PFS #9-05: Call of the Copper Gate (PFS PbP Gameday VII) 6 Oct 18

Game Master Paladin of Baha-who?

Maps & Handouts


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Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Hopping up on a 5-ft crate isn't too hard, so let's call it a DC 5. It will take 20 feet of movement, though. With Haste, you can get to the square just south of where your icon is currently, assuming you make the DC, and still be able to make your attack -- which you still need to reroll. Alternatively you can double move and get around the other side of the stack of crates.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Please forgive my absence; depression is a scourge (and the fact that it seems to have become very very popular recently is no help at all)....

Spending another Arcane point to make my sword +2 for 1 minute.

Shard +2, blessed, Inspired vs Green-With-Evil: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d10 + 8 ⇒ (7) + 8 = 15

Xukong bounds forward at an odd, unnatural angle, catching the grioth with a vicious slash!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Using the agility granted to them by Nigel's spell, Xukong bounds forward, catching the grioth at the peak of the leap and slashing it brutally across its chest with their sword. It collapses on top of the woman, who can be recognized now as Imrizade Blakros. She grunts in pain, but does not regain consciousness.

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

climb check: 1d20 - 7 ⇒ (2) - 7 = -5

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You're having some trouble there so let's just say you get to the location shown on the map, but it's a double move to get there so you're not able to make an attack.

The mutated man steps away from Korandil and focuses his mind again. Korandil feels an assault on his conscious mind, disturbing images of a blasted, twisted landscape under a dark sky with horrific creatures crawling across it making him shudder in pain. Blood begins trickling from his nostrils. Korandil takes 10 damage, DC 17 Will save for half. He also begins bleeding for 1 damage per round regardless of whether he saves or not.

He also pulls out a scrap of papyrus from a ragged pouch on his belt.

As all foes except this one are dead, All PCs are up.

4d6 ⇒ (1, 5, 3, 1) = 10

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

Vlazis returns the favor and meddles with this creature's mind, filling it with visions of the punishment that awaits it in the hereafter.

Cause fear DC 13 Will or Frightened for Rounds: 1d4 ⇒ 2, either way shaken for 1 round

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Vlazis tries to attack the twisted man's mind, but it is so warped and aberrant that he is unsuccessful. It feels almost like hammering against a solid stone wall. One of this creature's unique mutations is being immune to mind-affecting effects.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

DM, is the remaining enemy the one I tried to Magic Missile to no effect earlier?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Yes, it is.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos double moves to four squares left of Vlazis, hoping to approach within range for another option next round.

Could someone move me, please?

Silver Crusade

1 person marked this as a favorite.
ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Moved.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will move to where he can see the remaining creature
On phone So also needs help on map. Double move if needed, otherwise move and hurl a bomb
”Oh, so there you are! “

Shock bomb?:

Bomb, range, pb: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
for Shock dmg : 3d6 + 3 + 1 ⇒ (4, 4, 1) + 3 + 1 = 13 5'r splash, 6 elec dmg (DC14 for half).
.

Dark Archive

Female Human Sorcerer - Serpentine Bloodline (Tattoed Sorcerer) 6 | HP: 35/35| AC: 16/18-Mage Armor | T: 13 | FF: 14 | CMD: 14| Fort: +3 | Ref: +5| Will: +6 | Init: +8 | Perc: +8 | Sense Motive: +7

Desini also moves across the room, so as to keep the troublesome being within line of sight.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Roderick can see the foe from the position I moved him to, but there is cover from the crates. With that roll, though, it doesn't matter.

Roderick scores the first telling blow against this mutated being, sending him into shudders of electrically-induced pain.

