The Emerald Spire: Law party (Inactive)

Game Master Captain collateral damage

Emerald Spire Superdungeon, Lawful party from Fort Inevitable, Level 1


1 to 50 of 68 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

"For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes on the enigmatic splinter, a strange life once again stirs in the depths, one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire."
The Emerald Spire is a massive 16 floor "Superdungeon" that takes characters from 1st to 13th level. There are two towns which adventurers can use as a "home base" for this module. They are both small towns in the Echo Wood region of the River Kingdoms, about equidistant from the Emerald Spire, but the similarities just about end there.
Fort Inevitable is a LE walled town firmly in the grasp of three Hellknight orders with a combined force of over 60 troops. Even the River Freedoms do not apply here.
Thornkeep, like any other River Kingdoms town, is a CN "Wretched hive of scum and villainy." ruled by a Baron who becomes Baron by killing the previous one.
I am planning on running two groups through this behemoth of a module. One will operate out of Fort Inevitable (The "Law" party), while the other will operate out of Thornkeep (The "Chaos" party). These groups will co-exist, meaning that they can steal the other's kills, loot, etc., or even find and fight each other.
Character Creation: 20 point buy ability scores
Any Paizo Class, but you must use the unchained verson if there is one, except for monks, who may use either.
Any race of 15 RP or less.
Average gold for your class.
Law party members cannot be Chaotic, and vice versa.
Important thing for the Law party: Fort inevitable does not recognize the right of self-proclaimed adventurers to kill "villains" and seize their belongings. Adventuring groups operating out of Fort Inevitable not operating on official business for the Hellknights must purchase a letter of warrant for 50 gp a year, agree to turn over 30% of all goods, coins, and property they confiscate to the Hellknights' Citadel, and give reports on all actions taken.

Sovereign Court

I would love to make a armiger fighter who becomes a hellknight later if possible and survives so long, so be in the law party.


I'd be interested in creating a priest for the chaos party.

He'd be a human priest of Gorum.


Forgot one thing: two traits, one can be from the unofficial player's guide The traits in there are mostly for Fort Inevitable, so feel free to rework the flavor how ever you see fit for your character.


Dotting


Ill cook up something, not sure which side yet though..


I think im going Chaos Party with a Hobgoblin Slayer or Ranger, haven't decided for sure, if thats acceptable.


Hobgoblin is fine, it's 9 RP, and all classes are open


Here's my submission; I went with a hobgoblin as well.


Kandoo Krom: Technically Zon-Kuthon is not an anitpaladin deity, as he's lawful evil, but it makes sense so I'll ignore it. Also, the Goldenfire order is a wizard's guild. Sorry, the player's guide was a bit unclear on this.


However, if you still want your money, I'll let you reflavor that trait to be a thug for the Three Daggers, the main gang in Thornkeep. Just replace the spellcraft with say, Intimidate. (Because your character needs more of that :P


Question about the law party. They agree to turn over 30% of the profits, but because the hellknights aren't there, how they know what 30% is? The law party could say, well, we only found 1500 worth of gold, when really they found 2000. They are lawful, but many interpretations of the alignment could be said. It's like a waiter/waitress job. You're told to report all tips, but most people only report a good percentage. Does this mean that most waitresses and waiters aren't lawful good? No, it does not, they aren't cops, but they could follow just about every law and of course be honest/honorable (lawful can also mean honest and honorable, instead of just law of the land) people outside of the tips system.


That could theoretically work, there all a bunch of ways you could bypass that.


Captain collateral damage wrote:
However, if you still want your money, I'll let you reflavor that trait to be a thug for the Three Daggers, the main gang in Thornkeep. Just replace the spellcraft with say, Intimidate. (Because your character needs more of that :P

Sounds good, thanks! The intimidate will actually not matter (my other trait already gives a trait bonus to it, so they don't stack). I actually just got this trait so I could buy a bow, but I'm comfortable with going with another trait if needed.


Here's my submission, backstory not complete yet, but crunch is there.

Im still not sure I'm going Hobgoblin, so if I make any changes I'll let you know.

Kandoo:

Are you not worried your smite good will never be used? I mean the whole "labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories", has me thinking there's not gonna be many goodies goods running around.. Seems bad to lose out on such a major class ability.


Asassi:
Not worried - it's not the target of the build (fear effects/intimidate). If I ever get to use it, then bonus. Otherwise, I'm fine with not smiting ;)

Silver Crusade

Dot. I'll have a concept in a few hours

Edit: By "any race 15rp or less", do you mean custom races are possible?


Sorry, No custom races, just using RP to measure the rough power level of the race. Races broken down into race points


Dotting.


Question, are you planning on using Background skills?


No. I know a lot of people like that system, but I'm not a huge fan of unchained aside from the classes.


I figured, thought I'd ask anyway to be sure.


I would love to make a Zen Archer monk for the lawful party. I'll get that put together ASAP.


Another question, how do you feel about Story Feats?


Would be interested in a human, male, druid that was a weaver, caught up in a fantic's crusade and branded a heritic destined for the stake, but got lucky and escaped with a brand on his arm... lost and confused found himself in Echo Wood and snatched as a slave to the Hellknights.

Karist the Weaver
Human, Druid
Race: Human, orphaned, red haired, hazel eyed
Class: Druid
Alignment: lawful neutral
Background:
Traits: (1) loves a double entendre; (2) wants to belong in a group; and, (3) fascinated by symbols and the meanings associated with them.
Ideal: A good work, a good jest, and a good friend are worth more than gold
Bond: Feels that he can do more if just given the chance to work with the right people and materials.
Flaw: Can fall for something that would be "special” to be included.


