Kalim Gudlavaletti |
Kalim examines his spear. "Dwarven ideas of glory have their appeal, I see. Many thanks for this fine weapon. I shall call it Su'ara kasā'ī." Second Wind again: 1d4 + 1 ⇒ (3) + 1 = 4
baldwin the merciful |
Kalim being you ran into a boar previously this spear was probably a prize possession for the goblins.
The barricades are set and the evening goes by uneventfully. There is noise coming from the southern tunnel but no probes or attacks that you are aware of. the next morning the spellcasters go about their business reading the battle to come.
Argrim |
When everyone is ready, we pull the barricades into the hoard room. We'll take a couple minute breather to listen down the tunnel. Then, Argrim takes point down the unexplored tunnel with battleaxe in hand.
It would be a shame for someone not to use the magic buckler
Karnog Kegmeister |
If no-one else wants it, Karnog will use the buckler. It's of a parity with his current AC, and will free up his hand even more should he need to do something, like carry his lasso.
"Saving the captives is our priority, yes. Be on the lookout for more tough goblins, though. I have a feeling we will see more of the same, if not worse."
Resources Remaining:
1st: ant haul, protection from evil, shield(d)
2nd: lesser restoration, barkskin(d)
Scrolls: CLW (8), scroll of ant haul (3), scroll of comprehend languages (2), scroll of detect undead, scroll of endure elements (2), scroll of hide from undead (2), scroll of magic weapon (2), scroll of obscuring mist, scroll of remove fear
Potions: Potions: CLW (3; 1d8+3) CLW (1d8+1), CMW (2; 2d8+6), magic weapon, anti-toxin
Channels: 4/4
Deflection Aura: 1/1
Karnog Kegmeister |
Forgot, I was using a light shield for that reason, so +1 buckler actually bumped his AC up by 1.
baldwin the merciful |
Buckler
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it.
Benefit: You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler's Armor Class bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler's Armor Class bonus until your next turn. You can't make a shield bash with a buckler.
Remember using a buckler does have a couple nuances.
baldwin the merciful |
stealth: 1d20 + 8 ⇒ (14) + 8 = 22
Argrim you see the cave slope down another 15 feet lower in 15 foot section of tunnel, so its noticeable and there are barrels at the end of the tunnel. You catch the glint of an steel arrow tip between the barrels.
Congrats you avoided a surprise round.
baldwin the merciful |
RA
Karnog: 1d20 + 1 ⇒ (11) + 1 = 12
Varl: 1d20 + 1 ⇒ (10) + 1 = 11
Argrim: 1d20 + 2 ⇒ (11) + 2 = 13
Rammellorn: 1d20 + 2 ⇒ (9) + 2 = 11
Kalim: 1d20 + 2 ⇒ (12) + 2 = 14
Vatlida: 1d20 + 2 ⇒ (16) + 2 = 18
Nibbfir: 1d20 + 5 ⇒ (15) + 5 = 20
Goblins archers: 1d20 + 8 ⇒ (5) + 8 = 13
Goblin Body Guards: 1d20 + 3 ⇒ (16) + 3 = 19
Goblin Boss: 1d20 + 7 ⇒ (4) + 7 = 11
During Round 1: The battle is limited to:
Goblin Archer
Argrim
Thereafter this is the Initiative Order:
Nibb
GB Bodyguards
Vatilda
Kalim
GB Archers
Argrim
Karnog
GB Boss
Rammellorn
Varl
baldwin the merciful |
RD 1: Archer
The archer and Argrim stare each other down for a brief second before the archer's arrow flies at the flat footed dwarf;
Rapid shot: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22;damage: 1d6 + 1 ⇒ (2) + 1 = 3
Rapid shot: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21;damage: 1d6 + 1 ⇒ (4) + 1 = 5
The arrows appear to strike the sleak dwarf.
Karnog Kegmeister |
Full round action in surprise round?
Karnog Kegmeister |
Ah, my bad. Misread the order there.
Argrim |
Round 1
"OUCH!" Argrim exclaims as two arrows graze him. He moves back through the line and squeezes with Nibb and calls for his wand from his haversack. He then explains the setup of the barrels and archer to the group.