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

Korandil is recomposed of the strange evils that afflicted him previously and of the strange visions that the strange mutated one caused him and he unloaded two powerful blows thanks to the strange influence of the magic of Desini.
attack +3bab +3 str +3 smite +1haste+1 enchant
dmg +3str +1.5 2 handed +2 smite +1 enchant
will ts: 1d20 + 8 ⇒ (15) + 8 = 23
attack1: 1d20 + 11 ⇒ (14) + 11 = 25
attack2 hastened: 1d20 + 11 ⇒ (13) + 11 = 24
damage 1: 1d10 + 7 ⇒ (8) + 7 = 15
damage 2: 1d10 + 7 ⇒ (7) + 7 = 14

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

With two sudden strikes from Korandil, the twisted man falls to the floor.

The heavy gas is still pouring out from the beacon, roiling and spreading across the floor. Imrizade begins coughing as it fills her lungs, and it is quickly rising to the point where it will begin causing trouble for you.

The yellow rectangle represents the gas filling this portion of the room to a height of about 5 feet. It behaves very strangely, not in accordance with the way normal gases move. It's more like an extremely viscous liquid, except that you can move through it normally.

Korandil and Xukong begin feeling some of the gas coming in as they breathe. It makes them a little lightheaded, and causes some worry that this may become worse. Holding one's breath might be advisable, but might not be 100% effective.

Xukong and Korandil need to make Foritude saves, DC 12. On failure, 1d3 ⇒ 3 Wisdom damage. If anyone chooses to hold their breath, they will have a 50% chance of avoiding exposure and not having to make a save. The rules for holding breath apply, but as you're no longer in active combat I doubt that the time limit for how long you can hold your breath apply, unless you start doing lots of strenuous actions.

GM dice:

Imrizade fortitude: 1d20 + 5 ⇒ (4) + 5 = 9
1d3 ⇒ 3

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

”Someone grab the beacon and throw it in the case we were given!”

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

"And someone get Imrizade up and out of that gas!"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

DC 15 Knowledge (arcana):
You're pretty sure the warding container will function as intended to shut down the beacon.

Since Haste's speed boost may be very important to action economy in the next few rounds, I will keep the action to round-by-round for the moment. Initiative order won't matter, but post actions that can be completed in one round -- one move, one standard, and whatever swift/free actions you want.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Know. Arcana 1d20 + 9 ⇒ (10) + 9 = 19

”Like I said, put the warding container on the beacon and it might shut all of this down!”

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

"Where's the Beacon and who has the case?" shouts Xantanax.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The beacon is the orb-like thing to the northeast, which is sitting on a pedestal a few feet from the ground. Although it looks really big on the map, it will fit in the container you were given. As for who has it, I don't think that was determined, but presumably it was given to someone strong or someone with a haversack or bag of holding. First person to post and say they think their character would have taken it is the one.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Not it!

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Xantanax will play the role of the fool who took the bag to put it into! It's cool. I made him to be this sort of heroic fool.

He pulls out the bag. "Aha! I remember now! I was the one who took the bag as it will take someone strong to lug the Beacon around. I will get that Beacon and stop it from menacing anyone else as well as get it out of the clutches of the Blakros family.

He immediately rushes forward and will try to hold his breath for as long as he can.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick was just about to volunteer but realized he did not have the case

” Right brave of you good chap. I will wait at the edge and be ready to offer aid as best I can.“

Can do heal checks or administrative cures if either would help.

Dark Archive

Female Human Sorcerer - Serpentine Bloodline (Tattoed Sorcerer) 6 | HP: 35/35| AC: 16/18-Mage Armor | T: 13 | FF: 14 | CMD: 14| Fort: +3 | Ref: +5| Will: +6 | Init: +8 | Perc: +8 | Sense Motive: +7

"In case this gas is poisonous, let me cast this on you first."

Desini casts Delay Poison on Xantanax before he enters the gas, just in case.

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

Vlazis rushes over to Imrizade while his companions deal with the beacon. His slight frame is not enough to quickly carry her out, so instead he begins to patch her wounds.