Fallen_Mage: I'm going to say no, due to the fact that they need to be tied in to the main story, which doesn't reall work with the emerald spire, as it's not very plot-heavy.
Applicants so far: DoubleGold, MattZ, Fallen_Mage
Law
Brynjar Aron Jónsson- fighter (hellknight)
NewXToa- Monk (Zen archer)
Ritterton- Karist the Weaver, human Druid, needs crunch
Chaos
Karmic Knight- Human priest of Gorum
The Archlich- Kandoo Krom, Hobgoblin Antipaladin (Dread Vanguard), Finished
WerePox47- Asassi Murder, Hobgoblin Slayer, needs fluff


Okay then, I should have an application available soon.


Dotting! Will apply tomorrow


Will think up goblin oracle(flame NYAHAHHAHAHA!) for the chaos group.


I can't do this, I realize 13 levels worth would take 2 more more years on play by post. Running emerald sphire, is probably just as long as a regular AP.


Presenting MattZ's Chaos party submission: Meilu the Cat Burglar. Female catfolk rogue(unchained, cat burglar). Seeking to continue her family's legacy of breaking and entering, she comes to the Emerald Spire to find great treasures to liberate. Crunch in profile.

Grand Lodge

Ok, Cap, will work on it...Storm Druid, wind subdomain


Most stats up. Just need to equip.


Got her updated with a backstory. Everything should be complete now. Just as a heads up I had planned on taking trapfinder at 2nd level so she will turn into the party sneak, lock-picker at that time.. This is of coarse there is another lock picker and in that case I'll be happy to start into offensive feats earlier..


Alright, everything looks fine so far except for one small thing.
MannyGoblin, you appear to have one too many spells known. (2 from class + buring hands from blackened


Oracles get the Cure/Inflict spells auto added to their list as a class feature.


Oh. Never noticed that before. Ok, cool!


This is NewXToa. I think I have most of the crunch for this Zen Archer, now I have to figure a backstory.
FYI, he'll be fighting with his fists until he can afford a composite bow (or a bow in general). Monks don't get much average wealth :)


I'm not sure, but I think all I need to do for this character is replace Sword Scion with the Hellknight Armiger trait.

Presenting Corath, frontline Arcanist heading for Dragon Disciple, joining the law group.


Applicants so far: Fallen_Mage, ElegantlyWasted
Law
Brynjar Aron Jónsson- fighter (hellknight)
NewXToa- Thoril Falconbow, Dwarf Monk (Zen archer), needs fluff
Ritterton- Karist the Weaver, human Druid, needs crunch
Dragonborn3- Corath, Half-orc arcanist, needs fluff
Chaos
Karmic Knight- Human priest of Gorum
The Archlich- Kandoo Krom, Hobgoblin Antipaladin (Dread Vanguard), Finished
WerePox47- Asassi Murder, Hobgoblin Slayer, Finished
Andrea1- MannyGoblin, goblin oracle, needs fluff
MattZ- Meilu, catfolk rogue, Finished


You need fluff?

Manny was a rather unfortunate goblin that spent a very miserable time in Thornkeep. He wasn't part of a gang or tribe of other goblins or any group that could offer any protection but was just a slave at a forge run by dwarves and had to haul trash, clean tools and other menial tasks and then fall exhausted under a table at the the end of the day.
This continued until an accident(which was not Manny's fault) saw him getting hot metal dumped on him and the resulting screaming goblin set fire to the forge. The little comet ran out and flung himself into the river and floated almost dead into under a pier which saved his life from the enraged dwarves.
Barely regaining awareness, Manny saw his twisted arms and cursed the dwarves, wishing he was able to strike back at anyone for his current state. He doesn't know why, but his arms and body began to heal then but not completely, now he is determined to gain enough power to put the shoe on the other foot.

Grand Lodge

Ok, I think I have your crunch entered here for Karist...but HP? do we roll that take max hit?


max HP at 1st level


Two things:
1. I've posted most of the fluff for my character. I think that's everything he needs for now.
2. Just so's you're aware, Captain CC, I am currently running the Emerald Spire for my home group. We're on about level 7. Obviously, I'll do my best to avoid letting this affect gameplay - I'll try my best to play strictly from inside my PC's head. .


Yeah, that's fine. I've played in games that I've already played/ GM before.


Corath is a young half-Orc who has studied hard to mold his natural talent for magic with his desire for militant careers. Much like the Hellknight Order that had made the town their home, Corath had been heading towards the Worldwound when he stopped in the town to rest and resuplly. Seeing the Hellknights and their work in the town made him realize that he needed to be far better prepared to handle demons, and thus he joined the Hellknights and began his training once more in earnest.


Alright so I've got 4 finished for the chaos party, and 3 for the law.


I'd like to submit a fighter for the chaos side, if you're still accepting applicants. I can finish my profile tonight if you are. He should be able to contribute in and out of combat.

I know you said you're not a fan of unchained, so I assume that means no variant multiclassing or combat stamina feat?

Also, do you allow drawbacks to get an extra trait?


Well, we don't have a full party yet for either side, so yes, I'm still accepting applicants.
No variant multiclasing or combat stamina, but taking a drawback is perfectly fine.

EDIT: To be clear, I define full party (for this particular module) as "group of four with all roles: tank, skill type (Traps, locks, etc.), divine caster, and arcane caster. We're currently missing an arcane for chaos and a skill type for law(that should be fun. A lawful rogue! :). I plan to start with each party as soon as all the roles are filled, but don't let that stop you from k=making a fighter, that's fine.

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / The Emerald Spire: Law and Chaos All Messageboards

Want to post a reply? Sign in.