Droogami

Kirrah the Lion's page

57 posts. Alias of GM Aarvid.


Full Name

Kirrah and Whiskers

Race

Female lion - AC 37 T 12, FF 30 - hp 148/148+40 Fort +12, Ref +13, Will +5*

Classes/Levels

Init +4; Senses low-light vision, scent; Perception +8 {airwalk, atavism, animal growth, longstrider, barkskin, lifebubble}

About Kirrah the Lion

Kirrah the Lion CR –
Female lion
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 29, touch 12, flat-footed 26 (+6 armor, +3 Dex, +11 natural, -1 size)
hp 104 (10d8+50)
Fort +11, Ref +13, Will +5 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +15 (1d8+9 plus grab), 2 claws +16 (1d6+9)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +16, 1d6+9)
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Statistics
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Str 27, Dex 19, Con 18, Int 2, Wis 15, Cha 10
Base Atk +7; CMB +16 (+20 grapple); CMD 30 (34 vs. trip)
Feats Acrobatic, Blind-fight, Lightning Reflexes, Toughness, Weapon Focus (claw)
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Seek, Stay, Track
Skills Acrobatics +10 (+14 to jump), Climb +11, Fly +7, Perception +8, Stealth +3, Survival +3, Swim +11
SQ attack any target, combat riding, devotion, multiattack / extra attack, seek, stay, track
Other Gear +2 lamellar[UC], animal harness[APG], pathfinder's kit[UE]
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Multiattack / Extra Attack (Ex) Multiattack or second attack with primary weapon at a -5 penalty.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
[Dice=+1 Bite, haste, higher]1d20+15+1+1[/dice] [Dice= damage ]1d8+9[/dice]
[Dice=+1 Claw, haste, higher]1d20+16+1+1[/dice] [Dice= damage ]1d6+9[/dice]
[Dice=+1 Claw, haste, higher]1d20+16+1+1[/dice] [Dice= damage ]1d6+9[/dice]
.

[Dice=+1Bite, huge, haste, pounce]1d20+17+2+1[/dice] [Dice= damage ]2d6+13[/dice]
[Dice=+1Bite, huge, haste, pounce]1d20+17+2+1[/dice] [Dice= damage ]2d6+13[/dice]
[Dice=+1Claw, huge, haste, pounce]1d20+18+2+1[/dice] [Dice= damage ]1d8+13[/dice]
[Dice=+1Claw, huge, haste, pounce]1d20+18+2+1[/dice] [Dice= damage ]1d8+13[/dice]
[Dice=+1Rake, huge, haste, pounce]1d20+18+2+1[/dice] [Dice= damage ]1d8+13[/dice]
[Dice=+1Rake, huge, haste, pounce]1d20+18+2+1[/dice] [Dice= damage ]1d8+13[/dice]