Full Name 
					Kevaras Zanorin
 
			
			
				
					Race 
					Drow
 
			
			
				
					Classes/Levels 
					Protecting Paladin 14 / Hospitaler
 
			
			
				
					Gender 
					Male
 
			
			
				
					Size 
					Medium
 
			
			
			
				
					Special Abilities 
					Darkfire
 
			
			
				
					Alignment 
					Unaligned
 
			
			
				
					Deity 
					The Raven Queen
 
			
			
				
					Location 
					Our Lady of Letherna monastery
 
			
			
				
					Languages 
					Elven, Common, some Undercommon too
 
			
			
				
					Occupation 
					Sidhe Lord 
 
			
			
				
					Homepage URL 
					On iPlay4e 
 
			
			
			
			
			
			
			
		
	 
	
		About Kevaras Zanorin 
		
Drow Paladin / Hospitaler [Divine Defender]
Str  11 (+0)  +10(Starting) +1(Level 11) 
 +15(Starting) +1(Level 11) 
 +11(Starting) +2(Drow) +1(Level 8) +1(Level 11) 
 +8(Starting) +1(Level 11) 
 +14(Starting) +1(Level 4) +1(Level 11) 
 +16(Starting) +2(Drow) +1(Level 4) +1(Level 8) +1(Level 11) 
Hit Points 
 +16(Con) +15(Paladin 1) +72(Paladin 13) 
 +10(Paladin) +3(Con mod) 
Defenses and Senses 
 +10(Constant) +6(1/2 Level) +2(Inherent Defense Bonus) +10(Gith Plate Armor) +3(Black Iron Armor  +3) +2(Shield Defense Bonus) 
 +10(Constant) +6(1/2 Level) +1(Fortitude Defense Class Bonus) +2(Inherent Defense Bonus) +2(Improved Defenses) +3(Superior Fortitude fort) +3(Necklace of Fate  +3) +3(Con mod) 
 +10(Constant) +6(1/2 Level) +1(Reflex Defense Class Bonus) +2(Inherent Defense Bonus) +2(Improved Defenses) +3(Necklace of Fate  +3) +1(Boots of Quickness (heroic tier)) +2(Shield Defense Bonus) +2(Dex mod) 
 +10(Constant) +6(1/2 Level) +1(Will Defense Class Bonus) +2(Inherent Defense Bonus) +2(Improved Defenses) +3(Necklace of Fate  +3) +1(Circlet of Indomitability (heroic tier)) +5(Cha mod) 
Passive Perception:  19  +9(Perception) +10(Constant) 
 +9(Insight) +10(Constant) 
Initiative:  8  +6(1/2 Level) +0(Initiative Misc) +2(Dex mod) 
 +6(Drow)-1(Gith Plate Armor) 
The Power(s) of Prayer:  
At-Will 
Melee Basic Attack  [Standard Action] 
Bradaman's Longsword  +3
Attack: 14 vs. AC 
 +0(Strength modifier) +6(1/2 Level) +3(proficiency bonus) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) +2(Feat bonus - Heavy Blade Expertise) 
Damage: 1d8 +3 
 +0(Strength modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
Bard's Songblade Dagger  +1
Attack: 12 vs. AC 
 +0(Strength modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +3 
 +0(Strength modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Distance Dagger  +1
Attack: 12 vs. AC 
 +0(Strength modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +3 
 +0(Strength modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Unarmed
Attack: 9 vs. AC 
 +0(Strength modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +3 
 +0(Strength modifier) +3(Enhancement bonus - Inherent Bonuses) 
Ranged Basic Attack  [Standard Action] 
Bard's Songblade Dagger  +1
Attack: 14 vs. AC 
 +2(Dexterity modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +5 
 +2(Dexterity modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Distance Dagger  +1
Attack: 14 vs. AC 
 +2(Dexterity modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +5 
 +2(Dexterity modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Unarmed
Attack: 11 vs. AC 
 +2(Dexterity modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +5 
 +2(Dexterity modifier) +3(Enhancement bonus - Inherent Bonuses) 
Divine Challenge  [Minor Action] 
Lay on Hands  [Minor Action] 
Unarmed
Attack: 9 vs. unknown 
 +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
