aceDiamond |
I love the smell of initiative in the morning. Also, I've been reading up on how high level games could start devolving to rocket tag, so I'm gonna try and ease up on the save-or-suck spells. It'll give me the chance to try out the mythic spells I picked up!
Though I will throw out Mass Icy Prisons if I think the targets have good reflexes. I'm only human, after all.
Nagato the Eternal |
For DM reference, Nagato has spent that last few days in Huge Air Elemental form. True, she can only technically maintain it for 23 hours, but renewing the lease only takes a swift action, and she can do it at will.
aceDiamond |
To answer some questions in the gameplay thread, since Jacob doesn't know what he's looking for, he's not really digging straight down. However, if Nagato were to Wild Shape into something with a burrow speed, that might be a route to examine. If not, Jacob has Polymorph Any Object on hand to turn someone into something that does.
DM Fnord |
It wasn't a tunnel.
Imagine your on a beach, but no water to hold the sand together.
With each step your foot sinks in a couple of inches and a small puff of lighter sand shoots into the air. As you raise your foot, the sides of the impression of your footprint immediately collapse into the footprint.
Better yet, imagine you place your hands together, palm to palm. Now stick your hands into a pool of water.
Quickly pull your hands apart. For a moment, there will be a hole in the water.
Now scoop water out of the pool to the bottom of that hole.
Form of the dragon does not give all movement modes (shocking!)
What Katja saw was something solid. It wasn't sand, it was big, and it was under the sand.
IF, and how the party chooses to get past the small problem of the loose sand is important as to the amount of time it will take.
6...
5...
4...
Nagato the Eternal |
By the way, now that my understanding of the Mythic material has greatly increased (I just made two high level Mythic characters in about a week), I would like to alter my mythic path from Guardian to Hierophant-Champion. Would that be alright? I feel like we need some more divine and muscle power.
Grand Moff Vixen |
I thought that FotD comprised movement of the assumed dragon. Well, if Nagato's going to be a badger, that's good too. If not, PAO can get Jacob down 30' as a hustle, if we're on the clock.
You are correct. FotD gives you the stated bonuses and abilities of the color of dragon you assume. So if Brass was chosen you would get burrow as an ability.
As for shoring up the sides, I suppose that Katja can freeze it with her breath. That's the only thing I can think of at the moment with what she is capable of.
aceDiamond |
Actually, I wasn't able to check at the office, but it looks like Fnord's right. Form of the Dragon just gives you fly speeds, depending on which level you use. Very strange.
The mythic versions of the spell seem to give you worse off breath weapons, but now I'm on a tangent.
Still, emulating Beast Shape IV through emulating Greater Polymorph through Polymorph Any Object gives burrow speed, so it's not all bad. I could get Jacob to dig in a pinch.
Grand Moff Vixen |
Actually, it is not correct. You DO get wings and a fly speed.
You become a Medium chromatic or metallic dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). Your breath weapon and resistance depend on the type of dragon. You can only use the breath weapon once per casting of this spell. All breath weapons deal 6d8 points of damage and allow a Reflex save for half damage. In addition, some of the dragon types grant additional abilities, as noted below.
So yes, you do get wings and can use them as a true dragon would. The key word here is BECOME. You become a dragon. You change your physical form and this spell also grants you wings as part of it.
DM Fnord |
So why would it list a fly speed and not "gain modes of movement"?
I'm happy with house-ruling that the different polymorph spells convey the modes of movement (some give climb speeds, or swim speeds too).
I'm fine with an edit to Nagato's mythic abilities as well. Haven't really had a chance to use them yet.
aceDiamond |
I'm not sure about the acquiring the soul part. I was just checking out some other sources when I found The Rod That Should Not Be and Shield of the Mage, and I thought they were cool items.
Also, get well soon, GMV!
DM Fnord |
Without getting into the semantics of "soul" the first item still requires summon monster which has been described as forcing a creature to come to this plane and serve. "Death" on this plane means the creature is sent back home. Keeping the creature here long term, and having its 'self' locked into an item is where the dilemma comes from.
Shield of the Mage I'm not sure that should be allowed as is.
Even the base Caster's shield is questionable.
A +1 shield is 1153 gold by itself. It gives the effect of scribe scroll. Looking at other items, a feat is usually worth 10k. Since the price of the shield is modified by the value of the scroll scribed, 2k gold is acceptable. The wielder still needs to spend time and funds to have that spell available.
However, for a measly 11 grand the wielder can update that to an item that can randomly cast a single spell the wielder knows, of any level the wielder knows. That's getting pretty close to a pearl of power IX.
Anyway, we were talking about how it becomes intelligent.
I'd still go with the character needs to think of a means of creating or collecting intelligence. The crafter's alignment and the victim/volunteer's alignment would likely have something to do with the purpose and alignment of the intelligent item itself.
All of this has of course gotten me thinking about the intelligent item that Validk has. I think I will need to go back and put some more information into how it came about and its personality.
aceDiamond |
Well, I'm under the impression that it has the same limit as a Caster's Shield, what with the "strip cannot hold above 3rd level spells". I may have just liked the idea of a caddy going about choosing the best spells, like Validk and Mr. Orsenn. Though, I've realized that shtick is already being played, so I'd rather find a different performance to play. Still just curious about the whole Intelligent Items thing, however, so I asked here.
But for Summon Monster, that doesn't seem nearly as bad as using Planar Binding or the like. I just thought the Rod would've been an interesting part of Jacob's bloodline connection.