RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

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You splatted it.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Mwahahaha.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

To figure out where in initiative order I am.

initiative: 1d20 + 5 ⇒ (2) + 5 = 7


The pooches try to attack Bander.

bite to hit: 1d20 ⇒ 7 miss
sting to hit: 1d20 ⇒ 19 image: 1d4 ⇒ 3 pop

bite to hit: 1d20 ⇒ 2 miss
sting to hit: 1d20 ⇒ 17 miss

bite to hit: 1d20 ⇒ 2 miss
sting to hit: 1d20 ⇒ 4 miss

A figure steps out of the fog in the corridor from A6 and casts a spell on Obidiah.

damage: 15d6 ⇒ (3, 3, 3, 4, 1, 4, 1, 6, 4, 4, 3, 2, 3, 3, 6) = 50
DC 23 fortitude save for half, if you fail you are exhausted, if you save, you are fatigued.

PCs are up.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Spell Resistance 23

Fort Save: 1d20 + 10 + 4 + 1 + 4 + 1 ⇒ (15) + 10 + 4 + 1 + 4 + 1 = 35

Fort save vs spells: 10 (base) + 4 (con) + 1 (resistance) + 4 (steel soul) + 1 (glory of old)


SR check: 1d20 ⇒ 4 fizzle


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obidiah turns to face the unknown spellcaster.

Given that it fizzled and I don't have any way to determine what the spell was, I'm playing Obie as undetermined as to how dangerous the bad guy is.

He spends a point of grit to make a Targeted Shot Deed at the spellcaster's head.

targeted shot: 1d20 + 18 ⇒ (4) + 18 = 22 (steel round)

If hits, it'll do damage: 1d10 + 1 ⇒ (9) + 1 = 10 and he'll be confused for one round.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bad Dogs!

Opportunist Aid: 1d20 + 22 ⇒ (20) + 22 = 42 vs CMD Bander, lets the dog to the south almost hit him, then he hooks his forearm around its claw letting it pull him in uncomfortably close in order to make himself harder to hit from that one. Then he attacks the same dog

Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (3) + 23 + 2 - 4 = 24 for 1d4 + 3 + 1 + 8 ⇒ (4) + 3 + 1 + 8 = 16 and
Snack/PS: 1d20 + 23 + 2 - 4 ⇒ (13) + 23 + 2 - 4 = 34 for 1d4 + 3 + 1 + 8 ⇒ (2) + 3 + 1 + 8 = 14
Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (5) + 18 + 2 - 4 = 21 for 1d4 + 3 + 1 + 8 ⇒ (1) + 3 + 1 + 8 = 13 and
Snack/PS: 1d20 + 18 + 2 - 4 ⇒ (19) + 18 + 2 - 4 = 35 for 1d4 + 3 + 1 + 8 ⇒ (3) + 3 + 1 + 8 = 15
Snicker/PS: 1d20 + 13 + 2 - 4 ⇒ (14) + 13 + 2 - 4 = 25 for 1d4 + 3 + 1 + 8 ⇒ (2) + 3 + 1 + 8 = 14 and
Snack/PS: 1d20 + 13 + 2 - 4 ⇒ (17) + 13 + 2 - 4 = 28 for 1d4 + 3 + 1 + 8 ⇒ (3) + 3 + 1 + 8 = 15

to confirm Snicker/PS: 1d20 + 18 + 2 - 4 ⇒ (13) + 18 + 2 - 4 = 29 for 1d4 + 3 + 1 + 8 ⇒ (1) + 3 + 1 + 8 = 13

Fervor Snicker/PS: 1d20 + 23 + 2 - 4 ⇒ (10) + 23 + 2 - 4 = 31 for 1d4 + 3 + 1 + 8 ⇒ (1) + 3 + 1 + 8 = 13


Obidiah hits for some damage. The targets seems act normally.