Damage:  
Virtuous Strike  [Standard Action] 
Bradaman's Longsword  +3
Attack: 19 vs. AC 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) +2(Feat bonus - Heavy Blade Expertise) 
Damage: 1d8 +8 
 +5(Charisma modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
Bard's Songblade Dagger  +1
Attack: 17 vs. AC 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +8 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Distance Dagger  +1
Attack: 17 vs. AC 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +8 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Unarmed
Attack: 14 vs. AC 
 +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +8 
 +5(Charisma modifier) +3(Enhancement bonus - Inherent Bonuses) 
Ardent Strike  [Standard Action] 
Bradaman's Longsword  +3
Attack: 19 vs. AC 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) +2(Feat bonus - Heavy Blade Expertise) 
Damage: 1d8 +8 
 +5(Charisma modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
Bard's Songblade Dagger  +1
Attack: 17 vs. AC 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +8 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Distance Dagger  +1
Attack: 17 vs. AC 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +8 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
Unarmed
Attack: 14 vs. AC 
 +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
Damage: 1d4 +8 
 +5(Charisma modifier) +3(Enhancement bonus - Inherent Bonuses) 
Encounter 
Darkfire  [Minor Action] 
 +6(power modifier) +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
Valorous Smite  [Standard Action] 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) +2(Feat bonus - Heavy Blade Expertise) 
 +5(Charisma modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +3(Enhancement bonus - Inherent Bonuses) 
Divine Mettle  [Minor Action] 
Divine Strength  [Minor Action] 
Virtue  [Minor Action] 
Deliverance of Faith  [Minor Action] 
Resurgent Smite  [Standard Action] 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) +2(Feat bonus - Heavy Blade Expertise) 
 +5(Charisma modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +3(Enhancement bonus - Inherent Bonuses) 
Benediction  [Immediate Reaction] 
 +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
Warding Blow  [Standard Action] 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) +2(Feat bonus - Heavy Blade Expertise) 
 +5(Charisma modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +3(Enhancement bonus - Inherent Bonuses) 
Compel Obedience  [Standard Action] 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) +2(Feat bonus - Heavy Blade Expertise) 
 +5(Charisma modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +3(Enhancement bonus - Inherent Bonuses) 
Second Wind  [Standard Action] 
Action Point  [Free Action] 
Daily 
Majestic Halo  [Standard Action] 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) +2(Feat bonus - Heavy Blade Expertise) 
 +5(Charisma modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(proficiency bonus) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +3(Enhancement bonus - Inherent Bonuses) 
Name of Might  [Standard Action] 
 +5(Charisma modifier) +6(1/2 Level) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
 +5(Charisma modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
 +5(Charisma modifier) +6(1/2 Level) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +3(Enhancement bonus - Inherent Bonuses) 
Crown of Glory  [Standard Action] 
 +5(Charisma modifier) +6(1/2 Level) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
