Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


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Ref 5 DC 17: 1d20 + 6 ⇒ (19) + 6 = 25
Ref 8 DC 17: 1d20 + 6 ⇒ (5) + 6 = 11

Shrieking in triumph at their kill, the gargoyles turn to attack the rest of the party.

#4, full attack vs. Agyen
Claw: 1d20 + 8 ⇒ (3) + 8 = 11, 1d6 + 3 ⇒ (5) + 3 = 8 Bodyguard Applies; +2 AC.
Claw: 1d20 + 8 ⇒ (1) + 8 = 9, 1d6 + 3 ⇒ (4) + 3 = 7 Bodyguard Applies; +2 AC.
Gore: 1d20 + 8 ⇒ (20) + 8 = 28, 1d4 + 3 ⇒ (3) + 3 = 6 Bodyguard Applies; +2 AC. Potential Crit. In Harm's Way
Bite: 1d20 + 8 ⇒ (19) + 8 = 27, 1d4 + 3 ⇒ (4) + 3 = 7

#5, full attack vs Reynaud
Claw: 1d20 + 8 ⇒ (3) + 8 = 11, 1d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 8 ⇒ (4) + 8 = 12, 1d6 + 3 ⇒ (5) + 3 = 8
Gore: 1d20 + 8 ⇒ (14) + 8 = 22, 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 8 ⇒ (5) + 8 = 13, 1d4 + 3 ⇒ (2) + 3 = 5

#8, full attack vs Magnus
Claw: 1d20 + 8 ⇒ (7) + 8 = 15, 1d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 8 ⇒ (17) + 8 = 25, 1d6 + 3 ⇒ (6) + 3 = 9
Gore: 1d20 + 8 ⇒ (19) + 8 = 27, 1d4 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 8 ⇒ (20) + 8 = 28, 1d4 + 3 ⇒ (2) + 3 = 5 - Potential Crit.

Reynaud's Bodyguard
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (17) + 9 = 26
1d20 + 9 ⇒ (13) + 9 = 22

Crit confirm, Agyen, Gore: 1d20 + 8 ⇒ (2) + 8 = 10, 1d4 + 3 ⇒ (1) + 3 = 4
Crit confirm, Magnus, Bite: 1d20 + 8 ⇒ (14) + 8 = 22, 1d4 + 3 ⇒ (1) + 3 = 4

In the heat of battle, you also spot Belle's pack beast - it has ran away from the flying monsters, and is currently cowering on the far side of the mouth of the Well.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Olaf the Holy wrote:
In the heat of battle, you also spot Belle's pack beast - it has ran away from the flying monsters, and is currently cowering on the far side of the mouth of the Well."

I was wondering about the poor beast! Frankly I had written it, and my camping gear/food off when we are forced to run for it. Looks like ghoul bait to me.

Anyway, Belle will start up another summon monster from the wand and hold her ground. Can we tell which of these things is the most severely injured?


Yes, that'd be #4. It's quite clearly limping, and parts of its torso has been crushed.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Well, I might not make it inside the dungeon itself. That'd be embarrassing. Long as someone makes it out I don't mind.

Reynaud looks at the numerous holes in his torso, and after thinking about the afterlife for a second, lashes out at the most wounded gargoyle.

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Reynaud's jab lands perfectly, precisely as the Green Guardian turns its head. The tip of the blade penetrates at the temple, just under its left horn, and the force of the blow carries the point all the way out the other temple. It will take Reynaud quite some force for him to retrieve the blade, but on the plus side, the gargoyle is very dead.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Succumbing to his wounds, Magnus falls to the ground, unconscious.

Not dead yet, but soon will be.

stabilize: 1d20 + 2 - 11 ⇒ (9) + 2 - 11 = 0 failed


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Lets chance it

Acrobatics: 1d20 + 12 ⇒ (13) + 12 = 25

Tony does a cartwheel roll away from the gargoyle and to the rest of the group.

He wheels back to face the gargoyle, dropping a dagger and grabbing a bottle from his bandolier.

Alchemist Fire!


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

Agyen steps to the right, barely standing, then retrieves a potion.
spiritual weapon: 1d20 + 8 ⇒ (3) + 8 = 111d10 + 1 ⇒ (2) + 1 = 3
CLW potion: 1d8 + 1 ⇒ (2) + 1 = 3
Meh. At least I'm not dead, I guess.


The Gargoyles converge on Reynaud.

5: full attack vs. Reynaud
Claw: 1d20 + 8 ⇒ (6) + 8 = 14, 1d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 8 ⇒ (1) + 8 = 9, 1d6 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 8 ⇒ (13) + 8 = 21, 1d4 + 3 ⇒ (4) + 3 = 7
Gore: 1d20 + 8 ⇒ (11) + 8 = 19, 1d4 + 3 ⇒ (4) + 3 = 7

8: Charge vs Reynaud
Claw: 1d20 + 10 ⇒ (12) + 10 = 22, 1d6 + 3 ⇒ (3) + 3 = 6


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Good! Break yourselves against me!

