PFS PbP Master of the Fallen Fortress (The "dwarves") (Inactive)

Game Master Revvy Bitterleaf

Map - ground level


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The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"It would take a lot more'n a fall through th' floor to get rid o' me!" Clandelve said. "Sure, we can check out th' main level, too, an' perhaps see if'n the bats 'ave left." Clandelve agreed.

He smiled at Glorin, a rare smile for the dwarf. "I can tell ye've been raised by dwarves, Glorin. Fer a human, yer made o' stout stuff, an' perhaps yer more dwarf than human. An' that, lad, is a complement o' the highest order!"

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly, leans against the wall, wheezing, as he tries to catch his breath after the recent exertion.

"Ground floor might be blocked now." He mutters, between gasps for breath. "Though not with Clandelve at least." He adds, with a slight smile.

Hmmm... wonder if the collapse scared the bats away?

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Worth checking...

"Heh...well said!" Clandelve nodded. "Ye've proven yerself one tough dwarf! Le's check out th' bat room, an' then th' ground floor," Clandelve said.

Scarab Sages

Balenar says;"That was impressive lads, I'll have to compose a tale or a song about the band of dwarves that was so able to in combat that they even scared a tower into breaking apart as opposed to haveing them near it any longer"

Balenar then looks at Clandelve"Nasty dive you took there over the side of the tower friend dwarf. You look hurt, allow me to alleviate your pains"

He then sings a soft nursery rhyme again as he touches various cuts and bruises on Clandelve's body which start to close as he touches them

Cast cure light wounds on Clandelve: 1d8 + 3 ⇒ (4) + 3 = 7

Scarab Sages

As the party goes down to the area where they ran away...I mean made a tactical retreat... from the bats last time they find that the bats are mostly gone. There's a stray bat here and there, but those mostly try to stay away from you. The pungent smell of ammonia still rises from the droppings that litter the floor.

DC 20 perception check:
On the floor covered by some of the bat guano is a small bottle.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"Aye, 'tis a song I would love t' hear sung!" Clandelve laughed. "Yer words are soothing, even fer a stone dwarven heart," the dwarf said as he listened to the bard's song.

perception: 1d20 + 6 ⇒ (13) + 6 = 19 Bah! Just off.

"I'm glad th' bats are gone. Vicious little beasts," he said as he looked around their lair.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly does not seem overly happy to be revisiting the bats, but follows along anyway, not wanting to appear afraid in front of the others.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Unfortunately, the sight of all that bat dung, and the obvious bacterial breeding ground that is, is too much for him, and he refuses to get close enough to really see much of it at all.

Silver Crusade

M Human Two Weapon Fighter 4 [HP 36/36 | AC 19/ff17/t13 | CMB +9 CMD 21 | Per +8 Init +2 | F+5 R+3 W+1 | +1 Urgrosh +11 (1d8+10/x3) or +9/+9 (1d6+8/1d8+8/x3) | PA -2 atk, +4/+6 dam]

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Glorin wrinkles his face. "I'm not of a mind to become a guano miner."

Thinking for a moment, he adds, "But is that something?"
Aid Another for Clandelve: 1d20 + 5 ⇒ (5) + 5 = 10

Scarab Sages

You guys do know that you can just pick up every individual piece of bat guano one by one and look under it right? :) e.a. take 20 on a search check

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

Fine, if the aid another didn't get my 19 there, I'm diving in!!!Take 20!

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

No way! whatever it is, is not worth that!

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

"This reminds me of me uncle Horace, who once fell in a river completely full of bat guano," Clandelve muttered as he searched the slick floor.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

For purposes of adventure rewards, does it matter if we find everything and kill all the monsters (i.e. do we get greater rewards for finding everything, or just for completion)? If we don't get anything else, I suggest we take our victory and head home!

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Too late, you're rolling in guano... that's how its being reported in our report to the head office.

