RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Init: 1d20 + 10 ⇒ (15) + 10 = 25

Bo would have moved up to roughly half way to Bander..

Stealth: 1d20 + 17 ⇒ (20) + 17 = 37 Yapp takes 10 for a 57, 37 if his invis is negated..

Are we talking about cant see very far dark or?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 8 ⇒ (3) + 8 = 11 init


Can't see far darkness, not can't hit things darkness. Otherwise you would have seen into the room and spotted the critters without a scout.

Knowledge planes if you want to identify the critters (though only Bander has seen them).


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander whispers back. 4 armed knife wielding dogs! They see me!


Actually they don't have any weapons. Two arms have claws at the ends, while the other two have pincers.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Know Planes if he can see them: 1d20 + 12 ⇒ (4) + 12 = 16 righty oh then..

Bo will cast Divine Favor on round 1 followed by a swift to smite the one on the right..


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Init: 1d20 + 8 ⇒ (1) + 8 = 9

Know Planes: 1d20 + 13 ⇒ (6) + 13 = 19

Yap casts Blessing of Fervor for his 1st round action..


You can't even see them yet (that being dark in here business, unless you have darkvision)


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Once he hears bander say what he did cast spell and move then.. Once he can see, smite.. If 20' doesn't get him within seeing range nvm the smite..


dude halfling

Tirion's Initiative roll: 1d20 + 8 ⇒ (5) + 8 = 13


Actually on the darkness front I rather screwed up:

The place is full of fog in all corridors. Thus if you are in A2 you cannot see anything in A6.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Initiative: 1d20 + 5 ⇒ (19) + 5 = 24

Whoa, broke my streak there.


Keep in mind that only Bander knows what is in the next room, or really that we are in combat.

Order:

Bo
Jan
Yap
Tirion
Bander
Critters


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

I assume folks will then delay till after Bander does his thing!

Bander quickly pops his fireball from his wrist sheathe and sends it exploding on both of them then he runs around the corner.

1d20 + 16 ⇒ (4) + 16 = 20 for 5d6 ⇒ (6, 3, 2, 1, 2) = 14

Big scary bug monsters... I burned them, I hope they weren't friendly.


dude halfling

"Very clever of you to cast a Fireball -- that'll clear the fog around 'em!"

Tirion will quietly double-move through the fog, keeping one hand on the wall to his right, stopping when he finds a cubby to hide in...

Tirion's Stealth check: 1d20 + 26 ⇒ (14) + 26 = 40


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Great, bug monsters. Any, uh, other details?


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Well are we gonna go get em or what? Why is there always fog in these places.."


reflex: 2d20 ⇒ (17, 14) = 31 pass, pass, the critters seem unaffected by the fireball.

One of them chases after Bander.

to hit: 1d20 ⇒ 12 and misses due to the partial cover from the corner.

The other does something you don't see.

1d4 ⇒ 1

PCs up again. You have one target in sight at the edge of the fog. Bo has targeted this one with smite.

The fireball didn't burn off any fog since it was targeted in the room, and none of the rooms are filled with fog.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 21 ⇒ (2) + 21 = 23 opportunit aid to raise my defense that fails not even gonna flavor it

Bander summons some clones 1d4 + 3 ⇒ (3) + 3 = 6


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan charges across the floor to crash into the bug monster shield first.

Attack (Heavy Shield): 1d20 + 28 ⇒ (6) + 28 = 34
Damage (Heavy Shield): 2d6 + 15 ⇒ (3, 5) + 15 = 23


You smash into it good and hard. It does get an AOO on the way in.

to hit: 1d20 ⇒ 14 damage: 2d8 + 10 ⇒ (8, 3) + 10 = 21 hit


dude halfling

Tirion sneaks forward another 20':

Tirion's Stealth check: 1d20 + 26 ⇒ (6) + 26 = 32

and notes Januarius fighting a big thing in the fog -- so he'll pop the big thing in the head with a steel round from his silenced +1 SEEKING pistol:

primary attack with silenced SEEKING +1 Revolver: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20 . ..yay dice!
if AC 20 hits, then 1d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12 points of damage...
if it didn't spot Tirion in the fog, add 7d6 ⇒ (6, 1, 3, 6, 3, 1, 1) = 21 sneak attack damage, ** and Bleed7 **


1d20 ⇒ 20 no sneaky, 12 damage before DR. Slight scratch, You are not in the fog (were you or the target in the fog, you would not get any sneak unless you were wearing those fog viewing glasses you found).