Reynaud roars in challenge as he lashes out at #8.

Attackage: 1d20 + 9 ⇒ (18) + 9 = 27

Gah.

Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Well, here you go.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

The dagger stabs at #8 before fading away, and blue missiles slam into the gargoyle as well.
SW: 1d20 + 8 ⇒ (5) + 8 = 131d10 + 1 ⇒ (4) + 1 = 5
FF MM: 2d6 + 2 ⇒ (2, 2) + 2 = 6
And I'm out of level 1 spells.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I think we're boned.


I dunno, you're pretty close to killing that gargoyle #8. If Tony can kill it, you only have to contend with one of them for the next round.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Also we have one of those deadly summoned creatures appearing this round so we should be fine!

I have a question. Belle took the elven favored class bonus that gives her an extra point in her reservoir. I checked on the board and it seems that there is some debate whether that increases the amount in the pool or the maximum. I need to know as I either have 0 or 1 reservoir left and could cast another CLW if I have a point left. From the tone of the conversation I think I got it wrong and have 0/8 instead of 1/7.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I've decided on my action. Summon a fire elemental 2 west of Raynauld, take a 5' step back, and unleash a Color Spray (DC 15 will) that hits both of the remaining Gargoyles.

Note: She is no longer invisible.

"Come and get me boys! If you can."

Damn it. Fail to resist this time!


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony lobs the fiery vial of death at the gargoyle #8

A. Fire: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5

Well we're boned, 1 point of fire DMG for splash DMG

Where did it land: 1d8 ⇒ 2


Color Spray Will Saves:
#5: 1d20 + 4 ⇒ (4) + 4 = 8
#8: 1d20 + 4 ⇒ (17) + 4 = 21

The least injured gargoyle is taken off-guard by the sudden torrent of colored sand, and sways on its feet, briefly stunned. The other one covers its head under a moss-colored wing, and makes it through unscathed. #5 is stunned, and thus loses his dexterity to AC.

Splash weapon scatter
1d8 ⇒ 4

Fortunately, Tony's missed throw goes wide, rather than the vial of liquid fire exploding amidst his teammates.
#8 takes 1 fire damage.

The fire elemental appears from thin air, and attacks.

Slam vs #5: 1d20 + 4 ⇒ (4) + 4 = 8

Overhead, the clouds seem to have emptied themselves, and the rain is stopping.


Belle's taunt has the desired effect. It remains to be seen if the artist can swallow what she just chewed off there.

#8 full attack vs Belle
claw: 1d20 + 8 ⇒ (7) + 8 = 15, 1d6 + 3 ⇒ (1) + 3 = 4 - Bodyguard +2AC
claw: 1d20 + 8 ⇒ (8) + 8 = 16, 1d6 + 3 ⇒ (6) + 3 = 9 - Bodyguard +2AC
bite: 1d20 + 8 ⇒ (20) + 8 = 28, 1d4 + 3 ⇒ (3) + 3 = 6 - Bodyguard +2AC, failed crit, In Harm's Way
gore: 1d20 + 8 ⇒ (5) + 8 = 13, 1d4 + 3 ⇒ (2) + 3 = 5

The other gargoyle wobbles uncertainly, clawing at its eyes to get the dust out of its face, and making noises of pain far in excess of what happened when you burned it, or carved off a bit of its wing.

Reynaud's AoOs
1d20 + 9 ⇒ (19) + 9 = 28
1d20 + 9 ⇒ (18) + 9 = 27
1d20 + 9 ⇒ (10) + 9 = 19

potential Crit
bite: 1d20 + 8 ⇒ (9) + 8 = 17, 1d4 + 3 ⇒ (4) + 3 = 7


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

"Well that's embarrassing"

Tony reaches for another vial

Maybe acid is luckier

Acid: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15

DMG: 1d6 ⇒ 5

Let's make this on 5 as he is stunned, does SA apply?


They're all in melee combat. You don't seem to have precise shot, so you're tagged with a -4 to fire into melee. That said, can't you draw and fire on the same turn?


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Already added the -4 into the the roll

Is Gargoyle number #5 denied his dexterity mod at the moment?


It would, but sneak attack doesn't work with splash weapons.

This vial hits the gargoyle square in the chest, and the creature twitches as it goes down, convulsing and dying from acidic burns.

The other gargoyle, Reynaud and the fire elemental both get a bit of the acid on them as the vial breaks.

