[PFS1] Redelia's The Devil We Know Arc

Game Master Redelia

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Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Neri casts Bless

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Can we stand on the table?


Venture Lieutenant, Play by Post (online)

Yes, you can stand on the table.

Ela, yes, I'm sorry, you are part of the current initiative block.

Specter, you need to declare the trigger when you declare a readied action. Since you didn't specify, I had to read between the lines and assume that it would trigger when that rat moved towards you or your allies or started to attack.

reflex save roll: 1d20 ⇒ 10

The druid falls prone.

Ela, Dass, and Auray?


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

I was going to just go up and hit the rat, but Bagurm ninja'ed my post by 2 mins and tried to talk, so I changed it to ready action in case the talk won't work. Will remember that next time

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Dass realizes it's a chance to attack that druid and decides to take chance. Provokes 2 AoO
Buckler bash: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
dmg: 1d3 + 3 ⇒ (3) + 3 = 6

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none
GM Redelia wrote:
Ela, yes, I'm sorry, you are part of the current initiative block.

all good! :)

Ela takes aim at the rat, still standing and being the easier target.

[standard] attack Rat
+1 pistol (vs touch AC) RAT, B & P damage: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 1 ⇒ (7) + 1 = 8

[move] reload pistol

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Auray takes a small step ahead and throws an Explosive Bomb toward the yellow rat, excluding Laurentina's square.

Attack (touch, 30ft.): 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage (fire): 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Burning Damage: 1d6 ⇒ 6

The blue one takes 6 points of splash damage (Reflex DC 15 half).


Venture Lieutenant, Play by Post (online)

AoO: 1d20 ⇒ 17
AoO: 1d20 ⇒ 10
splash reflex save roll: 1d20 ⇒ 15

Two rats bite at Dass as he walks past, but are unable to sink their teeth in to him.

Dass's strike badly hurts the druid.

Blue avoids the worst of the damage from Auray's bomb, but yellow is obliterated.

As the blue rat begins to move forward to attack, Specter destroys it.

The purple rat bites at Bagurm.
attack roll: 1d20 ⇒ 7
He also misses.

bold may post:
round 2:
Spectre
Bagurm

druid (shaken, prone, -6 HP)
Dass
Laurentina
Auray
Neri
round 3:
rats


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

Specter takes a 5-foot step toward the prone druid, and swings her claws at them...
Claw, Bless, vs prone: 1d20 + 5 + 1 + 4 ⇒ (2) + 5 + 1 + 4 = 12 Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Claw, Bless, vs prone: 1d20 + 5 + 1 + 4 ⇒ (19) + 5 + 1 + 4 = 29 Dmg: 1d4 + 3 ⇒ (2) + 3 = 5
...then she body slam the blue rat that dares to evade Auray's bomb!
Slam, Bless: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Lacking a better target, Bagurm swings his axe at the rat next to him.

dwarven waraxe at purple rat, Power Attack: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
damage: 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Venture Lieutenant, Play by Post (online)

Specter finishes off the druid. (the blue rat is already dealt with)

Bagurm's waraxe passes beside the rat.

bold may post:
round 2:
Dass
Laurentina
Auray
Neri
Ela

round 3:
rats
Spectre
Bagurm

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Since the druid is dealt with, Laurentina will dismiss the Grease

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Dass will take a 5' step and tries to finish the last rat.
Heavy shield spike: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
dmg: 1d6 + 3 ⇒ (3) + 3 = 6

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Now to finish of his little petting zoo…

[standard] attack Rat
+1 pistol (vs touch AC) RAT, B & P damage: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 1 ⇒ (4) + 1 = 5

[move] reload pistol


Venture Lieutenant, Play by Post (online)

The last rat gets squashed.

percep:

Ela: 1d20 + 3 ⇒ (16) + 3 = 19
Laurentina: 1d20 + 0 ⇒ (7) + 0 = 7
Specter: 1d20 + 5 ⇒ (19) + 5 = 24
Dass: 1d20 + 7 ⇒ (20) + 7 = 27
Auray: 1d20 + 5 ⇒ (14) + 5 = 19
Neri: 1d20 + 6 ⇒ (5) + 6 = 11
Bagurm: 1d20 + 6 ⇒ (4) + 6 = 10

Dass, Specter:
You notice the door to the next room is trapped!


