So a duck, a wook, and a (definitely-not-a-droid) warforged pirate with a hook walk into a bar, and the bartender says "We don't serve their kind in here." How many pieces is he found in?
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Wookiee
Despite their appearance, Wookiees are not ambulatory humanoid carpets. They are in fact a noble and gentlemanly race that rip the arms off anyone who insults them.
Average Height 7’”
Average Weight: 275lb
Ability Scores
Str +2. Con +2 or Dex/Int +2
One place I’m not sure. Strong is obvious. I know Saga gives them Con, but I am not sure about the other Stat. Not Cha and probably not Wisdom, but both Dex and Int are plausible.
Wookiees are big and strong.
Size: Medium
Speed: 7 squares, climb at full speed
Vision: Normal
Intimidating Presence: A wookiee grants a +2 Intimidate bonus to allies within 5
Claws: A wookiee can use their claws in melee combat. +3 proficiency bonus, 1d6 damage.
Languages: Shyriwook. Many understand, but are physically unable to speak, Common.
Skill Bonuses Athletics +2, Intimidate+2
Blood Rage A bloodied Wookiee can choose to enter blood rage, gaining a +1/tier bonus to damage rolls.
Wookiee Characteristics[b]: Traditional, proud, brave, honourable, violent
[b]Wookiee names: Male – Chewbacca, Bowdaar, Zaalbar, Freyyr, Chundaar, Tarfful
Female – Jianta, Lowcuk, Attiaddak, Yarua
Playing a wookiee:. Outsiders are difficult to trust. Be cautious until you know them well. Of course, if they save your life then you owe them in return. Look after them as you would any other relative. And find out more about outsiders. Understanding is the key to safety.
I dunno how many pieces, but his charred corpse has a few large plasma burns at least.
I also remember Wookies getting a bonus to repair back in d20, which is why they were enslaved.
"Sargavan" Steve Farnsworth(Male Sargavan [Chelish] Human Brawler Fighter 1 [4E] Free Hand Fighter 1 [PFRPG])
Guldarin wrote:
Quote:
Wookiee
Despite their appearance, Wookiees are not ambulatory humanoid carpets. They are in fact a noble and gentlemanly race that rip the arms off anyone who insults them.
Crikey! Thanks for that! Pure Gold!
Quote:
Ability Scores
Str +2. Con +2 or Dex/Int +2
One place I’m not sure. Strong is obvious. I know Saga gives them Con, but I am not sure about the other Stat. Not Cha and probably not Wisdom, but both Dex and Int are plausible.
Wookiees are big and strong.
I was thinking Dex for piloting and their affinity for crossbows. Although, as Zero points out, Int would give them a knack for repair and mechanics.
Guldarin wrote:
Is there serious interest in a game?
Well you went above and beyond with my request, so I'm up for it.
I was also considered converting the Golarion mystery tour campaign in my head into a PBP campaign about the founding of a Durulz homeland!
That story would be called: Clue of Duty: Quack Ops.
now that I think about it, why not reflavor Dragonborn for the most part to be Wookie, with a change of the encounter ability to the minor action second wind?
I kept thinking of late, "Where do I know Cronin from?" And then I looked in one of my other tabs, where I'm reading the Scepter Tower of Spellgard PbP game. XD
My lady needs a day out, so I'll be AFK today, possibly into tomorrow. Hence moving the proposal to OOC for more detail. What do people think of splitting, both IC and OOC? There are, frankly, a *lot* of us for a PBP, and if Rev doesn't mind two groups, it might be practical. Conveniently, there are two of us in each role, I believe.
Leaders: Cronin, Dram
Defenders: Greeg, Kevaras
Strikers: Nayce, Don
Controllers: Guldarin, Andaros
If we do this, at least one Goliath should probably go to the Giant-speaking market. Other than that . . . Cronin's ok with whichever.
Greeg is not going to be much good at any type of negotiation, and that is something I firmly believe the Giants will need if there is to be success there. If we go that path then Cronin should be the one travelling there I believe.
