He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
It could have been your enemy had you murderhoboed your way through the adventure. The description of it though lists it's primary motivation as curious. In our game it attempted to communicate with the party by way of telepathic illusions. Since its thoughts were so alien though it used detect thoughts to pull the images from the party's minds (all except Durvak who made the save).
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Theodic wrote:
I like Durvak's use of language.
I do have a spot open in a CORE group of Giantslayer (2 to 4th level) if any one is interested.
Just a little bit busy just now to dedicate the time, but thanks for the offer.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
I do hope I did the man (Nigel) justice. It can be weird running into the same character being played by different GMs. It's like one of those Dick York/Dick Sargent situations.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Thanks but that is not the intent of the question.
If I buy it and add it to my character via Herolab so I get to put things in there or is is a static magic item ? Would it be the same say for a Quiver of Ehlonna?
Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.
It's treated as a container the same way a regular backpack is. Both it and the quiver show up as options alongside 'carried by hero' and 'dropped on ground'.