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

"Trapped, the door is. Careful, we must."
Annnnnd Specter takes out her tool and get to work
Disable Device to disable trap: 1d20 + 16 ⇒ (11) + 16 = 27

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Neri loads her crossbow.


Venture Lieutenant, Play by Post (online)

After Specter deals with the trap, the party is able to move through the door and move carefully down a long, steep staircase.

At the bottom of the stairs, you find yourselves in a large chamber. Tall vaulted ceilings disappear into darkness high above as candles and torches barely illuminate the lower reaches of this room. Along the north wall are three cell doors, thick wooden affairs bracketed by solid steel bracings with small, six-inchsquare windows set high in them. Enormous crates, barrels, and sacks of goods are stacked neatly in the southwest corner of the room. The floor is clean granite, etched with a wavyline pattern that permeates throughout the entire room; the design even climbs the walls and disappears into the vaults above. A rat-shaped chalk drawing dominates the floor in the center of the room, clearly depecting a dire rat leaning forward as if to pounce.

In the room, you see a human who appears to be a cleric and what appears to be a very unhealthy human. (the red pacman is the cleric; the unhealthy one has a yellow frame)

init:

Ela: 1d20 + 5 ⇒ (9) + 5 = 14
Laurentina: 1d20 + 2 ⇒ (2) + 2 = 4
Specter: 1d20 + 1 ⇒ (10) + 1 = 11
Dass: 1d20 + 2 ⇒ (7) + 2 = 9
Auray: 1d20 + 2 ⇒ (6) + 2 = 8
Neri: 1d20 + 2 ⇒ (5) + 2 = 7
Bagurm: 1d20 + 2 ⇒ (18) + 2 = 20
cleric: 1d20 - 1 ⇒ (7) - 1 = 6
unhealthy one: 1d20 + 6 ⇒ (15) + 6 = 21

The unhealthy one glares at you, not doing anything until given instructions.

bold may post:
Bagurm
Ela
Specter
Dass
Auray
Neri

cleric
Laurentina
unhealthy one

Also, knowledge religion (2 checks per character) are welcome, even when not your turn.

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Neri casts another Bless

k religion: 1d20 + 6 ⇒ (8) + 6 = 14
k religion: 1d20 + 6 ⇒ (4) + 6 = 10

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Dass rushes into flank position and tries to hit the unhealthy one
Heavy shield spike: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 +2 if undead
dmg: 1d6 + 3 ⇒ (3) + 3 = 6 +2 if undead


Venture Lieutenant, Play by Post (online)

Neri knows the cleric's holy symbol represents Groteus.

She is unable to recognize the unhealthy one.

Dass's strike hits hard, confirming that this creature is undead.

Dass, do you have anything that might help you get around damage reduction on this creature?

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:
GM Redelia wrote:

Neri knows the cleric's holy symbol represents Groteus.

She is unable to recognize the unhealthy one.

Dass's strike hits hard, confirming that this creature is undead.

Dass, do you have anything that might help you get around damage reduction on this creature?

Not for now. The shield spike is cold iron piercing damage


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

Slam, flank: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Dmg: 1d8 + 3 ⇒ (8) + 3 = 11
Specter tries to gang up on the undead with no vail

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Too crowded for Burning Hands... Ela thinks, assessing the scene. She glides over to the boxes and crates and settles into a corner where she still has a clear shot at the undead.

[move] 20ft

[standard] attack YELLOW
+1 pistol (vs touch AC) YELLOW (blessed), B & P damage: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d8 + 1 ⇒ (2) + 1 = 3

Checks weighting on d20...

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Knowledge(Religion): 1d20 + 8 ⇒ (13) + 8 = 21
Knowledge(Religion): 1d20 + 8 ⇒ (1) + 8 = 9

After a 5-foot step toward the cleric, Auray infuses another Alchemist's Fire into her bomb [move action], and throws it at the cleric
[standard action].

