"Boom" |
Boom sends a barrage of arrows at 6
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 + 2 ⇒ (8) + 18 + 1 - 2 + 2 = 27 for 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Mutagen, PB/Rapid Shot Bow: 1d20 + 18 + 1 - 2 + 2 ⇒ (6) + 18 + 1 - 2 + 2 = 25 for 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Mutagen, PB/Rapid Shot Bow: 1d20 + 13 + 1 - 2 + 2 ⇒ (18) + 13 + 1 - 2 + 2 = 32 for 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Mutagen, PB/Rapid Shot Bow: 1d20 + 8 + 1 - 2 + 2 ⇒ (16) + 8 + 1 - 2 + 2 = 25 for 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Januarius ibn Fahlad |
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (20) + 33 = 53
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 33 ⇒ (7) + 33 = 40
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 28 ⇒ (20) + 28 = 48
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 23 ⇒ (11) + 23 = 34
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 18 ⇒ (17) + 18 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (7) + 35 = 42
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (3) + 35 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (3) + 35 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d10 + 35 ⇒ (2) + 35 = 37
Confirm Critical Attack(Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 37 ⇒ (2) + 37 = 39
Confirm Critical Attack(Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 1d20 + 32 ⇒ (13) + 32 = 45
Confirm Critical Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 3d10 + 105 ⇒ (2, 9, 3) + 105 = 119
Confirm Critical Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot): 3d10 + 105 ⇒ (1, 2, 2) + 105 = 110
VS. 6 - if 6 dies, VS. 5
Robert "Bo" Hardin |
Bo heals himself with wands..
Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5 cashed wand
Cure Mods: 6d8 + 9 ⇒ (6, 3, 6, 2, 3, 6) + 9 = 35
LoH: 3d6 ⇒ (4, 4, 6) = 14
move over to X11 and X12..
Robert "Bo" Hardin |
"Well that is horrible and will probably give me nightmares.. Let's try somewhere else.."
I guess back around to X13.
"Boom" |
So many giants around here.
"Boom" |
Boom moves up to the door and looks then over
1d20 + 21 ⇒ (15) + 21 = 36 perception and disable 1d20 + 23 ⇒ (9) + 23 = 32
drbuzzard |
As soon as you fiddle with the doors, everyone is sucked into an extradimensional space.
This is basically a Maze spell with changes.
DC 20 Int check by anyone and everyone leaves.
However every round you need a DC 16 will, then fort save vs. phantasmal killer.
So first round everyone make the saves, then the Int check.
Obidiah Gerheart |
will: 1d20 + 9 + 5 ⇒ (2) + 9 + 5 = 16
fort: 1d20 + 16 + 5 ⇒ (9) + 16 + 5 = 30
int: 1d20 + 1 ⇒ (9) + 1 = 10
"Boom" |
1d20 + 16 ⇒ (3) + 16 = 19 will
1d20 + 20 ⇒ (14) + 20 = 34 fort
1d20 + 9 ⇒ (6) + 9 = 15 int
Robert "Bo" Hardin |
Will: 1d20 + 26 ⇒ (13) + 26 = 39
Fort: 1d20 + 29 ⇒ (7) + 29 = 36
Int: 1d20 + 3 ⇒ (20) + 3 = 23
drbuzzard |
The plain stone walls of this long room are lined by a variety of tables, boxes, crates, and cylinders. Some are made of stone, but others appear to be composed of metal. Strange winding cables protrude from some to connect to others. All of this clutter seems to focus upon a large metal framework constructed at the southern end of the room, where strange currents of energy dance and shimmer within a strange ring of stone. Now and then, these currents coalesce into shapes—images startling for their familiarity and yet totally alien. The image revealed is of a massive city of towers and gigantic monuments set in a mountain valley at the foot of a huge peak—Xin- Shalast, as it would appear from this high mountain vista. The city beyond the energy curtain is very different, however, in that its towers and buildings are ablaze with light both magical and mundane and the great central road and surrounding streets teem with tens of thousands of giants and humanoids of all descriptions. The sounds and even the smells of this strange metropolis waft through the image—an image that is, perhaps, trying to be an open window.
There's a dozen things standing around working on the device.
Shrouded in tattered leather robes, this strange humanoid looks more alien and horrific the more one studies its twitching visage.
They pay no heed to your entrance.
Knowledge Planes to identify the critters.
Knowledge Arcana to try and figure out the device.
"Boom" |
arcana: 1d20 + 29 ⇒ (10) + 29 = 39
Robert "Bo" Hardin |
Know Planes: 1d20 + 24 ⇒ (17) + 24 = 41
Arcana: 1d20 + 26 ⇒ (14) + 26 = 40
Robert "Bo" Hardin |
Resistances
Immunities
Special Attacks
Special Defenses
Robert "Bo" Hardin |
"We will have to sort out the machine after we sort out these fiends.. Let us begin.."
I assume a surprise round since they pay us no attention?
Robert "Bo" Hardin |
Bo will casts Divine Power in his surprise round.
Yap casts Blessing of Fervor..