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo uses bane as a swift, grit as a free action and fires 5 times at the beast..

Attack 1: 1d20 + 20 ⇒ (2) + 20 = 22 Fireing Steel..
Attack 2: 1d20 + 20 ⇒ (20) + 20 = 40
Attack 3: 1d20 + 15 ⇒ (18) + 15 = 33
Attack 4: 1d20 + 10 ⇒ (15) + 10 = 25
Attack Bonus: 1d20 + 20 ⇒ (6) + 20 = 26

Confirm: 1d20 + 20 ⇒ (7) + 20 = 27

Damage 1: 1d8 + 32 + 2d6 ⇒ (3) + 32 + (6, 1) = 42 +10 damage on first hit from being outsider..
Damage 2: 1d8 + 32 + 2d6 ⇒ (5) + 32 + (5, 3) = 45
Damage 3: 1d8 + 32 + 2d6 ⇒ (7) + 32 + (1, 3) = 43
Damage 4: 1d8 + 32 + 2d6 ⇒ (1) + 32 + (6, 6) = 45
Damage Bonus: 1d8 + 32 + 2d6 ⇒ (1) + 32 + (1, 2) = 36

Crit: 3d8 + 96 ⇒ (7, 5, 3) + 96 = 111

Smiting will bypass all its DR..


My poor, poor demon.

He be dead.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

I must admit, Bo has turned into much more of a death machine than i ever thought he would... For a triple class character all his abilities mix really well together..

Swap 1 feat around and give him a pepperbox it would be a pfs legal build as well..


Critter goes.

You are all up.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"Yall move on in and get it! I'll cover yea!"

Bo waits for his companions to move up and then follows suit..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander double moves through and tumbles into contact with the roach

1d20 + 28 ⇒ (17) + 28 = 45 acro


Sufficient to avoid AOOs.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Jan will move through the fog (or 30 feet, whichever comes first) and go into full defense mode.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo chooses the +30' speed from blessing of fervor and moves through.. He'll reload his gun on the other side..


Readied action of the critter goes off when Bo clears the fog.

You are stunned for 1d4 ⇒ 2 rounds.

PCs are up. There are 5 of the Demon in it's square (mirror image since you're seen it enough).


PCs are still up.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander gives the beast the old, snicker snack

Snicker/PS: 1d20 + 22 - 4 ⇒ (15) + 22 - 4 = 33 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15 and
Snack/PS: 1d20 + 22 - 4 ⇒ (7) + 22 - 4 = 25 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12
Snicker/PS: 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23 for 1d4 + 3 + 8 ⇒ (3) + 3 + 8 = 14 and
Snack/PS: 1d20 + 17 - 4 ⇒ (19) + 17 - 4 = 32 for 1d4 + 3 + 8 ⇒ (3) + 3 + 8 = 14
Snicker/PS: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12 and
Snack/PS: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13

fervor Snicker/PS: 1d20 + 22 - 4 ⇒ (11) + 22 - 4 = 29 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15

to confirm Snack/PS: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13

no idea how many of those auto pop images with a miss, also have heatseeking on the blades...can remember if it ignores images or blur...you always correct me. i will try to get it right


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Sits there stunned..


Heart Seeker ignores Blur, not Mirror image (though there is a cheesy way to make that work as well).

Hit 1d5 ⇒ 4 pop
miss 1d4 ⇒ 1
miss 1d4 ⇒ 1 miss
hit 1d4 ⇒ 3 pop
miss
miss
hit 1d3 ⇒ 1 reduced by DR

does not confirm.