Attack (touch, 30ft.): 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage (Bomb + Alchemist's Fire): 2d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9
Burning Damage: 1d6 ⇒ 4


Venture Lieutenant, Play by Post (online)

Auray obliterates the cleric.

She also knows this is a huecuva. Silver or magic will get around its damage resistance, and its claws can cause disease.

Ela's shot bounces harmlessly off the walls.

Specter finds herself unable to hit the undead.

Dass does a little damage to the undead, and knows it is undead but has damage resistance.

Bagurm?

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Rage, Power Attack and guarded stance (+1 dodge AC: AC 20).

dwarven waraxe against the cleric with rage and Power Attack: 1d20 + 6 + 2 - 1 ⇒ (1) + 6 + 2 - 1 = 8
damage: 1d10 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8

Bagurm sees another human with the same symbol than on the ship and swings heavily the axe on him.


Venture Lieutenant, Play by Post (online)

The cleric is already down, so I'm assuming that attack was going after the undead.

Bagurm's axe misses.

bold may post:
round 1:
Laurentina
round 2:
undead (-3 HP)
Bagurm
Ela
Specter
Dass
Auray
Neri

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Laurentina start one round casting Enlarge Person


Venture Lieutenant, Play by Post (online)

The undead creature claws at Dass and Specter.

claw attack on Dass: 1d20 + 4 ⇒ (12) + 4 = 16
claw attack on Specter: 1d20 + 4 ⇒ (4) + 4 = 8

The scary undead is unable to sink its claw into either one.

The entire party is up.

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Neri moves to get a clearer line of shot and fires at the undead.

fire: 1d20 + 2 + 1 + 1 ⇒ (9) + 2 + 1 + 1 = 13 piercing: 1d8 + 1 ⇒ (7) + 1 = 8 (PBS, Bless)

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Ela carefully reloads her pistol, absent-minded and sticking her tongue out of the side of her mouth as she concentrates.

[move] reload pistol
[standard] attack Rat
+1 pistol (vs touch AC) RAT, B & P damage (PbS): 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

-_-

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Dass flanks on this undead.
Shield spike: 1d20 + 6 + 1 + 2 + 2 ⇒ (3) + 6 + 1 + 2 + 2 = 14
Will use reroll
Shield spike reroll: 1d20 + 6 + 1 + 2 + 2 + 2 ⇒ (17) + 6 + 1 + 2 + 2 + 2 = 30
dmg: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

After being enlarged by Laurentina, Specter will unleashes her fury at the undead. With flank, of course.
Claw, flank, Bless: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19Dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Claw, flank, Bless: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17Dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Slam, flank, Bless: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18Dmg: 2d6 + 4 ⇒ (1, 6) + 4 = 11

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Laurentina casts Guidance on Auray.


Venture Lieutenant, Play by Post (online)

With everyone's attacks hitting, the huecuva very quickly goes down for good.

Having dealt with all the enemies in this headquarters, the group has plenty of time to investigate the crates and the cells just off this room. Half of the crates in this room are marked with gigantic red X’s, painted on with a wide brush. The supplies include flour, grains, sugar, coffee, tea, dried goods, and so on—everything the cult needs to supply its operations.

The citizens held captive in the cells to the north thank you profusely for helping them and tell tales of dark- or gray-skinned humanoids with enormous gray eyes who came frequently to negotiate with Dalirio before buying a handful of captives and taking them from the room. Where these creatures took them, the captives don’t know.

Among the captives you rescue is Cestis.

The brazen kidnappings have stopped, at least for now. You are able to rest, having restored peace to the city. However, the contact with underground humanoids suggests something may still be going on underneath your feet...

(because this is a very early scenario, it does not have any debrief with the venture captain or anything like that. In fact, the scenario does not even mention if Cestis is among the captives you set free! There is nothing in the later adventures to contradict you finding him, so that's what I'm going with to try to tie up at least the worst loose end here)


Venture Lieutenant, Play by Post (online)

Venture-Captain Hestia Themis, a small, dark-haired, and dark-eyed Taldan woman, sits behind her enormous blackwood desk in the Pathfinder lodge in Cassomir and clears her throat. “My friend, the Countess Arieta Patrizia, is dead. She escaped her capture by the fiends who operate beneath Cassomir only to succumb to disease and wounds incured in Cassomir’s disgusting sewers. Ordinarily, this would be a matter for the Taldan authorities, but Arieta came to me directly after escaping and recounted a story that leads me to the natural conclusion that only the Pathfinder Society can resolve this issue.”

