Keolin's Reign of Winter Campaign, Table 1 (Inactive)

Game Master Nickadeamous

Roll20 Link
Loot List

Initiatives:

[dice=Ragnar] 1d20-1 [/dice]
[dice=Warden] 1d20+2 [/dice]
[dice=Fang] 1d20+3 [/dice]
[dice=Droviz] 1d20+3 [/dice]
[dice=Havelock] 1d20+3 [/dice]
[dice=Krystae] 1d20+6 [/dice]
[dice=Elen] 1d20+3 [/dice]


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HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Rude!


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

By my understanding, Ragnar should only HAVE one attack of opportunity? Either Warden or Fang should succeed in disarming him while standing up - invalidating his attack on Droviz - (you can hit him with bare hands, in which case you provoke. You can draw a new weapon(if you have more than spear and axe) in which case you used your action for that before our normal round...or you can pick it back up(which would provoke - not that it matters, and also use your action). I'll wait to see what Ragnar does after standing up before posting my regular rounds actions...those were only the Attacks of Opportunity for Warden and Fang.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Sorry Ragnar, I'll prepare lesser restoration tomorrow...but it seemed the most likely way to keep you occupied in a way where you are not decimating party members, as most other summons would not really pose much of a threat, especially if they try to deal non-lethal damage.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Don't worry about it. That's smart.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Ragnar, do you have Improved unarmed strike?


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

No, that's why I only do a d2 nonlethal and said I provoked if you have another AoO this round.

I should probably get some gauntlets. Remind be about that for the next time I get dominated and try to kill everyone.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Aye...it's a great "boss fight", there - and the asymetric action economy is somewhat offset by the fact we don't wish to do permanent damage to Ragnar.

I enjoy it greatly, it's like a puzzle of sorts.

That said, if we run into any more mind-enslaving enemies in the future, I'm a plant. That means immunity to mind-affecting stuff...so suggestion for next time: I'll pick up the sentient evil mcguffin :)


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Except this thing physically infects you, and fungus can devour plants. :-/ I'm not sure you'd be as immune as you'd like to be, good buddy....


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

I would be immune to being dominated(as it's mind-affecting).

The physical stuff and devouring, like wisdom damage? Probably not. But I am pretty certain I can pick it up without trying to kill everybody else, so that's a definite plus I got going there...
So it could try and hold on to me, infect me, but I would still maintain in control and keep it 'grappled' for you guys to hit it like a Pinata. And with Photosynthethic healing, it's less of an issue if it manages to dogde a hit and you strike me :P I'll just chill a bit in the sun and it's all good. Just keep the torch away from me. *smile*


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

@GM: Thanks for automating the Stirges :) Saves me from a forced post right now to quickly get them in action before Ragnar acts(and probably saves Ragnar from waiting until I post)
A bit busy at work but I'll see if I have something meaningful to do a bit later-


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Ugh, the dice roller is NOT loving me, this fight....


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

This thing is mean. And kinda fun. Good luck team. :)


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Hum...just out of curiosity, where's the other 15 nonlethal damage from?
Because flavor text seems to indicate fangs attack was responsible, but that was already taken into account by Ragnar when he stated 15 hp left...the 3 con damage would cause -4 HP dropping him to 11 hp left, I think.

But would like to verify before acting, because yeah, dropping Ragnar would be good for the moment...so need to know what to spend actions on :)


Curse of the Crimson Throne Roll20

Well s~!*. Okay. Hmm, let's see...


Curse of the Crimson Throne Roll20
Droviz wrote:
Ugh, the dice roller is NOT loving me, this fight....

I don't know, you hit at least two natural 20's on trip attempts.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

An easy job.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Between the nonlethal damage I have already taken and the con damage, I had 15 HP left.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

If Ragnar is unconscious, Warden no longer considers him an enemy...and directs the Stirges against the Mold.
If I miscalculated and he is still up, then the Stirges stay on him and should knock him out at the start of the round.(before being dismissed by Warden)
Same thing(next round dismiss) happens if the Stirges for some reason cannot attack the Mold because they can't distinguish between the not-enemy humanoid and the enemy fungal growth on the non-enemy. Not taking chance or wanting to drop Ragnar further than absolutely necessary.