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Attack (Charge, Heavy Shield): 1d20 + 28 ⇒ (18) + 28 = 46
Hit Chance: 1d3 ⇒ 3
Damage (Charge, Heavy Shield): 2d6 + 15 ⇒ (2, 1) + 15 = 18

Jan will charge across the gap to slam into the beast - or its image, either way.


dude halfling

Tirion will quietly venture forward through the fog:

Tirion's Stealth check: 1d20 + 26 ⇒ (11) + 26 = 37 . plus whatever bonus might apply for being in fog...

when he comes to the edge after 20', he can finally see a monster -- so he quickdraws and fires!

primary attack with silenced +1 SEEKING Revolver: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
if AC 32 hits its flat-footed AC, then 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16 points of damage...
plus 7d6 ⇒ (2, 6, 1, 4, 1, 3, 1) = 18 sneak attack damage, ** and Bleed7 **


If the fog is able to offer you concealment it prevents sneak attacks (you are not wearing the goggles that penetrate fog). You also get to roll for a 20% miss chance (5' of fog).


The demon decides to attack the little buzz saw which is harrying him (Bander).

pincer to hit: 1d20 ⇒ 3 damage: 2d8 + 10 ⇒ (8, 8) + 10 = 26 miss
pincer to hit: 1d20 ⇒ 18 damage: 2d8 + 10 ⇒ (5, 8) + 10 = 23 hit
claw to hit: 1d20 ⇒ 12 damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13 hit
claw to hit: 1d20 ⇒ 12 damage: 2d8 + 10 ⇒ (7, 6) + 10 = 23 hit
bite to hit: 1d20 ⇒ 9 damage: 2d8 + 10 ⇒ (2, 8) + 10 = 20 miss

PC up once again.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d7 ⇒ 2 pop
1d6 ⇒ 5 pop
1d5 ⇒ 1 hit

23 damage


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

opportunist aid: 1d20 + 22 ⇒ (2) + 22 = 24 vs cmd to raise my AC by 4

Bander hops over a claw and hooks his leg on it and rides it close to the beast and now sits just below the armpits making the attack angle challenging

Snicker/PS: 1d20 + 23 - 4 ⇒ (16) + 23 - 4 = 35 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12 and
Snack/PS: 1d20 + 23 - 4 ⇒ (1) + 23 - 4 = 20 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13
Snicker/PS: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13 and
Snack/PS: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33 for 1d4 + 3 + 8 ⇒ (2) + 3 + 8 = 13
Snicker/PS: 1d20 + 13 - 4 ⇒ (4) + 13 - 4 = 13 for 1d4 + 3 + 8 ⇒ (4) + 3 + 8 = 15 and
Snack/PS: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12

Fervor Snicker/PS: 1d20 + 23 - 4 ⇒ (6) + 23 - 4 = 25 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12

Confirms
Snicker/PS: 1d20 + 18 - 4 ⇒ (6) + 18 - 4 = 20 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12 and
Snack/PS: 1d20 + 18 - 4 ⇒ (5) + 18 - 4 = 19 for 1d4 + 3 + 8 ⇒ (1) + 3 + 8 = 12


No, he has true seeing, your images don't work. You take all the damage.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

K 36 more


Male Keleshite Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Am I in flank?


With current locations, no.


175/175 | AC 42 | T 28 | FF 27 | CMD 37 | Fort +19 | Ref +30 | Will +23 | Init +12 | Perc +23
Active Spells:

Not wanting to get close to this thing Yapp will use quicken channel and then cast mass cure light wounds.. Excluding the demon..

Channel: 7d6 ⇒ (6, 4, 5, 2, 2, 6, 2) = 27
Mass Cure Lt: 1d8 + 10 ⇒ (8) + 10 = 18


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo is stunned 1 more round..


dude halfling
drbuzzard wrote:
If the fog is able to offer you concealment it prevents sneak attacks (you are not wearing the goggles that penetrate fog). You also get to roll for a 20% miss chance (5' of fog).

I do not believe being concealed has any effect on the concealed creature's ability to target others; if the TARGET is obscured, there is a miss chance and no sneak attack. (thus the foe has a miss chance on Tirion, but I see no rule citing the reverse.) I believe rogues and snipers routinely attack FROM concealment -- be it hiding in bushes or peering out of fog -- without any issues...

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