Seadogs and Scallywags

Game Master Grymp

Man's Promise * Rickety Hake * Tidewater Rock

Plunder: 4
Rules

Gresham's Treasure Spreadsheet

No combat!:

BEAT TO QUARTERS, COMBAT BE AFOOT!

Round 7

Spleen: Attacked and grappled
Wreckers: One is grappled by spleen. Another disappeared.
Sandara: UP!!
Chaenath: UP!!
Doc: UP!!
G'Lub: UP!!
Vakarla:


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Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

I'm here.

One last push and GenCon will be over. Have had a blast, with 9 (soon to be 10) straight slots of playing PFS. Survived Bonekeep 3 last night, and we crushed it really at APL 8-9. Great fun, great stories, and lots of lies to be told!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Alrighty, headed back from GenCon, let's do this!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Shaeda 2.0 reporting for duty sir!

For some darn reason Hero Lab is taking the ACP from the shield and ganking my To Hit with it. I could understand that if I wasn't proficient in the shield, but I am! What gives?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

YAY!!! Level 2!! Let's do this

Level 2 mechanics:

6 HP (1/2 d8 +1, favoured class)

+1 BAB

+1 Reflex Save

Evasion

Rogue Talent: Peerless Manoeuvre (Roll two dice when making an Acrobatics check and take the better result)

9 Skill Points

+1 Swim
+1 Profession: Sailor
+1 Acrobatics
+1 Bluff
+1 Disable Device
+1 Intimidate
+1 Perception
+1 Sleight of Hand
+1 Stealth

Shaeda: I tried Hero Lab - for 5 minutes! I don't get what people see in it.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Ok, Rogar is lvl 2, hope I didn't forget anything...

Changes:

HP: +5+2(CON)+1(FCB)
BAB: +1
Skills: 6
Discoveries: tanglefoot bomb, (Cure infusion)
Fort +1, Ref +1

Poison resistance +2
+1 lvl 1 extract
new formula: True Strike


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Any word from Bellara and Diego?


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

I'm working on setting up lvl 2 now. I've lost my notes on how I hoped to progress this "whip-centric" character, but it was pretty feat heavy :S. Should be done with it shortly though.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Alright, Lvl 2 should be all set up now!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

The Whip Mastery Feats and such?


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Yeah, there's the Whip Mastery feats as well as the Combat Expertise-->Disarm/Trip/Dirty Tricks line which is great to be able to do at range.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Multiclassing is a hard pill to swallow, but if you want to be the awesome whip guy, I'd advise the Lore Warden Archetype for Fighter for at least 3 levels and maybe 4, or 7.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Yeah, a lot of the stuff I looked into suggested multiclassing, and fighter's a strong contender. My vision for the character is utility, and I may be trying to spread that too thin. He's got some face components, some strong knowledge skills, and in combat the hope was to be able to control via spells/whips.

So going fighter I lose some of that bardic goodness that brings face abilities, knowledge bonuses, and utility spells. But the whips become something that could really shut down an area within combat.

It's some tricky choices I'll have to be making in the next few levels. But I'm also a firm believer in building for a group rather than an individual. So hopefully by then I'll have a better idea of where Diego can aid the crew... whether combat, diplomacy, knowledge, etc. is a place to grab a niche'.


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Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Versatile Performance is certainly hard to turn down at level 2.

Level 3 the Inspire Competence is equally useful for specific situations.

At level 4, the 2nd level spells would normally be huge, but in a lower magic world, I don't recall what you arranged with the GM, but that might be a place to break.

3 Levels of Lore Warden gives you:

  • 2 more skill points per level than most fighters, so still respectable, but less than the Bard obviously
  • 3 free feats including Combat Expertise
  • +2 on ALL CMBs and CMD


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Yeah, that's a huge bonus. And in a low magic world, I shouldn't be trying to pursue further casting, as you said. What we worked out was a way to explain magic using sonic frequencies rather than arcane arts, and I would pursue spells that could be explained that way. The higher those get in levels, the more difficult that becomes obviously!