Curse of the Crimson Throne Roll20

"If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command."

If you can't communicate with them, you'll probably have to dismiss them.

And I agree with your math.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

It attacks your opponents to the best of its ability.
is what I meant. I can't tell them what to do, I can't direct them to attack a specific enemy or in a certain way, but they do seem to have some magical way of telling who my enemy is(unlike, for example, Summon Swarm). That is, if I summon 3 wolves and our enemy is taken down in the first round, they would not then turn on the party, or even Nadya and her kids, or some random stranger who happens to pass by. Unless I define it as enemy, the summons should not consider it a target, no matter if they have the ability to understand more accurate orders or not.

So i figured if I no longer consider Ragnar a threat, no longer an enemy, they would no longer attack him. The question, then, is if the Fungus is a different entity to them or 'part' of Ragnar right now.
The 'direct' above was misleadingly worded, yes. I meant that if I can consider the fungus a separate enemy, apart from Ragnar, it would be the only valid target for them. But yeah, probably a stretch due to the modus operandi of this thing.

I'll err on the save side and have them do nothing for lack of enemies, then, and dismiss them.


Curse of the Crimson Throne Roll20

I would not consider the stirges to be intelligent enough to know the different between Ragnar and the mold in his hand nor would they understand any orders issued.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Yep...thats why I meant they'd probably just idle since there's no enemy left to assault.
I'll even spend the standard action to dismiss them this round instead of waiting for them to time out...this is mostly just about them not continuing to try and kill Ragnar by doing another 3 Con Damage just because turn order required Warden to go before Fang(and did not know then that Fang would drop the big man.)

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

To my respective GMs and/or players, I am posting this in all my games that I'm running or involved in. I was involved in a force on force incident today during work. I cannot go into details for obvious reasons, but suffice to say no one was seriously injured. I'll be very busy with paperwork for the foreseeable afternoon/evening. If I have time later this evening, I will attempt to get caught up with my games. Otherwise, look for me tomorrow!


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Crap. Are you alright?

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Yeah, I'm okay Droviz. Thank you for asking. Just a few minor scrapes and abrasions. I was back to work yesterday, but had quite a busy day. I'm working on getting caught back up with my games this morning.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Glad to hear you are ok.
I...hate to ask, but I am curious: what IS a force-on-force incident? I attempted to google the term, but only found a lot of tactical training simulation stuff and little regarding actual meaning of the term.
Apologies if that seems stupid but I'd like to understand what was actually going on(as said, regardless, I am glad you are fine!)


Curse of the Crimson Throne Roll20

Glad to hear you're okay.

Anyone wanna kill the mold with 5 hp's left?


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Hum. If the Mold doesn't dodge, gladly?

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

No worries, Warden! Basically its a military or police term used when you meet force (resistance of any kind) with equal or greater force. In this specific instance, I had a suspect get physical with me after I restrained him from attacking his brother. He attempted to disarm my gun while we were fighting and therefore he got Tasered.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Rightfully so! Having someone try to take away a firearm sounds like good reason to apply a couple of volts.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Thank you for the explanation, Krystae! Very clear now!
And for the protocol, I concur - trying to take unlawful possession of a (loaded) firearm seems a great reason to get tasered.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

The Land of Adventure welcomes visitors.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Merry Christmas, everyone. ^_^

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Yes, happy holidays all!


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Merry belated Christmas!

@All games: My apologies for the unannounced absence.
As many others, I had been visiting family during the christmas holidays.
I figured I would have some time to post in the evenings - alas, I only had my work laptop with me, and due to neglicence on my part(I don't really actually restart it all that often...hibernate FTW) my certification for the VPN-Tunnel that is enforced on all internet access was not up-to-date. Result being that I had no access to the WWW despite W-Lan availability.
I could, and should, probably have written such an update from my phone, and posted it to all my games, but honestly, I've been too lazy for that - not really a big fan of writing much without a keyboard. So, apologies for that. I came back home today, and will try and catch up with all games as soon as possible/over the next 48 hours.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Man, I hope we meet more enemies with meat on their bones soon, or I'm going to have to retrain Weapon Focus and Weapon Specialization for the hammer. ;)


