Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


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|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"So... Brodin needs the gold to make sure he can continue his lineage - guess that is about as a solid reason one can have for needing gold" - he smiles - "And Belle, you gotta remember 'adventurers' have the nasty habit of stirring up stuff that MAYBE would have stayed dormant for at least a couple of years - there is a certain underlying reasoning to it but... Myself, I would rather face things head on than hoping they do not notice me"


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Maybe if we just went after the things near the surface? They seem nasty enough. I shudder to think what we might run into as we get closer toe that Orca fellow."

Orca, Orcus, Horus? What was his name?


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

"You mean Orcus? I heard he had some ties to Rappan Athuk, but there are a lot of rumors about that place.
In response to Garrosh
I came from a small temple to the west. It blends the faith of Sarenrae with a more monastic discipline. I came over here to help people, and if half the rumors about Rappan Athuk can be trusted, it's going to explode sometime. I've done a bit of small adventuring, but nothing nearly as big as Rappan Athuk.
I heard you guys were attacked by some wraiths a few days ago. I have a scroll that might help if anyone was drained.

Just realized half our party has monk levels. :)


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I believe Belle is in the greatest need of your scroll. The wraiths had no mercy for her.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"I would greatly appreciate it to tell you the truth."

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

Well, poor Agyen was in greater need, but its too late for him."


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

I thought we're looking through the forest for clues? Saw the save the rolls for when we're at the barn later. Sorry, for the confusions.

"Hey, it could all be to late for us, if some nastier dead thing is stalking us now. But at least we can get Belle a little healthier before it does," Tony says with a manic pep in his step.

"But Garrosh, in tomb raiding, I find hitting things before they know your there far easier than this far and square non-sense. Besides, those things were dead anyway. Its not fair that they get a second chance to snack on ya. What do dead things need with gold. Soap! Better Linens! Fine scented candles, perhaps."


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

Seir finds the scroll and uses it on Belle.
I hope this works...
Caster level check DC 8: 1d20 + 5 ⇒ (2) + 5 = 7
Wisdom check to avoid mishap: 1d20 + 6 ⇒ (5) + 6 = 11
Dang. Well, as least it didn't explode in my face.


Rappan Athuk on roll20.net

Seir attempts to activate the scroll, but his pronunciation is just a bit off. Nothing happens. Belle does not feel better. The scroll does not ignite in a shower of silver light. Nothing. "I will try again in the morning. Perhaps I am just over tired."

With both Belle and Reynaud drained, they decide not to chance watching together. Reynaud and Garrosh switch.

Sier and Reynaud have no issues during their watch, and neither do Tony or Brodin. Then comes Belle and Garrosh...

Garrosh Perception: 1d20 + 10 ⇒ (16) + 10 = 26

POST IS STILL UNDER CONSTRUCTION

I will continue once Reynaud has listed all his skills and their bonuses on his character sheet.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Sorry. It's done now.


Rappan Athuk on roll20.net

Thank you.

About an hour after taking watch, Belle feels something tugging at her belt pouch. ”What the…” she says as she looks down at her hip to see the belt pouch bulging at the seams and moving violently as if there were something inside. Garrosh, hearing her expletive, glances over to see her belt pouch moving and ripping at the seams.

Tabletop:
SURPRISE ROUND
Initiative
Belle Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Garrosh Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Reynaud La Croix Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Seir of Dawnflower Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Tony Tanner Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Brodin RockHammer Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Opponent Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

This is a Surprise Round. Only Belle and Garrosh are awake. We will be using a modified group initiative. Everyone who rolls better than the Opponents can go first, in any order, followed by the opponents, followed by anyone who rolled worse than the opponents.
Initiative Order – Surprise Round
1) Garrosh
2) Pouch Monsters
3) Belle


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

"What the...?!" - the half-orc moves up to Belle and her haunted pouch, poking it with the tip of his polearm - "What is that?"

Readied attack in case something comes at me or Belle: 1d20 + 10 ⇒ (12) + 10 = 22
Damage if it hits: 1d10 + 13 ⇒ (1) + 13 = 14


Rappan Athuk on roll20.net

Move would be your action, so you cannot ready an action. Surprise round = one action.

BTW, map is up.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Gotcha. Position updated.


Rappan Athuk on roll20.net

Garrosh, noticing something odd, steps in and points towards Belle's pouch. As he does, the piouch rips, scattering its contents on the ground. Gold coins, the gemstones they had collected, and two rapindly enlarging jumbles of green stone. Green stone, just like the mausoleum was made of. Green stone, just like the gargoyles that had killed Tessai.

