|
|||||||||||||||||||||||
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||
| Lucendar |
| Pathfinder Adventure Path Charter Subscriber |
|
Hi guys, I DM a few PbPs on this site and I've got a problem: one of the players just quit, as he was too busy to keep up with the thread. We're still in the Prequel intro scene (less than 100 posts) of my second Council of Thieves PbP. Link to Main thread
Current groups consists of:
Human cleric
Human fighter
Tiefling sorceress
Human bard
There is good chemistry among the group and the rping posts have been coming fast and quick, so if you're the type to post once in a 24 hour period at around 3am EST, this is not the game for you. Looking for a good rper and frequent poster. Recruiting ends tomorrow 6 pm EST since just looking for one player.
Rules: Core races, 20 pt buy, 1st level, avg gold, 2 traits (1 of which must be campaign). Submit background concept with traits and time zone.
| Lucendar |
| Pathfinder Adventure Path Charter Subscriber |
|
@Mr. Swagger: There's been no combat so I couldn't tell you combat wise (cleric and fighter are both heavily melee, 18 Str types). The player who dropped out was playing a paladin. The bard, as can be expected, is the skill monkey with the social skills. I'm choosing the best character concept.
@Tuktuk: Remind me of your concept again...gnome alchemist, maybe?
@Nostrus: No ninja, samurai, gunslinger, summoner
Thanks for your interest.
| Tuktuk |
|
|
Indeed, my apologies!
As soon as he grew of age to accept responsibility, Tuktuk came to Westcrown to apprentice to one of the dozens...no hundreds...of summoners who traveled to the great city to make a living dealing with the various demons and devils that make Cheliax their home. His uncle, a level-headed artisan named Zazwol, had a small business there and room for the young gnome to stay with him as he sought out his calling. It wasn't long before the small fellow learned that his talents lie in other areas, and summoning with a safe circle was a concept that he'd just never get. Three botched summoning and two half-devoured fellow apprentices later, Tuktuk was asked...kindly but firmly...to find where his other talents may lie. It was all the same for Tuktuk, who felt wrong...dirty perhaps...after consorting with such vile creatures as his parents had grown so accustomed to.
Downtrodden...for a gnome...which was still relatively happy, Tuktuk thought of the things that made him so and, more importanty, kept his interest. It seemed to him that some of his favorite times where when he was testing a new concoction that could blow up in his face. The excitement...the danger...he was always on edge, with just his talents and knowledge keeping him from being the next statistic. That was what kept him happy...alchemy.
Feeling rejuvenated, Tuktuk opened a small practice to show his wares...little did he know that the Order of the Rack would force him into immediate, heavy taxation, so much that he couldn't keep his shop without contracting with nefarious denizens of those places that the elite of Cheliax came from. He spoke with his uncle at length about the nature of business in Westcrown, but he soon found that his uncle's business, and nearly all others in Westcrown, were under similar duress.
Well, he would have none of it. Tuktuk closed up his shop after only a few weeks of business, and set to ply his trade to focus on his own wishes...that one such as him could do business as he should, without fearing that the next customer in the door may be one who wants your soul as well as your hard-earned revenues. Tuktuk moved back in with his uncle and now helps Zazwol with the day-to-day of his own shop, while he secretly waits for the day when he can do his own part to help those "small folk" like himself who just want to make an honest living.
Now, with whispers being heard about the horrors that hide in the night in Westcrown, Tuktuk fears for the safety of his uncle and, particularly, his cousin, the young girl Penny. Having gotten so bad that one cannot go out the door at night, Westcrown has become a place that needs fixed...it only remains to be seen if Tuktuk is the man...err, gnome for the job.
Tuktuk is ready to smile, usually happy, though recent events have left him less than happy with the people around him. He's jaded, but only against those who rule against the common man....or gnome...with an iron fist, watching everything that they do. His well-being has been taken from him, his shop closed, and he has little left to lose...a dangerous combination in a gnome who enjoys blowing stuff up
Alternate racial trait - Pyromaniac
Traits - Rapscallion, Conspiracy Hunter
| Mr. Swagger |
|
|
I don't know yet, but I was thinking of going beastmaster which would allow me to choose from the druid list.
I was looking at the wolf as an option if the druid's companions would not work.
I am not doing the tiger, because that has been done already in a real game with a druid. I did want something that was good though.
| Esmeralda "Emmy" Emberglow |
|
|
I am very interested. I have put together a "rough" crunch for Emmy, female dwarf Transmuter, and her trusted toad familiar named Prince. I am still working on the detailed background.
Emmy is the daughter of a successful dwarven merchant. She was raised, like most dwarves with an battleaxe in hand and an eye for precious gems. Unlike other dwarves, Emmy also had a passion for arcane magic that could not be suppressed. Being the only girl and the gem of her father's eye, she was allowed to study magic with a human wizard. Emmy may not have been his brightest pupil but she is as tough as most fighters and more than willing to "take a tumble" with her battleaxe. Typical of a stubborn dwarf, Emmy refuses to set aside her armor and buckler and this sometimes causes her spells to fail. She figures that she will eventually get the knack of casting in armor.
Lemme know if yer thinkin a' might be the right kinda lass to join yer group!
| Mr. Swagger |
|
|
Personality:
Lhuar is a man of integrity with a high sense of justice, often getting involved in situations that don't exactly concern him, as other people see it. He would tell you that they concern him, and anyone who is capable of righting the wrong. It is often joked that he is secretly a paladin disguised as a ranger. Unlike a paladin however he does not often have the social skills to sway people, and comes across as gruff with a “matter of fact” attitude.
