Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


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Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Yay, 2 blinded at last!
"Take that, you fiends!" curses Magnus oh my, what a foul mouth, lol


There are no open spaces for Agyen to step backwards to without remaining threatened, and so he must make a concentration check to cast defensively(magic missile).

Concentration vs DC 17: 1d20 + 10 ⇒ (17) + 10 = 27

Gareth continues cowering, dodging as best he can, which apparently is very well.


The two newly blinded gargoyles stumble forward, roaming and simply attacking the air in front of them, roughly where they last saw Agyen and Tessai. One of the gargoyles attacking Gareth tires of the unlikely prospect, and hops over to tear into tessai as well.

1vs Agyen, Blind, Dazzled
Concealment, miss on a 1: 1d2 ⇒ 1, Claw: 1d20 + 7 ⇒ (4) + 7 = 11, 1d6 + 3 ⇒ (6) + 3 = 9
Concealment, miss on a 1: 1d2 ⇒ 2, Claw: 1d20 + 7 ⇒ (15) + 7 = 22, 1d6 + 3 ⇒ (3) + 3 = 6
Concealment, miss on a 1: 1d2 ⇒ 1, Gore: 1d20 + 7 ⇒ (3) + 7 = 10, 1d4 + 3 ⇒ (1) + 3 = 4
Concealment, miss on a 1: 1d2 ⇒ 1, Bite: 1d20 + 7 ⇒ (17) + 7 = 24, 1d4 + 3 ⇒ (1) + 3 = 4

2vs Agyen
Claw: 1d20 + 8 ⇒ (3) + 8 = 11, 1d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 8 ⇒ (3) + 8 = 11, 1d6 + 3 ⇒ (1) + 3 = 4
Gore: 1d20 + 8 ⇒ (16) + 8 = 24, 1d4 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (9) + 8 = 17, 1d4 + 3 ⇒ (3) + 3 = 6

3vs Gareth
Claw: 1d20 + 8 ⇒ (5) + 8 = 13, 1d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 8 ⇒ (20) + 8 = 28, 1d6 + 3 ⇒ (1) + 3 = 4
Gore: 1d20 + 8 ⇒ (8) + 8 = 16, 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 8 ⇒ (20) + 8 = 28, 1d4 + 3 ⇒ (2) + 3 = 5

4vs Tessai
Claw: 1d20 + 8 ⇒ (3) + 8 = 11, 1d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 8 ⇒ (3) + 8 = 11, 1d6 + 3 ⇒ (1) + 3 = 4
Gore: 1d20 + 8 ⇒ (5) + 8 = 13, 1d4 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (8) + 8 = 16, 1d4 + 3 ⇒ (4) + 3 = 7

5Charge vs Magnus, Dazzled
AoO: 1d20 + 5 ⇒ (4) + 5 = 9, 1d8 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 9 ⇒ (17) + 9 = 26, 1d6 + 3 ⇒ (5) + 3 = 8

6vs Tessai, Blind
Concealment, miss on a 1: 1d2 ⇒ 1, Claw: 1d20 + 8 ⇒ (13) + 8 = 21, 1d6 + 3 ⇒ (3) + 3 = 6
Concealment, miss on a 1: 1d2 ⇒ 2, Claw: 1d20 + 8 ⇒ (7) + 8 = 15, 1d6 + 3 ⇒ (3) + 3 = 6
Concealment, miss on a 1: 1d2 ⇒ 1, Gore: 1d20 + 8 ⇒ (11) + 8 = 19, 1d4 + 3 ⇒ (1) + 3 = 4
Concealment, miss on a 1: 1d2 ⇒ 2, Bite: 1d20 + 8 ⇒ (4) + 8 = 12, 1d4 + 3 ⇒ (3) + 3 = 6

7vs Tessai
Claw: 1d20 + 8 ⇒ (15) + 8 = 23, 1d6 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 8 ⇒ (6) + 8 = 14, 1d6 + 3 ⇒ (6) + 3 = 9
Gore: 1d20 + 8 ⇒ (14) + 8 = 22, 1d4 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 8 ⇒ (19) + 8 = 27, 1d4 + 3 ⇒ (3) + 3 = 6

8vs Tessai
Claw: 1d20 + 8 ⇒ (19) + 8 = 27, 1d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 8 ⇒ (1) + 8 = 9, 1d6 + 3 ⇒ (3) + 3 = 6
Gore: 1d20 + 8 ⇒ (9) + 8 = 17, 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 8 ⇒ (7) + 8 = 15, 1d4 + 3 ⇒ (4) + 3 = 7

Reynaud Bodyguard AoO's vs AC 10, applies to first 3 attacks to go through concealment. First of those 3 that hit the target anyway triggers In Harm's Way.
1d20 + 8 ⇒ (10) + 8 = 18
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (15) + 8 = 23
Applies to 1's second claw attack vs Agyen, and uses In Harm's Way on that occasion. Also apply to 2's two claw attacks vs Agyen.