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Just as an heads-up(for all my games): In less than 24 hours from now, my second child will be born.
I took a one-month leave from work to stay at home, so chances are I will have opportunities to post.
But between bonding with the little one and keeping the bigger one entertained, my posting patterns MAY be erratic at times, which is why I feel it's fair to inform fellow players(and GM's).
Only the faster-moving games will find a need to bot me, I hope, but if I am responsible for delay, do move on.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Congratulations! :)


Curse of the Crimson Throne Roll20

That's awesome! Congrats as well.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Congratulations Warden!


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Children are a blessing indeed.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Unless they are the haunting kind.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

I need a ruleing, GM-

Regarding Command Undead, one of the things a necromancer can command is something along the lines of "do not resist me" forcing their minion to lower spell resistance and/or purposefully fail a saving throw.

Usually this is used with spells like Magic Jar or Polymorph, so that the undead doesn't resist it's body being changed or taken over.

However, it opens the door to an issue I've seen a lot of argument over. If we accept that a Necromancer can force a controlled undead to not resist potentially harmful spells, then they can also force undead not to resist further uses of Command Undead. Basically, every day a necromancer can just say "don't resist me" and reset the timer on their control.

Some GM's don't mind this because it means not having to make a
rules exception for one ability, and takes the book keeping out of remembering every few days to see if the undead breaks free. Practically, what this means is that a Necromancer permanently looses one use of Channel Energy in order to maintain perpetual control over undead that have already failed their saves.

Some GMs feel it's a loophole that makes it so that any intelligent undead that fails a control save once doesn't really have much of a chance of getting free. Which is a completely accurate assessment of how it works in practice.

How would you prefer Command Undead to work in your game?

Whatever you decide is fine with me. I just need to know where you stand.


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Curse of the Crimson Throne Roll20

A 2nd level spell being able to essentially permanently enslave any intelligent undead seems unbelievably overpowered.

The following wording also makes me believe that commands of "do not resist me" would actually be harmful. Maybe not directly, but direct or indirect isn't specified in any of the wording.

"An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing."

Non-intelligent undead don't get a save so I don't have a problem with sacrificing a command undead "slot" to keep one permanently enslaved, but it's a no go for intelligent undead.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage
The Many-Faced GM wrote:

A 2nd level spell being able to essentially permanently enslave any intelligent undead seems unbelievably overpowered.

The following wording also makes me believe that commands of "do not resist me" would actually be harmful. Maybe not directly, but direct or indirect isn't specified in any of the wording.

"An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing."

Non-intelligent undead don't get a save so I don't have a problem with sacrificing a command undead "slot" to keep one permanently enslaved, but it's a no go for intelligent undead.

That's about how I'd rule things as well. Thanks.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

This is my favorite scene in the game so far. Ghostly children playing in a Tree Shape'd druid's branches is an incredible image.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2
Ragnar Deathspeaker wrote:
This is my favorite scene in the game so far. Ghostly children playing in a Tree Shape'd druid's branches is an incredible image.

I could not agree more, Ragnar. I was reading these posts while listening to my 'Sleep' playlist on Spotify (which is pretty melancholy) and it was nigh tear-jerking! Very nicely done, GM!


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Yep, very nicely! More so than I had hoped for!
My lack of further interaction comes from the limitations of Tree Shape :)
Because I sure as hell will let them have fun until they tire of it, duration runs out, or we find some way to free them.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

my control over Sloat will last 4 days. After that I'll have to try to control him again. If he makes his save we will have to destroy him.

Since we have 2 days of travel, we have 2 days to try to use Diplomacy to raise his natural disposition away from Hostile. If we can manage that I might be able to convince him to voluntarily fail his save (if he think that it the best way to survive and to fulfill the terms of his mission).

Who wants to help me negotiate with an undead priest? I'm rpetty sure it will be a DC 25 check.

I really need to pout points into Diplomacy. >.<


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

GM, is Sloat injured?

Can I heal him during the two days of travel?

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