Tony Tanner
Unchained Rogue 4
N Medium Human
Init +7|Senses: Dark Vision 60ft.| Perception +8 [+10 in dim/darkness]
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Defense
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HP 37/37
AC 21
Fort +4,
Ref +10 (11 vs. Traps),
Will +3
Defensive Abilities:
Evasion - No DMG on saved reflex roll
Danger Sense - +1 to save/AC vs. traps & against hidden opponents
Uncanny Dodge - Never Flat Footed, if able bodied
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Offense
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Speed 30 ft.
Melee +3 Dagger: +13 [TWF=11] (1d4+5/19-20 x2)
Ranged
*Dagger: +10 [TWF=8] (1d4+5/19-20 x2) [Range: 10ft]
*L.Crossbow: +4 (1d6/20 x 2) (7 Bolts)
Special Attacks:
Sneak Attack - +3d6 to Flat Opponent or with Flank
Debilitating Injury - SA causes choice of status effect for 1/rd (no stacking effect)
. . Bewildered: -4 AC vs me, -2 for allies
. . Disoriented: -4 to hit vs me, -2 for allies
. . Hampered: Speed cut in half, loses 5ft step
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Statistics
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Str 10,
Dex 21,
Con 14,
Int 12,
Wis 12,
Cha 9
Base Atk +3;
CMB +3;
CMD 15
Traits: Reactionary & Racial Trait Substitution (Focused Study)
Feats
Human: Two-Weapon Fighting
Focused Study 1: Skill Focus (Disable Device)
1st Level: Weapon Focus (Dagger)
Finesse Training: Weapon Finesse
3nd Level: Equipment Tricks (Thieves Tools)
Finesse Training: Weapon (Dagger)
Rogue's Edge: Skill Unlock (Perception)
5th Level: Iron Will
Skills
Acrobatics: +12
Appraise: +1
Bluff: -1
Climb: +5
Craft: +1
Diplomacy: -1
Disable Device: +16
Disguise: -1
Escape Artist: +12
Fly: +5
Handle Animal: -1
Heal: +1
Intimidate: -1
Linguistics: +1
Perception: +9 (+10 in dim/darkness)
Sense Motive: +8 [GM Secret Roll]
Ride: +5
Sleight of Hand: +12
Stealth: +13 (+14 in dim/darkness)
Survival: +1
Swim: +4
Kn(Dungeoneering) +9
KN(Engineering) +4
KN(Local) +6
UMD: +9
Languages Common, Thieves Cant, Draconic, Dwarven
SQ:
Dim dweller: +2 Perception, Stealth, Intimidate when concealed in dim light or darkness. Also 60ft of dark vision.
Focused Study: Add Skill Focus feat at 1st, 8th & 12th levels
Finesse Training: Add Weapon Finesse feat, at 3rd level pick 1 weapon to add dex to damage
Rogue's Edge: Perception
5 Ranks: You remain alert to sounds even in your sleep, and the normal DC increase to Perception checks when you are sleeping is halved. The distance modifier on the DC of Perception checks you attempt is reduced to +1 per 20 feet.
Rogue Talents:
. . Minor Magic - (Mage Hand at will) [10% Spell failure]
. . Fast Stealth - Full Speed Stealth
Magic Equipment
Magic Dagger +3
Ring of Protection +1
Cloak of Resistance +1
Burglar Bracers
Equipment
Black Travelers Outfit
Masterwork Backpack
Mithral Chain Shirt + Neck Guard
Cold Iron Dagger x10
Silver Dagger x2
Light Crossbow & Bolts
Adventurer Sash
Bandolier
Waterskin
Belt + 2 pouches
Bedroll + Blanket
Compass
Flint and Steel
MWK Thieves Tools
Grappling Hook
Silk Rope (50ft)
String of Twine (50ft)
Water Purification Sponge
Trail Rations x 14
Air Crystals
Acid x2
Alchemist Fire
Smoke Pellets x3
Smog Pellet
Pepper Pellet
Flash Powder
Tangle Foot Bag (0 after mimic encounter)
Holy Water
Impact Foam x2
Heat Stone
Anti Toxin x2
Anti Plague (1 of 2 left)
Chalk x4