Crit confirm vs Gareth: 1d20 + 8 ⇒ (10) + 8 = 18, 1d6 + 3 ⇒ (2) + 3 = 5
Crit confirm vs Gareth: 1d20 + 8 ⇒ (4) + 8 = 12, 1d4 + 3 ⇒ (4) + 3 = 7


AC 18 (16 without Shield) hp 8/12 (1d10+2) Fort +4, Ref +0, Will +0; +2 vs. death Resist fire 5 // Init +0; Senses darkvision 60 ft.; Perception +0

"You are nothing but dogs!" - the surrounded paladin roars - "I'll take you all on!" - her body taking on a golden hue, wounds on the mend.

Swift LoH: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

"The Goddess is with us, and you, in spite of your numbers, are ALONE!" - she presses on with another sword swing.

Greatsword again on Gargoyle 7: 1d20 + 8 ⇒ (13) + 8 = 21
Damage if it hits: 2d6 + 10 ⇒ (2, 3) + 10 = 15

Gargoyle 7 is the one I've been attacking, right?

--Status & Effects--
Current AC 23
HP: 35/43
Protection from Evil
Bless


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Folks look pretty good so Belle will start a summon monster II. Any CLW might end up with wasted healing so she'll forgoe this turn.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

Spiritual weapon: 1d20 + 8 ⇒ (1) + 8 = 91d10 + 1 ⇒ (3) + 1 = 4
Agyen steps back carefully. Another pair of missiles slam into the second gargoyle.
Cast defensively: 1d20 + 12 ⇒ (16) + 12 = 28
focused force magic missile: 2d6 + 2 ⇒ (1, 5) + 2 = 8


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud lays into the one nearest him and Belle.

Number 6

Attack: 1d20 + 8 ⇒ (9) + 8 = 17

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Magnus will hold his action until he can see if Tessai kills gargoyle#7. If she does not, he will Dimension slide and then move to a spot 15' East and 10' South of her and cast a burning hands enhanced by potent magic on gargoyles #7 and #8. If she does, he will move 20' directly East of her and cast the same burning hands on gargoyles #4 and #8

Once again twisting the dimensions with Arcane power, Magnus runs through to a different spot and keeps going until he is in place, then with a quick gesture and incantation, a cone of fire erupts from his outspread fingers.

burning hands with potent magic: 5d4 ⇒ (4, 3, 2, 1, 3) = 13 sadly capped at 5d4

I believe that both those locations are out of a charge lane from gargoyle#5. Hooray, safe at last!


Dimension Slide can take him 40ft. in place of 5ft of movement, right? Problem is, I don't really see any spot he can reach with 40ft. teleport and be able to move to the spot you want without provoking AoO from either 4 or 8. You could move a bit forward before you jumped, but that'd provoke from 5. You could also stop just right of 8, that'd allow you to tag 8 and 6, but leave you in melee with 8.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Did Tessai manage to KO with her strike? No point in having Magus rewrite his orders without knowing that crucial bit of info.


Yes, she did nail 7.


AC 18 (16 without Shield) hp 8/12 (1d10+2) Fort +4, Ref +0, Will +0; +2 vs. death Resist fire 5 // Init +0; Senses darkvision 60 ft.; Perception +0

MUAH!

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5
Olaf the Holy wrote:
Dimension Slide can take him 40ft. in place of 5ft of movement, right? Problem is, I don't really see any spot he can reach with 40ft. teleport and be able to move to the spot you want without provoking AoO from either 4 or 8. You could move a bit forward before you jumped, but that'd provoke from 5. You could also stop just right of 8, that'd allow you to tag 8 and 6, but leave you in melee with 8.