Bo Init: 1d20 + 13 ⇒ (11) + 13 = 24
Yap: 1d20 + 12 ⇒ (1) + 12 = 13
"Boom" |
1d20 + 13 ⇒ (12) + 13 = 25 init
"Boom" |
In surprise Boom will down another haste/heroism extract
Obidiah Gerheart |
Obidiah drinks a potion of cure moderate wounds.
2d8 + 6 ⇒ (6, 4) + 6 = 16
Robert "Bo" Hardin |
Bo 5' steps in and fires at the closest one. Using judgement of justice/destruction as a swift. Using grit too. If it drps switch to the next closest.
Attack: 1d20 + 28 ⇒ (5) + 28 = 33 Steel vs FF
Attack: 1d20 + 28 ⇒ (12) + 28 = 40
Attack: 1d20 + 28 ⇒ (8) + 28 = 36
Attack: 1d20 + 23 ⇒ (5) + 23 = 28
Attack: 1d20 + 18 ⇒ (11) + 18 = 29
Dam: 1d8 + 29 ⇒ (3) + 29 = 32 clusttered shots
Dam: 1d8 + 29 ⇒ (2) + 29 = 31
Dam: 1d8 + 29 ⇒ (7) + 29 = 36
Dam: 1d8 + 29 ⇒ (8) + 29 = 37
Dam: 1d8 + 29 ⇒ (3) + 29 = 32
AC is 46
"Boom" |
Working on post now
"Boom" |
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (15) + 19 + 1 - 2 + 1 + 2 = 36 for 9d6 + 1 + 9 ⇒ (1, 3, 5, 6, 6, 6, 5, 6, 5) + 1 + 9 = 53 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (2) + 19 + 1 - 2 + 1 + 2 = 23 for 9d6 + 1 + 9 ⇒ (6, 2, 2, 6, 1, 6, 6, 6, 1) + 1 + 9 = 46 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 + 1 + 2 ⇒ (7) + 14 + 1 - 2 + 1 + 2 = 23 for 9d6 + 1 + 9 ⇒ (2, 1, 3, 3, 1, 1, 5, 2, 4) + 1 + 9 = 32 splash 10
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 + 1 + 2 ⇒ (14) + 9 + 1 - 2 + 1 + 2 = 25 for 9d6 + 1 + 9 ⇒ (2, 1, 3, 1, 3, 1, 6, 5, 6) + 1 + 9 = 38 splash 10
haste Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 + 1 + 2 ⇒ (6) + 19 + 1 - 2 + 1 + 2 = 27 for 9d6 + 1 + 9 ⇒ (5, 3, 2, 4, 6, 6, 2, 5, 3) + 1 + 9 = 46 splash 10
Boom sends a bunch of bombs at 12, which should splash the two next to it. Ref for 5 fire
"Boom" |
if it drops shift attacks to 5 to splash others
drbuzzard |
First two bombs kill 12.
8 reflex saves: 2d20 ⇒ (15, 2) = 17 no, no
3 reflex saves: 2d20 ⇒ (9, 15) = 24 no, no
2 reflex saves: 2d20 ⇒ (6, 4) = 10 no, no
5 reflex saves: 2d20 ⇒ (8, 5) = 13 no, no
7 reflex saves: 2d20 ⇒ (16, 16) = 32 yes, yes
next 3 kill 5
2 reflex saves: 3d20 ⇒ (16, 3, 8) = 27 yes, no, no
6 reflex saves: 3d20 ⇒ (9, 9, 11) = 29 no, no, no
7 reflex saves: 3d20 ⇒ (15, 7, 17) = 39 no, no, yes
10 reflex saves: 3d20 ⇒ (17, 17, 2) = 36 yes, yes, no
#8 -20
#3 -20
#2 -45
#7 -35
#10 -20
#6 -30
Januarius ibn Fahlad |
Jan attacks 4 first then moves clockwise (if it matters).
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (9) + 32 = 41
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 32 ⇒ (3) + 32 = 35
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 27 ⇒ (12) + 27 = 39
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 22 ⇒ (7) + 22 = 29
Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d20 + 17 ⇒ (12) + 17 = 29
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (4) + 34 = 38
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (6) + 34 = 40
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (1) + 34 = 35
Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim): 1d10 + 34 ⇒ (6) + 34 = 40
Obidiah Gerheart |
In a flash of light, Obi's appearance changes slightly. The tree on his breastplate being replaced by a blazing torch. (switched to order of the flame)
Obi pulls out the statue of his wargoat, drops it to the ground as it resumes giant size.
He raises his flametongue over his head in challenge to the denizens of leng.
Billy the goat raises his horns to shield his master or anyone else adjacent via bodyguard from any incoming attacks.
Aid another +5 AC: 1d20 + 16 ⇒ (9) + 16 = 25
Aid another +5 AC: 1d20 + 16 ⇒ (6) + 16 = 22
Aid another +5 AC: 1d20 + 16 ⇒ (17) + 16 = 33
Aid another +5 AC: 1d20 + 16 ⇒ (3) + 16 = 19
Aid another +5 AC: 1d20 + 16 ⇒ (17) + 16 = 33