I've marked your post so I can look back on it when we get to that point.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Well, you give me too much credit, the real geniuses are over in the Advice forums. I mix it up with people there too, but those guys really put together some crazy combos to do amazing stuff!

A couple levels of Lore Warden to get decent at whipping isn't hardly min/maxing by their standards, it's just good solid mechanics, hahaha.

For similar reasons, I've gone with my second level as Rogue(Pirate). Nautical Flavor, a bit more damage when flanking, which as a Freebooter, we'll see my 4/5th level ability makes flanking even better. I fully expect at 10th level to be Freebooter-7/Pirate-3. What's debateable is the order I take them in, most likely:

Freebooter
Pirate
Freebooter
Freebooter
Freebooter
Pirate
Pirate
Freebooter
Freebooter
Freebooter


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Hahahahahahaha!!!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

As many are no doubt aware, this is a holiday weekend in the US. I'm taking the family camping this weekend, which likely means no internet until Monday. If anything amazing happens while I'm gone (probably from 2PM eastern today until 4pm eastern Monday), he GM can decide how my character acts.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

On the loot subject: neither I as a player, or Shaeda as a character are particularly hung up on the nuances of completely equitable loot distribution. If we find things party members can use, then let them. We'll equalize it with the sellable stuff. Consumables are party items, with some exceptions. Adventuring is a team sport.

RPG Superstar 2013 Top 32

Sorry guys, have had a bit of a family emergency - will post as soon as I can.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Hope everything works out ok!


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Indeed! I hope things are alright. And we're still around when things calm down.


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Yeah, we're just letting off steam here; hope all ok with you

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Thanks for letting us know, and hope everything will be ok!


Hi everyone. I'm back and ready to continue! (huzzah!) I'll be able to post to the gameplay thread today after reminding myself where we're up to. Feel free to post in character, but it'd also be great if you could sign in here (the discussion thread) so that I can see if everyone's been patient enough to stick around.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

I be ready to get me pirate on!!!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Arrrr!

Glad you're ok to continue

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Still here! I have some trouble in posting ; busy at work, kids are sick, etc... Temporary troubles.. :)


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Still around!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

Well get to it, then - those grappling hooks won't throw themselves!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

My thoughts exactly!


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Imma wait until the GM checks in to continue


Sorry for delay - will post an alternative (quicker) method ASAP.


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Heads up, heading to Disneyland with the fam for the weekend. Expect delays.


Sorry for the delay everyone, I've been at a conference all week and have had surprisingly little time for anything (apart from HUGE quantities of alcohol).. will try to get a post up by the end of today.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Thanks for the update.
Try to not fail your will save if you drink deeply ;)


Hi guys.

Sorry I haven't been able to post... My PhD work has kicked up (another) notch, and I don't unfortunately have time to continue running this game.

I'm really sorry to have to leave it because all your characters are great, and you're all brilliant RPers. Hopefully I'll have time to begin a new game (not an AP) in a couple of months time.... If I do I'll PM you all to let you know.

Thanks for being great!


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

I'm really sorry to lose this game, but best of luck with your doctorate. Would love to be in another of your games, keep us posted... I'll need to find another game for Alessandra at some point, she's just too much fun to abandon!

Thanks for taking a chance on a newbie to the whole PbP thing, I've really got into it.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

Indeed, best of luck with school!

Good luck to you all.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Sad to lose this game and these characters, but life happens... Best of luck with your PhD!


Human Bard 2 | HP 14/14 | AC: 14, t:12, ff:12 | Fort 0, Ref 5, Will 3 | Init +2, Perc +3

Indeed! Good luck with the PhD! This was the furthest I've ever gotten on the Skull and Shackles AP, which is quite a slog at the beginning. So I'm impressed :) Thanks for running it.