Dang it, you're right. serves me right for rushing through my plan. OK, I'll move first, eating an AoO from 5. Stopping by 8 would mean hitting Tessai with the burning hands, I believe (possibly others, too) and the aim is to be standing outside of combat with all the gargoyles already engaged (except #5 who would not be able to charge straight in anyway) while supporting Tessai against her next target.


You wouldn't neccesarily hit Tessai. The first 5ft of the cone is just a 5ft. square, the next 10ft. being 10-by-15ft. But you're right that you'd end up in melee, which is of course dangerous. 1AoO from #5 and then the position you described. Got it.

Gareth continues cowering, nimbly dodging attacks left and right.

Tessai brings a foe low, and as does Agyen's magical barrage comes very close. That gargoyle is clearly dead on its feet.

Things largely appear to be looking up. None of our brave heroes has as of yet taken debilitating wounds; so far, so good.

Magnus once again runs from the pursuing gargoyle, earning a swipe of a claw for his troubles.

AoO vs Magnus: 1d20 + 7 ⇒ (3) + 7 = 10, 1d6 + 3 ⇒ (3) + 3 = 6

Ref 4: 1d20 + 6 ⇒ (4) + 6 = 10
Ref 8: 1d20 + 6 ⇒ (19) + 6 = 25

One of the gargoyles closes in on Reynaud, abandoning its mostly futile attempt to kill Gareth, and runs headfirst into the invisible Belle. Appearing somewhat confused, it claws somewhat hesitantly at the air in front of it, looking for all the world like an overgrown kitten after too much catnip.

The other assailant has no such trouble, and ignores the gnome-bird-thing in favor of flying at the suddenly appearing Magnus. The gargoyle that Magnus successfully left behind wheels and closes in on Reynaud.

Tessai and Agyen must continue to attend to their own foes.

Attack Rolls will go here.
1:blind full attack vs Agyen
concealment, miss on a 1: 1d2 ⇒ 1, claw: 1d20 + 7 ⇒ (16) + 7 = 23, 1d6 + 3 ⇒ (5) + 3 = 8
concealment, miss on a 1: 1d2 ⇒ 2, claw: 1d20 + 7 ⇒ (18) + 7 = 25, 1d6 + 3 ⇒ (6) + 3 = 9Hit, Reynaud aid another fails.
concealment, miss on a 1: 1d2 ⇒ 1, gore: 1d20 + 7 ⇒ (20) + 7 = 27, 1d4 + 3 ⇒ (1) + 3 = 4
concealment, miss on a 1: 1d2 ⇒ 1, bite: 1d20 + 7 ⇒ (9) + 7 = 16, 1d4 + 3 ⇒ (1) + 3 = 4

2:staggered claw attack vs Agyen
1d20 + 8 ⇒ (20) + 8 = 28, 1d6 + 3 ⇒ (6) + 3 = 9Successful Crit, Reynaud Aid Succeeds, and he tanks it with Harm's Way. (18 damage total)
The gargoyle then keels over, bleeding out on the ground.

3:Charge vs Magnus
Claw: 1d20 + 10 ⇒ (19) + 10 = 29, 1d6 + 3 ⇒ (5) + 3 = 8
Magnus AoO: 1d20 + 5 ⇒ (12) + 5 = 17, 1d8 + 2 ⇒ (1) + 2 = 3

4:Full attack vs invisible Belle
concealment, miss on a 1: 1d2 ⇒ 1, claw: 1d20 + 8 ⇒ (18) + 8 = 26, 1d6 + 3 ⇒ (6) + 3 = 9
concealment, miss on a 1: 1d2 ⇒ 2, claw: 1d20 + 8 ⇒ (7) + 8 = 15, 1d6 + 3 ⇒ (5) + 3 = 8
concealment, miss on a 1: 1d2 ⇒ 1, gore: 1d20 + 8 ⇒ (15) + 8 = 23, 1d4 + 3 ⇒ (4) + 3 = 7
concealment, miss on a 1: 1d2 ⇒ 2, bite: 1d20 + 8 ⇒ (17) + 8 = 25, 1d4 + 3 ⇒ (3) + 3 = 6