He steps forward and starts hacking away at your with his blade.

to hit: 1d20 ⇒ 7 damage: 2d6 + 22 ⇒ (3, 3) + 22 = 28 hit
to hit: 1d20 ⇒ 20 damage: 2d6 + 22 ⇒ (1, 5) + 22 = 28 hit
to hit: 1d20 ⇒ 19 damage: 2d6 + 22 ⇒ (1, 1) + 22 = 24 hit
to hit: 1d20 ⇒ 11 damage: 2d6 + 22 ⇒ (4, 4) + 22 = 30 miss

confirm: 1d20 ⇒ 6 damage: 2d6 + 15 ⇒ (5, 6) + 15 = 26 fail
confirm: 1d20 ⇒ 3 damage: 2d6 + 15 ⇒ (2, 6) + 15 = 23 fail

Bander purees a pooch.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

With dogs handled by others Bo reloads and takes a single shot at the new comer.. Smite evil as a swift.. Grit as a free..

Attack: 1d20 + 24 ⇒ (20) + 24 = 44 steel..
Confirm: 1d20 + 24 ⇒ (5) + 24 = 29

Dam: 1d8 + 30 ⇒ (2) + 30 = 32 +10 more if its an evil outsider, dragon, or undead.
Crit Dam: 3d8 + 90 ⇒ (3, 8, 3) + 90 = 104

Bypasses all DR via Smite..


Bo places a devastating shot to the man's gut, spraying blood out his back.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

That shot from Bo actually happened before he attacked me, right?


You attacked at the end of the last round. Bad guy attacked. Bo attacked.

I did not say he was down though.


I should be more clear, bad guy cast spell, you and Bo and Bander attacked. (waiting on Jan)

Bad guy attacked you.

I did forget to note that the corridor that Jan is standing in, is full of fog (like every other corridor). Thus, he hears noise behind him, but does not know what is going on. Bo has the fog cutting goggles, so he is not hampered no matter which direction he engages.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

I didn't think he was down. Bad guy acted, you said "PC's are up", I went, Bander went, bad guy went again, then Bo went, and we're still missing a pc by my count


Yeah, waiting on Jan. I jumped the gun somewhat, but assumed he wouldn't rush over and join this part. My bad.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Sorry, been crazy busy trying to buy a house these last few weeks.

Attack (Heavy Shield): 1d20 + 26 ⇒ (15) + 26 = 41
Attack (Kukri): 1d20 + 18 ⇒ (14) + 18 = 32
Attack (Heavy Shield): 1d20 + 21 ⇒ (16) + 21 = 37
Attack (Kukri): 1d20 + 13 ⇒ (5) + 13 = 18
Attack (Heavy Shield): 1d20 + 16 ⇒ (15) + 16 = 31

Damage (Heavy Shield): 2d6 + 15 ⇒ (4, 3) + 15 = 22
Damage (Kukri): 1d4 + 7 ⇒ (1) + 7 = 8
Damage (Heavy Shield): 2d6 + 15 ⇒ (6, 6) + 15 = 27
Damage (Kukri): 1d4 + 7 ⇒ (1) + 7 = 8
Damage (Heavy Shield): 2d6 + 15 ⇒ (1, 6) + 15 = 22
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (10) + 9 = 19

Jan will attack the other dog-thing north of Bander.

For once no critical fails. Nice. No idea about damage.


Note, we don't use critical failure. A 1 is always a miss, but that is all.

hit, hit, hit, miss, hit
and down it goes.

Then to straighten out the order, Bo blasts the guy. Then he retreats back into the fog. Obi, take the damage off.

Bo:
You can see into the fog, so you see he step back and then vanish, rather like a teleport which you are familiar with.


Dogs try for the small morsel again.

bite to hit: 1d20 ⇒ 18 damage: 2d6 + 7 ⇒ (6, 2) + 7 = 15
sting to hit: 1d20 ⇒ 14 miss

bite to hit: 1d20 ⇒ 8 miss
sting to hit: 1d20 ⇒ 20 damage: 1d6 + 5 ⇒ (2) + 5 = 7

confirm to hit: 1d20 ⇒ 4 fail

Need a DC 18 fortitude save against the poison, or 1d6 ⇒ 4 strength damage.

