
Rammellorn |

Even without his plate, Rammellorn continues his momentum from the success of dropping the sargeant. He quickly moves forward stepping over his dead adversary to get to the next goblin.
Round 11
Move to P6, attack P5
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d12 + 7 ⇒ (9) + 7 = 16

Nibbfir Grumepgarth |

"A darkmantle? Hold on, I'm going to help you!"
Then, Nibb rushes towards Kalim move to S-17 and take a look at the creature.
A darkmantle... that's why I told you to not split from the group. Reckless, silly human!
Knowledge(arcana) check:1d20 + 8 ⇒ (14) + 8 = 22

baldwin the merciful |

You know its a tentacle type creature that lurks in the shadows, its quite strong with hit's grasp. It can use darkness to help conceal itself.
RD 11: update
Vaitilda - shied bashes and kills goblin in Q6
Rammelorn- steps up to P6 and kills P 5
Varl -
Cave Hoard Goblins -
Kalim -
Karnog - misses his attack on O,4
Argrim -
Nibb -
Separate action:
Darkmantle misses his attack.
Kalim misses his attack

Argrim |

Round 11
The gobbo archer confirms his stupidity by using a bow in melee. Argrim takes an opportunity swipe, and watches Karnog do the same.
This human female is tough. Crazy and tough. Argrim thinks to himself of Vatilda before stepping between her and the goblins. He strikes out at the longbow archer.
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defensively AOO O4 with battleaxe: 1d20 + 4 - 2 + 1 + 1 ⇒ (8) + 4 - 2 + 1 + 1 = 12
if hit, damage: 1d8 + 2 ⇒ (5) + 2 = 7
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Receive +2 deflection bonus from Vatilda's Protection from Evil round 8 and Bless round 7
5-ft step to P4
defensively flank attack P3 with battleaxe: 1d20 + 4 - 2 + 1 + 1 ⇒ (4) + 4 - 2 + 1 + 1 = 8
if hit, damage: 1d8 + 2 ⇒ (7) + 2 = 9
Current AC=24, touch=19, flat-footed=17; and deflect one melee attack per round

Karnog Kegmeister |

1d20 + 6 ⇒ (13) + 6 = 19 AoO; 1d8 + 1 ⇒ (6) + 1 = 7 damage
I'm hoping that hits!

Vatilda Lateef |

Round 12
Vatilda glances over her shoulder and sees Rammellorn behind her. She takes a step back, and spins behind him... nudging him gently to the line with her shield. She sees that two of the group are not there, so she continues along the passage to find them.
Friendly Switch Ramm to (P,5) if willing. continue move to (P,12) and looking/listening for Nibb and Kalim... picking up my torch along the way if it is still there.
perception: 1d20 + 0 ⇒ (14) + 0 = 14

Karnog Kegmeister |

"Stay down, ye daft little monster!" gritting his teeth from the pain of lots of little arrows in his skin, Karnog brings his hammer down once more.
1d20 + 6 ⇒ (9) + 6 = 15 to hit, 1d8 + 1 ⇒ (2) + 1 = 3 damage.

baldwin the merciful |

You hear whining coming from in front of you, it appears as if there is a bit wider cavern approximately 10 feet wide by 25 feet long, there are manacles on west wall, a chasm in the middle, and chest on the Southeastern end.
Nibb you can see the back of Kalim from where you are standing, he has his torch in his hand. Kalim I assume you are picking up your torch or you casts light.

Rammellorn |

Inspired by Vatilda's courage, Rammellorn steps up to land a blow on the goblin in front of her.
Long axe: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d12 + 7 ⇒ (6) + 7 = 13
Round 12

Sewer Goblin |

Karnog Kegmeister |

AoO 1d20 + 6 ⇒ (1) + 6 = 7 to hit, 1d8 + 1 ⇒ (7) + 1 = 8 damage.

