PFS #9-05: Call of the Copper Gate (PFS PbP Gameday VII) 6 Oct 18

Game Master Paladin of Baha-who?

Maps & Handouts


151 to 200 of 262 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

So, let us be off then! Roderick heads towards the indicated direction of the basement.

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

Go to basement and resolve this situation

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

OK, so Molos gets Protection from Chaos, and both Xantanax and Korandil receive magic weapon (+1) on their main weapon. Xukong gets Cat's grace, bringing his Dex to a whopping 12.

You quickly descend to the basement, Nigel following for part of the way to finish casting his spells on you before retreating to the main floor. The door to the storage facility under the museum seems to be unlocked, but doesn't open when pushed -- it appears to be barred or blocked from the other side.

This will be done in rounds -- we need to determine how long it takes you to get in there. A strength check will be needed to break through the door.

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Xantanax uses his Strength to break through the door. He could use a crowbar if allowed which would add +2 to the roll.

Strength: 1d20 + 4 ⇒ (16) + 4 = 20

That's without the crowbar.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Xantanax strains at the door and it creaks in its frame, but he is unable to open it. (Others are welcome to try as well.)

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos shakes his head. As before, he wasn’t about to wrench his shoulder for such a mundane task. ”What is it about this place and stuck doors?

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

Aid: 1d20 - 1 ⇒ (13) - 1 = 12

Vlazis does his best to give Xantanax more leverage.

Dark Archive

Female Human Sorcerer - Serpentine Bloodline (Tattoed Sorcerer) 6 | HP: 35/35| AC: 16/18-Mage Armor | T: 13 | FF: 14 | CMD: 14| Fort: +3 | Ref: +5| Will: +6 | Init: +8 | Perc: +8 | Sense Motive: +7

Desini also puts the weight of her slim frame into the push.

Strength (aid): 1d20 - 2 ⇒ (8) - 2 = 6

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick considers how best to help open the door as there is likely not much room for him to add his shoulder.

Good show. A push or two should work, but cooperation and synchronicity will be needed. All together now!

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

korandil takes crowbar with all his strength and pull with xantanax
aid str: 1d20 + 3 ⇒ (19) + 3 = 22

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

If 26 isn't enough (with Xan's crowbar included) we may want to consider new strategies...

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

After Xantanax's blow shakes the door on its hinges, weakening it, Korandil jams the crowbar into a crack that was just opened, and pushes hard, forcing the door open. You can now all look into the room.

A nauseating yellow light emanates from a glass sphere levitating ten feet above a distant stairway, which leads up to a large copper door etched with geometric patterns and sigils. Dense yellow smoke billows from the beacon’s aura, flowing down the stairs like gaseous water. The sour light casts eerie shadows from the giant taxidermy exhibits and massive stone structures that fill the chamber, making even the disorganized wooden storage crates seem sinister.

Halfway between the door and the gate, a dark-skinned human woman lies on the floor, apparently unconscious or dead. A thin layer of the yellow smoke is beginning to approach her on the floor. Between her and the beacon stands a strange being -- humanoid in shape, but with bulbous eyes, horn-like growths sticking out of its skin, and a twisted, misshapen body.

DC 24 Perception:
There are two man-sized winged creatures hiding behind the taxidermied dinosaur and mammoth at the north and south sides of the room, respectively.

You may now enter the room. The small crates are 5 feet high, and the large ones are 10 feet high. The weird wavy table-looking things are actually models of the Irespan of Magnimar, and these, along with the huge-sized taxidermied animals and magical beasts are 15 feet high. As foes are now visible, we'll go into initative order.

Molos
Korandil
Vlasiz

Fyzilka
Desini
Roderick
Xantanax
Xukong

GM dice:

Desini: 1d20 + 8 ⇒ (6) + 8 = 14
Korandil: 1d20 + 2 ⇒ (14) + 2 = 16
Molos: 1d20 + 9 ⇒ (9) + 9 = 18
Roderick: 1d20 + 10 ⇒ (4) + 10 = 14
Vlazis: 1d20 + 0 ⇒ (16) + 0 = 16
Xantanax: 1d20 + 4 ⇒ (3) + 4 = 7
Xukong: 1d20 + 1 ⇒ (5) + 1 = 6

Fyzilka init: 1d20 + 0 ⇒ (15) + 0 = 15
Red Grioth init: 1d20 + 4 ⇒ (3) + 4 = 7
Green Grioth init: 1d20 + 4 ⇒ (17) + 4 = 21

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

Vlazis moves forward, careful not to outstrip the more martial members of his party, calling them on to battle!