5:Charge vs Reynaud
Claw: 1d20 + 9 ⇒ (17) + 9 = 26, 1d6 + 3 ⇒ (2) + 3 = 5

6:Blind Full attack vs Tessai
concealment, miss on a 1: 1d2 ⇒ 2, claw: 1d20 + 8 ⇒ (17) + 8 = 25, 1d6 + 3 ⇒ (6) + 3 = 9Reynaud's Aid succeeds, but I think 25 is a hit anyway. You've AC 23, right?
concealment, miss on a 1: 1d2 ⇒ 2, claw: 1d20 + 8 ⇒ (6) + 8 = 14, 1d6 + 3 ⇒ (2) + 3 = 5
concealment, miss on a 1: 1d2 ⇒ 2, gore: 1d20 + 8 ⇒ (10) + 8 = 18, 1d4 + 3 ⇒ (3) + 3 = 6
concealment, miss on a 1: 1d2 ⇒ 2, bite: 1d20 + 8 ⇒ (5) + 8 = 13, 1d4 + 3 ⇒ (1) + 3 = 4

8:Full attack vs Tessai
claw: 1d20 + 8 ⇒ (1) + 8 = 9, 1d6 + 3 ⇒ (5) + 3 = 8
claw: 1d20 + 8 ⇒ (13) + 8 = 21, 1d6 + 3 ⇒ (6) + 3 = 9
gore: 1d20 + 8 ⇒ (2) + 8 = 10, 1d4 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 8 ⇒ (7) + 8 = 15, 1d4 + 3 ⇒ (2) + 3 = 5

The gargoyles shake their heads as their emerald eyes clear of the lingering blindness imposed by Magnus.

Reynaud Bodyguard:
1:1d20 + 9 ⇒ (1) + 9 = 10
2:1d20 + 9 ⇒ (19) + 9 = 28
3:1d20 + 9 ⇒ (18) + 9 = 27

Crit confirm Claw 2 vs Agyen 1d20 + 8 ⇒ (20) + 8 = 28, 1d6 + 3 ⇒ (6) + 3 = 9


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I believe Belle took a total of 6 then as the claw attack missed her AC and the bite attack hit? Based on this discussion I don't think I need to do a concentration check. though I did not look further than the first hit on my search so I could still be wrong. But it makes sense to me.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle drops the fire elemental 3 west of her providing a flank for Reynauld. She then moves stealthily one northeast and one east providing flanks on 4 (With Tessai) and 2(with Magnus) if I'm reading this right, and casts Vanish using one pool to increase the caster level by 1 giving her 5 rounds of invisibility.

stealth: 1d20 + 20 + 5 ⇒ (11) + 20 + 5 = 36

Not sure if casting a spell makes the stealth roll harder though.


AC 18 (16 without Shield) hp 8/12 (1d10+2) Fort +4, Ref +0, Will +0; +2 vs. death Resist fire 5 // Init +0; Senses darkvision 60 ft.; Perception +0

I must admit I am slightly lost on which gargoyles took more damage... Anyone has a clue, or is that too meta? I would say gargoyle #4?


You can look at the corner of the map. It should be accurate up to the last gargoyles turn. Also do you guys believe one knows if they're flanked?

Also, you can't really stealth when casting, it requires speaking loudly and sort of gives your position away. You can stealth after casting though, so casting and then moving with stealth is probably an all-round superior idea. Mechanically, the effect is mostly the same.


AC 18 (16 without Shield) hp 8/12 (1d10+2) Fort +4, Ref +0, Will +0; +2 vs. death Resist fire 5 // Init +0; Senses darkvision 60 ft.; Perception +0

Thanks for the info Olaf, I hadn't noticed :P

It is an interesting question - I think somehow 'one should know' he/she is flanked, because isn't that what flanking is all about, being harder to defend yourself from opposite threats? Meaning you are trying to defend yourself..? Dunno.

Dang, I feel like flanking 6 to try and pile the damage on it, but that would leave Magnus wide open... So:

And yeah, 25 hits me nonetheless :P

Despite the piling wounds, Tessai keeps on roaring at their foes - "Nothing, and less than nothing you are" - body again glowing amber, the Goddess' blessing mending her wounds - "Avast!"

Swift LoH: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Greatsword on 4, flanking: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage if it hits: 2d6 + 10 ⇒ (6, 6) + 10 = 22

Meh... That sucked...