Physical Description:
Lhuar is about 4'5 200 pounds. His eyes are coal black which disturbs some people, and he has long black hair, with a shaven his beard, which he refuses to let it grow back until he has made significant strides with regard to the city of Westcrown. His preferred weapons is a longbow. In melee he prefers the scythe, but also sports a dagger for backup.
Animal Companion: Snake, Constrictor which is unnamed at the moment.
What I bring to the party: knowledge nature, perception, sense motive, ranged combat, scouting ability, and Lhuar is useful when out in the wild, among other things.
I would like to refluff the Indomitable Faith trait to represent the fact that people have often given him a hard time about righting wrongs. It annoys him even when he knows they are just joking.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
| Enchanter Tim |
|
|
Kargen Hagruk
Half-Orc Inquisitor (Sin Eater)
The priests of Erastil sheltered the newborn and nursed him on goat’s milk. Their compassion was rewarded when Kargen was found to have a birthmark on his neck in the remarkable shape of an arrow. Taking this as a sign, the priests raised him in the faith. As he grew up, Kargen took to his duties well, first becoming an altar boy, then a simple acolyte. Kargen showed excellent skills in the bow too, another sacred sign that he was destined for great things. Kargen was pious, but very protective, and he spoke out strongly against those he perceived as enemies of Erastil. With the strong sway of Asmodeus over Cheliax, Kargen constantly spoke of the need to defend the simple farmers and hunters who held fast to Erastil. Over time, this instinct to protect became a desire to hunt those who would do his church and its faithful harm. When the time came for him to join the members of the clergy, he chose instead to become an Inquisitor of the Faith. Not only was Kargen accepted into the Inquisitor ranks, he also sought out a small sect intent on understanding the nature of sin and using it to stamp out evil.
After about two years of serving the interests of Erastil, Kargen was called into the Temple Master’s office. He was told that several of Erastil’s worshippers had disappeared over the past year. They had mostly been tradesmen and farmers who were carrying goods to market in Westcrown. Some of the clergy were concerned the lost members were being kidnapped and sold into slavery. Others said the goods were the real target and the tradesmen were simply being robbed and killed. Rumors of a large criminal organization in Westcrown were concerning the church. Kargen was asked to travel to the city in secret, to investigate the missing members, and to help protect any others coming into the city. His Half-Orc features wouldn’t pose any problem in operating in the city and his unique skills were perfect for the job. With the Church of Asmodeus’s influence, the Church of Erastil dared not make their concern openly known. Kargen promised to keep a low profile and pledged to root out the cause of the problem.
| Mr. Swagger |
|
|
@Mr. Swagger - You do know you get the animal companion at 4th level, not 1st, right?
@Enchanter Tim - Which form of sin-eating do you practice? The symbolic act, eat food and water as part of ritual, or the actual eating of an enemy's flesh?
Yeah I know. It should not be in my character sheet yet since I used Herolab which is pretty accurate.
edit: If it somehow got put in I will take it out and resubmit the build.
edit2: It did not get put in. If you brought it up because I asked about it I was just wanted to know what my options were. I like to plan things ahead of time.
| Lucendar |
| Pathfinder Adventure Path Charter Subscriber |
|
Ok, thank you to all the applicants but it is decision time and even though choosing from six applicants is less complicated, it still bothers me that I have to reject five of you and I know the feeling, as my character concept has not been chosen for the last 2 PbPs I've applied. But in the end, I felt darkvision and stealth would best complement the party right now, so my selection is:
Lhuar, dwarf ranger
Please report to discussion thread when you can: Link
Thank you all.
| Lucendar |
| Pathfinder Adventure Path Charter Subscriber |
|
Well, I'm recruiting....again for my Council of Thieves AP PbP! Group lost its sorcerer so an arcane presence would fit nicely. We just finished the prequel and are about to start the AP in full. Current group is:
Human fighter
Dwarf ranger
Gnome oracle
Human bard
There is good chemistry among the group and the rping posts have been coming fast and quick, so if you're the type to post once in a 24 hour period at around 3am EST, this is not the game for you. Looking for a good rper and frequent poster. Recruiting ends tomorrow 3 pm EST since just looking for one player.
Rules: Core races, 20 pt buy, 1st level, avg gold, 2 traits (1 of which must be campaign). Submit background concept with traits and time zone.
Any questions, let me know.
Misroi
|
| Pathfinder Adventure Path Subscriber |
|
Third time's a charm! May I present Marcelo Lucani, a former noble of Westcrown with an infernal taint running through his blood. I've submitted him a few times to various Council of Thieves games requesting an arcanist - maybe this is his time!
| Adriel Mistleaf |
|
|
Str Ranger here, My witch is done. Just need to pick spells but that will depend on group composition.
Deception Patron. Will play as a save or die and debuffer specialist. Taking Slumber Hex for offense and Minor Healing Hex at 1st to take some load of the cleric.
Will type fluff later but he's an apothecary by trade who claims he's a pacifist. He does chaff under the regime in Westcrown and wants freedom for the masses. Think of him as a Pathfinder.hippie but with Magic.
Edit: Crap. Missed it by mere minutes...
| Paizo / Messageboards / Paizo Community / Online Campaigns / Recruitment / CoT PbP Take Two recruiting one player.... | All Messageboards |
|
Want to post a reply? Sign in. |
|
|







