King Ezelgar

Esmeralda "Emmy" Emberglow's page

6 posts. Alias of JohnJK.


Full Name

Esmeralda "Emmy" Emberglow

Race

Dwarf

Classes/Levels

Wizard (Transmuter) 1

Gender

Female

Size

4'5" 148lbs

Age

92

Alignment

LG

Strength 13
Dexterity 13
Constitution 16
Intelligence 16
Wisdom 11
Charisma 8

About Esmeralda "Emmy" Emberglow

Init: +1;Perception: +5 (+2 when with familiar)(+7)
Spd: 20 ft.
HP: 12HP
Current Wealth:

DEFENSES:
AC 13, T 11, FF 12
CMD 12
Fort +3, Ref +1, Will +2

OFFENSE & WEAPONS:
Melee: Battleaxe +2(1d6/1d8/x3)
CMB +2

FEATS:
• Armor Proficiency, Light (Combat)
You are skilled at wearing light armor.

Benefit: When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Normal: A character who is wearing armor with which he is not proficient applies its armor check penalty to attack rolls and to all skill checks that involve moving.
Special: All characters except monks, sorcerers, and wizards automatically have Light Armor Proficiency as a bonus feat. They need not select it.

TRAITS:

• Desperate Focus
You've often found yourself in situations where a lack of focus can lead to worse than a lost spell.

Benefit: You gain a +2 trait bonus on concentration checks.

• Militant Merchant (Dwarf)
You know what it takes to get your goods to market and will stop at nothing to protect your products. Years of fending off thieves, cutthroats, and brigands have given you a sixth sense when it comes to danger.

Benefit: You gain a +1 trait bonus to Perception checks made to determine surprise, and Perception is always a class skill for you.

SKILLS:
• Appraise +9
• Knowledge (Arcane) +7
• Knowledge (Dungeoneering) +7
• Perception +5
• Spellcraft +7

GEAR:

Other Gear
• Backpack
• Candle x10
• Chalk x10
• Chalk tablet
• Flask x2
• Flint & Steal
• Ink Vial (1oz)
• Ink Pen x2
• Paper Sheet x5
• Pouch, Belt
• Rope, Silk (50’)
• Sewing Needle x2
• Waterskin
• Lamellar Curiass

• Explorer's outfit

SPELLBOOK:

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CANTRIPS (15 PAGES)
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Abjuration Resistance;Conjuration Acid Splash;Divination Detect Magic, Detect Poison, Read Magic;Illusion Ghost Sound;Transmutation Mage Hand, Mending, Message, Open/Close;Universal Arcane Mark, Prestidigitation
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FIRST-LEVEL (8 PAGES)
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Abjuration Shield;Conjuration Mage Armor;Divination Identify;Transmutation Animate Rope, Enlarge Person, Magic Weapon
(23/100 pages)

SPECIAL ABILITIES:

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School Powers (Transmuter)
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Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Change Shape (Sp): At 8th level, you can change your shape for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This ability otherwise functions like beast shape II or elemental body I. At 12th level, this ability functions like beast shape III or elemental body II.
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Opposition schools
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Necromancy
Enchantment

FAMILIAR:

Prince the Toad
CG Diminutive magical beast
Init +1; Perception +5; low-light vision; scent
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DEFENSE
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AC 16, Touch 14, Flat Footed 15 (+1 dex, +1 Natural Armor, +4 size)
hp 8 (HD 1)
Fort +0; Reflex +3; Will +2
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OFFENSE
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Speed 5 ft.
Space 1 ft.; Reach 0 ft.
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STATISTICS
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Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3, CMD 2 (6 vs trip)
Feats: Skill Focus (Perception)
Skills: Perception +5, Stealth +21
Abilities: Alertness, Share Spells,Improved Evasion, Empathic Link

BACKGROUND:
Emmy is the daughter of a successful dwarven merchant whose interest ranged from Kraggadon to Skelt with some minor trade into Kassen with a distant cousin Braggar Ironbane. She was raised, like most dwarves with an battleaxe in hand and an eye for precious gems accompanying her father on many a merchant caravan. Unlike other dwarves, Emmy also had a passion for arcane magic that could not be suppressed. Being the only girl and the gem of her father's eye, she was allowed to to travel to Kassen to study magic with a human wizard, Holgast, under the disapproving eye of her uncle Braggar. Emmy may not have been his brightest pupil but she is as tough as most fighters and more than willing to "take a tumble" with her battleaxe. Typical of a stubborn dwarf, Emmy refuses to set aside her armor and buckler and this sometimes causes her spells to fail. She figures that she will eventually get the knack of casting in armor.