--Status & Effects--
Current AC: 23
HP: 36/43
Protection from Evil
Bless
LoH spent: 2/5


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Olaf, remember to attack with the elemental on my round. You specified that you would be controlling summoned creatures so I did not post anything in that regard.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

Agyen steps to the northeast (assuming up is north and right is east) away from the gargoyles. A blue light briefly flashes around him. The dagger moves from the dying gargoyle to a new target, number 6.
Spiritual weapon: 1d20 + 8 ⇒ (4) + 8 = 121d10 + 1 ⇒ (8) + 1 = 9
CMW: 2d8 + 4 ⇒ (1, 5) + 4 = 10

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

Casting defensively, Magnus casts vanish

concentration: 1d20 + 9 ⇒ (15) + 9 = 24 that'll do nicely

While invisible, he moves back to the group, standing between Gareth and Agyar.if it is not safe to move past the gargoyle while invisible, he will move back 5' then use dimension slide to get there


it is entirely safe to move while invisible. Ill remember the fire thing, yes. BB tomorrow.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

I'll sit tight here till its decided how I should assist.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

At about 1/2 HP here and I can't heal myself. Kiiinda wishing I had gone Paladin for that, but then I'd be short a feat.

Reynaud launches an assault on the gargoyle between him and Tessai 6

Attack: 1d20 + 8 ⇒ (20) + 8 = 28

Confirmation?: 1d20 + 8 ⇒ (4) + 8 = 12

Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Moar Damij?: 1d8 + 4 ⇒ (8) + 4 = 12 Ah well. I'm not getting any good rolls for a while after this.

After laying into the gargoyle, Reynaud shifts northward after Agyen so he can continue protecting him.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5

I'm down to 8hp out of 27. One more hit and I'm probably down. I'd like to keep fighting - 3 of them are perfectly placed for burning hands at the moment, but may not be for much longer. If I can't get healed I can take time out for a potion but I'd rather not have to.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I was planning on slipping back and doing a CMW on you Reynauld.

Unfortunately a lot of us are at low hitpoints (except for the cowardly Belle). Magus, since you are invisible and so low on HP I'd just stay out of trouble for now. Maybe set up some flanks. A pity Arcanists have such sucky buff spells. Perhaps consider casting enlarge?

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5
Belle PBP wrote:

I was planning on slipping back and doing a CMW on you Reynauld.

Unfortunately a lot of us are at low hitpoints (except for the cowardly Belle). Magus, since you are invisible and so low on HP I'd just stay out of trouble for now. Maybe set up some flanks. A pity Arcanists have such sucky buff spells. Perhaps consider casting enlarge?

I have potions I can use, I was just hoping to hit them while they are lined up. Maybe they won't be by the time it gets to my turn, but I believe one of them is close to death and a well placed burning hands could finish him off. I could sit back and use enlarge, but does anyone need it, could they make use of 10' reach and a bit of extra melee damage?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I think your plan is a good one, though risky if you want to make sure the character survives. I guess a lot depends on how many of these things survive until next round. BTW, thanks for adding your hitpoints to your tag line.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

If the reach would extend Reynaud's Bodyguard range (since he uses AOOs) that might be REALLY awesome. Plus, bonus strength means bonuses on those Aid Another rolls. You'd kind of have to come into the teeth of the action here though.

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5
Belle PBP wrote:
BTW, thanks for adding your hitpoints to your tag line.

Lol, they've always been there

Grand Lodge

Male Human Sorcerer 1 HP 21/27 AC17 (T15 F13) Init+7 Per+5
Reynaud La Croix wrote:
If the reach would extend Reynaud's Bodyguard range (since he uses AOOs) that might be REALLY awesome. Plus, bonus strength means bonuses on those Aid Another rolls. You'd kind of have to come into the teeth of the action here though.

The answer to that is yes and no. You can only use Bodyguard on an adjacent ally, so the extra reach wouldn't help you much, but it will make you 10'x10' (4 squares) so you can have more people next to you. And I already have moved into the thick of it, right between Gareth and Agyen. The map just hasn't been updated.


The fire elemental appears to coalesce from thin air, the rain sputtering and rising as steam as it makes contact. Its mistress' enemies are quite readily apparent, and the mote of flame jumps at the nearest gargoyle.

Slam vs 5, flanking: 1d20 + 6 ⇒ (1) + 6 = 7, 1d4 ⇒ 2
5 Reflex DC 11: 1d20 + 6 ⇒ (8) + 6 = 14
1d4 ⇒ 4


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony look over his shoulder to where the ghouls will be coming from. Knowing he has no choice, he careens his way towards the group. Tilting down as he runs to not gain the attention of the gargoyles.