 +5(Charisma modifier) +3(enhancement bonus) +3(Enhancement bonus - Inherent Bonuses [Doesn't Stack]) 
 +5(Charisma modifier) +6(1/2 Level) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +1(enhancement bonus. [Doesn't Stack]) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
 +5(Charisma modifier) +3(Enhancement bonus - Inherent Bonuses) 
Healing Font  [Minor Action] 
 +6(1/2 Level) +3(Enhancement bonus - Inherent Bonuses) 
 Race and Class Features 
Trance (Drow)  [Drow]
Meditate aware 4 hours instead of sleep. 
Lolthtouched  [Drow]
You have your choice of either the cloud of darkness or darkfire power 
Darkfire Charisma  [Drow]
Use CHA for Darkfire 
Fey Origin  [Drow]
Your origin is fey, not natural 
Intimidate Bonus  [Drow]
Stealth Bonus  [Drow]
Channel Divinity  [Paladin]
Divine Challenge  [Paladin]
Use divine challenge as an at-will power; minor action. 
Lay on Hands  [Paladin]
Use lay on hands as an at-will (special) power; minor. 
Hospitaler's Action  [Hospitaler]
When you spend an action point (extra action), allies within 5 sq. regain [Wis mod] hit points 
Hospitaler's Blessing  [Hospitaler]
When a challenged foe attacks your ally and excludes you from the attack, that ally regains hp (1/2 level  + [Wis mod]) 
Feats 
Timely Respite 	     
Virtuous Recovery 	     
Heavy Blade Expertise 	     
Improved Defenses 	     
Lend Health 	     
Superior Fortitude 	     
Hero's Poise 	     
Untiring Virtue 	     
Skills 
Acrobatics :     4  +6(1/2 Level) +0(Acrobatics Misc)-4(Armor Penalty) +2(Dex mod) 
Arcana :         5  +6(1/2 Level) +0(Arcana Misc)-1(Int mod) 
Athletics :      2  +6(1/2 Level) +0(Athletics Misc)-4(Armor Penalty) +0(Str mod) 
Bluff :         11  +6(1/2 Level) +0(Bluff Misc) +5(Cha mod) 
Diplomacy :     16  +6(1/2 Level) +5(Trained) +0(Diplomacy Misc) +5(Cha mod) 
Dungeoneering : 9  +6(1/2 Level) +0(Dungeoneering Misc) +3(Wis mod) 
Endurance :     10  +6(1/2 Level) +5(Trained) +0(Endurance Misc)-4(Armor Penalty) +3(Con mod) 
Heal :           9  +6(1/2 Level) +0(Heal Misc) +3(Wis mod) 
History :        10  +6(1/2 Level) +5(Trained) +0(History Misc)-1(Int mod) 
Insight :        9  +6(1/2 Level) +0(Insight Misc) +3(Wis mod) 
Intimidate :    13  +6(1/2 Level) +2(Intimidate Misc) +5(Cha mod) 
Nature :         9  +6(1/2 Level) +0(Nature Misc) +3(Wis mod) 
Perception :     9  +6(1/2 Level) +0(Perception Misc) +3(Wis mod) 
Religion :      10  +6(1/2 Level) +5(Trained) +0(Religion Misc)-1(Int mod) 
Stealth :        6  +6(1/2 Level) +2(Stealth Misc)-4(Armor Penalty) +2(Dex mod) 
Streetwise :    11  +6(1/2 Level) +0(Streetwise Misc) +5(Cha mod) 
Thievery :       4  +6(1/2 Level) +0(Thievery Misc)-4(Armor Penalty) +2(Dex mod) 
Inventory 
Weapons 
Longsword , Bradaman's Weapon  +3  (1 of 1 equipped)
Dagger , Distance Weapon  +1  (0 of 1 equipped)
Dagger , Bard's Songblade  +1  (0 of 1 equipped)
Armor 
Heavy Shield , Floating Shield (heroic tier)  (1 of 1 equipped)
Gith Plate Armor , Black Iron Armor  +3  (1 of 1 equipped)
Magic Items 
Gloves of Grace (heroic tier)  (1 of 1 equipped)
Circlet of Indomitability (heroic tier)  (1 of 1 equipped)
Bracers of Mental Might (heroic tier)  (1 of 1 equipped)
Belt of Vigor (heroic tier)  (1 of 1 equipped)
Boots of Quickness (heroic tier)  (1 of 1 equipped)
Necklace of Fate  +3  (1 of 1 equipped)
Symbol of Hope  +1  (0 of 1 equipped)
Other 
Climber's Kit  (0 of 1 equipped)
Adventurer's Kit  (0 of 1 equipped)
Coin 
Proficiencies 
Weapons 
Armor 
***
Ability Scores, (Modifier) and Check 
Hit Points 
Defenses and Senses 
Initiative: 8, Speed: 5 (25ft.),
Prayers