PCs are up.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Attack (Heavy Shield): 1d20 + 26 ⇒ (3) + 26 = 29
Attack (Kukri): 1d20 + 18 ⇒ (15) + 18 = 33
Attack (Heavy Shield): 1d20 + 21 ⇒ (15) + 21 = 36
Attack (Kukri): 1d20 + 13 ⇒ (5) + 13 = 18
Attack (Heavy Shield): 1d20 + 16 ⇒ (10) + 16 = 26

Damage (Heavy Shield): 2d6 + 15 ⇒ (3, 5) + 15 = 23
Damage (Kukri): 1d4 + 7 ⇒ (1) + 7 = 8
Damage (Heavy Shield): 2d6 + 15 ⇒ (1, 6) + 15 = 22
Damage (Kukri): 1d4 + 7 ⇒ (4) + 7 = 11
Damage (Heavy Shield): 2d6 + 15 ⇒ (1, 2) + 15 = 18
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (10) + 9 = 19

The barrage of terror continues.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Do they bipass my images? I know sometimes we forget and sometimes they can see through them.

1d4 ⇒ 4 bite pops and image
1d3 ⇒ 3 sting pops an imafe
If it bipasses 1d20 + 9 ⇒ (3) + 9 = 12 man I hope it hit the image


Sorry, forgot the images that time. Though technically you are out of images now since the first miss was close enough to pop one.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"The man vanished.. Looked like some sort of teleport.."

Bo steps over and lays on hands Obidiah..

Heals: 3d6 ⇒ (4, 2, 4) = 10

Yapp channels to heal eveyone as well..

Channel: 7d6 ⇒ (3, 2, 3, 5, 2, 3, 5) = 23


Obi is not actually injured as the spell failed, and the attack didn't actually happen (hate having to rewind).


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

"Howdie there." he says to Bo.

"Nice shootin'" he continues "I don't know where that fellow came from, he must have been real quiet in the mists. He tried to use some kind of magic on me, but it fizzled."

"That was a solid shot you landed on him though, I doubt he'll want any more of that for a while."


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Gotcha.. Ill retro the LoH, but not the channel as Bander actually needs it..

"Well met.. And yes I've figured out that sweet spot in my trigger pull.."


Jan did splat another pooch. Need Bander's actions.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander uses fervor for movement

Then when he arrives at the remaining dog I assume the one next to me is the one that jan splatted so moving to the one to the north.

Bander quickly moves around the dog to the north turning flips the last few feet to avoid attacks

1d20 + 28 ⇒ (11) + 28 = 39acro

Once he arrives he plunges Snicker into the dogs side

Snicker/PS: 1d20 + 23 - 4 ⇒ (9) + 23 - 4 = 28 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15


Actually already took it off the map. You've killed 4 of the six (Jan got 2, you got 1, Bo got 1).

The one south of you is still there.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

meh ill just go with it.


You tag it for damage. Not really a bad move since it prevents them flanking you again.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

To Bo Obidiah says "Looks like the spellcaster is gone, but it sounds like your friends are still fighting something in the next room. Should we go help?"


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will move to back up Bander and Jan when he can.. Not sure whos up.. Been real busy last few days..


Obi and Bo are up, then my poor puppies.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will move up and take a single shot at Jan's pup..

Attack: 1d20 + 20 ⇒ (11) + 20 = 31
Dam: 1d8 + 16 ⇒ (2) + 16 = 18


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obie looks and sees the tunnel is pretty cramped up ahead, so he watches behind to make sure the spellcaster doesn't surprise them again.

He noticed how quiet Bo's gun is compared to his own so he'll pull out one of his oils of silence and apply it to his rifle.


Bo's shot hits.

Puppy on Bander.
playful nip to hit: 1d20 ⇒ 15 miss
tail wag to hit: 1d20 ⇒ 16 miss

Puppy on Jan.
playful nip to hit: 1d20 ⇒ 4 miss
tail wag to hit: 1d20 ⇒ 2 miss

the friendly pupppies attempt to slobber all over you two, but miss because you don't like cute puppies.