Argrim |

defensively AOO O4 with battleaxe: 1d20 + 4 - 2 + 1 + 1 ⇒ (17) + 4 - 2 + 1 + 1 = 21
if hit, damage: 1d8 + 2 ⇒ (1) + 2 = 3
Argrim 5-ft stepped to P4 in Round 11
This lucky gobbo archer continues his stupidity by using a bow in melee. Argrim takes another opportunity swipe after watching Karnog miss again.
Round 12
Where'd she go? Argrim thinks to himself of Vatilda after she switched with Ramm.
If his AOO drops the O4 gobbo, Argrim moves to R4 and strikes S3. Otherwise, he strikes O4 again.
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Receive +2 deflection bonus from Vatilda's Protection from Evil round 9 and Bless round 8
Move depends
defensively flank attack P3 with battleaxe: 1d20 + 4 - 2 + 1 + 1 ⇒ (17) + 4 - 2 + 1 + 1 = 21
if hit, damage: 1d8 + 2 ⇒ (3) + 2 = 5
Current AC=24, touch=19, flat-footed=17; and deflect one melee attack per round

Varl Togaard |

Gah! What am I doing Mutters Varl, looking around the room in a daze as if several days had passed in the blink of an eye. Looking down at his axe he shrugs before settling his gaze on a tiny green goblin. Moving forward the dwarf takes a swing at the hated enemy.
MA: Move to R4
SA: Attack S3 w/PA: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Possible Crit: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10
IF CRIT (additional damage) 1d10 + 3 + 2 ⇒ (10) + 3 + 2 = 15

baldwin the merciful |

Argrim |

Argrim looks around the cavern to see only dwarven faces. "What? Only dwarves are here. Guys, since you still don't have your fighting suits on, can you ensure these gobbos stay dead and get dressed? I'm going to find the others. Hopefully, they've found the kids."
With that Argrim heads off to find the others with his battleaxe in hand. Once he leaves the cavern, he starts silently moving.
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Hustle to tunnel. Then 10-ft per move action taking 10(=18) on Stealth. Hopefully, he'll hear or see something to successfully track/follow.

Karnog Kegmeister |

"Ugh. That was quite the slobberknocker fight. Especially with these little melon-headed freaks. Let's pile the corpses, grab what's useful and valuable off them, and I can patch us up best as I can."
Karnog retrieves his crossbow, lasso, and re-settles all his gear before starting to loot and move the goblin corpses off to one corner of the room Southern edge, I'd say.
Once everyone has gathered around (and no goblins are within the burst radius), Karnog calls on the power of Torag to heal their wounds.
2d6 ⇒ (3, 3) = 6 healing from Channel Energy (1/4 remaining)

Karnog Kegmeister |

I'm still down 10hp, BTW. I was lax in updating my HP line, but was tracking via OOC tags in gameplay. Putting armor on is a good idea, I think. Idea was to get everyone together before healing.
Once everyone is settled down and the equipment sorted, Karnog dons his fullplate with assistance from anyone who will aid him. He returns the favor as needed.

baldwin the merciful |

Argrim as head out you run into Vatilda and together you go further south. You each see a side tunnel to the East and what you believe is the main tunnel to the south. Other than a couple dead goblins near the intersection you do not see nor do you know which way the others have gone. There is a lot of squawking in goblin coming from the south.

Argrim |

"Nibb, Kalim, where are you?" Argrim says starting at a whisper and repeats a little louder after a pause to watch and listen for a reply. He does this until he gets a reaction from Nibb, Kalim, or the gobbos.
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Argrim stands in T13. Vatilda in S13

baldwin the merciful |

the tunnel heads north east for 30 feet before make a hard turn southward, when you look around the corner you can see alot of liquid with darkvision (black-wht only) but when Vatilda approaches behind you it is obvious is blood on the walls and floor. There is squid like shape laying on the ground. You do not see anyone but there are small footprints leading down the tunnel.

baldwin the merciful |

Nibb you see manacles on the ground/wall they appear closed, there is large crevasse that is too dark for you to see down more than a 15 feet, on the other side of the crevasse is a chest sitting on the floor. Perhaps the darkmantle was the guardian? There are a couple pitons nailed into the ground around the crevasse.

Nibbfir Grumepgarth |

Nibb cast Message with Kalim, in order to sneak up.
"Listen, human. It seems we have found the kidnapped children. My magical sensors can't detect creatures, but it seems some captives are held here. I suggest you to proceed with caution."
Then, he will walk slowly up to half his speed trying to observe the surroundings, using Kalim's torch-light.

Varl Togaard |

Ya found da children Nibb? Varl asks questionably. Seems ya found something else too. The dwarf mutters kicking the corpse of the Darkmantle. Hopefully da children are in one piece. Ah heard dat goblins like to take a bit at a time da keep em fresh...