OK, quick update here. My summer job is (probably) coming to an end, though there is an option to stay and work weekdays to clean up the park and set up Halloween/Christmas stuff.
Hubby's schedule is changing, for the better for him, most likely (but limiting my access to the computer!).
Meanwhile: where to from here? Do you want to head back to Sandpoint and rest up or finish here?
Note: you're not sure the goblins will let you return to slay their 'ancestor'.
Once this bit is finished, it brings this module to an end. At that point, there will be a bit of downtime, allowing for crafting, shopping, making friends, sidequests (personal or otherwise) before the next module starts.
Let me know what you want to do.
|Kaddoc the Grey|
If you need a cheap computer to use, you could use a Raspberry_Pi,
costs $35, hooks up to a HDMI TV/monitor, uses a USB mouse and keyboard, and is powered with a USB phone charger.
The Hard drive is an SD card (recommend a Class 10 card) and the OS is Free. There are guides on how to setup the PI, get new browsers and how to optimise them as well.
And the OS is linux based, but it is more secure than windows.
I know all this since I've been using a Raspberry Pi for school stuff.
Had some spare time and decided to do some rendering.
Only had one scarf prop
(Updated since I lost original model file)
Sorry, but I had no Tusk morphs for G2_Male base
Quick Rough draft Update, may make some adjustments later
I would of done Etienne and Brin,
if I had a description (colours, build, height, etc).
Planning on a height ref render so folks can see each other in proper proportions.
If Gm needs NPC renders I can make them
Well, I like the pose. I do envision bigger hair and a more gypsy like dress; and of course at least one more scarf flying twice as far.
You can chalk the dress up to one of several entertainer's outfits she has.
As for bigger hair do you mean longer or fuller hair?
And look at the height ref to get a better idea of how her face looks and body build so I know If I need to adjust something.
Height Ref Image is Big, 2700X2400 pixels.
That's a little skimpier than I had in mind.
Should be fuller skirt, off the shoulder peasant blouse, and a bustier kind of thing. Sorta more like Esmeralda in Hunchback.
For the hair, the same length but fuller.
Like this (I hope)...
I can't get a perfect match, but I can get close.
For Hair I did find a near perfect match.
Clothing that's close. I have alternate texture packs for most of these
isolabella-dress Very Hard to work with, as I know it
bra-top dress Look at image below the main product image.
It is a change from 3.5, but Undead Traits are no longer immune to precision based damage. I read through the Incorporeal condition, but it didn't definitively say one way or another.
So... DM's call.
I suspect that even if the strictest RAW interpretation is 'vulnerable', it's an easy template to slap on an Undead; 'Immune to Sneak Attack damage', or something else from Libris Mortis. Especially if my players are kicking my monsters like they were baby seals, I know I'll do it for mine;)
OK; from d20pfsrd:
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.
An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
Format: incorporeal; Location: Defensive Abilities.
and, more to the point:
An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.
So, sorry, they're immune without ghost touch.
@Alkaid: Thank you for the updated image. I still have the original as well.
On the subject of Shadows: Cilyanka's build is very strong against them. Nearly all of her AC is either dodge based or force effects. If we were one level higher, she would be able to change her sword into a force weapon.