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Stepping back to give the rest of her companions plenty of room to deal with the creature, Desini casts a spell to again help them finish off the fight a little bit quicker.
Haste on everyone in the group, except herself.

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Knowledge (Arcana): 1d20 + 12 ⇒ (5) + 12 = 17
Knowledge (Engineering): 1d20 + 14 ⇒ (14) + 14 = 28
Sorry for the absence; I don't know if you'd permit me to roll my own Will save? If so:
Will save vs either disease or mind-affecting, Timelost: 1d20 + 7 ⇒ (16) + 7 = 23 +2 if it's both mind-affecting AND a disease, -1 if it's somehow a sonic effect, +1 if it's somehow an earth/acid spell or caused by (elementally-speaking) an "earth" creature

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Sorry about the delay. I would normally say that my will save roll stands, but since I had a few days in which I was so busy I felt unable to update the game, I will let you use yours instead.
Korandil's attack will occur after the foe attacks. Keep in mind you can't move and get a second attack from haste.
Xantanax and Molos each manage to land an attack, though Molos's is of a distinctly different kind. The creature seems significantly hurt, though it's hard to tell.
It lashes out with its long tendrils, flicking at Xantanx and Roderick. Each feels the burning liquid eat painfully into his body, although Roderick seems to resist the effect.
Xantanax and Roderick each take 7 damage, and Xantanax takes a pain-related penalty of -2 to attack rolls, ability checks, and skill
checks for 1d4 rounds. (Saving throws are not ability checks.)
Fuln dithers. "Oh dear, what should I do?" A DC 18 Intimidate check or a DC 15 Knowledge (dungeoneering) check may be able to convince him to cast a helpful spell on a PC of your choice, but this will take up a standard action.
Initiative order:
Vlazis
Xukong
Korandil
Desini
Molos
Roderick
Xantanax
Nggilth-Tsa
Maren Fuln
tendril vs. Xantanax: 1d20 + 11 ⇒ (11) + 11 = 22miss
Xantanax again: 1d20 + 11 ⇒ (7) + 11 = 18
Xantanax again: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Fortitude: 1d20 + 6 ⇒ (10) + 6 = 16
duration: 1d4 ⇒ 4
Roderick: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Fortitude: 1d20 + 8 ⇒ (15) + 8 = 23success

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"Don't jut ssstand there, help Xantanx!" Desini hisses, pointing towards the fighter.
Intimidate: 1d20 + 13 ⇒ (3) + 13 = 16

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Xantanas groans as the pain courses through him, but he grits his teeth and grips his sword tightly to block the agony. He brings the sword down on the alien horror again!
Greatsword: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 132d6 + 9 ⇒ (4, 1) + 9 = 14

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So that would be a 14 ATK roll on the first attack.
Xantanax is able to use his weapon much faster due to the magic spell on everyone. He tries to hit the horror again.
Greatsword: 1d20 + 8 - 2 + 1 ⇒ (13) + 8 - 2 + 1 = 202d6 + 9 ⇒ (4, 1) + 9 = 14

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Molos delays to not waste another spell, unless needed. If the group does not bring the creature down, he fires another magic missile.
Damage 2d4 + 2 ⇒ (1, 2) + 2 = 5

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Roderick cries out in pain from the tendril.
Ouch! The vile creature has a perilous touch.
He will step back and try again with the reach of his spear and speed of the spell.
longspear: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 dmg : 1d8 + 1 ⇒ (3) + 1 = 4
haste longspear: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 dmg : 1d8 + 1 ⇒ (7) + 1 = 8

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Vlazis hastens to the corner, raising the sigil of The First King on high.
"This world will not accept your trespasses. Yield before us, or you will be cast down."
Channel Energy (Omitting Korandil, Molos, and Xantanax): 2d6 ⇒ (4, 5) = 9 DC 18 Will Save or dazed for a round, either way they take 1/2 damage from the Channel (so 4).

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Did you accept my own Will save, as above?
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (3) + 8 = 11
As it scuttles across the room like some horrifically-gorgeous otherworldly crab, Xukong attempts to appeal to Fuln with reason and fact - unfortunately, while Xukong's understanding of the matter is beyond reproach, the manner in which it understands it only befuddles the doddering sage more.