"Please let that be a paladin"

Going to use fast stealth to full run up to the group

Stealth: 1d20 + 12 ⇒ (10) + 12 = 22

Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31

Like a NINJA!


Perception 1: 1d20 + 1 ⇒ (11) + 1 = 12
Perception 3: 1d20 + 3 ⇒ (7) + 3 = 10
Perception 4: 1d20 + 3 ⇒ (19) + 3 = 22
Perception 5: 1d20 + 2 ⇒ (12) + 2 = 14
Perception 6: 1d20 + 3 ⇒ (15) + 3 = 18
Perception 8: 1d20 + 3 ⇒ (2) + 3 = 5

One of the green gargoyles at the center of the fight casts a furtive glance at the rogue, but it's clear that it's got other things to worry about at the moment.

Some people's moves have been shunted around a bit, to account for people who'd already moved. Mainly Magnus. This should be pretty close to what each of you wanted, or at least as close as I can get it.

The tide of the battle appears to be turning; Although two of their number have fallen, your attempt to leverage this into an advantage has ground to a halt. This gives your spellcasters room to regroup and recurperate, at least, so all is not lost. Reynaud is the only one to land any blows at this particular pass.

Tessai is fairly rapidly surrounded, as the gargoyles are deprived of juicier targets.

One of the gargoyles remain hounding Agyen, and another attacks Raynaud, but otherwise... Tessai is quite boxed in here.

1 5ft. steps after Agyen, and full attacks vs Agyen
Claw: 1d20 + 8 ⇒ (15) + 8 = 23, 1d6 + 3 ⇒ (1) + 3 = 4 - Bodyguard Fails
Claw: 1d20 + 8 ⇒ (16) + 8 = 24, 1d6 + 3 ⇒ (2) + 3 = 5 - Bodyguard Succeeds, In Harm's Way Applies
Gore: 1d20 + 8 ⇒ (9) + 8 = 17, 1d4 + 3 ⇒ (3) + 3 = 6 - Bodyguard Succeeds
Bite: 1d20 + 8 ⇒ (15) + 8 = 23, 1d4 + 3 ⇒ (2) + 3 = 5

3 move and attack Tessai
Claw: 1d20 + 10 ⇒ (15) + 10 = 25, 1d6 + 3 ⇒ (6) + 3 = 9
Belle gets an AoO here if she wants it, but I'm guessing she won't.

4 Full attack vs Reynaud
Claw: 1d20 + 8 ⇒ (11) + 8 = 19, 1d6 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 8 ⇒ (9) + 8 = 17, 1d6 + 3 ⇒ (5) + 3 = 8
Gore: 1d20 + 8 ⇒ (7) + 8 = 15, 1d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 8 ⇒ (7) + 8 = 15, 1d4 + 3 ⇒ (2) + 3 = 5

5 Full attack vs Tessai
Claw: 1d20 + 10 ⇒ (15) + 10 = 25, 1d6 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 10 ⇒ (11) + 10 = 21, 1d6 + 3 ⇒ (5) + 3 = 8
Gore: 1d20 + 10 ⇒ (5) + 10 = 15, 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 10 ⇒ (15) + 10 = 25, 1d4 + 3 ⇒ (4) + 3 = 7

6 Full attack vs Tessai
Claw: 1d20 + 10 ⇒ (8) + 10 = 18, 1d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 10 ⇒ (17) + 10 = 27, 1d6 + 3 ⇒ (3) + 3 = 6
Gore: 1d20 + 10 ⇒ (5) + 10 = 15, 1d4 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 10 ⇒ (7) + 10 = 17, 1d4 + 3 ⇒ (1) + 3 = 4

8 Full attack vs Tessai
Claw: 1d20 + 10 ⇒ (12) + 10 = 22, 1d6 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 10 ⇒ (8) + 10 = 18, 1d6 + 3 ⇒ (1) + 3 = 4
Gore: 1d20 + 10 ⇒ (7) + 10 = 17, 1d4 + 3 ⇒ (2) + 3 = 5
Bite: 1d20 + 10 ⇒ (15) + 10 = 25, 1d4 + 3 ⇒ (1) + 3 = 4

Reynaud's Bodyguard AoOs
1d20 + 9 ⇒ (1) + 9 = 10 - Failed
1d20 + 9 ⇒ (17) + 9 = 26 - Success!
1d20 + 9 ⇒ (17) + 9 = 26 - Success!


