Hobgoblin Lieutenant

Asassi Murder's page

15 posts. Alias of WerePox47.


Race

HP 14/14 | AC 17 | T 14 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +5 | Perc +5

About Asassi Murder

Backstory:

At home in the darkness, Asassi has never been much of a people person. Always a loner she grew up with no family and no friends. This tends to make her ackward in social situations. Never the less after years of traveling the Darklands and scraping a meger existance Asassi decided it was time to open a new chapter in her life. After setting herself up in Thornkeep, performing a few assasinations for the local thieves guild, she decided to join up with a group seeking to explore The Emerald Spire. Perhaps her skills would finally get her rich..

Asassi stands just over 5' tall, has short black hair, and black eyes. She has a few scars here and there. A testiment a tough, lonely life..

Crunch:

Asassi Murder
Female Hobgoblin Slayer 1
CN Medium Humanoid (hobgobo)
Init +4(+5); Senses Darkvision 60'; Perception +5(+1 vs Favored Target)
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
Hp 14 (1d10+4)
Fort +5, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee Falchion +3 (2d4+3/18-20x2) or
Battleaxe +3 (1d8+3/20x3) or
Dagger +3 (1d4+2/19-20x2)
Ranged Light Xbow +5 (1d8/19-20x2) Bolts(40/40) or
Dagger +5 (1d4+2/19-20x2)
Special Attacks Favored Target +1(1 target)(move), PBS(+1 H/D w/in 30')
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Statistics
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Str 14, Dex 18, Con 16, Int 12, Wis 12, Cha 7
Base Atk +1; CMB +4; CMD 17
Feats Point-Blank Shot
Traits Darklands Delver, Indomitable Will
Skills Climb +5, Know(Dung) +6, Know(Local) +5, Perception +5, Sense Motive +5, Stealth +11, Survival +5(+6 Track)
Languages Common, Draconic, Goblin
SQ Studied Target
Gear Falchion, Battleaxe, Daggers(3), Light Xbow(40 CI Bolts), Studded Leather, Slayer's Kit, 3gp
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Special Abilities
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Darklands Delver: You gain a +1 trait bonus on Knowledge (dungeoneering), and Knowledge (dungeoneering) is a class skill for you. In addition, you gain a +1 trait bonus on Initiative checks when underground.
Darkvision: Hobgoblins can see in the dark up to 60 feet.
Sneaky: Hobgoblins receive a +4 racial bonus on Stealth checks.
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
Track (Ex): A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.