Venture-Captain Themis rises and paces back and forth behind her desk. “Arieta told me of an artifact she saw while in captivity below Cassomir. This artifact, called the jet rat, is known to us, but we must confirm that what she saw is indeed true. She claims to have seen it transform normal rats into something bigger, more vile and mean. If that’s true, the artifact she saw down there is old, evil, and should be stored safely in the vaults beneath the Grand Lodge in Absalom where we can study, catalog, and examine it. Worse, she claims to have seen this object in the hands of the derros, vile Darklands creatures that we have long suspected are responsible for the Cassomir kidnappings. I have a map here that shows the location of the sewer grate Arieta was dropped through when she was kidnapped. She could not, due to her illness, recall much about how she got to the location where they kept her in captivity, but she knows where they dropped her into the sewers and you’ll find that location on this map.”

Venture-Captain Themis stops pacing and eyes you across her desk. “Bring me back this artifact—if you happen to free a few captured Taldans along the way, that’s good news, but the artifact is your mission. Any questions?”

(you are also welcome to make a knowledge:local check, even untrained)


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

Kn Local: 1d20 ⇒ 17

"What do we know about this Jet Rat artifact? Besides its ability to worsen the rat problem in the seweage."

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

k local: 1d20 + 2 ⇒ (5) + 2 = 7

I'm sorry for your loss Venture Captain ma'am. If you want us too, we could avenge your friend for this heinous act she had to endure.

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Ela's face scrunches up and contorts in an expression of disgust.

Sewers? Really?

Then she straightens up and thinks of Arieta.

Oh, she must've been so miserable down there with her injuries. she remarks, with more sympathy than before.

Knowledge (local), untrained: 1d20 + 5 ⇒ (13) + 5 = 18

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

"Will we get any support from the society? Is there any information what kind of threat might be in the sewer?"

Kn(local), untrained: 1d20 ⇒ 20

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

A magic artifact that turns rats into evil rats? Are we crazy or what?

Bagurm does not believe the kind of mission he is in. However, as soon as he hears the word "derros", he is much more interested.

Derros, you say? That is a kind of rat that I am much more interested in exterminating. Let us go.

Knowledge (local): 1d20 + 0 ⇒ (10) + 0 = 10


Venture Lieutenant, Play by Post (online)

"You are quite capable agents, and should be able to deal with whatever you find." she responds to Dass.

"We don't know anything more about this artifact, but problems in the sewers seldom stay there."

[b]"I appreciate your thoughts. AFter business is taken care of I'll deal with my private thoughts and feelings," she responds to Neri.

Your knowledge of Cassomir tells you that the current swers are actually the third set of sewers the city has had.

any other questions before we head down into the sewers?

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Nope. Ready to go!

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Knowledge(Local): 1d20 + 8 ⇒ (2) + 8 = 10

Auray loses her usual cheerfulness, her expression turning grave.
"No more questions. To prevent similar incidents, we should also be cautious of disease and toxin infections."


Venture Lieutenant, Play by Post (online)

Auray, does that mean you want to do a little shopping before you set off?

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Alright, Auray buys an antiplague and an antitoxin before leaving. (I think there's no time to craft these items.)100gp

Auray's preparations:
Mutagen (Constitution)
Extracts: Bomber's Eye, Shield, Targeted Bomb Admixture


Venture Lieutenant, Play by Post (online)

Following the map, you find the sewer grate you need to enter. The current Cassomir Sewers are large, vaulted affairs with tile ceilings, brick walls, stone walkways, and make-shift wooden bridges. They are also completely dark. (what are you doing for illumination?)

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Dass has a Alexandrite gem (affected by continual flame heightened to 3rd level spell)

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

The spellslinger archetype is rough (no cantrips !), but...

With a quick command word, Ela causes her discerning wayfinder to shine brightly as the light spell.

She also has low-light vision, but that should be moot now.

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