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Ok, I'm sorry about the delays.
[ooc]Xukong is fine for the earlier will save.
Korandil, I will use your original attack roll, from this post, which did hit.
Will: 1d20 + 8 ⇒ (20) + 8 = 28
The creature shakes off the dazing effect of Vlazis's burst, but still takes a great deal of damage from multiple attacks. It flees as best it can, but Korandil still gets a swipe at it as it attempts to escape. Using the attack roll from this post as the AoO.
The paladin's bardiche cuts the creature down, leaving it bleeding on the floor.
Combat over!
"Oh my, thank you ever so much for helping with that creature. If I had been alone, it would surely have overwhelmed me. Let me give you a few things!"
Fuln hands over a scroll, a rod, and a wand. Each is clearly labeled, indicating that the scroll carries magic circle against chaos, the rod is a lesser silent metamagic rod, and the wand has 10 charges of anticipate peril remaining. He also hands over a battered spellbook. "I've been studying that, but it turns out it's mostly evocation, which I don't study. It has an intriguing preparation ritual, though, that you," he nods at Molos, "might find useful, judging from how you seem to prefer magical missiles."
Unfortunately, the book's ritual only works if you prepare at least three spells from it. From your character profile, it doesn't look like you have any way to prepare any new spells at this time.

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After spending some additional time, with Fuln's help, searching the libraries of the Arcanimirium, you locate a reference to the name the creature gave you. Ralzeros the Overwatched was a prominent scholar of the Dark Tapestry. A powerful wizard, he built laboratories designed to study extraterrestrial creatures and magic, before he mysteriously disappeared generations ago. Ralzeros’s laboratories eventually became the groundwork for the famous Blakros Museum, which was built upon the foundations of the wizard’s estate.

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I am in favor of somebody stablizing it for someone else to study.
"So let me guess, we need to go the accursed Museum. Why can't we just burn that house of horrors to the ground and be done with it? Of course, a wizard is involved. What a surprise!"

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”Seems like all of our answers are in the museum. If we wait until tomorrow, I could spend more time with the book and try to learn all its secrets.”

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If you want to take the time, you can do so. There isn't any explicit time limit, but things might happen differently if you take longer.

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Indeed. I am not one for book-spells as much as formulas, so if Molos suspects research would be fruitful, as suggested, I can support that option.
Roderick will gather his equipment as he looks over the room for other clues.
perception: 1d20 + 10 ⇒ (13) + 10 = 23

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There is much of interest to those studying the Dark Tapestry and mechanisms of summoning, calling, and teleportation in this room, but nothing that seems directly related to the beacons.

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Desini gives the creature a prod with her wand of infernal healing to keep it from dying and to allow further study. Unless anyone has a better way of stabilising it that might not actually bring it back to life.
"If you think more time will help underssstanding the book, that sssoundsss fine to me." Desini agrees.

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Infernal healing shouldn't be an issue. If it wakes up you can always punch it for nonlethal damage to keep it unconscious.

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”Well, let’s be about our mission. I’ll have plenty of time to learn more about the book when we are through.”. He pulls out one of the boxes Zaria gave the group earlier and looks around for the beacon, ready to stash it in the box.

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You arrange for the arcanimirium security to hold the alien creature until members of the Dark Archive can take it into custody. This completed, you head directly to the Blakros Museum.
The Museum has a sign saying "closed" but the doors are unlocked. From inside, you hear the sound of shouted arcane syllables, followed by some strange, squishy sounds and a cry of pain. Concerned, you open the doors and enter immediately.
The normally pristine ground level of the Blakros Museum resembles a battlefield. Scorch marks and chipped tiles mar the floor, and corpses of bloated fungi and armored crab-like monstrosities litter the foyer amid pools of acid and blood. Shards of glass lie scattered around an empty exhibit pedestal in the main hall.
As you enter, you discover a tall, attractive elven male squaring off against a monstrous, crab-like creature that hovers in midair, three clawed tentacles snapping aggressively. Three similar creatures lie crushed, melted, and bleeding violet ichor on the floor nearby. Those of you who have explored the Blakros museum before recognize Nigel Aldain.
Before you can react to help, Nigel dips his hand into his pouch in a fluid motion, pulling out a tiny, fleshless bone half-broken in the middle. With a snap of his fingers, he points the bone at the creature, speaks an arcane syllable, and breaks the bone completely in half. At the same moment, the crab-like creature's exoskeleton cracks in a dozen places, fluid splattering from the cracks, and it emits a high-pitched "SKREEEEEEEEEEEEEEEE!" before collapsing in a lifeless heap.
Aldain sags to his knees, then looks over at you. "Ah. Pathfinders, welcome. I received a message from the Paracountess that you would be arriving sometime today. Am I right in thinking it has something to do with the reason my patron, Imrizade Blakros, came to me today, complaining about nightmares featuring the beacon that until a short while ago sat there," he says, pointing at a display pedestal surrounded by the shattered remains of a glass case.

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Aye, that is correct. And our arrival appears not a moment too soon. Roderick nods and then glances at the collapsed creature.
What, dare I ask, will be our objective now that we are here?