PCs up again.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Snicker/PS: 1d20 + 23 - 4 ⇒ (15) + 23 - 4 = 34 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15 and
Snack/PS: 1d20 + 23 - 4 ⇒ (13) + 23 - 4 = 32 for 1d4 + 3 + 8 ⇒ (3) + 3 + 8 = 14
Snicker/PS: 1d20 + 18 - 4 ⇒ (11) + 18 - 4 = 25 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12 and
Snack/PS: 1d20 + 18 - 4 ⇒ (2) + 18 - 4 = 16 for 1d4 + 3 + 8 ⇒ (3) + 3 + 8 = 14
Snicker/PS: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17 for 1d4 + 3 + 8 ⇒ (3) + 3 + 8 = 14 and
Snack/PS: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13 for 1d4 + 3 + 8 ⇒ (3) + 3 + 8 = 14
Fervor Snack/PS: 1d20 + 23 - 4 ⇒ (3) + 23 - 4 = 22 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12

Bad Puppy!

Banderswings wildly as he thinks of this own dog that he rescued from the ogres.


hit, hit, hit, miss, miss, miss, hit

it is a sad puppy, but still trying to lick you


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

Obidiah continues to guard the rear against a return of the spellcaster.

He'll shoot him if he reappears.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan continues to hit the dogs.

Down! Bad dog! Stay away from the halfling, he's...some fraction of your size!
Attack (Heavy Shield): 1d20 + 26 ⇒ (10) + 26 = 36
Attack (Kukri): 1d20 + 18 ⇒ (17) + 18 = 35
Attack (Heavy Shield): 1d20 + 21 ⇒ (2) + 21 = 23
Attack (Kukri): 1d20 + 13 ⇒ (5) + 13 = 18
Attack (Heavy Shield): 1d20 + 16 ⇒ (9) + 16 = 25

Damage (Heavy Shield): 2d6 + 15 ⇒ (2, 4) + 15 = 21
Damage (Kukri): 1d4 + 7 ⇒ (4) + 7 = 11
Damage (Heavy Shield): 2d6 + 15 ⇒ (5, 5) + 15 = 25
Damage (Kukri): 1d4 + 7 ⇒ (2) + 7 = 9
Damage (Heavy Shield): 2d6 + 15 ⇒ (4, 2) + 15 = 21
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (4) + 9 = 13


Jan, in further evidence of his hatred for cute, fuzzy, adorable animals, rips another puppy apart between his blade and shield.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will fire at the remaining one.. Burning a grit..

Attack: 1d20 + 18 ⇒ (18) + 18 = 36
Attack: 1d20 + 18 ⇒ (15) + 18 = 33
Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Attack: 1d20 + 8 ⇒ (9) + 8 = 17

Dam: 1d8 + 20 ⇒ (7) + 20 = 27
Dam: 1d8 + 20 ⇒ (8) + 20 = 28
Dam: 1d8 + 20 ⇒ (1) + 20 = 21
Dam: 1d8 + 20 ⇒ (2) + 20 = 22

He reloads a bullet as a swift via bandolier..


All the pound puppies are now fertilizer.

Actually being extraplanar, they all go poof.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Yapp squeaks..

"Anyone still injured?"

Bo looks around..

Perc: 1d20 + 20 ⇒ (12) + 20 = 32


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

This place just keeps getting worse but I am fine for the moment. Bander, you were the one surrounded by dogs?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Where is my brother? Bander says looking to and fro


Obi:
You did notice another halfling splayed one on a altar on your way in (in A6). You are quite certain there was no way he was still alive in that condition.


Dwarf Magus15 HP:150/150 | AC 39 T15 FF37 | CMD31(29) | F+18 R+11 W+14 | Int +2 Per +20 | AP 10/11 | Spirit 3/5 | Ring 4/4 | Emp 5/5 | Quick 1/2 |Over Flight, Ext Spellsword, Tears to Wine, R Acid 30, Stoneskin(150), BoF, Haste

To Bander, Obidiah says "If your brother is another of the halfling folk, then I fear I have sorrowful news for you. In trailing your party here I passed an alter to some evil deity, upon which was laid out one of your folk. There was no hope of survival for anyone who had been wounded so grievously."

"My condolences....."

To everyone, now that the fighting has stopped:

"My name is Obidiah Gerheart. I was dispatched from Alkenstar to aid you on your quest and I've been trailing your party for some time, attempting to catch up."

"My apologies that I didn't arrive any sooner or I might have prevented whatever evil befell your halfling companion."


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan grips his kukri tighter.

Damnation.

He mumbles a quick prayer to Iomadae to guard the spirit of Tirion to his rest as a faithful companion and good warrior.

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