Move, Drawing a wand of Infernal Healing, Use the wand

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

Xantanax your effort is commendable but I believe that this mission is made for me. But if you still want to do it, I will follow you as close as possible to help you if you faint and continue the mission.
fort save: 1d20 + 10 ⇒ (12) + 10 = 22

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Fortitude save: 1d20 + 5 ⇒ (13) + 5 = 18 note various modifiers...not that it matters :)

There are certainly advantages to wearing a mask. Xukong clenches its throat surely as a coffin after expelling the initial whiff with a ragged wheeze, then...then what? I'm not sure what we're supposed to do right now and/or how to go about it.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The two immediate things to do would be to help Imrizade -- a cure light wounds would be the fastest way -- and to put the beacon in the container.

Vlasiz begins casting from a wand, but the prayer is taking a long time. Infernal healing has a full round casting time, which since you have to move to get to her, will complete next turn. Then it's fast healing, so she'll start healing on her turn. Since you can't speak command words and also hold your breath, I'll need Vlasiz to make a fortitude save, DC 12.

50% chance, low is bad: 1d100 ⇒ 19

Xantanax still needs to make a fort save, DC 12, despite holding his breath.

Anyone else holding their breath in the gas area has a 50% chance of still needing a fort save. Waiting on Molos to report an action for the round.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos is going to move out of the fog. Identifying the situation was all he was suited for.

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Fortitude: 1d20 + 6 ⇒ (16) + 6 = 22

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Fortitude save: 1d20 + 5 ⇒ (11) + 5 = 16

GM Paladin wrote:
-- and to put the beacon in the container.

What does that entail, and why am I being put in mind of the "pumpkin" puzzle from Maniac Mansion and/or the "milk" puzzle from ZORK?

If I can't do anything else, I will either contribute my own infernal healing wand, or if that's redundant/unnecessary/can't be cumulative with Vlasiz's, I'll just squid-jet back out of the cloud.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You would need to move up to the beacon and put the container around it as a standard action, then close and secure the container as a move. If people work together, it shouldn't take too long. Haste is still active.

The gaseous fluid continues to pour out of the beacon, and continues to fill the room. Those trying to stay out of it quickly find themselves in need of holding their breath themselves.

Imrizade continues to breathe the gas in her unconscious state, beginning to cough and shudder uncontrollably.

Rolled Vlazis's previous Fort save for him -- he passed. Everyone else must climb on a crate or other object, hold their breath for a 50% chance to avoid the save, or just make the save if they are talking, casting spells, or using magic items like wands or scrolls in the area of the gas. Please roll your percentile chance and your fort save if needed.

GM dice:
Vlazis fort save: 1d20 + 4 ⇒ (19) + 4 = 23
Imrizade Fort: 1d20 + 5 ⇒ (2) + 5 = 7 1d3 ⇒ 2

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time
Xukong wrote:
Xukong clenches its throat surely as a coffin after expelling the initial whiff with a ragged wheeze, then...

Climb: 1d20 + 8 ⇒ (8) + 8 = 16

...skitters its way onto the handy island of crates.

Dark Archive

Female Human Sorcerer - Serpentine Bloodline (Tattoed Sorcerer) 6 | HP: 35/35| AC: 16/18-Mage Armor | T: 13 | FF: 14 | CMD: 14| Fort: +3 | Ref: +5| Will: +6 | Init: +8 | Perc: +8 | Sense Motive: +7

Desini, hoping one of the more physically sturdy of the group will make use of the haste and hurry across to contain the beacon, holds her breath and hopes to stay conscious.

low is bad: 1d100 ⇒ 13
FORT: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Fort : 1d20 + 8 ⇒ (5) + 8 = 13 as Roderick holds his breath he rushes to help the others contain the beacon in the container

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Desini, you are poisoned. You take 1d3 ⇒ 3 Wisdom damage.

Dark Archive

Female Human Sorcerer - Serpentine Bloodline (Tattoed Sorcerer) 6 | HP: 35/35| AC: 16/18-Mage Armor | T: 13 | FF: 14 | CMD: 14| Fort: +3 | Ref: +5| Will: +6 | Init: +8 | Perc: +8 | Sense Motive: +7

Desini casts Delay Poison on herself and will proceed to cast Delay Poison on everyone who doesn't already have it applied as quickly as she can.

