allowing the person to be raised from the dead. Only by killing the lantern goat can you set the soul free.

It responds to your presence with a loud bleating alerting those in the tents around you to your presence. It then charges Jetro!

charge gore 1d20 + 20 + 2 ⇒ (20) + 20 + 2 = 42 for 1d8 + 4 ⇒ (5) + 4 = 9
threat 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39 for 1d8 + 4 ⇒ (8) + 4 = 12

From the huts emerge headless Siberian Cossacks who summon fiendish mounts to ready charges against you!

know religion dc 17:
These headless cossacks are a variant of a dullahan with a frightful presence will save DC 19. They can summon fiendish mounts 1/day. They are equipped with lances, scimitars, and revolvers.

Party is up


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro's Improved Snapshot fires off as the goat charges.

1d20+25;1d8+10[/dice: 1d6d1d6 ⇒ (6, 2, 1, 3) = 12

Jetro steps back and attempts to make goat stew.

SHocking longbow+2,DA,RS,PS,PBS: 1d20 + 21 ⇒ (7) + 21 = 281d8 + 16 ⇒ (2) + 16 = 18
SHocking longbow+2,DA,RS,PS,PBS: 1d20 + 21 ⇒ (7) + 21 = 281d8 + 16 ⇒ (8) + 16 = 24
SHocking longbow+2,DA,RS,PS,PBS: 1d20 + 14 ⇒ (5) + 14 = 191d8 + 16 ⇒ (6) + 16 = 22

Elec damage: 1d6 ⇒ 3

Elec damage: 1d6 ⇒ 3
Elec damage: 1d6 ⇒ 3


Need a fear save first Jetro and your first attack was formatted wrong.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Fear Will save: 1d20 + 14 ⇒ (18) + 14 = 32

Snap shot: 1d20 + 25 ⇒ (12) + 25 = 371d8 + 10 ⇒ (8) + 10 = 18


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Will save for fear effect: 1d20 + 9 ⇒ (14) + 9 = 23

Knowledge (religion) DC 22: 1d20 + 11 ⇒ (2) + 11 = 13

Knowledge (religion) DC 17: 1d20 + 11 ⇒ (5) + 11 = 16


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Will Fear Save: 1d20 + 15 ⇒ (11) + 15 = 26
Knowledge Religion (Goat): 1d20 + 19 ⇒ (5) + 19 = 24
Knowledge Religion (Fiendish Mounts): 1d20 + 19 ⇒ (12) + 19 = 31


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titian will ask those infront of him to clear the way to he can attack.

Will : 1d20 + 16 ⇒ (11) + 16 = 27

+3 falchion +furious: 1d20 + 27 ⇒ (7) + 27 = 342d6 + 34 ⇒ (2, 3) + 34 = 39
+3 falchion +furious: 1d20 + 22 ⇒ (10) + 22 = 322d6 + 34 ⇒ (2, 1) + 34 = 37
+2 bite: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 14 ⇒ (1) + 14 = 15


Jetro strikes the goat 3 times for daring to charge it. The goat looks slightly damaged from the arrow attacks but clearly it has resisted some of the damage. Titian moves up a space and smacks the goat around a bit. The troll form clearly liking the taste of goat. Yet when he went to bite it he must have realized its undead nature and quickly pulled his teeth away in disgust. Likewise some of the damage dealt to the goat was resisted.

Duardlara and Cynehelm up still


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

With a wave of his hand and a whispered prayer, Cynehelm summons a twenty-foot tall curtain of shimmering violent flame into being, covering their retreat.

Wall of Fire.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Retreat?


Wrong map Cynehelm. I deleted that map to reduce confusion. You are on the small tent encounter map.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"I can't imagine we need the goat, but I suspect the lantern might have value for our mission. Cynehelm, do you know anything about what we are facing?" I flubbed my knowledge checks...

Looking around the camp at the small force arraying against the party, she adds, "Should I put something in their way?"

I'm also curious about the largest of the tents, which we are directly beside... might just disappear for recon if you warrior types have things in hand out here.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Mass numbers of arrows make the perfect barrier.


I am not that mean to put the largest meanest creature right next to your d-door. The tent appears to be unoccupied at the moment.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1
Duardlara Frostborn wrote:
"I can't imagine we need the goat, but I suspect the lantern might have value for our mission. Cynehelm, do you know anything about what we are facing?" I flubbed my knowledge checks...

"Don't die around the goat!" says Cynehelm. "That lantern stores souls. Also the headless rider can summon new mounts if you kill this one. Sorry, that's all I've got. Oh... uh, kill 'em both!"

Duardlara Frostborn wrote:
Looking around the camp at the small force arraying against the party, she adds, "Should I put something in their way?"

"I've got it," says the priest. He summons the afore-mentioned wall of fire in a circle around them to hopefully keep the enemies at bay while they rummage through the tents.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

”Souls? That’s our goal, then. The lantern has the soul we need, I’d wager.”


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro wins!