Within a few seconds, the green stones had grown into two of the gargoyles. Each only bore one of the sparkling green emerald eyes, but rapidly, a second began to grow in the empty eye socket.

With a shriek, the two creatures leapt into the air, stopping to hover just within the light cast from the coals from the fire, about 20 feet overhead.

Alright, it's a DC0 to hear the screech, but a -10 penalty for those sleeping. So, DC10. If you do not have a Perception of 9 or greater, please roll me a check to see if you are aware of what is going on.

Those who have a Perception of 9 or more are automatically awoken, are prone, unarmored and unarmed.

Tabletop:

Initiative Order - Surprise Round
3) Belle - single action

Initiative Order - Round 1
1) Brodin and Garrosh, any order.
2) Green Guardian Gargoyles
3) Reynaud, Sier, Tony and Belle


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

Seir wakes up to see a green stone monstrosity flying above him. Uttering a brief prayer he leaps to his feet and fires a beam of golden light at the creature.
spear of purity: 1d20 + 5 ⇒ (4) + 5 = 92d8 ⇒ (3, 5) = 8


Rappan Athuk on roll20.net

Please wait for Belle's surprise action...


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

"Gargoyles!" she screams.

Belle immediately casts Vanish and steps from her previous position. If any of them are within reach she will cast defensively, but it seems they are high overhead. With only 16 HP she cannot afford to do anything offensive. Hey, all of a sudden I'm glad we did not get more of those gems!


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony is awoken at a star with the screeching and the yelling.

He rolls from his position to the nearest friend and pulls out his favorite Dagger.

When he sees that is something with a flesh, stony flesh, but flesh none the less. He ease up from his nightmare and into reality.

"Oh thank the gods, it's just gargoyle."

He readies himself to swing at the first fly by.

Checked the endurance feat, sleeping in leather still okay with you?

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

Awakened by a screech, Brodin stands up as he sees 2 green gargoyles flying overhead.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Reynaud awakes with a start and stands up.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Hmmmm 20' up I don't think I can reach them, even with a Reach weapon, so..

"Stay close to me!" - the half orc roars, casting a protective spell, then moving to stand between where Belle was and Seir is.

Casting Protection from Evil, and just standing there trying to fish for AoOs :D

I'm sure we spoke about this before HoF, but... Should I roll for AoOs beforehand IN CASE they happen, or will you, or...? :D


Rappan Athuk on roll20.net

Initiative Order - Round 1 (FULL ACTIONS)
1) Brodin and Garrosh, any order. <-- YOU ARE HERE
2) Green Guardian Gargoyles
3) Reynaud, Sier, Tony and Belle

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

Sorry, I assumed we were in a surprise round and Brodin only got 1 standard action (stand up)

Drawing his bow as he stands, Brodin looses a single arrow at the nearest gargoyle

Composite Longbow: 1d20 + 9 ⇒ (11) + 9 = 20
damage if hits: 1d8 + 4 ⇒ (7) + 4 = 11


Rappan Athuk on roll20.net

Garrosh Attacks opportunistically : 1d20 + 10 ⇒ (3) + 10 = 13 for 1d10 + 13 ⇒ (3) + 13 = 16 damage if hit.

Gargoyle attacks a prone, flat-footed and unarmored Reynaud AC (10 -4 for being prone)=6: 1d20 + 6 ⇒ (19) + 6 = 25 for1d6 + 2 ⇒ (5) + 2 = 7 damage, if hit.

Gargoyle attacks a prone, and flat-footed Tony AC (15-4 for being prone)=9: 1d20 + 6 ⇒ (13) + 6 = 19 for1d6 + 2 ⇒ (5) + 2 = 7 damage, if hit.


Rappan Athuk on roll20.net

Garrosh steps close to their new member, Seir, not knowing how he was in a fight, while Brodin rolled to his feet and shot off an arrow at the gargoyle over Garrosh's head. While the arrow struck, it was obvious that the creature did not take the amount of damage it should have.

The two gargoyles, seeing several people still prone, sweep down to attack, one on Reynaud and one on Tony. As the green stone beast descends towards Tony, Garrosh takes a swing with his bardiche but misses.

The two gargoyles tear into the prone bodies of Reynaud and Tony, and remain hovering above them.

Seir wakes and jumps to his feet, shouting a prayer to the Dawnflower and releasing a golden beam of light at the nearest gargoyle, but missing.

Reynaud and Tony, 7 damage each. You are still prone, as your actions hadn’t occurred when you posted them. Please feel free to keep those actions or react appropriately. Standing will provoke AoO.