Using Inspiring Command on Xantanax and Xukong to give them +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round - this stacks with my earlier bless

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Any knowledge skills useful here, DM?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Knowledge(Dungeoneering), Knowledge (nature) if you make the perception DC above, and knowledge (arcana) can all be useful.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Know. Arcana 1d20 + 9 ⇒ (13) + 9 = 22
Know. Dungeoneering 1d20 + 7 ⇒ (6) + 7 = 13

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

Knowledge (Arcana): 1d20 + 5 ⇒ (15) + 5 = 20

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Xantanax sees a clear and present danger and leaps forward with his sword raised as he screams a battle cry to draw attention to him!

He double moves to where he is.

Dark Archive

Female Human Sorcerer - Serpentine Bloodline (Tattoed Sorcerer) 6 | HP: 35/35| AC: 16/18-Mage Armor | T: 13 | FF: 14 | CMD: 14| Fort: +3 | Ref: +5| Will: +6 | Init: +8 | Perc: +8 | Sense Motive: +7

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Kn. Arcana: 1d20 + 8 ⇒ (20) + 8 = 28

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (-1 vs sonic, +1 vs earth/acid, +2 vs MA/poison/curse, +4 vs disease)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Xukong advances behind Xantanax, more ominously silent than ever before, now that the enchantment has remedied its normal tics and spasms....

Knowledge (Dungeoneering), Inspired: 1d20 + 10 ⇒ (12) + 10 = 22
Knowledge (Arcana), Inspired: 1d20 + 14 ⇒ (15) + 14 = 29

I've moved 30 feet; my standard action hinges on what I get out of these (and others') checks.

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

korandil feels evil in this room and clings to his weapon strongly, hurries and stays behind xantanx

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick watches the scene unfold before him, calculating his move.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I'll assume Molos moves into the room because otherwise he'd not have anything to make knowledge checks about.

Desini, Molos, Vlazis, and Xukong:
The beacon is similar to the beacons of Ralzeros you've already seen, except this one is far more active and powerful than the other two. An active portal has opened in the middle of it, and the thick gas pouring out of it is from the far end -- most likely Aucturn, based on your earlier research. Perhaps this is the reportedly poisonous atmosphere of that distant planet?

Xukong:
The individual facing you is a human, but mutated and twisted into an aberrant shape, with similar twists and distortions probably happening to his mind. Many such creatures have mysterious powers.

The following happens before Xukong and Xantanax move up, so Korandil is the furthest ahead.

The distorted man moves forward and crouches behind a small crate, pointing a wand above towards Korandil, and sends a flurry of magical missiles into the serpentine champion. 9 damage to Korandil, unless you have Shield or some other effect that would block Magic Missile. By the way, I can't see your HP in your profile. How much do you have?

Perception DC 18:
What looks like the head of a human-sized bat peeks out from behind the bulbous head of the mammoth, and its eyes glow briefly before ducking back behind.

Korandil, make a DC 13 Will save. On failure, you are Confused.

Initiative:
Desini
Roderick

Xantanax (Double moves to the location shown on the map.)
Xukong (Moves and then has a standard action remaining)
Molos
Korandil (Needs a Will save, on failure 1d100 ⇒ 85 attacks the nearest creature.)
Vlasiz

Fyzilka
???

dice:

MM: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9
stealth: 1d20 + 9 + 5 ⇒ (4) + 9 + 5 = 18

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

will save: 1d20 + 8 ⇒ (9) + 8 = 17

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

Vlazis continues forward, still calling out to Xantanax and Xukong to strengthen their efforts.

Using Inspiring Command on Xantanax and Xukong to give them +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round.
Bull's Strength is still up on Xantanax, and Bless is still up on the party

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

That is successful, Korandil. You are not affected, and you are aware that a spell or effect has been attempted on you.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will advance closely behind the leaders while mixing a shock bomb.