"We need something that can attack over or through that barrel barricade. Ramm may be able to attack over it with his longaxe, but if it doesn't work he's exposed." Does anyone have a grenade or flamethrower?
"And it would be great if someone can easily use my cure wand to zap me with it."
_________________________________________
Move to T14 squeezing with Nibb
Move to ready Wand of CLW in hand
Free to talk
Karnog Kegmeister |
"Rammelorn, I can strengthen your skin to ward off blows!"
Karnog casts protection from evil, holding the charge and squeezing into the tunnel to deliver the touch.
Rammellorn |
Okay. Rammellorn responds to Karnog.
With no clear shot at the goblin, Rammellorn grips his long axe waiting for a chance to reach beyond the barrels and slice the pestilence.
Karnog Kegmeister |
Protection from Evil (just as a reminder)
Vatilda Lateef |
Round 2
Vatilda begins muttering. Keeping her mace at her hip, she gestures and thumbs her forehead.
Cast bless on group (+1 morale bonus on attack rolls and on saving throws against fear effects for 3 minutes)
Rammellorn |
Rammellorn lays hands upon Agrim.
heal: 1d6 ⇒ 2
You should've let me go first you thick-headed mule. I got those barrels over last time.
baldwin the merciful |
I'll let him take, use, and return the wand in a round but he'll expend a move action and his standard action. You don't have the quick draw feat. Why give it back at this point...he may need to hang on to it.
Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.
Argrim |
Argrim has no problem with Nibb hanging on to the wand. In this case, the wand is not starting in a holster, sheath, or bandolier. The wand is being held in front of him, which is why I've had this action be judged as less than an move action in other games. Cheers!
Karnog Kegmeister |
"Aye, I know another blessing to protect, one that will thicken his skin. Let me get to ya, Argrim!"
baldwin the merciful |
RD 2:
Nibb - took CLW wand
GB Bodyguards - undisclosed actions out of sight
Vatilda - cast bless
Kalim - cast mage armor
GB Archers - held
Argrim - tried to use CLW but fizzled
Karnog - Prot from Evil on Rammelorn
GB Boss -undisclosed action out of sight
Rammellorn - lay hands on healed Argrim HP 2
Varl - remains in the back protecting the rear.
RD 3:
Nibb
GB Bodyguards
Vatilda
Kalim - cast mage armor
GB Archers
Argrim
Karnog
GB Boss
Rammellorn
Varl
Tell me how, if at all, that you've shuffled your line up.
[url=https://dl.dropboxusercontent.com/u/82609289/Rappan%20Athuk/Goblin%20Cave%20scene/goblin%20cave%20remake%20%2838%29.png[/url]
Karnog Kegmeister |
Can I see the archer? Even if behind cover?
Argrim |
"One would think you would have been harder to detect, but then you are dwarves, even if a sneaky one. Let me forward and I'll deal with the wretch."
"Hey now. I can't very well be sneaky with this dwarf right behind me." Argrim testily replies thumbing at Ramm.
Argrim is currently squeezing in T14.
baldwin the merciful |
Kalim you mentioned moving forward but did not disclose where to so I moved you to the front of the line.
Karnog which hex are you in when you try to see? Most Perception checks are reactionary but intentionally looking for an archer considered a moved action. I assume Argrim mentioned the goblin is behind cover and has firing slots that is how he saw the goblin.
Action
Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action. CRB 102
RD 3:
Nibb
GB Bodyguards - ready to act with a breach
Vatilda
Kalim - moves forward
GB Archers
Argrim
Karnog
GB Boss
Rammellorn
Varl
Nibbfir Grumepgarth |
Standing behind Argrim, Nibb uses the magic wand, and channel the healing magic toward the battered dwarf.
"There you go!"
Cure Light Wounds:1d8 + 1 ⇒ (8) + 1 = 9
And then, he would look up for any enemies ahead.
Perception check:1d20 + 10 ⇒ (7) + 10 = 17
Karnog Kegmeister |
Never mind, I forgot we were around a corner.
"Feh. Let's just burn the little buggers out."
Vatilda Lateef |
Round 3
Once the arrows flew Vatilda began to lose comprehension of common Taldane. Seeing Argrim receiving attention she imbues him with a protective aura.
Protection from Evil on Argrim for 3 minutes