Each takes 1 acid damage from the splash.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

The dagger comes back into existence again, stabbing #8
FF SP: 1d20 + 8 ⇒ (5) + 8 = 131d10 + 1 ⇒ (9) + 1 = 10
and now I'm out of spells :(
EDIT: Ninja'd by 8 seconds! Well, I guess I'm attacking #5, but I think that's still a miss...


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Still effective!

Sorry Reynaud...

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Stabilize, this round: 1d20 + 2 - 12 ⇒ (18) + 2 - 12 = 8
Stabilize, next round: 1d20 + 2 - 13 ⇒ (17) + 2 - 13 = 6

Close. If no one reaches me this turn or next, I am dead.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Is #5 also blinded for 1d4 rounds? From the description it looks like it. That's really important since I can get to Magnus if it's blind.

BTW, I really appreciated how you rolled under my AC for 3/4 attacks and the one that did get through was bodyguarded away. Correct me if I'm wrong but did Belle just escape unscathed?


it's only stunned. And I aim to please, I guess? As for your pool thing, I answered that in the ooc. I'll generally put longer ooc things in that thread to avoid undue clutter.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

As usual, I noticed my oversight a bit later than my initial post. Dang you're fast. I updated my post after seeing your post in the discussion thread.

I thought Green Guardian Gargoyles only had 4 HD? Though I would not be surprised to see it mixed up a bit, so I'll take your word for it. Heck, it might not BE a Green Guardian Gargoyle for all I know. But I was hoping there for a while!

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

It doesn't have to be Belle. If someone gets to me this turn, they can use a standard action to pull out a potion of Cure Light Wounds from my backpack, then give it to me.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I'm standing right here, newcomer! Acid hurts!

Friendly fire aside, Reynaud launches his attack at the last gargoyle.

Attack: 1d20 + 9 ⇒ (14) + 9 = 23

Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Magnus Tate wrote:
It doesn't have to be Belle. If someone gets to me this turn, they can use a standard action to pull out a potion of Cure Light Wounds from my backpack, then give it to me.

I figure Belle would have known that. In that case she will cast her last spell and vanish once again and rush to Magnus's side.


The sole remaining gargoyle attacks reynaud.

claw: 1d20 + 8 ⇒ (17) + 8 = 25, 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 8 ⇒ (3) + 8 = 11, 1d6 + 3 ⇒ (3) + 3 = 6
gore: 1d20 + 8 ⇒ (2) + 8 = 10, 1d4 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 8 ⇒ (12) + 8 = 20, 1d4 + 3 ⇒ (1) + 3 = 4

In the distance, over the hill, you hear high-pitched screeches. It doesn't really sound like an animal call, more like something a human would make if it wanted to sound like an animal.

The lone voice is answered by a chorus of others - and they're coming your way.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

SW: 1d20 + 8 ⇒ (20) + 8 = 281d10 + 1 ⇒ (5) + 1 = 6
Crit?: 1d20 + 8 ⇒ (11) + 8 = 191d10 + 1 ⇒ (8) + 1 = 9
Spiritual weapon is my new favorite spell.
Perception, know. religion: 1d20 + 12 ⇒ (10) + 12 = 221d20 + 10 ⇒ (15) + 10 = 25
Ghouls are coming.
Agyen drinks another potion and draws his wand again.
CLW potion: 1d8 + 1 ⇒ (2) + 1 = 3


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

perception: 1d20 + 10 ⇒ (19) + 10 = 29

"That CANNOT be good."

Belle rummages for the CLW potion in Magnus' backpack and feeds it to him ASAP.


Wham! The ethereal dagger punches a two-inch hole clean through the last gargoyle's throat, and it collapses.

Judging from the sound of it, you'll probably be able to see them on the top of the hill in a minute or so, maybe half that.

Agyen recalls that ghouls are humanoid creatures, either created by fairly powerful necromancers, risen spontaneously from the bodies of cannibals, or a person inflicted with Ghoul Fever. They're disease-ridden, and their hands and teeth cause paralysis in their prey.
What's more, they grow more powerful as they consume flesh, and certain older ghouls gain, amongst other things Agyen is not quite sure of, the ability to track prey by scent.
Immediately relevant fact about undead; they don't get tired. In case of ghouls, continued extertion will make them hungry, and the hunger eventually drives them (more) insane, but they can keep exterting themselves indefinitely, if they want to.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

we could load up the mule and make a run for it but I think our best bet is to hole up in one of the buildings. I have some wand charges of unseen servant and floating disk to help move everything if we need it.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony's eyes go wide aas soon as he hear the ungodly howls.

"F@#$... F@#$, F@#$, F@#$! We need to get out of here. Where's the entrance to Rappan! We Need Shelter!"

