Hey, no worries about Myrdon. Better him then the cleric. At least I have enough pp to bring him back. Just that he can't contribute except with Aegis.
Just a note for your tactical planning. Aegis is an animal, and its last command was to attack, so basically it would just keep going at it. Its AC is pretty decent at 38 though, so should still be able to take endure for a bit. If you guys get out and with his current position, he could be a pretty good wall (until they blow up the whole lodge, of course). :)
Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3
While you would not need to have a critical for divine interference to work (it would be good on multi-shot as well) the problem is the next roll has a pretty good chance of hitting again.
Lubella, I think your instinct is correct for all the reasons you state. Breath of Life is somewhat risky. It has a moderate chance to keep him from dying this round...but at a cost of an action that does not gain an action back. If he came back AND could take a turn, that could be worth it.
Unfortunately too, it does not appear Fendahl took out any of the archers. So we can expect more of the same next round....with fewer targets for all those arrows. :(
Fendahl may be able to tame Aegis to come back with us...I am not sure how long a masterless animal will follow the party, but if we are working to recover you, hopefully some loyalty.
I would suggest checking for any obscure boons on past sheets, but that would have to be a pretty good one to help here.
We need to survive another round first and we really haven't hurt the golems yet either. :(
If Lusilia brings Valdek back, it would be followed by the archers. Unless he can bluff sufficiently to not make himself a target, the archers can still take him right back down again. But once he comes back, I think he would have good AoE spells vs the archers, e.g. confusion.
Lusilia could run under the balcony to not make herself a target from the archers. I feel amongst all of us, she is the most important to keep alive. The archers no longer have their sneak attacks, so hopefully the next volley would not be as bad. Here's hoping they go after Aegis...
L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
Kirrah should be affected since Marta climbed up to the balcony and cast the spell before Kirrah moved. I did not realize the lion was there. I adjusted Marta's position since I had put her on the lion.
Right? Since she posted first in the init block I think she moved first. It that how we are managing it in the game? If not then her move/spell might get confusing and need adjusting.
Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3
I missed the part of Marta climbing up = so Kirrah would definitely be in the Judgement. I would not change her actions at this time though. I wish I would have rolled higher on the grab vs Red.
Good point on the sneak attacks. That will help some too. Still that's a lot of arrows.
L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
Next turn Marta could do a Dominate Person on the leader or a Blistering Invective to help neutralize the archers. Unfortunately they will get another volley off first. She can move 80' next turn if necessary (burst of speed spell) so she can end up wherever she pretty much wants to.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Master’s Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level.
This ability otherwise functions like the spell veil.
The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier (21). The rounds do not need to be consecutive.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Marta - A.K.A. Telmar So-Melnop wrote:
So attack spells are fine?
I am not the GM ;)
Past GM’s have ruled you have to physically touch an opponent (including melee) for them to get the Will save to disbelieve.
Thanks for Fendahl's reminder to check our past boons, I found one which halves the cost for raise dead, resurrection, etc. So less painful. :P But we need everyone else to survive! Go gang!
I am usually more generous on what counts as "interact" for illusions. If someone sees a lightning bolt come from an ant, I'm going to give them a save. OTOH, if that ant merely casts a healing spell, only the person being healed would get a check. If you have a specific spell in mind, post here and I'll tell you whether it would grant saves or not.
L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
@Rinaldo
I thought we established the Aegis is benefiting from the Judgment Light. Should't she just bypass the golem's DR? Or am I missing something here?
I'm going to say yes, because you have to successfully intimidate them for it to work; it's hard to justify being intimidated by something without getting at least a chance to notice it.
L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
Two more questions.
1) If she casts burst of speed will it stack with haste and give her an 80 foot move?
2) Can she attack the red worm that is squeezed up against the opposite side from the balcony?
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
GM Rinaldo wrote:
You have to successfully intimidate them for it to work; it's hard to justify being intimidated by something without getting at least a chance to notice it.
L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
I was talking about the dazed worm on the other side of the room. With a double move, haste, and burst of speed, Marta can move 160' and get above it. I would prefer to smack it unconscious before it becomes undazed. But I'd have to be able to full attack it next turn for that to be a good option.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
This "veil" s@#!'s actually pretty amazing, Luisila - especially for a Witch (and it would be even better for many Psychics)!
Yeah, I'm going to be reading it carefully and consulting other GMs to make sure we're not giving it more power that it was meant to have. I won't change anything in this combat, but I may make a ruling between encounters.