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Reynaud launches an attack at gargoyle #1, hoping to keep Agyen from reincarnating again for a while.

Attackage: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


AC 18 (16 without Shield) hp 8/12 (1d10+2) Fort +4, Ref +0, Will +0; +2 vs. death Resist fire 5 // Init +0; Senses darkvision 60 ft.; Perception +0

Just a curiosity - these gargoyles would not be prevented from attacking Tessai until she attacks them, right? As per Protection from Evil?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Belle is going to slip in and heal either Tessai or Reynauld with a CMW, depending on which is in more need. I need to see how many hp Tessai has and from the tag line she still has 43 so I don't know which yet. Then she will slip out again 2 west of Reynauld. The elemental will do whatever the GM says it will do.


summoned monsters? No.


AC 18 (16 without Shield) hp 8/12 (1d10+2) Fort +4, Ref +0, Will +0; +2 vs. death Resist fire 5 // Init +0; Senses darkvision 60 ft.; Perception +0

I am used to updating my tag line Belle, but people usually don't pay much attention to that, so I update with a Status & Effects at the end of my posts - I'll start doing that for all my posts so that it is up to date ;) And also tagline is updated ;)

I'll get a post up proper when I am not on my phone btw.

--Status & Effects--
Current AC: 23
HP: 3/43
Protection from Evil
Bless
LoH spent: 2/5


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Thanks, Tessai, I would have been surprised if you had you HP posted already as there has not been that much time since Olaf posted the attacks. I just needed to know before I picked the recipient. That confirmed what I thought - worse actually.

CMW on Tessai: 2d8 + 4 + 4 ⇒ (3, 6) + 4 + 4 = 17

"Sorry Reynauld. Tessai just took a huge hit and needs this a bit more."


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

I still have shield, so the 17 missed me. Also, that 19 should be a crit threat for reynaud, right?


AC 18 (16 without Shield) hp 8/12 (1d10+2) Fort +4, Ref +0, Will +0; +2 vs. death Resist fire 5 // Init +0; Senses darkvision 60 ft.; Perception +0

Nice catch on the potential crit Agyen- I think you are right ;)

Belle, that healing includes Fey Foundling already, right? :D

"Thank you Belle, you are a beacon of light in darkness my friend" - Tessai's words and smile as she feels her companion healing power are unabated by the onslaught of attacks threatening to take her down.

The paladin's swings are equally determined, regardless of how many wounds she is inflicted with - "You are not smart enough to retreat I understand, thus look upon the pile of rubble that your defiling companions have become, and face your own fate" - she continues roaring in the face of their foes.

Again the pale nimbus of light heals the tiefling, even as she swings her sword in measured strikes.

Swift LoH: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Greatsword on 6: 1d20 + 8 ⇒ (12) + 8 = 20
Damage if it hits: 2d6 + 10 ⇒ (1, 1) + 10 = 12

--Status & Effects--
Current AC: 23
HP: 26/43
Protection from Evil
Bless
LoH spent: 3/5


Belle's fire elemental continues to try to set stuff on fire.

Slam vs 5: 1d20 + 4 ⇒ (8) + 4 = 12, 1d4 ⇒ 4

6 Ref vs DC 11: 1d20 + 6 ⇒ (16) + 6 = 22


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Belle PBP wrote:
Tessai wrote:
Belle, that healing includes Fey Foundling already, right? :D
Yes it does. I love that feat and have it on my Warpriest. Also, do you want to do a 5' step north so you don't get totally surrounded?


AC 18 (16 without Shield) hp 8/12 (1d10+2) Fort +4, Ref +0, Will +0; +2 vs. death Resist fire 5 // Init +0; Senses darkvision 60 ft.; Perception +0

Deal! Thanks for pointing that out - Olaf is it okay if I 5' step north?

Also Belle, I am hoping to take #6 down :P


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Yea, I edited my message since I noticed you already had a flank from Belle on that Gargoyle anyway due to Belle's current location. I think. And I think Magnus can only get a max of three no matter where you are. Heck, it was the thought that counts, right?


That's completely okay, but it means that Belle will have to stand in either the square directly below the one you just left, or one square below and one weast/left, in order to be in range for healing.

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