Greeg would be loath to split from his friend, but will follow the wisdom of the plan if that is how we go.
I advise Cronin (Giant speaking and some negotiation ability), Keavaras (Defender), Don (striker, who is feeling uncomfortable about the the bug situation) and Andaros (only because Dwarves usually don't get along with Giants so sending Guldarin may not be wise, not sure if that's true in this game though). This group to do the Giant bit.
The rest of us to do the bug bit. However, any combination of the party roles should work fine.
may I propose that instead of using spoilers, we just put in bold what team we're on before we post? Granted we're not next to each other currently, but I think spoilers need to hold more weight than just that, plus they're a bit of a pain as well.
and here we see the differences between Nayce and Don, while similar in ability, quite different in character and morals. Which reminds me that Don needs to ask Nayce how he does that shadowstuff when they next meet up again.
I always love the idea of people just not 'getting' what other characters do. While a good Arcana, Religion or Nature score may make these things easy to understand, Don has none of those.
This is also why Raya doesn't really know Lynore is an assassin, she doesn't really have time to pay attention to what she's doing.
Celestial Healer(Male Celestial Cleric of Myself 10/Radiant Servant of Me 10)
I have fun with the "righteous assassin" idea. He has trained to be very good at killing things... as long as they deserve to be killed. I think there was a scenario in the last adventure where he similarly took issue with some sort of domination as well.
"God you were just lucky, Don. You can't expect people to fall for the old 'ill traveler' bit every time."
"Awww you're just jealous, Meanae. Anyway look at what we got this time!"
"Heh, I'm going to buy me a house with this! Maybe even with servants!"
*laughter fades*
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"No, Pull the other lever, THEN this one."
"Water's rising, Boss."
"Cliff'll get us out."
"You hear that, Cliff? Get moving."
"He's gone, he took the loot and ran."
"Don't you dare say that. We're brothers now."
"Gorg, just hold the grate up, stay against the ceiling..."
"What's that noise?"
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"So anyway, once we can get in to the merchant's guild, things ought to pick up, so keep the wagon ready..."
"Heh, still trying to pull the big score? You're dead set on getting us killed, aren't you?"
"Bah, we're the Dark Scorpion Burglars, Cliff. We'll never fail, and we'll never die."
"Hmmmph."
"See, even Gorg agrees with me!"
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"Dammit, someone tipped them off!"
"Wasn't me!"
"Shut up, Chick, I'm thinking."
"I can't stop the bleeding, Don. Hurry!"
"I can still fight...."
"Right, Right, okay, we've got no option, we go right through their lines."
"Are you serious?"
"Look, they're spread out, when we break the line en masse, we'll be able to breakout. See they're not expecting that."
"That's because it's suicide! You just had to leave a calling card, just had to go for notariety. Well now we've got freaking Arcadian merchant guards after us."
hey Rev, I never got a chance to fix up Don after our first encounter, I was wondering if I could do so now, pretty much its just change up a skill power I got, the rest is all good. If not, I'll wait for level, which can't be too far off.
okay I have a game morality question. Paizo's die roller stores rolls, if I understand properly, to ensure a player doesn't try to cheat.
I originally had a post that had two extra rolls in it, however I realized that unless Stunning Strike hits, everything changes, because I need that CA for anything else. So do I sit on these rolls, knowing what their outcome is, or do I prime the system by rolling on here a few times or what? What is the proper way to keep this from being metagamey?
wanted to appologise for apparent absence recently. Work is killing me with marking and prep at the moment. It's likley to continue like that for at least two more weeks. I read the posts, but rarely have time or energy to put into a decent response. Sorry about that, but can't be helped at this time of year.
wanted to let you know my time is getting more and more squeezed. I just had to drop the last of my DM roles in PbP. I plan on sticking with this game though (assuming Greeg lives more than a few more rounds hehe). This is just a heads up though, in case my real life comitments really go pear shaped.