Captain collateral damage |
Karist: what is the roll for?
Both Corath and Enrico's attacks land strong blows, but they don't seem to be quite as effective as they would normally be.
The construct lurches towards Enrico, attempting to slam into him, but the attack is easily avoided. The goblin touches his symbol and sends a wave of dark energy flowing through the room.
5 damage, DC 8 will save for half.
Karist |
It was to cast this spell Shillelagh on my quarterstaff. Here is the link
shillelagh spell
Will save
Thoril Falconbow |
Will Save: 1d20 + 5 ⇒ (11) + 5 = 16
Karist - are you thinking a concentration check?
The only reason I can think you'd need to roll is if you're adjacent to the enemy, and I don't think you are.
Thoril, refusing to be disheartened by his earlier miss, swings again.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13+2 flanking
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Corath |
Will Save: 1d20 + 2 ⇒ (7) + 2 = 9
Corath barely resists the energy attack from the goblin and focuses his attention on the construct, confidant Karist could handle the goblin for now.
Longsword: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, Two-Handed: 1d8 + 4 ⇒ (7) + 4 = 11
Karist |
Karist swung his quarterstaff at the goblin wit a sudden shift of his arms and shoulders.
Karist |
Capt and Thoril, so I am never really sure, having not played a druid before, when I have to do a spell check for something like the enhancement that I did on my quarterstaff.
So, only when GM asks, or there is a potential for a concentration question?
Captain collateral damage |
You only need to make a concentration roll in specific circumstances. Otherwise spells automatically succeed, unless it's a weird spell like teleport.
Karist |
Karist ran back out of the room and hides behind opening of the door, he leaned up against the wall and slumped to floor of the hallway. He mind raced and he talked in whispers to himself.
"I don't think I will get out of here, with goblins everywhere, I just need to hide here, yea, I can hide here and maybe they won't notice me here."