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
A couple other questions:
How high is this chamber?
Can I still see the blue worm where it's gone from where I am?
Did I miss somebody casting haste on us at some point?
L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
Marta - A.K.A. Telmar So-Melnop wrote:
There was a stunning fist on the first AoO that needs a ST roll.
@GM Rinaldo
I am unable to locate a response to the stunning fist. Please let me know whether it worked. I am unable to post my actions until I know whether there is a stunned archer next to Marta or not.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Oh, I know you will apply the rules fairly for the good of the game, GM Rinaldo.
This is my first outing at 12th level in any version of the game.
Veil is a sixth level wizard/sorcerer spell, two levels higher than the greater invisibility spell. I'd guess the granting of Domain spells to clerics was designed to encourage people to play the unpopular ‘heal-bot’ class (which I like). While the luck and trickery domains are pretty good, the travel domain is even better!
Luisila’s damage output is pretty bad. Healing, rescuing others and solving problems is kinda her thing.
When we’re fighting for our lives, she (and I) will work within the rules to the best of our ability to keep the team alive and help it succeed.
For reasons known only to Microsoft and Google, I am unable to move an archer back into the room from my Surface. I will fix it later, but Red Dash is still in the room, stunned.
L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
Before posting Marta's action, I'd like to know what her options are. Can she use the shuriken or repeating crossbow to try to get out or must she try CMB vs. CMD?
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
Hey Fendahl and anyone who has done Charismatic, front-line paladins to a decent level,
I am building a high charisma two-handed, heavily armored human paladin for an intrigue game with a side of Lotsa Combat™. Other party members include an Investigator, Cleric and Bard.
Game starts at first level. I was thinking to dump wis to 8, and start with 16s in Str + Cha.
Starting feats: Power Attack + Campain Feat that gives extra lay on hands. (Fey Foundling doesn't fit the PC's background) Thinking weapon focus, toughness, lunge, improved critical, blind fight for feats to level 11.
Traits: flavorful campaign trait; indomitable faith or armor expert maybe?
Skill points will be funnelled into social skills – Diplomacy, Bluff and Sense Motive.
Is there anything about Omrax you would do differently? Oh and feedback is welcome of course!
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
Armor Expert is pretty splendid for heavy-armor afficionados, I'll say that much.
Consider having a modicum of Intelligence bonus and learn Unsanctioned Knowledge when you can - were I ever to make a Paladin, I'd take it first chance I got.
Incidentally, since it's an "intrigue" game, has your Cleric considered being a Cardinal?
Sounds like fun. I never really put points into bluff since it seemed counter to Omrax to try and say anything other than the truth or nothing at all. He was definitely not an intriguing person.
Fey Foundling would be good but you already said not a fit. Healing is covered as well as Charisma skills. Good diplomacy for gather info will get used alot. Otherwise assuming melee on front line and protecting the squishies.
Two handed with sword or a reach weapon of some sort? With few smites, need to find a way to do reasonable damage when not smiting. That was where Omrax felt weakest.
Female CG Half-elf Cleric 15 | HP 168/168 | AC 24, T 15, F 19 | CMB +13, CMD 28 (29 grapple) | F +21, R +16, W +23 (+2 vs enchantments) | Init +10 | Perc +28, SM +7 | Speed 30 ft | 5/5 Channels | 9/9 BoL | 2/2 GF | Active conditions: none
@Vladek, that is a nice feat, but I'm not sure I can spare the points to put in Int. Strength + Charisma are both so important with no other front-liner in the party.
Thank-you for the reference to the Cardinal archetype. I will pass that along.
@GM Aarvid, Oh yeah, Omrax bluffing would just sound ... wrong!
I'm thinking greatsword ASAP (but not ruling out falchion) with a reach backup weapon eventually.
RE: non-smiting damage (good point, Thanks!)
Hmm ... I've compared Eadie and Omrax side-by-side. Apart from Eadie having a touch more strength, the difference seems to be Weapon specialization and Weapon Training -- which paladins don't have access to :(
If I add bonus points to Str, prioritize a strength belt and have access to a full time PC bard, that might help non-smite damage do you think?
Lusilia mentioned in the gameplay thread about casting raise dead but I was thinking of using his prestige points for resurrection. For one, that preserves the spells that he has prepared which, depending on the pace of the game, might be critical. Also, he has a boon which halves the cost of resurrection so I might as well use it.