Race |
Catfolk |
Classes/Levels |
Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4 |
Gender |
Female |
Size |
Medium |
Age |
16 |
Special Abilities |
Black Cat, cat's luck, trapfinding, 20ft climb |
Alignment |
CN |
Languages |
Catfolk, Common, Elven, Goblin |
Occupation |
Burglar |
Strength |
10 |
Dexterity |
19 |
Constitution |
10 |
Intelligence |
15 |
Wisdom |
8 |
Charisma |
12 |
About Meilu
Meilu is descended from a long line of infamous cat burglars. Her female predecessors stole great treasures from castles, palaces, and dungeons. Now that she has come of age, it's her turn to continue the legacy.
Appearance: 4'9", slender build, black hair and fur, golden eyes.
Meilu
Female catfolk unchained rogue (cat burglar) 1 (Pathfinder RPG Advanced Race Guide 92, Pathfinder RPG Bestiary 3 47, Pathfinder Unchained 20)
CN Medium humanoid (catfolk)
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d8+1)
Fort +0, Ref +6, Will -1
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Offense
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Speed 30 ft., climb 20 ft.
Melee dagger +4 (1d4/19-20) or
. . mwk sickle +5 (1d6) or
. . sap +4 (1d6 nonlethal)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 19, Con 10, Int 15, Wis 8, Cha 12
Base Atk +0; CMB +0; CMD 14
Feats Black Cat[ARG], Combat Expertise, Deadly Aim, Power Attack, Weapon Finesse
Traits criminal, dirty fighter
Skills Acrobatics +8, Climb +12, Disable Device +12, Disguise +7, Escape Artist +8, Knowledge (dungeoneering) +6, Perception +5, Sleight of Hand +8, Stealth +10, Survival +1, Use Magic Device +5; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common, Elven, Goblin
SQ cat's luck, trapfinding +1
Combat Gear alchemist's fire (3), caltrops, smokestick (2); Other Gear mwk leather armor, dagger (3), mwk sickle, sap, sleeves of many garments[UE], bedroll, belt pouch, candle (5), chalk (5), disguise kit, flint and steel, glass cutter[UE], masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], pole, shovel, silk rope (50 ft.), sunrod (2), trail rations (5), waterskin, 1 gp
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Special Abilities
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Black Cat (1/day) Once per day, make enemy reroll an attack vs. you with a -4 penalty.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climb (20 feet) You have a Climb speed.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sneak Attack (Unchained) +1d6 Attacks deal extra damage if flanking foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.