Round 1 (FULL ACTIONS)

Up Next!
3) Reynaud, Tony and Belle <-- YOU ARE HERE

Round 2 (FULL ACTIONS)

After Reynaud, Tony and Belle go
1) Brodin and Garrosh


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle casts False Life.

Temp hitpoints: 1d20 + 5 ⇒ (8) + 5 = 13

Then moves next to Reynaud, the closest person that was hit.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony screeches after having a razor tipped claw slip across his body. But he leads with the momentum of the blow to counter with his own as he takes a side step.

Going to fight defensively for a -4 to attack, but a +3 to AC

AC 24 at the moment.

+3 Dagger: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
DMG: 1d4 + 5 ⇒ (1) + 5 = 6


Rappan Athuk on roll20.net

Belle, should that have been 1d10+5?

Gargoyle Attack of Opportunity as Tony Stands from Prone: 1d20 + 6 ⇒ (1) + 6 = 7 for 1d6 + 2 ⇒ (5) + 2 = 7 damage if hit.

Tony stands, defensively, and the gargoyle strikes out, but misses. Cautiously, Tony strikes back at the stone-skinned creature, but the creature dodges his attack easily.

Up next, Reynaud, then Garrosh and Brodin.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Grraaagggh!

Reynaud rolls over, stands up, and draws his sword.

His stuff is near him, let's say?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
GM Hands of Fate wrote:
Belle, should that have been 1d10+5?

Yes. I didn't even notice the typo since the result was in the range anyway.


Rappan Athuk on roll20.net

Gargoyle attack on Reynaud: 1d20 + 6 ⇒ (20) + 6 = 26, for 1d6 + 2 ⇒ (2) + 2 = 4
Gargoyle confirm crit on Reynaud: 1d20 + 6 ⇒ (14) + 6 = 20, for 1d6 + 2 ⇒ (2) + 2 = 4


Rappan Athuk on roll20.net

Reynaud rolls, grabs his sword and rises to his feet with a roar, just as the creature slashes out with his claw, catching the warrior across the throat! Fortunately, the wound is not deep and did not penetrate to hit an artery.

Round 2 (FULL ACTIONS)

1) Brodin and Garrosh <--- UP NEXT
2) Gargoyles
3) Reynaud, Seir, Tony and Belle

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

Calling upon his inner reserves, Brodin falls into the familiar rhythm of an archer, loosing arrows at the gargoyle close to Tony using ki attack

flurry of arrows#1: 1d20 + 8 ⇒ (3) + 8 = 11
flurry of arrows#2: 1d20 + 8 ⇒ (14) + 8 = 22
ki attack: 1d20 + 8 ⇒ (6) + 8 = 14

damage if hits, attack#1: 1d8 + 6 ⇒ (1) + 6 = 7
damage if hits, attack#2: 1d8 + 6 ⇒ (4) + 6 = 10
damage if hits, ki attack: 1d8 + 6 ⇒ (1) + 6 = 7


Rappan Athuk on roll20.net

Brodin fires three shots in rapid succession at the gargoyle on Tony, only striking once. The one arrow that hits shatters on impact and does not appear to do any damage.

Up next, Garrosh!


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Garrosh steps forward into a flanking position with Tony, and unleashes on the gargoyle - "Or don't stay close to me, whatever!"

Bardiche: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage if it hits: 1d10 + 13 ⇒ (7) + 13 = 20


Rappan Athuk on roll20.net

Gargoyle Attacks:
Gargoyle claws Tony AC23: 1d20 + 6 ⇒ (11) + 6 = 17 for 1d6 + 2 ⇒ (4) + 2 = 6 damage if hit.
Gargoyle claws Tony AC23: 1d20 + 6 ⇒ (4) + 6 = 10 for 1d6 + 2 ⇒ (2) + 2 = 4 damage if hit.
Gargoyle bites Tony AC23: 1d20 + 6 ⇒ (10) + 6 = 16 for 1d6 + 2 ⇒ (1) + 2 = 3 damage if hit.
Gargoyle gores Tony AC23: 1d20 + 6 ⇒ (1) + 6 = 7 for 1d6 + 2 ⇒ (2) + 2 = 4 damage if hit.

Gargoyle claws Reynaud AC12: 1d20 + 6 ⇒ (4) + 6 = 10 for 1d6 + 2 ⇒ (2) + 2 = 4 damage if hit.
Gargoyle claws Tony AC12: 1d20 + 6 ⇒ (6) + 6 = 12 for 1d6 + 2 ⇒ (1) + 2 = 3 damage if hit.
Gargoyle bites Tony AC12: 1d20 + 6 ⇒ (9) + 6 = 15 for 1d6 + 2 ⇒ (5) + 2 = 7 damage if hit.
Gargoyle gores Tony AC12: 1d20 + 6 ⇒ (19) + 6 = 25 for 1d6 + 2 ⇒ (6) + 2 = 8 damage if hit.