”There May be more foes than are immediately apparent! “

Perception : 1d20 + 10 ⇒ (12) + 10 = 22

He points to the mammoth as he double moves into the room.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos expends a point from his arcane reservoir, which combined with his potent magic exploit makes his magic missile spell more powerful. He directs the three missiles at the man.

Potent magic with arcane reservoir point increases caster level bytwo.

Magic missile damage 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11

Dark Archive

Female Human Sorcerer - Serpentine Bloodline (Tattoed Sorcerer) 6 | HP: 35/35| AC: 16/18-Mage Armor | T: 13 | FF: 14 | CMD: 14| Fort: +3 | Ref: +5| Will: +6 | Init: +8 | Perc: +8 | Sense Motive: +7

Desini moves up behind the party and provides them with some extra speed for the encounter.

Haste on everyone (except herself)!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Molos watches with frustration at the magic missiles impact i to a shimmering shield and vanish, doing nothing.

Those who make the above perception check may make a knowledge (nature) check to identify the creature.

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick takes a better look

Kn: nature : 1d20 + 10 ⇒ (15) + 10 = 25

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Roderick:
The head of the creature that you saw looked like a Grioth -- a batlike monstrous humanoid, foreign to Golarion like many of the other creatures you've encountered today. Like most monstrous humanoids, they have darkvision. You recall two additional areas of information.

Xukong still has a standard action to perform. Korandil still has a full round of actions.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

gm:
special attacks and special defenses .

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Roderick:
The grioth's bite is venomous, and it imbues weapon attacks with psychic power to do additional damage. They're also apparently capable of spellcasting. As befits a creature from the depths of space, they are immune to cold, and they do not need to breathe, so they are immune to poisons that must be inhaled.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will share his knowledge

”Watch their bite is toxic and they are rumored to have strange powers on their weapons and possibly spells. Being from the void they resist cold completely. “

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

as swift action korandil uses his smite evil on aberration and lay hand on him and as standard action use double movement, PG 33
lay hands: 1d6 ⇒ 6
perception: 1d20 + 6 ⇒ (18) + 6 = 24

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Korandil also sees the creature lurking in the shadows cast by the taxidermied mammoth. Since multiple characters have seen it and pointed it out, I'll reveal it on the map.

I'll bot Xukong since he has't posted another action. Xukong will continue a double move forward.

A previously unseen Grioth behind a dinosaur in the north of the room flies out, landing on a tall section of the Irespan model and focusing its glowing eyes on Xantanax. Xantanax, please make a DC 13 will save. On failure, you are confused and 1d100 ⇒ 62 deal 1d8+your strength modifier to yourself with an item in hand.

The one from behind the mammoth swoops out and down, charging Korandil in the air. Its eagerness to attack makes it ignore the polearm in the nagaji's hands, and the suddenness causes Korandil's attack to go wide. The translucent knife jabs into Korandil's armor, the paladin's increased speed from haste just barely letting him avoid it. Korandil gets an AoO, which I rolled for him, and it missed. The grioth's attack was an 18, which I believe doesn't hit because of haste. If I'm mistaken and the AC in your status line already has Haste factored in, then it hits for 4 piercing damage and 4 nonlethal psychic damage.

The twisted humanoid peeks over the crate again and focuses on Korandil as well, and the nagaji feels his internal organs wrench and twist at the creature's mental command. Korandil needs to make a Will saving throw, DC 19. Whether he succeeds or fails, he is wracked with intense psychic pain and suffers a -4 penalty on all attack rolls, skill checks, and ability checks. On success this lasts for 1 round, on failure it lasts 4 rounds.

Desini
Roderick
Xantanax (Needs a DC 13 will save, on failure damages himself and does nothing else this turn.)
Xukong (Moves and then has a standard action remaining)
Molos
Korandil (Needs a Will save.)
Vlasiz

Red Grioth
Fyzilka
Green Grioth

GM dice:

Acrobatics: 1d20 + 4 ⇒ (1) + 4 = 5
AoO: 1d20 + 7 ⇒ (3) + 7 = 10
Grioth attack vs. Korandil with charge: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
damage: 1d4 + 1 + 1d4 ⇒ (3) + 1 + (4) = 8

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will (assuming he is out of 15’ reach of the thing above him) walk forward 20’ then turn.