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Jetro always wins!


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"Hmmmm, soul lantern on a goat is not how I expected this to go. But then again I did not know what to expect."


Duardlara what are you doing for your your action? Is it searching the tent fully or was it just a glance for enemies? If just a glance you can still take your action.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

With the result of our conversation, Duardlara will try something different...

"I'm going to try to get the lantern. Keep the beast occupied."

She casts a spell and disappears. Invisible, she will move up to the goat with the intention of "picking its pocket". I'm hoping I can use Disable Device to quickly cut the cord holding the lantern and take the lantern, but that won't happen this round. Just forewarning the GM so they have time to consider how they would adjudicate this idea.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro slays a rider!


Cynehelm protects the group as they are completely surrounded by a ring of fire. While it has the effect of keeping the mounted cossacks from approaching and being able to see what is happening inside, it also means that they have very little room in which to move.

Duardlara goes invisible in the hopes that she can snatch the lantern from the goat.

To take the lantern would be a steal maneuver cmb vs its flat footed cmd. You will gain a +2 for being invisible as well.

The goat continues to attack Jetro as the source of its malice as the lantern grows brightly again.

gore 1d20 + 20 - 4 ⇒ (20) + 20 - 4 = 36 for 1d8 + 4 + 8 ⇒ (1) + 4 + 8 = 13
threat confirm 1d20 + 20 - 4 ⇒ (19) + 20 - 4 = 35 for 1d8 + 4 + 8 ⇒ (1) + 4 + 8 = 13 and fatigued
hoof 1 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21 for 1d6 + 2 + 4 ⇒ (5) + 2 + 4 = 11
hoof 2 1d20 + 18 - 4 ⇒ (6) + 18 - 4 = 20 for 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12

Good guys up. You can see shadows circling the ring of fire.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Oh, that can’t be much less likely!

Steal: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

Here’s hoping!


You had a chance Duardlara. Its flat footed was 26.

Duardlara appears out of thin air as she clutches the collar of the lateen around the goat. Bleating in fury it swings its head away from the elf ripping free of Duardlara’s tenuous grasp.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Clustered Shots,PBS,PS, on goat

Longbow: 1d20 + 21 ⇒ (18) + 21 = 391d8 + 17 ⇒ (5) + 17 = 22
Longbow: 1d20 + 21 ⇒ (16) + 21 = 371d8 + 17 ⇒ (4) + 17 = 21
Longbow: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 17 ⇒ (7) + 17 = 24

Electric: 1d6 ⇒ 1
Electric: 1d6 ⇒ 6
Electric: 1d6 ⇒ 3


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm, running a bit low on spells, unleashes an admonishing ray. "Back, goat-demon! Begone!"

Ranged Touch Attack: 1d20 + 10 ⇒ (11) + 10 = 214d6 + 6 ⇒ (6, 2, 3, 2) + 6 = 19 Nonlethal damage
Ranged Touch Attack: 1d20 + 5 ⇒ (19) + 5 = 244d6 + 6 ⇒ (2, 6, 4, 1) + 6 = 19 Nonlethal damage
Ranged Touch Attack: 1d20 + 0 ⇒ (18) + 0 = 184d6 + 6 ⇒ (2, 2, 4, 1) + 6 = 15 Nonlethal damage


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"This is an ornery goat."

+3 falchion +furious: 1d20 + 27 ⇒ (19) + 27 = 462d6 + 34 ⇒ (3, 5) + 34 = 42
+3 falchion +furious: 1d20 + 22 ⇒ (7) + 22 = 292d6 + 34 ⇒ (3, 2) + 34 = 39
+2 bite: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 14 ⇒ (6) + 14 = 20

Confirmation: 1d20 + 27 ⇒ (8) + 27 = 352d6 + 34 ⇒ (3, 5) + 34 = 42


Between the three of you the goat is a puddle of goo no longer threatening this world. The lantern still maintains it faint glow indicating it is currently occupied by a soul.

The wall of fire is currently keeping foes at bay and is starting some of the huts on fire.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara picks up the lantern. ”Shall we return to the hut?”


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Sounds good to me! My guts are about to fall out of me.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm examines his companion and begins to pray for the healing warmth of Sarenrae.

He burns his last 6th level spell (Fire Seeds) to instead cast Heal. This will cure Jetro of 130 hit points of damage. It also immediately ends any of the following: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.


Gathering everyone around Duardlara is able to d-door everyone to a location of their choosing. The questions are... do you go to the Hut and is Cynehelm able to rasie the dead or is a resurrection needed if too much time has passed?

int check dc 15:
There is also the grave fairie that you remember that is able to restore the dead to life that you talked to before.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Int Check DC 15: 1d20 + 4 ⇒ (7) + 4 = 11

I have a single casting of dimension door remaining. I intended to return to the Hut.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

INT: 1d20 + 1 ⇒ (10) + 1 = 11

"I can reincarnate the soul and body, but the form will differ. I used to be a bugbear."

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