Gargoyle Perception Belle DC20: 1d20 + 7 ⇒ (1) + 7 = 8

Garrosh hits the gargoyle hard with his halberd, sending shards of stone flying. The creature shrieks as it tries to ravage Tony, but the rogue deftly dodges the creature. The gargoyle readjusts it's position, so as to be outside of Garrosh's strike range.

Reynaud, being unarmored, is not so fortunate and the creature strikes him with tooth, claw and horn.

Reynaud, 18 damage

Next Up: Reynaud, Seir, Tony and Belle to finish round 2.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Oh, my, Reynaud took it pretty bad.

She casts a Cure Moderate Wounds on Reynaud and moves over to provide a flank for him, drawing her dagger.

CMW: 2d8 + 5 ⇒ (5, 5) + 5 = 15

As the gargoyle seems to sniffing around for her, she remains silent other than casting the spell and moving, waiting for Reynaud to attack so she can harass it from behind.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud lashes out at the monster in front of him.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage, double-handed: 1d8 + 6 ⇒ (7) + 6 = 13


Male Human Cleric 4 /Monk 1 AC: 22 T: 21 FF: 13 HP 28/37 Init +2 Fort +8 Ref +6 Will +13

Seir grabs his scimitar, then casts another spell, summoning a floating golden scimitar slashing at the gargoyle on Reynaud.
Spiritual Weapon: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 1 ⇒ (8) + 1 = 9
I assume weapon focus doesn't apply to this?


Rappan Athuk on roll20.net

gargoyle perception to pinpoint Belle from her casting: 1d20 + 7 ⇒ (12) + 7 = 19

Weapon Focus only applies to weapons that you wield in melee, not spiritual weapons. However, spiritual weapons do classify as magical.

Belle does not provide flanking as neither the gargoyle, nor Reynaud, is not aware of her exact location, as she is still invisible.

Have added a golden sword on the board to represent the spiritual weapon, and granted you control.


Rappan Athuk on roll20.net

The gargoyle jerks it's head looking for the invisible caster but is unable to locate her. Reynaud nearly drops his blade as he overextends himself, but Seir's golden scimitar bites deeply into the stony skin.

Up Next: Tony, then Garrosh and Brodin.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony, not being of the valiant sort, quickly tumbles past the gargoyles claws and heads for the safety of Garrosh and Seir.

Acrobatics (Move Safely): 1d20 + 12 ⇒ (17) + 12 = 29

He keeps an eye on the stone beast as he focuses on defense till an opportunity arises.

Going total defense for a +6 to AC, making it AC 27


Rappan Athuk on roll20.net

Tony easy tumbles away from the creature.

Up Next: Garrosh and Brodin.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Tangled up at work at the moment guys - I'll have a post later up today, once I am home :P

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

"My arrows cannot penetrate it!" does it have to be a magic weapon, do we know, or is it just because it's piercing?


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Blunt arrows are a Zen Archer's friend ;) Or... Feet and fist.

"I thought you wanted flanking Tony" - Garrosh grumbles and steps forward to strike again at the gargoyle - "I'm not done with you yet!"

Bardiche: 1d20 + 10 ⇒ (18) + 10 = 28
Damage if it hits: 1d10 + 13 ⇒ (2) + 13 = 15


Rappan Athuk on roll20.net

Garrosh brings his polearm to bear again and carves a wicked wound in the creature's stony hide. It is looking particularly damaged.

Brodin, are you holding your action, or would you like to roll me a Kn: Nature?

Grand Lodge

Male Init+2, Per+13 Dwarf Monk (Zen Archer) 5 AC22 (T22 FF20) HP52/52 F/R/W8/7/10 ki 6/8

I'd love to roll a knowledge (nature), but I don't have any ranks and as it can't be used without ranks, I'm really hoping someone else has it and can roll

Pulling out a couple of blunt, cold iron arrows from a quiver, Brodin fits then to his bow and shoots.

"Let's try these."

flurry of arrows #1: 1d20 + 8 ⇒ (9) + 8 = 17
flurry of arrows #2: 1d20 + 8 ⇒ (4) + 8 = 12
Damage if hits, arrow#1: 1d8 + 6 ⇒ (5) + 6 = 11
Damage if hits, arrow#2: 1d8 + 6 ⇒ (4) + 6 = 10


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle has 7 knowledge skills but not in Nature, sadly.

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