PFS PbP Master of the Fallen Fortress (The "dwarves") (Inactive)

Game Master Revvy Bitterleaf

Map - ground level


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Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Oh ya, we forgot that part! Should have been on the chronicles. In Revvy's defense of course, he did tell us to roll them a while back... we just got distracted =)

Day Job (the black lung, pop!): 1d20 + 3 ⇒ (10) + 3 = 13

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Kalaron is updated and ready for the next round.

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

I can't remember, what all can we buy without a chronicle/Prestige Points?

Potions of CLW?
Masterwork items?
Special materials?

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

You can purchase any 'commonly available item' (assuming you have the coin).

These are defined as:
Any mundane (non-magical) item other then firearms (this includes special materials and masterwork et al)
Any scroll or potion of a 1st level spell
Any +1 weapon or +1 armor
A wayfinder (and even get a half price discount on this)

Scarab Sages

It's in the guide.

All basic armor, gear, items, and weapons from Chapter
6 of the Core Rulebook, including Small and Large-sized
items. This does not include equipment made from
dragonhide, but it does include equipment made from
the other special materials, such as alchemical silver
and cold iron (see the Special Materials section on
page 154 of the Core Rulebook). All mundane (completely
nonmagical) weapons, armor, equipment, and
alchemical gear found in any other source that is legal
for play are considered always available.
• +1 weapons (2,000 gp + 300 for the masterwork weapon
cost + item cost)
• +1 armor (1,000 gp + 150 for the masterwork armor cost
+ item cost)
• +1 shields (1,000 gp + 150 for the masterwork armor
cost + item cost)
• Potions and oils of 0- or 1st-level spells at caster level
1st (50 gp or less)
• Scrolls of 0- or 1st-level spells at caster level 1 (50 gp
or less)
• Wayfinder (50% discount—250 gp; see page 299 of The
Inner Sea World Guide)
Beyond the gear noted above, your character is restricted
to purchasing additional items from his accumulated
Chronicle sheets, or by capitalizing on his fame. Weapons,
armor, equipment, magic items and so on that are outside
of these lists are not available for purchase at any time.

Scarab Sages

On the day job..since nobody rolled for those I figured nobody had any and didn't include them. I'll update Sickly's chronicle tomorrow with his extra 5 gp if he wants ..if anyone else has a day job, roll before then and I'll change yours as well.

Scarab Sages

On factions...it matters most for secondary goals since they took out the faction missions (although you can still do those for flavor) and like sickly said..there are some traits which are faction specific.

Also last year (and I assume this year again) there was a boon you got for each of your characters if they had played 3 scenarios in that year for 1 faction. And the boon you got depended on what the faction accomplished that year. Osirion got a bonus vs diseases since they spend time searching for a cure for their sick leader. Silver Crusade got a one time half strength smite evil since they fought against demons...stuff like that.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Ya, sorry about that Revv.

given its a party of 3 fighters, a barbarian and a warpriest... not alot of skill points to spare on day jobs.

Sickly's rank in profession (miner) was for background (sadly barbarians are the only class that doesn't get profession as a class skill, boo!)

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

This is all new to me, so pardon the questions.

If I didn't put a rank in a profession, I have no day job? So without a rank in a profession, no roll for extra $?

Also, I looked at some of the faction perks and was wondering about switching...

How does one switch, and did I lose the 1 prestige if I switch?

Scarab Sages

oh, yeah that reminds me...I knew I was forgetting something to respond to. I could open a recruitment for a 6th dwarf..but that would most likely delay starting the game and might get swamped with people wanting to play....so only going to try that if you guys want that...and going to leave it up to you guys whom you're going to pick to join you then.

Scarab Sages

There's only a few things that give you a dayjob roll, of the top of my head, any profession, any perform, any craft...you can get some more with stuff yo buy with prestige - vanities..so you can be a healer and use heal for dayjob

The extra gold is most of the time an extra 1-10 unless you happen to have one of those skills already (like an alchemist with craft alchemy, or a bard with perform)

Until lvl 2 I think you can switch/change anything (other then your name) for free..after that it will cost prestige to switch to another faction..but I can't remember how much..I think one/lvl. It should be in the guide.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I'm fine with our current group, but don't mind waiting if you want to open recruitment for 1 more.

Scarab Sages

I didn't think of it..Sickly mentioned it though. so willing to give you the option if you guys want

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I'm not sure if there's anything I can do about this, but I just changed my faction, and under "Sessions" it still lists that I have 1 Prestige Point with my old faction.