Tony stares at the one hope he thought he had, the smoldering corpse of the dead paladin. He tosses himself at her hoping she might have some holy device to hold the ghouls at bay.

Tony is desperate and hurt.


Tony desperately rifles through Tessai's gear, finding a small iron sword symbol on a chain around her neck, a thin stick in a concealed sheath on her charred right wrist, and various small jars of balms and salves, as well as a few cork-stopped vials, all in pockets of the bandolier she had worn across her breastplate.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I'm at 0 HP anyway.

I'm nearly dead on my feet anyway. Inside the one with the gargoyles. We don't have a choice.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony puts on the iron symbol praying it does something. Calming a little, he begins stuffing the vials, balms and salves in his pack and pockets.

He looks at the stick in her wrist sheath and looks to Belle who he saw casting spells earlier.

"Does this look useful to you", he says as he cast Mage Hand to float it over to her.

He goes over to support the bruiser to help support him. "Sorry, about the acid."

He looks around the buildings to see which one looks the sturdiest.


They're remarkably similar. The graveyard's layout looks like a giant cross - there's a mausoleum to the east, and another to the west, both with the double doors hanging open. The eastern one is slightly closer. The two buildings are squat and square, roughly 40ft. by 60ft. in dimensions. They're made from green stone, and look very solid: There are no windows.

The southern mausoleum is different. It's sunken in the ground, so, assuming it's as tall as the two others, you can only see the top third part of it. You have a good view of the roof that the green guardians used to sit on.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

D d do you think they would go after Pill?

Pill being the name of her mule.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle takes a look at the wand that floats over. I'm going to assume that during the course of their travels the party got to know each other and the possessions each had. I know Belle was not keeping any secrets. If I am wrong about this, then she casts detect magic and here is a spellcraft roll:
Spellcraft: 1d20 + 12 ⇒ (7) + 12 = 19

"It's a wand of cure light wounds. I can use one charge off of this before my reservoir is empty. After that I have about a 25% chance of making it work per charge. What's your name by the way and how the heck did you manage to pop up at such an inopportune time - at least for you?"

As she is speaking, she casts a floating disk, plops the greatsword (or longsword - I'm not sure which she picked up) on it, and gets busy helping strip the gear from Tessai.

"I could use this longsword. I have an elven curve blade, but I barely know how to use it. Anyone mind?"

I failed to understand that elves only get weapon familiarity with the elven curve blade and thus she is not proficient with the weapon she brought. Though it does seem all too in-character to me.

Looking at Tessai's slack face, thinking she won't mind anything anymore ever. She mutters again "Poor Pill, we just can't let her die. We just can't."

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Don't forget Tessai's armor

hp recovered, Potion of Cure Light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Ok, now I'm at -7hp. Unconscious but stable


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud hoists Tessai's body up to drag her into the nearest mausoleum.

Don't think we have time for this. We need to be behind closed doors. Now. Those things don't sound slow. Everyone into a crypt.


Reynaud drags Tesssai's body into the nearest mausoleum.

He's not wrong either - the screeches are definitely coming closer. You don't have much time left.

Magnus is still lying unconscious on the ground.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle will start casting CLW on Magnus. The first one costs her last reservoir but is automatic.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

She then starts using UMD on the weakest ally until 5 charges are used or she rolls a 1.

Activate: 1d20 + 6 ⇒ (3) + 6 = 9
Activate: 1d20 + 6 ⇒ (14) + 6 = 20
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Magnus -5
Activate: 1d20 + 6 ⇒ (15) + 6 = 21
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Magnus 4 hp
Activate: 1d20 + 6 ⇒ (15) + 6 = 21
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 Reynauld 8 hp
Activate: 1d20 + 6 ⇒ (15) + 6 = 21
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 Aygen 9 hp
Activate: 1d20 + 6 ⇒ (18) + 6 = 24
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Tony 12 hp

She gives on last look at the unresponsive corpse, the calls out "Pill!"

Her voice starts off a bit shrill and loud but tones down in the middle of the syllable, as she realizes that yelling will only draw the Ghouls faster. After her first load is carried to the mausoleum selected, she runs over to Pill to bring him in too, wand of summon monster at the ready, moving like the wind.

Belle has the 'run' feat.


Belle spends one round looting, six rounds casting, then starts to run in the direction of her donkey.
Reynaud is dragging Tessai's body into the eastern mausoleum. This takes him 8 rounds.
Tony spends two rounds looting Tessai for her wand and other stuff.
Magnus comes alive on round 4.

What does everybody else do?


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

As he sees Belle engaging in ill-advised donkey shenanigans he pauses his hauling of his friend's recently deposed corpse to yell at his yet-living companion.

BELLE! Leave the blasted mule and get into the crypt! We haven't the time for this!

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