Scarab Sages

#76925-25 Male Dwarf Shaman (Speaker of the Past) 8 | HP: 93/93| AC: 21/11/21|Init: +0| Perc: +13| Fort:+5| Ref:+3| Will:+11|CMB: +9| CMD: 19|A.H.Pick:+10:1d6+3|AS WarHammer:+10;1d8+3|CI Axe:+10:1d8+3|Ances:+11;1d10+4| Evil Eye (DC 19)| Mon.Insight 2/day| Know.Ages 5/day| Ances.Weapon 8mins/day
Skills:
Acrobatics: -2 Appraise: +5| Bluff:-1| Climb:-2| Dip: +3| Heal: +9| K.(Nat/His/Pla/Reli/Loc): +15| K.(Others):+7| Linguis: +12| Pro(Libarian):+15| S.M:+5| Spell:+13| Stealth: -5| Sur: +13| UMD:+7| Hop 80ft/day

Perception 1d20 + 4 ⇒ (19) + 4 = 23
I have no intention in rolling in Bat guanco. lol

The old dwarf looks at his fellow dwarves rolling in bat remains and decides to just stay where he is and spot out the treasures if any instead.

The Exchange

Dwarf Fighter 10 | HP 94/94 | AC 30; Tch 15; FF 27 | F +9; R +6; W +4 | CMB+14; CMD 27 | Speed 30 ft | Init +3 | +2 Warhammer (adamantine): +19 (1d8+10/x3) | Perc +12

question remains...does it matter if we find everything/defeat everything, or is it just killing BBEG that earns reward for the adventure? And yes, I will do whatever it takes for treasure! Count on it!

Scarab Sages

For future reference; In PFS you need to complete (for a "normal" scenario) 3 encounters to receive your 1 xp. There is a max. of gold you can get out of a scenario, if you don't find something it will be deducted from your chronicle. Items will not show up (but most items will be something you would normally be able to buy anyway), gold might be reduced..but most scenario's I've seen allow you to find more gold in game then the max..so you can miss something here and there without it effecting your total at the end. The extra boons that some scenario's have are mostly linked to completing the overall goal of the scenario, like defeat the end boss/retrieve X and you can skip a few encounters to get there sometimes.

You can't keep anything you find, it's assumed you sell everything (to the society) and divide the money among yourselves (and sometimes use that money to buy something you really want back from the society after that studied it). Note that using a consumable in game does not mean it's gold cost will be deducted at the end. Also having an enemy run off or diplomaticly resolving an encounter still counts as having defeated it and items you would have gotten for beaten it into a pulp you still get.

Story time; I've once played this and my group wasn't able to make any of the perception checks or the appraise checks, we went in a somewhat random order through rooms/floors and our big fighter decided to run away in the middle of one of the fights and didn't want to return to the tower at all...so the rest of us ran after him. I've left that adventure with 1 xp and something like 12 gold.

Scarab Sages

What do you want to do now?

Balenar is eager to return to the lodge in Absolom so he can report on what you've all found inside the tower. And he's asking you all sorts of questions about what you've encountered (since he himself didn't get to see all of it)

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Ale and celebration?

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Ale and celebration!!

Scarab Sages

Balenar will buy you all a few rounds to thank you for rescuing him, but first he needs to check in with the Pathfinder Lodge where he reports in detail all that he himself has seen and what he's heard from you. He also asks you to join him to give a first hand description of what you've seen and he comments on your fighting skills. He recommends each of you for active pathfinder membership.

He knows there will be an expedition to somewhere pretty soon. And he needs some time to write up a report on the tower..but he's sure you guys will be able to handle that assignment.

The Venture-Captain after hearing what happend trusts in Balenar's judgement and introduces you to the society, or gives you a refresh course for those that already join.

after all of that has been taken care off Balenar takes you to a bar where you buys ale for all of you and starts to sing the tale of the Dwarves and the Toppling tower.

It still needs some work..but you can be sure your tale will be remembered around here.

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