Female Halfling Whipmistress 15 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 26 (+4 vs disarm/trip) | HP: 152/153(0NL) | F+18*, R+13*, W+18* | Init: +3 |Perc: +6)

If the time comes that you can pick it up again, please ask us. I'm anxious to explore your clockwork version of Golarion.


Shall we discuss?


Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

The thing is, I really DON'T have time for this... but I know I'm going to anyway!

Only thing is, if you're removing the clockpunk theme and going back to full magic setting, I might reconsider my class choice, if that's OK - I built Alessandra for this campaign setting and I don't know how her class build would fit in a more magic-heavy one.


Right rebuilding for a more magic world makes sense.

The Exchange

Male N Dwarf Alchemist (Chirurgeon) 7 | HP: 59/59 tmp 14 | AC: 2129 (14 16 Tch, 19 25 FF) | CMB: +5, CMD: 19 | F: +9/13/15, R: +8/12, W: +5/9 | Init: +2 | Perc: +14, SM: +4, Darkvision 60' | Speed 20ft | Bombs: 11/11 | Active conditions: mutagen, shield, see invisibility

Rogar is fine, whether there is magic or clockworks. If there will be a divine caster in the party, then he could swap the chirurgeon archetype for something else.


I actually love the Chirurgeon archetype, and you bring a lot of damage dealing potential, which will be nice.

I think the group needs like an archer and an arcane caster myself.

I took Shaeda the rogue route, because since Alessandra was going to need flanking anyways, Shaeda would too. Besides, that archetype came front loaded with sailory stuff.

I want to look at the Homebrew rules we had going, and see if we want to keep them.

Maybe revamp the creation rules.

How many PCs do we want, for example?

Thoughts?


The extra skill point is fine.

The point buy seems odd, with that random die on the 6th stat.

The acrobatics rule is fine.

Sleep time for me.


So it looks like Alessandra rolled a 13 for Wisdom and Doc rolled a 13 for Charisma. Both of those are less than 5 points of build. We built the characters as 15 points plus a roll.

Can I sugggest that you rebuild to a straight up 20 points?

Doc, can you stay Chirurgeon? I just think that particular character, class, and capability will bring a LOT to the group.

Alessandra, sounds like you're considering a rebuild. Where were you headed with it?

What two (or three?) things do I need to look for? I can run Shaeda as a light tank, or we can lose her completely. Honestly, as much as I love Shaeda, running a full NPC can be a task, so I might prefer we get 3 more PCs.

I think the group needs:

  • Tankage, although not of the heavy variety, this being a nautical AP and all
  • Arcane support
  • Archery (which could be instead a blaster)

    How does all of that sound?

    Do you guys think I should make a general announcement, or I can go and try to target some players that I know, similar to how I put the Wicked game together.


  • Female Half-Orc Slayer 7 AC 19 [T 15 FF 14] | CMB +9 | CMD 24 | HP 59/59 | Fort +7 | Ref +11 | Will +3 | Init +5 | Percep +10, Darkvision 90 ft

    As to other PCs, recruit how you think best - you did a great job with WotW, so it's your call.

    As for Alessandra, I really don't know: I want to power her up a bit (a lot!) but I like the street urchin feel to her character, so magic seems a bit artificial, unless I went sorceror of course.

    I'm thinking I might go Slayer - they have much better hit dice, better BAB and better saves! The only thing I'd lose would be a few skill points, and the sneak attack would be a bit slower progress.

    So a 20 pt, build, eh? I'm thinking:

    Str 14
    Dex 16+2 racial
    Con 12
    Int 10
    Wis 10
    Cha 13

    That would make me a hell of a lot more robust while not losing the bits of the character I really liked. With more access to martial weapons, she'll be a decent archer, and with more hit points she'll be a better tank.

    What we need (especially if Diego goes too, sob!) would be straight-up arcane/divine support. Ideally both!


    Good deal, so beef her up and that can help one of the needs!

    I too would love for Diego to stay, but I'm not going to push him, but you can.

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