Is it better for me to just go back to my old faction? Is there some way to keep that prestige point?

Scarab Sages

You won't loose the prestige. It's not tied to faction. Let me know your new faction and I'll check if I can change it in the reporting.

Also..the online thing..it's fame (the total prestige you've ever earned) it can't handle anything else..so if you ever spend any..the online record keeping will never know about it. You'll have to keep your own records.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I changed my faction to Qadira after looking into things a bit more.

I had picked Grand Lodge before, and under Sessions it says "Total for Grand Lodge 1"

Thanks!

Scarab Sages

Changed your faction in the event report....not sure it will take hold though, so make sure to mention your faction to your GM's when you provide them with your pfs nr so they can report it to the right faction (it might default to grand lodge if you don't take an action to chance it during reporting)

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

That fixed it! Thanks!!! Much appreciated!

What say the rest of ye? Ready for more adventure, or recruit another?

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Ready!

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

I only mentioned a 6th because we are obviously lacking in a few areas...

I've no problems going forward anyway, just wanted to throw that out there, and if so, remind folks to think about this when purchasing stuff. =)

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I did buy 3 flasks of oil with swarms in mind...I think that AoE and skill monkey are our weak spots...

Yes, we should try to cover that with purchases, where we can.

Regardless, I think we've had 3 vote for going forward...I suggest we do!

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

I see our true weak spot is an inability to identify stuff we find.
Only one of us (Kalaron) can detect magic, and he does not have spellcraft to identify them (assuming he makes the roll).

Perhaps convince Elliot to buy some masterwork thieves' tools? Then at least (with guidance) he can get to a 23 on opening locks and such if he take his time.

I had Sickly buy a skeleton key... which might work in a pinch.
Then we've always got Glorin's crowbar. =)

Also, healing. We're kind of a 'shock and awe' approach... which works fine, until we lose initiative or they're more then 40' away.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

True...

Everyone try to buy some useful stuff! Let's do this thing!

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Bought an extra bullseye lantern, 5 flasks of oil, 5 more of acid. I've also got 50' rope, a grappling hook, a crowbar, and a shovel.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

If Elliot wants to pick up MW thieves' tools, that could also help us with Sickly's skeleton key.

With all our oil and acid, we could hopefully do better with swarms.

Anything else we could do to help ID stuff?

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

I will go for the thieves' tools.

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

I coukd rebuild Kalaron into something else like a witch since he's still level one or maybe wizard.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I don't know...his healing saved us on the last one. Obviously up to you, though.

But let's hurry. I'd like to either start, or get a recruitment announcement up for a last player ASAP.

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Only if you want to. We've got three fighters and a barbarian, so changing up the warpriest doesn't nearly bring us the versatility of some other possibilities. I think we're doing all right without battlefield control, but it's definitely a nice-to-have.

If we're missing something, I'd say it's a skill expert with some AoE capability... A bomber alchemist, perhaps. But our splash weapons should help with that.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

I think our warpriest is the one character we can't do without. Any of the rest of us could swap out.

That said, I think we had already agreed to move on as-is.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

egads man, no don't change your character. Stick with what you want.

(though if you have room to consider putting a rank in spellcraft... )

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Revvy, I think we're ready when you are...

:)

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Your impatience is showing... =)

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Likely. :)

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Done. One rank in Spellcraft. lol
Ignore the Enginneering. That point is in Spellcraft.

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Bought the toolkit, I'm ready :)
Let's hope we find enough potions to heal.

Scarab Sages

Sorry..babysit duty for my nephews this week..so slighty less time to spend on computer stuff (till Sunday btw) but I can still make my promised 1 post a day..just not the normal 6+) ;)

You guys can check in
here

And I'll get the game underway tommorow

Scarab Sages

Heh, I just realized...we went through the entire adventure in like 2 weeks..that was pretty fast. Not going to make that for the next one I think..but maybe we can make it within 6-8 weeks if we keep up this pace.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

how'd the other non-dwarf groups do?

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Considering this is a module....We did it pretty fast. :P

Scarab Sages

The other 2 groups;

The humans are on the 4th floor just finished fighting the 3 troglodytes
The others just rescued Balenar

Going to close down this thread somewhere this weekend and put it on inactive so it won't clutter you guys active list

And this is a very short module, not like the one you're going to start now..which is about 3 times as long as a normal scenario

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