Xantanax |
Xantanax is trying to remember if he has an alchemist's fire on him so he can end the menace of this house of horrors and save uncounted Pathfinders from getting killed or maimed trying to rein in whatever monstrosities Nigel Aldain lets loose in the future.
Roderick Xim |
Would having wings be able to generate enough breeze to move the cloud
Roderick considers different options for dispersing or burning the gas...but not until all are clear of it (unless that is not possible in the room with the volume remaining )
GM Paladin |
Yes, that could be effective, let's see a strength check from you then.
Desini |
At the sight of the stricken Imrizade, Desini quickly casts Delay Poison on her, then moves on to any others still affected by the poison.
Roderick Xim |
Roderick braces himself as he sprouts wings and tries to generate a breeze towards door
STR : 1d20 + 1 ⇒ (3) + 1 = 4
” This is more difficult than I anticipated “
GM Paladin |
1 person marked this as a favorite. |
That's hilarious and I love it. I'm going to wrap this up now since the outcome is no longer in doubt.
Desnini protects as many as she can with her spells, as Roderick and Korandil work to blow the heavy gas out of the door and disperse it. Though several are somewhat affected by the poison, it only affects them enough to cause some light-headedness and nasty migraines. Imrizade is the worst affected, but she comes to consciousness after a search of her bag finds a moderate healing potion to give her.
Nigel comes into the room once the gas is sufficiently dispersed, and provides a restorative potion to his sister-in-law to help her with the effects of the poison. Her head clearing, she thanks the seven pathfinders for rescuing her.
Molos Voren |
”Nigel, you ever considered a different line of work? Something like being a librarian? It’s not a terrible life. Much less crazy than dealing with these artifacts and curses and such...”
Xantanax |
"I know I have an alchemist's fire here somewhere. I can put an end to this wretched place right now if I can ever find it."
Xantanax keeps rooting through his backpack looking for an alchemist's fire.
Roderick Xim |
Roderick looks at Xantanax with surprise.
Interesting. If all we are trying to do is burn the place, I can easily accomplish that. The toxic gas was flamable, so I did not want to ignite while folks were inside.
However, I do not think Nigel or his associates would want this museum burned, despite all the trouble it has caused.
GM Paladin |
Nigel laughs mirthlessly at Xantanax's comment. "An amusing jest, good sir. Please, let us leave this room and let the gas dissipate on its own." He stares pointedly at the fighter.
Imrizade Blackros breathes easier as she emerges from the basement of the museum. "You have my enduring gratitude, pathfinders. Let me give you some of the valuable magical items I have found on my recent travels," she says as she draws a necklace and a vial of liquid from her bag and hands them over.
Examination of the items determines that they are a lesser talisman of sealed summons and an elixir of monstrous form that produces the same effects as monstrous physique I.
You return to the Pathfinder Lodge with the sealed beacons, and all three are put under a higher level of protection in the Dark Archive's vaults. Zarta Dralneen thanks you all personally, but laments that the hostility shown towards the Blackros Museum and the extent to which Imrizade's injuries and poisoning was allowed to progress means that the Blackros family as a whole is somewhat less overwhelmed with gratitude than they might be otherwise. She appreciates the capture of the alien but wishes the mutated Osiriani man was still available to question by means other than speak with dead. Unfortunately, Korandil's final strikes were sufficiently powerful to take him from slightly above 0 to almost completely dead, and he bled out very quickly, and the grioths were slain outright.
She appreciates your research at the Arcanimirium and invites the Dark Archive members to join her in further research into the beacons, for which you will be compensated, of course. For this adventure, all Dark Archive PCs may use Knowledge (arcana) in lieu of your normal skill for a Day Job roll. Any abilities that boost day job checks generally or knowledge (arcana) checks may be used for this roll, as can rerolls if you have the necessary products.
con: 1d20 + 2 - 13 ⇒ (15) + 2 - 13 = 4
con: 1d20 + 2 - 14 ⇒ (9) + 2 - 14 = -3