” I dare say that is quite enough of that.“

He hurls a shock bomb up at the (red) batty creature

Bomb, range, haste pb: 1d20 + 9 + 1 + 1 ⇒ (1) + 9 + 1 + 1 = 12
Portfolio reroll Bomb, range, haste pb,2 star: 1d20 + 9 + 1 + 1 + 2 ⇒ (17) + 9 + 1 + 1 + 2 = 30

for Shock dmg : 3d6 + 3 + 1 ⇒ (2, 6, 1) + 3 + 1 = 13 5'r splash, 6 elec dmg (DC14 for half).

Excludes 2 closest allies from blast

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Will: 1d20 + 2 ⇒ (16) + 2 = 18

Xantanax pivots and moves up the Irespan (assuming it is an arch) and strikes the Red Grioth after Roderick's bomb goes off. He engages it with his greatsword.

Greatsword w/Power Attack: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 142d6 + 12 ⇒ (1, 4) + 12 = 17

If it is still up, Xantanax attacks it again!

Greatsword w/Power Attack: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 242d6 + 12 ⇒ (4, 1) + 12 = 17

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos casts Acid Splash at the closest grioth.

RTA with Haste 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17

Damage 1d3 ⇒ 3

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You could climb up the Irespan, but you'd need a climb check. The creature is taking cover on top of it. Since your speed is increased by the Haste, you could get up to where you can hit it with a single move action of accelerated climb, DC 15, or two move actions of regular climb, DC 10. Give me a climb check and if it is successful we can apply the first attack. You wouldn't get a second attack regardless since the extra attack from haste only works if you full attack.

The bomb strikes the creature on top of the Irespan model and hurts it a great deal. Molos just barely misses it, the acid hitting the plaster instead.

Xukong, disregard the parenthetical after your name above. I copied the initiative order from my previous post and forgot to remove it.

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

will save: 1d20 + 8 ⇒ (19) + 8 = 27
bardiche attack: 20 + 8 + 1 + 1 + 3 - 4 = 29
crit conf: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d10 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
damage crit: 1d10 + 8 ⇒ (7) + 8 = 15

Korandil uses his hastened movemnt to get Aberration and hits with enchanted bardiche "Dont Run Coward you fall over my weapon"

Dark Archive

Female Human Sorcerer - Serpentine Bloodline (Tattoed Sorcerer) 6 | HP: 35/35| AC: 16/18-Mage Armor | T: 13 | FF: 14 | CMD: 14| Fort: +3 | Ref: +5| Will: +6 | Init: +8 | Perc: +8 | Sense Motive: +7

Desini makes her way further into the room, sending off three magical projectiles from her hand towards the green grioth.

Magic Missile Damage v. Green: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Xantanax will attempt that climb check.

Climb: 1d20 + 8 ⇒ (9) + 8 = 17

I need to add +2 and +1 to that ATK roll for the insight bonus and the enchanted weapon bonus. Plus +1 to the damage for the enchanted weapon bonus. So many bonuses! Love it!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Korandil, you seem to have just typed '20' instead of '1d20' in your dice tag. Please reroll that. Also, in order to get to the location your icon was in, you'd need to make an acrobatics or climb check to get over the 5 ft tall crate, or go the long way around. I can't find your speed in your profile, so it's probably 50 unless you have the lame curse? Please specify your details in that regard.

Xantanax climbs up the Irespan model, finds the creature clinging to it and shuddering from pain from the lightning bomb, and ends its misery swiftly. The bat-like head falls from the height and splatters strange-colored vital fluids on the ground and nearby pathfinders.

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

The situation seems to be relatively in hand, so Vlazis continues to direct his comrades rather than use any of Dispater's more obvious blessings.

Shifting the Insight bonuses to Korandil and Xukong

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

my normal speed is 20 with my armor and with haste increases to 40 or add double movement only? what dc to climb crate??

151 to 200 of 262 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS #9-05: Call of the Copper Gate (PFS PbP Gameday VII) 1 Oct 18 All Messageboards

Want to post a reply? Sign in.