Not sure if more than one round has passed since she casts Delay Poison on Xantanax, but if it has then she'll have cast it on Imrizade as well. Oh and given that Xantanax has already got the Delay Poison can we just assume he's moved and contained the beacon already...or does the gas have some other affect apart from poison?

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Xantanax rushes up to the Beacon and begins to put it into the container, securing it tightly.

I will go ahead and make a save in case I can't hold my breath.

Fortitude: 1d20 + 6 ⇒ (12) + 6 = 18

Dark Archive

male nagaji Paladin 2 Oracle 3 initiative + 1 bmc +4 dmc +19 ts fort 10 ref +6 will +8 pg 33 ac 22/25 flat 21/24 touch 12

i help xantanax to move the beacon and the others let crate near to do as fast as possible, i hold breath
fort save: 1d20 + 10 ⇒ (5) + 10 = 15

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

1d20 + 4 ⇒ (19) + 4 = 23

Vlazis finishes his incantation, drops his wand,and slowly gets a shoulder under Imrizade, though she's clearly too heavy for his slight frame to move quickly by himself.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I forgot that Xantanax had Delay Poison cast on him. He doesn't need to make fort saves. It hasn't been a second round yet. This has effects regarding Imrizade -- if she takes enough exposure to the poison, bad things could happen to her.

Korandil holds his breath and moves up. As soon as Xantanax places the containment device over the beacon, the nagaji closes the lid and snaps the latches closed. No further gas escapes from the beacon, but what is already present remains.

DC 15 Perception:
The gas smells like it could be flammable.

DC 15 Craft (alchemy) or Knowledge (nature or engineering):
If this gas is flammable, the behavior of the flames would depend on how the gas moves. The gas seems to be heavier than air, and as a result fire would tend to burn it out without reaching above the level the gas itself has reached. Alternatively, if a wind could be generated, it might be possible to push it out the door and disperse it.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick studies the gas once the beacon is contained

Perception : 1d20 + 10 ⇒ (12) + 10 = 22

Alchemy : 1d20 + 12 ⇒ (12) + 12 = 24

” Beware not to light a flame or cause a spark. We can try to blow the gasses away.“

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Now that we've got the beacon contained, we can be a little looser, but I still need to know what you're doing with Imrizade.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Molos couldn’t figure out any thing about that funky gas. ”We need to get this woman out of here. If she’s poisoned, we need to get her to a healer immediately.”

Liberty's Edge

LG Male Human Fighter 4 HP 44 | AC 23, T 13, FF 21 | CMB 8, CMD 20 | F +8, R +4, W +3 | Init +4 | Per +2 | Speed 20 ft | Torch Light

Xantanax asks Korandil if he can help Imrizade with his powers.

"If you cannot help her, do you want to carry the Beacon? I will carry her and we can rush her to someone who can help her. I fear we must move quickly before the poison gas does irreparable harm to her."

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will help carry the woman or beacon, whichever is in most need.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Desini, who are you going to cast Delay Poison on next? Do you plan on casting it on Imrizade?

Dark Archive

Male Human (Osiriani) Herald Caller of Dispater 4 (Cleric) | HP 33/33 | AC 14, T 10, FF 14 | Fort +5, Ref +1, Will +7 | Init +0 | Perc +3 | Channels Remaining: 6/9

Vlazis, with aid, begins moving Imrizade out of the gas, hoping that once his magic takes full effect she'll be able to help move herself.

A charge from your CLW wand might be most helpful Roderick - hopefully Imrizade can move herself if we wake her up

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Community / Forums / Online Campaigns / Play-by-Post / PFS #9-05: Call of the Copper Gate (PFS PbP Gameday VII) 1 Oct 18 All Messageboards

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