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"Will it perchance force us to adventure somewhere that is Not the Blakros museum?"

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"I say we start the fire in the center of the building and build smaller fires so the whole place goes up in flames completely. But I bet we can't do that until we find this missing beacon which is probably at the heart of the whole problem to begin with. Is this another one of your "acquisitions," Nigel?"
Xantanax shakes his head. [b]"You need to control your greed, Nigel. It's going to get you killed and not soon enough. How many Pathfinders have already died because of your so-called discoveries and acquisitions?"

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"How many have died because your Decimverate sent them into harms way without knowing what they are up against? I was a Pathfinder, you know, and I left after I barely survived one of their missions. How many could have been saved by properly studying the mysteries encountered beforehand, just as Zarta intends to do with the Dark Archive -- lovely name, that. A little on the nose. Oh, I will admit we have made their mistakes with some of the items in the collection. I know full well what the family I have married into has done over the years. But this 'acquisition' as you put it has been in this building since the Blakros family purchased it. We transferred one of the beacons to the Arcanimirium, and one to your Society, for study. If either caused any damage or harm, I deeply regret it.
"As you may have noticed, the museum is currently closed to the public. We were moving the beacon to a new exhibit about studies on the Dark Tapestry. In fact, I had just placed it on the pedestal and lowered the glass case around it, received an unexpected visit from Zade -- Imrizade Blakros, that is. My sister-in-law told me that she had suffered a bout of unusually debilitating headaches coupled with bizarre dreams that urged her to return to the museum. We had only a moment to consider the possible causes for the headaches before a hideously disfigured Garundi man carrying a lumpy sack barged in on us. The man telekinetically threw the sack across the room, shattering the glass display case and scattering the bag’s contents. It was so quick I had no chance to realize what was happening. Somehow, this triggered a reaction from the beacon, which suddenly filled the museum with monsters conjured from the items in the bag. Zade and I used their magic to slay some of the alien beasts, but three of these creatures retrieved the beacon and followed the man downstairs. She rushed downstairs after it, leaving me to take care of these," he says, gesturing at the remains.
"I would join you in the basement, but I am truly exhausted of useful spells. I have only a few protective ones left, and only cantrips for offense."

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"We will deal with you and your thefts later, Nigel. For now something else intrudes upon your reckoning. Be assured I mean to put an end to your thefts once this matter is finished. Come on! To the basement! Aldain is as usual of no help."
Xantanax heads to the basements at a run.

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"Or perhaps you could at least expend your remaining defenses on protecting those rushing into the fray. It could only help encourage goodwill in the future."
Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23

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Very well, preceding to the basement of this establishment appears to be our only hope for a satisfying conclusion to the evening. Shall we?

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Nigel reaches into his pouch and swigs a potion, and some of his most heavily bleeding wounds close over. "That was my last curative. By Nethys, those beasts' claws were painful. Alright, I can magically enhance a weapon or two, and I have protection from Chaos ready. Hmm, would cat's grace be helpful to any of you?"

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Aye, any help will be appreciated. I tend to work better from cover, so a blessing on our warriors blades would be better placed.
Roderick indicates the front liners.

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We need to be sure we all remember (those of us who can) to plumb that spellbook for all it's worth before this is over; might help to have the gold we get at the end (I haven't presently got too much). Roderick, bear in mind that Alchemists CAN crib from Wizards' spellbooks, though the reverse is not true, inasmuch as there may be any transferable formulae in this one.
"Hmm, would cat's grace be helpful to any of you?"
Xukong lurches forward, nodding deeply (and with a conspicuous stiffness).
The rare Dexterity-of-8, here!

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"I can provide one of each of those spells, and two of the magic weapon. Who wants which?"
To make this easy, first people to post saying they want each spell will get it. Two Magic weapons (giving a +1 to a non-magical weapon), one protection from chaos, and one Cat's Grace. All last 1 minute per level so they will last for the entire next encounter.

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Upon hearing the words "magic weapon" Xantanax runs back to the doorway and sticks his sword out to Nigel. "Probably going to need that enchantment to save your museum again."

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Before descending into the basement, Vlazis adds his own benedictions: he gives an invocation of Bull's Strength to Xantanax, sets a slightly macabre Defending Bone to orbit himself, and Blesses the entire party.

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Roderick will let the others have the blessings. He will cast perceive cues upon himself while waiting.
We best get moving once Nigel is done. Those spells will not last long.

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Desini lets her companions take advantage of the spells, topping herself up with a tap of Mage Armor. She shakes her head at Nigel's excuses. Typical book learned mages, always running out of their spells!